1180 lines
28 KiB
C++
1180 lines
28 KiB
C++
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#include "cg_local.h"
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#include "cg_media.h"
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#include "cg_text.h"
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/*
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================
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CG_AdjustFrom640
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Adjusted for resolution and screen aspect ratio
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================
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*/
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void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
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#if 0
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// adjust for wide screens
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if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
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*x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
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}
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#endif
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// scale for screen sizes
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*x *= cgs.screenXScale;
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*y *= cgs.screenYScale;
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*w *= cgs.screenXScale;
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*h *= cgs.screenYScale;
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}
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/*
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-------------------------
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CGC_FillRect2
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real coords
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-------------------------
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*/
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void CG_FillRect2( float x, float y, float width, float height, const float *color ) {
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cgi_R_SetColor( color );
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cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
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cgi_R_SetColor( NULL );
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}
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/*
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================
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CG_FillRect
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Coordinates are 640*480 virtual values
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=================
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*/
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void CG_FillRect( float x, float y, float width, float height, const float *color ) {
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cgi_R_SetColor( color );
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CG_AdjustFrom640( &x, &y, &width, &height );
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cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader);
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cgi_R_SetColor( NULL );
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}
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/*
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================
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CG_Scissor
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Coordinates are 640*480 virtual values
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=================
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*/
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void CG_Scissor( float x, float y, float width, float height)
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{
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CG_AdjustFrom640( &x, &y, &width, &height );
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cgi_R_Scissor( x, y, width, height);
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}
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/*
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================
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CG_DrawPic
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Coordinates are 640*480 virtual values
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A width of 0 will draw with the original image width
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=================
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*/
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void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
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CG_AdjustFrom640( &x, &y, &width, &height );
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cgi_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
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}
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/*
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================
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CG_DrawRotatePic
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Coordinates are 640*480 virtual values
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A width of 0 will draw with the original image width
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=================
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*/
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void CG_DrawRotatePic( float x, float y, float width, float height,float angle, qhandle_t hShader ) {
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CG_AdjustFrom640( &x, &y, &width, &height );
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cgi_R_DrawRotatePic( x, y, width, height, 0, 0, 1, 1, angle, hShader );
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}
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/*
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===============
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CG_DrawChar
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Coordinates and size in 640*480 virtual screen size
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===============
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*/
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void CG_DrawChar( int x, int y, int width, int height, int ch ) {
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int row, col;
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float frow, fcol;
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float size;
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float ax, ay, aw, ah;
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ch &= 255;
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if ( ch == ' ' ) {
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return;
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}
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ax = x;
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ay = y;
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aw = width;
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ah = height;
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CG_AdjustFrom640( &ax, &ay, &aw, &ah );
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row = ch>>4;
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col = ch&15;
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/*
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frow = row*0.0625;
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fcol = col*0.0625;
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size = 0.0625;
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cgi_R_DrawStretchPic( ax, ay, aw, ah,
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fcol, frow,
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fcol + size, frow + size,
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cgs.media.charsetShader );
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*/
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float size2;
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frow = row*0.0625;
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fcol = col*0.0625;
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size = 0.03125;
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size2 = 0.0625;
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cgi_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + size, frow + size2,
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cgs.media.charsetShader );
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}
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/*
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==================
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CG_DrawStringExt
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Draws a multi-colored string with a drop shadow, optionally forcing
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to a fixed color.
