stvoy-sp-sdk/game/channels.h

17 lines
1.1 KiB
C

typedef enum //# soundChannel_e
{
CHAN_AUTO, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" # Auto-picks an empty channel to play sound on
CHAN_LOCAL, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" # menu sounds, etc
CHAN_WEAPON,//## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3"
CHAN_VOICE, //## %s !!"Q:\quake\baseEF\!!sound\voice\*.wav;*.mp3" # Voice sounds cause mouth animation
CHAN_VOICE_ATTEN, //## %s !!"Q:\quake\baseEF\!!sound\voice\*.wav;*.mp3" # Causes mouth animation but still use normal sound falloff
CHAN_ITEM, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3"
CHAN_BODY, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3"
CHAN_AMBIENT,//## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" # added for ambient sounds
CHAN_LOCAL_SOUND, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" #chat messages, etc
CHAN_ANNOUNCER, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" #announcer voices, etc
CHAN_MENU1, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" #menu stuff, etc
CHAN_MENU2, //## %s !!"Q:\quake\baseEF\!!sound\*.wav;*.mp3" #menu stuff, etc
} soundChannel_t;