ef2-sdk/dlls/game/game.h

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2003-11-05 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/game.h $
// $Revision:: 3 $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1999 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
//
#ifndef __GAME_H__
#define __GAME_H__
#include "g_local.h"
#include "class.h"
//
// this structure is left intact through an entire game
// it should be initialized at dll load time, and read/written to
// the server.ssv file for savegames
//
class Game : public Class
{
public:
CLASS_PROTOTYPE( Game );
gclient_t *clients; // [maxclients]
qboolean autosaved;
// store latched cvars here that we want to get at often
int maxclients;
int maxentities;
Game() { Init(); }
void Init( void );
virtual void Archive( Archiver &arc );
};
extern Game game;
#endif /* !__GAME_H__ */