ef2-sdk/dlls/game/gamecvars.h

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2003-11-05 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/gamecvars.h $
// $Revision:: 62 $
// $Date:: 10/13/03 8:54a $
//
// Copyright (C) 1999 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
//
#ifndef __GAMECVARS_H__
#define __GAMECVARS_H__
#include "g_local.h"
extern cvar_t *developer;
extern cvar_t *skill;
extern cvar_t *password;
extern cvar_t *g_needpass;
extern cvar_t *filterban;
//extern cvar_t *flood_msgs;
//extern cvar_t *flood_persecond;
//extern cvar_t *flood_waitdelay;
extern cvar_t *maxclients;
extern cvar_t *maxentities;
extern cvar_t *nomonsters;
extern cvar_t *precache;
extern cvar_t *dedicated;
extern cvar_t *detail;
extern cvar_t *com_blood;
extern cvar_t *whereami;
extern cvar_t *bosshealth;
extern cvar_t *bossname;
extern cvar_t *sv_maxvelocity;
extern cvar_t *sv_rollspeed;
extern cvar_t *sv_showdamageshake;
extern cvar_t *sv_rollangle;
extern cvar_t *sv_cheats;
extern cvar_t *sv_showbboxes;
extern cvar_t *sv_showcameras;
extern cvar_t *sv_showsplines;
extern cvar_t *sv_showentnums;
extern cvar_t *sv_showactnums;
extern cvar_t *sv_showdamagecolors ;
extern cvar_t *sv_waterfriction;
extern cvar_t *sv_traceinfo;
extern cvar_t *sv_drawtrace;
extern cvar_t *sv_fps;
extern cvar_t *sv_cinematic;
//extern cvar_t *sv_maplist;
extern cvar_t *sv_nextmap;
extern cvar_t *sv_currentGravity;
// New server cvars
extern cvar_t *sv_maxspeed;
extern cvar_t *sv_stopspeed;
extern cvar_t *sv_friction;
extern cvar_t *sv_gravity;
extern cvar_t *sv_waterspeed;
extern cvar_t *sv_wateraccelerate;
extern cvar_t *sv_groundtracelength;
extern cvar_t *sv_jumpvelocity;
extern cvar_t *sv_crouchjumpvelocity;
extern cvar_t *sv_edgefriction;
extern cvar_t *sv_airmaxspeed;
extern cvar_t *sv_airaccelerate;
extern cvar_t *sv_crouchspeed;
extern cvar_t *sv_noclipspeed;
extern cvar_t *sv_accelerate;
extern cvar_t *sv_defaultviewheight;
extern cvar_t *sv_instantjump;
extern cvar_t *sv_cancrouch;
extern cvar_t *sv_useanimmovespeed;
extern cvar_t *sv_defaultFov;
extern cvar_t *sv_strafeJumpingAllowed;
extern cvar_t *csys_posx;
extern cvar_t *csys_posy;
extern cvar_t *csys_posz;
extern cvar_t *csys_x;
extern cvar_t *csys_y;
extern cvar_t *csys_z;
extern cvar_t *csys_draw;
extern cvar_t *g_showmem;
extern cvar_t *g_timeents;
extern cvar_t *g_showaxis;
extern cvar_t *g_showgravpath;
extern cvar_t *g_showplayerstate;
extern cvar_t *g_showplayeranim;
extern cvar_t *g_showplayerweapon;
extern cvar_t *g_showbullettrace;
extern cvar_t *g_showactortrace;
extern cvar_t *g_showactorpath;
extern cvar_t *g_legswingspeed;
extern cvar_t *g_intermissiontime;
extern cvar_t *g_endintermission;
extern cvar_t *g_legclampangle;
extern cvar_t *g_legclamptolerance;
extern cvar_t *g_legtolerance;
extern cvar_t *g_numdebuglines;
extern cvar_t *g_playermodel;
extern cvar_t *g_statefile;
extern cvar_t *g_showautoaim;
extern cvar_t *g_debugtargets;
extern cvar_t *g_debugdamage;
extern cvar_t *s_debugmusic;
extern cvar_t *g_logstats;
extern cvar_t *g_gametype;
extern cvar_t *g_showaccuracymod;
extern cvar_t *g_aimviewangles;
extern cvar_t *g_debug;
extern cvar_t *g_secretCount;
//extern cvar_t *g_allowActionMusic;
extern cvar_t *g_allowActionMusic;
extern cvar_t *scr_maxerrors;
extern cvar_t *scr_printfunccalls;
extern cvar_t *scr_printeventcalls;
extern cvar_t *ai_numactive;
extern cvar_t *mp_gametype;
extern cvar_t *mp_flags;
extern cvar_t *mp_pointlimit;
extern cvar_t *mp_timelimit;
extern cvar_t *mp_itemRespawnMultiplier;
extern cvar_t *mp_weaponRespawnMultiplier;
extern cvar_t *mp_powerupRespawnMultiplier;
extern cvar_t *mp_knockbackMultiplier;
extern cvar_t *mp_damageMultiplier;
extern cvar_t *mp_respawnInvincibilityTime;
extern cvar_t *mp_warmUpTime;
extern cvar_t *mp_minPlayers;
extern cvar_t *mp_bigGunMode;
extern cvar_t *mp_respawnTime;
extern cvar_t *mp_intermissionTime;
extern cvar_t *mp_bombTime;
extern cvar_t *mp_maxVotes;
extern cvar_t *mp_skipWeaponReloads;
extern cvar_t *mp_minTauntTime;
extern cvar_t *mp_useMapList;
extern cvar_t *mp_mapList;
extern cvar_t *mp_currentPosInMapList;
extern cvar_t *sv_showinfo;
extern cvar_t *sv_showinfodist;
void CVAR_Init( void );
#endif /* !__GAMECVARS_H__ */