stvoy-sp-sdk/game/g_itemLoad.cpp

542 lines
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2002-11-22 00:00:00 +00:00
//g_itemLoad.cpp
//reads in ext_data\items.dat to bg_itemlist[]
#include "g_local.h"
#include "g_items.h"
#define PICKUPSOUND "sound/weapons/w_pkup.wav"
qboolean G_ParseInt( char **data, int *i );
qboolean G_ParseString( char **data, char **s );
qboolean G_ParseFloat( char **data, float *f );
extern gitem_t bg_itemlist[];
struct
{
int itemNum;
} itemParms;
static void IT_ClassName (char **holdBuf);
static void IT_Count (char **holdBuf);
static void IT_Icon (char **holdBuf);
static void IT_Min (char **holdBuf);
static void IT_Max (char **holdBuf);
static void IT_Name (char **holdBuf);
static void IT_PickupName (char **holdBuf);
static void IT_PickupSound (char **holdBuf);
static void IT_Tag (char **holdBuf);
static void IT_Type (char **holdBuf);
static void IT_WorldModel (char **holdBuf);
typedef struct
{
char *parmName;
void (*func)(char **holdBuf);
} itemParms_t;
#define IT_PARM_MAX 11
itemParms_t ItemParms[IT_PARM_MAX] =
{
"itemname", IT_Name,
"classname", IT_ClassName,
"count", IT_Count,
"icon", IT_Icon,
"min", IT_Min,
"max", IT_Max,
"pickupname", IT_PickupName,
"pickupsound", IT_PickupSound,
"tag", IT_Tag,
"type", IT_Type,
"worldmodel", IT_WorldModel,
};
static void IT_SetDefaults()
{
bg_itemlist[itemParms.itemNum].mins[0] = -16;
bg_itemlist[itemParms.itemNum].mins[1] = -16;
bg_itemlist[itemParms.itemNum].mins[2] = -2;
bg_itemlist[itemParms.itemNum].maxs[0] = 16;
bg_itemlist[itemParms.itemNum].maxs[1] = 16;
bg_itemlist[itemParms.itemNum].maxs[2] = 16;
bg_itemlist[itemParms.itemNum].pickup_sound = PICKUPSOUND; //give it a default sound
bg_itemlist[itemParms.itemNum].precaches = NULL;
bg_itemlist[itemParms.itemNum].sounds = NULL;
}
static void IT_Name(char **holdBuf)
{
int itemNum;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"ITM_NONE"))
itemNum = ITM_NONE;
else if (!Q_stricmp(tokenStr,"ITM_BORG_ASSIMILATOR_PICKUP"))
itemNum = ITM_BORG_ASSIMILATOR_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BORG_DRILL_PICKUP"))
itemNum = ITM_BORG_DRILL_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BORG_TASER_PICKUP"))
itemNum = ITM_BORG_TASER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BORG_WEAPON_PICKUP"))
itemNum = ITM_BORG_WEAPON_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_COMPRESSION_RIFLE_PICKUP"))
itemNum = ITM_COMPRESSION_RIFLE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_DREADNOUGHT_PICKUP"))
itemNum = ITM_DREADNOUGHT_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_GRENADE_LAUNCHER_PICKUP"))
itemNum = ITM_GRENADE_LAUNCHER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_IMOD_PICKUP"))
itemNum = ITM_IMOD_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_PHASER_PICKUP"))
itemNum = ITM_PHASER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_SCAVENGER_RIFLE_PICKUP"))
itemNum = ITM_SCAVENGER_RIFLE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_STASIS_PICKUP"))
itemNum = ITM_STASIS_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TETRION_DISRUPTOR_PICKUP"))
itemNum = ITM_TETRION_DISRUPTOR_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_TRICORDER_PICKUP"))
itemNum = ITM_TRICORDER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_QUANTUM_BURST_PICKUP"))
itemNum = ITM_QUANTUM_BURST_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_ISODESIUM_PICKUP"))
itemNum = ITM_ISODESIUM_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BOT_WELDER_PICKUP"))
itemNum = ITM_BOT_WELDER_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_CHAOS_PICKUP"))
itemNum = ITM_CHAOS_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_BOT_ROCKET_PICKUP"))
itemNum = ITM_BOT_ROCKET_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_FORGE_PROJ_PICKUP"))
itemNum = ITM_FORGE_PROJ_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_FORGE_PSYCH_PICKUP"))
