stvoy-sp-sdk/game/g_mem.cpp

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2002-11-22 00:00:00 +00:00
//
// g_mem.c
//
#include "g_local.h"
#define POOLSIZE (2 * 1024 * 1024)
static char memoryPool[POOLSIZE];
static int allocPoint;
static cvar_t *g_debugalloc;
void *G_Alloc( int size ) {
char *p;
if ( g_debugalloc->integer ) {
gi.Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
}
if ( allocPoint + size > POOLSIZE ) {
G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
void G_InitMemory( void ) {
allocPoint = 0;
g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
}
void Svcmd_GameMem_f( void ) {
gi.Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
}