156 lines
4.2 KiB
C++
156 lines
4.2 KiB
C++
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/watchEntityEX.hpp $
|
||
|
// $Revision:: 1 $
|
||
|
// $Author:: Sketcher $
|
||
|
// $Date:: 4/26/02 2:22p $
|
||
|
//
|
||
|
// Copyright (C) 2002 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// watchEntityEX Behavior Definition
|
||
|
//
|
||
|
//--------------------------------------------------------------------------------
|
||
|
|
||
|
//==============================
|
||
|
// Forward Declarations
|
||
|
//==============================
|
||
|
class WatchEntityEX;
|
||
|
|
||
|
#ifndef __WATCH_ENTITY_EX_HPP__
|
||
|
#define __WATCH_ENTITY_EX_HPP__
|
||
|
|
||
|
#include "behavior.h"
|
||
|
#include "behaviors_general.h"
|
||
|
#include "rotateToEntity.hpp"
|
||
|
|
||
|
//------------------------- CLASS ------------------------------
|
||
|
//
|
||
|
// Name: WatchEntity
|
||
|
// Base Class: Behavior
|
||
|
//
|
||
|
// Description: Will Rotate To, and Continue Rotating To
|
||
|
// an entity for a specified amount of time.
|
||
|
//
|
||
|
// Method of Use: Called From State Machine
|
||
|
//--------------------------------------------------------------
|
||
|
class WatchEntityEX : public Behavior
|
||
|
{
|
||
|
//------------------------------------
|
||
|
// States
|
||
|
//------------------------------------
|
||
|
public:
|
||
|
typedef enum
|
||
|
{
|
||
|
WATCH_ENTITY_EX_SETUP,
|
||
|
WATCH_ENTITY_EX_ROTATE,
|
||
|
WATCH_ENTITY_EX_HOLD,
|
||
|
WATCH_ENTITY_EX_SUCCESS,
|
||
|
WATCH_ENTITY_EX_FAILED,
|
||
|
} watchEntityStates_t;
|
||
|
|
||
|
//------------------------------------
|
||
|
// Parameters
|
||
|
//------------------------------------
|
||
|
private:
|
||
|
str _stance;
|
||
|
str _shuffleAnim;
|
||
|
str _torsoAnim;
|
||
|
EntityPtr _ent;
|
||
|
|
||
|
//-------------------------------------
|
||
|
// Internal Functionality
|
||
|
//-------------------------------------
|
||
|
protected:
|
||
|
void transitionToState ( watchEntityStates_t state );
|
||
|
void setInternalState ( watchEntityStates_t state , const str &stateName );
|
||
|
void init ( Actor &self );
|
||
|
void think ();
|
||
|
|
||
|
void setupStateSetup ();
|
||
|
BehaviorReturnCode_t evaluateStateSetup ();
|
||
|
void failureStateSetup ( const str& failureReason );
|
||
|
|
||
|
void setupStateRotate ();
|
||
|
BehaviorReturnCode_t evaluateStateRotate ();
|
||
|
void failureStateRotate ( const str& failureReason );
|
||
|
|
||
|
void setupStateHold ();
|
||
|
BehaviorReturnCode_t evaluateStateHold ();
|
||
|
void failureStateHold ( const str& failureReason );
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//-------------------------------------
|
||
|
// Public Interface
|
||
|
//-------------------------------------
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( WatchEntityEX );
|
||
|
|
||
|
WatchEntityEX();
|
||
|
~WatchEntityEX();
|
||
|
|
||
|
void SetArgs ( Event *ev );
|
||
|
void AnimDone ( Event *ev );
|
||
|
|
||
|
void Begin ( Actor &self );
|
||
|
BehaviorReturnCode_t Evaluate ( Actor &self );
|
||
|
void End ( Actor &self );
|
||
|
|
||
|
void SetEntity ( Entity *ent );
|
||
|
|
||
|
virtual void Archive ( Archiver &arc );
|
||
|
|
||
|
//-------------------------------------
|
||
|
// Components
|
||
|
//-------------------------------------
|
||
|
private:
|
||
|
RotateToEntity _rotateToEntity;
|
||
|
|
||
|
//-------------------------------------
|
||
|
// Member Variables
|
||
|
//-------------------------------------
|
||
|
private:
|
||
|
unsigned int _state;
|
||
|
float _time;
|
||
|
float _turnspeed;
|
||
|
|
||
|
};
|
||
|
|
||
|
inline void WatchEntityEX::SetEntity( Entity *ent )
|
||
|
{
|
||
|
if ( ent )
|
||
|
_ent = ent;
|
||
|
}
|
||
|
|
||
|
inline void WatchEntityEX::Archive( Archiver &arc )
|
||
|
{
|
||
|
Behavior::Archive ( arc );
|
||
|
|
||
|
// Archive Parameters
|
||
|
arc.ArchiveString ( &_stance );
|
||
|
arc.ArchiveString ( &_shuffleAnim );
|
||
|
arc.ArchiveString ( &_torsoAnim );
|
||
|
arc.ArchiveSafePointer ( &_ent );
|
||
|
|
||
|
// Archive Components
|
||
|
arc.ArchiveObject ( &_rotateToEntity );
|
||
|
|
||
|
// Archive Member Vars
|
||
|
arc.ArchiveUnsigned ( &_state );
|
||
|
arc.ArchiveFloat ( &_time );
|
||
|
arc.ArchiveFloat ( &_turnspeed );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
#endif /* __WATCH_ENTITY_EX_HPP__ */
|
||
|
|