itemNum = ITM_FORGE_PSYCH_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_PARASITE_PICKUP"))
itemNum = ITM_PARASITE_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_MELEE"))
itemNum = ITM_MELEE;
else if (!Q_stricmp(tokenStr,"ITM_STASIS_ATTACK"))
itemNum = ITM_STASIS_ATTACK;
else if (!Q_stricmp(tokenStr,"ITM_DN_TURRET_PICKUP"))
itemNum = ITM_DN_TURRET_PICKUP;
else if (!Q_stricmp(tokenStr,"ITM_STARFLEET_HELMET"))
itemNum = ITM_STARFLEET_HELMET;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_CRYSTAL_BORG"))
itemNum = ITM_AMMO_CRYSTAL_BORG;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_CRYSTAL_DN"))
itemNum = ITM_AMMO_CRYSTAL_DN;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_CRYSTAL_FORGE"))
itemNum = ITM_AMMO_CRYSTAL_FORGE;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_CRYSTAL_SCAVENGER"))
itemNum = ITM_AMMO_CRYSTAL_SCAVENGER;
else if (!Q_stricmp(tokenStr,"ITM_AMMO_CRYSTAL_STASIS"))
itemNum = ITM_AMMO_CRYSTAL_STASIS;
else if (!Q_stricmp(tokenStr,"ITM_BLUE_HYPO"))
itemNum = ITM_BLUE_HYPO;
else if (!Q_stricmp(tokenStr,"ITM_RED_HYPO"))
itemNum = ITM_RED_HYPO;
else if (!Q_stricmp(tokenStr,"ITM_VOYAGER_HYPO"))
itemNum = ITM_VOYAGER_HYPO;
else if (!Q_stricmp(tokenStr,"ITM_KLINGON_BLADE"))
itemNum = ITM_KLINGON_BLADE;
else if (!Q_stricmp(tokenStr,"ITM_IMPERIAL_BLADE"))
itemNum = ITM_IMPERIAL_BLADE;
else if (!Q_stricmp(tokenStr,"ITM_DESPERADO_WEAPON"))
itemNum = ITM_DESPERADO_WEAPON;
else if (!Q_stricmp(tokenStr,"ITM_PALADIN_WEAPON"))
itemNum = ITM_PALADIN_WEAPON;
else if (!Q_stricmp(tokenStr,"ITM_PROTON_GUN_PICKUP"))
itemNum = ITM_PROTON_GUN_PICKUP;
else
{
itemNum = 0;
gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
}
itemParms.itemNum = itemNum;
// ++bg_numItems;
IT_SetDefaults();
}
static void IT_PickupName(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: weaponclass too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].pickup_name = G_NewString(tokenStr);
}
static void IT_ClassName(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: weaponclass too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].classname = G_NewString(tokenStr);
// Q_strncpyz(bg_itemlist[itemParms.itemNum].classname,tokenStr,len);
}
static void IT_WorldModel(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf("WARNING: world model too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].world_model = G_NewString(tokenStr);
// Q_strncpyz(bg_itemlist[itemParms.itemNum].world_model[0],tokenStr,len);
}
static void IT_Tag(char **holdBuf)
{
int tag;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"WP_NONE"))
tag = WP_NONE;
else if (!Q_stricmp(tokenStr,"WP_BORG_ASSIMILATOR"))
tag = WP_BORG_ASSIMILATOR;
else if (!Q_stricmp(tokenStr,"WP_BORG_DRILL"))
tag = WP_BORG_DRILL;
else if (!Q_stricmp(tokenStr,"WP_BORG_TASER"))
tag = WP_BORG_TASER;
else if (!Q_stricmp(tokenStr,"WP_BORG_WEAPON"))
tag = WP_BORG_WEAPON;
else if (!Q_stricmp(tokenStr,"WP_PHASER"))
tag = WP_PHASER;
else if (!Q_stricmp(tokenStr,"WP_COMPRESSION_RIFLE"))
tag = WP_COMPRESSION_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_IMOD"))
tag = WP_IMOD;
else if (!Q_stricmp(tokenStr,"WP_SCAVENGER_RIFLE"))
tag = WP_SCAVENGER_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_STASIS"))
tag = WP_STASIS;
else if (!Q_stricmp(tokenStr,"WP_GRENADE_LAUNCHER"))
tag = WP_GRENADE_LAUNCHER;
else if (!Q_stricmp(tokenStr,"WP_TETRION_DISRUPTOR"))
tag = WP_TETRION_DISRUPTOR;
else if (!Q_stricmp(tokenStr,"WP_DREADNOUGHT"))
tag = WP_DREADNOUGHT;
else if (!Q_stricmp(tokenStr,"WP_QUANTUM_BURST"))
tag = WP_QUANTUM_BURST;
else if (!Q_stricmp(tokenStr,"WP_TRICORDER"))
tag = WP_TRICORDER;
else if (!Q_stricmp(tokenStr,"ISODESIUM"))
tag = AMMO_ALIEN;
else if (!Q_stricmp(tokenStr,"WP_BOT_WELDER"))
tag = WP_BOT_WELDER;
else if (!Q_stricmp(tokenStr,"WP_CHAOTICA_GUARD_GUN"))
tag = WP_CHAOTICA_GUARD_GUN;
else if (!Q_stricmp(tokenStr,"WP_BOT_ROCKET"))
tag = WP_BOT_ROCKET;
