36 lines
1 KiB
C
36 lines
1 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Code/DLLs/game/inventoryitem.h $
|
||
|
// $Revision:: 4 $
|
||
|
// $Author:: Steven $
|
||
|
// $Date:: 10/13/03 8:54a $
|
||
|
//
|
||
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Items that are visible in the player's inventory
|
||
|
|
||
|
|
||
|
#ifndef __INVITEM_H__
|
||
|
#define __INVITEM_H__
|
||
|
|
||
|
#include "item.h"
|
||
|
|
||
|
class InventoryItem : public Item
|
||
|
{
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( InventoryItem );
|
||
|
|
||
|
InventoryItem();
|
||
|
virtual void UseEvent( Event *ev );
|
||
|
};
|
||
|
|
||
|
extern Event EV_InventoryItem_Use;
|
||
|
|
||
|
#endif /* inventoryitem.h */
|