stvoy-sp-sdk/game/teams.h

22 lines
426 B
C

typedef enum //# team_e
{
TEAM_FREE, // caution, some code checks a team_t via "if (!team_t_varname)" so I guess this should stay as entry 0, great or what? -slc
TEAM_STARFLEET,
TEAM_BORG,
TEAM_PARASITE,
TEAM_SCAVENGERS,
TEAM_KLINGON,
TEAM_MALON,
TEAM_HIROGEN,
TEAM_IMPERIAL,
TEAM_STASIS,
TEAM_8472,
TEAM_BOTS,
TEAM_FORGE,
TEAM_DISGUISE,
TEAM_PLAYER,
//# #eol
TEAM_NUM_TEAMS
} team_t;