else if (!Q_stricmp(tokenStr,"WP_FORGE_PROJ"))
tag = WP_FORGE_PROJ;
else if (!Q_stricmp(tokenStr,"WP_FORGE_PSYCH"))
tag = WP_FORGE_PSYCH;
else if (!Q_stricmp(tokenStr,"WP_PARASITE"))
tag = WP_PARASITE;
else if (!Q_stricmp(tokenStr,"WP_MELEE"))
tag = WP_MELEE;
else if (!Q_stricmp(tokenStr,"WP_STASIS_ATTACK"))
tag = WP_STASIS_ATTACK;
else if (!Q_stricmp(tokenStr,"WP_DN_TURRET"))
tag = WP_DN_TURRET;
else if (!Q_stricmp(tokenStr,"WP_BLUE_HYPO"))
tag = WP_BLUE_HYPO;
else if (!Q_stricmp(tokenStr,"WP_RED_HYPO"))
tag = WP_RED_HYPO;
else if (!Q_stricmp(tokenStr,"WP_VOYAGER_HYPO"))
tag = WP_VOYAGER_HYPO;
else if (!Q_stricmp(tokenStr,"WP_KLINGON_BLADE"))
tag = WP_KLINGON_BLADE;
else if (!Q_stricmp(tokenStr,"WP_IMPERIAL_BLADE"))
tag = WP_IMPERIAL_BLADE;
else if (!Q_stricmp(tokenStr,"WP_PALADIN"))
tag = WP_PALADIN;
else if (!Q_stricmp(tokenStr,"WP_DESPERADO"))
tag = WP_DESPERADO;
else if (!Q_stricmp(tokenStr,"WP_PROTON_GUN"))
tag = WP_PROTON_GUN;
else if (!Q_stricmp(tokenStr,"STARFLEET_HELMET"))
tag = AMMO_ALIEN;
else if (!Q_stricmp(tokenStr,"AMMO_ALIEN"))
tag = AMMO_ALIEN;
else
{
tag = WP_IMOD;
gi.Printf("WARNING: bad tagname in external item data '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].giTag = tag;
}
static void IT_Type(char **holdBuf)
{
int type;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"IT_BAD"))
type = IT_BAD;
else if (!Q_stricmp(tokenStr,"IT_WEAPON"))
type = IT_WEAPON;
else if (!Q_stricmp(tokenStr,"IT_AMMO"))
type = IT_AMMO;
else if (!Q_stricmp(tokenStr,"IT_ARMOR"))
type = IT_ARMOR;
else if (!Q_stricmp(tokenStr,"IT_HEALTH"))
type = IT_HEALTH;
else if (!Q_stricmp(tokenStr,"IT_HOLDABLE"))
type = IT_HOLDABLE;
else
{
type = IT_BAD;
gi.Printf("WARNING: bad itemname in external item data '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].giType = (itemType_t) type;
}
static void IT_Icon(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: icon too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].icon = G_NewString(tokenStr);
}
static void IT_Count(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf("WARNING: bad Count in external item data '%d'\n", tokenInt);
return;
}
bg_itemlist[itemParms.itemNum].quantity = tokenInt;
}
static void IT_Min(char **holdBuf)
{
int tokenInt;
int i;
for (i=0;i<3;++i)
{
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
bg_itemlist[itemParms.itemNum].mins[i] = tokenInt;
}
}
static void IT_Max(char **holdBuf)
{
int tokenInt;
int i;
for (i=0;i<3;++i)
{
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
bg_itemlist[itemParms.itemNum].maxs[i] = tokenInt;
}
}
static void IT_PickupSound(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf("WARNING: Pickup Sound too long in external ITEMS.DAT '%s'\n", tokenStr);
}
bg_itemlist[itemParms.itemNum].pickup_sound = G_NewString(tokenStr);
}
static void IT_ParseWeaponParms(char **holdBuf)
{
static int weaponNum,ammoNum;
char *token;
int i;
while (holdBuf)
{
token = COM_ParseExt( holdBuf, qtrue );
if (!Q_stricmp( token, "}" )) // End of data for this weapon
break;
// Loop through possible parameters
for (i=0;i<IT_PARM_MAX;++i)
{
if (!Q_stricmp(token,ItemParms[i].parmName))
{
ItemParms[i].func(holdBuf);
break;
}
}
if (i < IT_PARM_MAX) // Find parameter???
{
continue;
}
gi.Printf("bad parameter in external weapon data '%s'\n", token);
SkipRestOfLine(holdBuf);
}
}
static void IT_ParseParms(char *buffer)
{
char *holdBuf;
char *token;
// bg_numItems = 0;
holdBuf = buffer;
COM_BeginParseSession();
while ( holdBuf )
{
token = COM_ParseExt( &holdBuf, qtrue );
if ( !Q_stricmp( token, "{" ) )
{
token =token;
IT_ParseWeaponParms(&holdBuf);
}
}
// --bg_numItems;
}
void IT_LoadItemParms (void)
{
char *buffer;
int len;
char finalName[MAX_QPATH];
G_LanguageFilename("ext_data/items","dat",(char *) &finalName);
len = gi.FS_ReadFile(finalName,(void **) &buffer);
IT_ParseParms(buffer);
gi.FS_FreeFile( buffer ); //let go of the buffer
}