stvoy-sp-sdk/game/NPC_misc.cpp

73 lines
1.5 KiB
C++

//
// NPC_misc.cpp
//
#include "b_local.h"
#include "q_shared.h"
/*
Debug_Printf
*/
void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...)
{
char *color;
va_list argptr;
char msg[1024];
if (cv->value < debugLevel)
return;
if (debugLevel == DEBUG_LEVEL_DETAIL)
color = S_COLOR_WHITE;
else if (debugLevel == DEBUG_LEVEL_INFO)
color = S_COLOR_GREEN;
else if (debugLevel == DEBUG_LEVEL_WARNING)
color = S_COLOR_YELLOW;
else if (debugLevel == DEBUG_LEVEL_ERROR)
color = S_COLOR_RED;
else
color = S_COLOR_RED;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
gi.Printf("%s%5i:%s", color, level.time, msg);
}
/*
Debug_NPCPrintf
*/
void Debug_NPCPrintf (gentity_t *printNPC, cvar_t *cv, int debugLevel, char *fmt, ...)
{
int color;
va_list argptr;
char msg[1024];
if (cv->value < debugLevel)
{
return;
}
if ( debugNPCName->string[0] && Q_stricmp( debugNPCName->string, printNPC->targetname) != 0 )
{
return;
}
if (debugLevel == DEBUG_LEVEL_DETAIL)
color = COLOR_WHITE;
else if (debugLevel == DEBUG_LEVEL_INFO)
color = COLOR_GREEN;
else if (debugLevel == DEBUG_LEVEL_WARNING)
color = COLOR_YELLOW;
else if (debugLevel == DEBUG_LEVEL_ERROR)
color = COLOR_RED;
else
color = COLOR_RED;
va_start (argptr,fmt);
vsprintf (msg, fmt, argptr);
va_end (argptr);
gi.Printf ("%c%c%5i (%s) %s", Q_COLOR_ESCAPE, color, level.time, printNPC->targetname, msg);
}