stvoy-sp-sdk/game/g_navigator.h

191 lines
3.9 KiB
C
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2002-11-22 00:00:00 +00:00
#ifndef __G_NAVIGATOR__
#define __G_NAVIGATOR__
#define __NEWCOLLECT 1
#define _HARD_CONNECT 1
//Node flags
#define NF_ANY 0
#define NF_CLEAR_LOS 0x00000001
#define NF_CLEAR_PATH 0x00000002
//Edge flags
#define EFLAG_NONE 0
#define EFLAG_BROKEN 0x00000001
//Miscellaneous defines
#define NODE_NONE -1
#define NAV_HEADER_ID 'JNV2'
#define NODE_HEADER_ID 'NODE'
/*
-------------------------
CEdge
-------------------------
*/
class CEdge
{
public:
CEdge( void );
CEdge( int first, int second, int cost );
~CEdge( void );
int m_first;
int m_second;
int m_cost;
};
/*
-------------------------
CNode
-------------------------
*/
class CNode
{
typedef struct edge_s
{
int ID;
int cost;
BYTE flags;
} edge_t;
typedef vector< edge_t > edge_v;
public:
CNode( void );
~CNode( void );
static CNode *Create( vec3_t position, int flags, int radius, int ID );
static CNode *Create( void );
void AddEdge( int ID, int cost, int flags = EFLAG_NONE );
void AddRank( int ID, int rank );
void Draw( void );
int GetID( void ) const { return m_ID; }
void GetPosition( vec3_t position ) const { if ( position ) VectorCopy( m_position, position ); }
int GetNumEdges( void ) const { return m_numEdges; }
int GetEdge( int edgeNum );
int GetEdgeCost( int edgeNum );
BYTE GetEdgeFlags( int edgeNum );
int GetRadius( void ) const { return m_radius; }
void InitRanks( int size );
int GetRank( int ID );
int Save( int numNodes, fileHandle_t file );
int Load( int numNodes, fileHandle_t file );
protected:
vec3_t m_position;
int m_flags;
int m_radius;
int m_ID;
edge_v m_edges;
int *m_ranks;
int m_numEdges;
};
/*
-------------------------
CNavigator
-------------------------
*/
class CNavigator
{
typedef vector < CNode * > node_v;
typedef list < CEdge > edge_l;
#if __NEWCOLLECT
typedef struct nodeList_t
{
int nodeID;
unsigned int distance;
};
typedef list < nodeList_t > nodeChain_l;
#endif //__NEWCOLLECT
public:
CNavigator( void );
~CNavigator( void );
void Init( void );
void Free( void );
bool Load( const char *filename, int checksum );
bool Save( const char *filename, int checksum );
int AddRawPoint( vec3_t point, int flags, int radius );
void CalculatePaths( void );
#if _HARD_CONNECT
void HardConnect( int first, int second, qboolean oneway );
#endif
void ShowNodes( void );
void ShowEdges( void );
void ShowPath( int start, int end );
int GetNearestNode( gentity_t *ent, int lastID, int flags );
int GetBestNode( int startID, int endID, int rejectID = NODE_NONE );
int GetNodePosition( int nodeID, vec3_t out );
int GetNodeNumEdges( int nodeID );
int GetNodeEdge( int nodeID, int edge );
float GetNodeLeadDistance( int nodeID );
int GetNumNodes( void ) const { return m_nodes.size(); }
bool Connected( int startID, int endID );
unsigned int GetPathCost( int startID, int endID );
unsigned int GetEdgeCost( int startID, int endID );
int GetProjectedNode( vec3_t origin, int nodeID );
protected:
int TestNodePath( gentity_t *ent, vec3_t position );
int TestNodeLOS( gentity_t *ent, vec3_t position );
int TestBestFirst( gentity_t *ent, int lastID, int flags );
#if __NEWCOLLECT
int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, nodeChain_l &nodeChain );
#else
int CollectNearestNodes( vec3_t origin, int radius, int maxCollect, int *nodeChain );
#endif //__NEWCOLLECT
char GetChar( fileHandle_t file );
int GetInt( fileHandle_t file );
float GetFloat( fileHandle_t file );
long GetLong( fileHandle_t file );
void ConnectNodes( void );
int GetEdgeCost( CNode *first, CNode *second );
void AddNodeEdges( CNode *node, int addDist, edge_l &edgeList, bool *checkedNodes );
void CalculatePath( CNode *node );
node_v m_nodes;
};
#endif //__G_NAVIGATOR__