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Coordinates are at 640 by 480 virtual resolution
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==================
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*/
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void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
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qboolean forceColor, qboolean shadow, int charWidth, int charHeight ) {
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vec4_t color;
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const char *s;
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int xx;
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// draw the drop shadow
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if (shadow) {
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color[0] = color[1] = color[2] = 0;
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color[3] = setColor[3];
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cgi_R_SetColor( color );
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s = string;
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xx = x;
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while ( *s ) {
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if ( Q_IsColorString( s ) ) {
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s += 2;
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continue;
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}
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CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
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xx += charWidth;
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s++;
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}
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}
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// draw the colored text
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s = string;
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xx = x;
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cgi_R_SetColor( setColor );
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while ( *s ) {
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if ( Q_IsColorString( s ) ) {
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if ( !forceColor ) {
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memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
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color[3] = setColor[3];
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cgi_R_SetColor( color );
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}
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s += 2;
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continue;
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}
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CG_DrawChar( xx, y, charWidth, charHeight, *s );
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xx += charWidth;
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s++;
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}
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cgi_R_SetColor( NULL );
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}
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void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT );
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}
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void CG_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT );
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}
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void CG_DrawSmallString( int x, int y, const char *s, float alpha ) {
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float color[4];
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color[0] = color[1] = color[2] = 1.0;
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color[3] = alpha;
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CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT );
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}
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void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
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CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT );
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}
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/*
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=================
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CG_DrawStrlen
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Returns character count, skiping color escape codes
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=================
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*/
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int CG_DrawStrlen( const char *str ) {
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const char *s = str;
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int count = 0;
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while ( *s ) {
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if ( Q_IsColorString( s ) ) {
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s += 2;
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} else {
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count++;
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s++;
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}
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}
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return count;
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}
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/*
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=============
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CG_TileClearBox
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
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float s1, t1, s2, t2;
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s1 = x/64.0;
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t1 = y/64.0;
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s2 = (x+w)/64.0;
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t2 = (y+h)/64.0;
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cgi_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
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}
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/*
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==============
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CG_TileClear
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Clear around a sized down screen
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==============
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*/
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void CG_TileClear( void ) {
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int top, bottom, left, right;
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int w, h;
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w = cgs.glconfig.vidWidth;
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h = cgs.glconfig.vidHeight;
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if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
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cg.refdef.width == w && cg.refdef.height == h ) {
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return; // full screen rendering
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}
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top = cg.refdef.y;
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bottom = top + cg.refdef.height-1;
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left = cg.refdef.x;
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right = left + cg.refdef.width-1;
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// clear above view screen
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CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
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// clear below view screen
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CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
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// clear left of view screen
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CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
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// clear right of view screen
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CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
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}
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/*
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================
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CG_FadeColor
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================
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*/
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float *CG_FadeColor( int startMsec, int totalMsec ) {
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static vec4_t color;
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int t;
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if ( startMsec == 0 ) {
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return NULL;
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}
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t = cg.time - startMsec;
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if ( t >= totalMsec ) {
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return NULL;
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}
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// fade out
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if ( totalMsec - t < FADE_TIME ) {
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color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
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} else {
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color[3] = 1.0;
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}
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color[0] = color[1] = color[2] = 1;
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return color;
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}
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/*
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=================
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CG_ColorForHealth
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=================
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*/
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void CG_ColorForGivenHealth( vec4_t hcolor, int health )
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{
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// set the color based on health
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hcolor[0] = 1.0;
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if ( health >= 100 )
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{
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hcolor[2] = 1.0;
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}
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else if ( health < 66 )
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{
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hcolor[2] = 0;
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}
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else
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{
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hcolor[2] = ( health - 66 ) / 33.0;
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}
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if ( health > 60 )
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{
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hcolor[1] = 1.0;
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}
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else if ( health < 30 )
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{
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hcolor[1] = 0;
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}
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else
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{
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hcolor[1] = ( health - 30 ) / 30.0;
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}
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}
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/*
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=================
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CG_ColorForHealth
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=================
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*/
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void CG_ColorForHealth( vec4_t hcolor )
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{
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int health;
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int count;
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int max;
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// calculate the total points of damage that can
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// be sustained at the current health / armor level
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health = cg.snap->ps.stats[STAT_HEALTH];
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if ( health <= 0 )
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{
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VectorClear( hcolor ); // black
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hcolor[3] = 1;
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return;
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}
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count = cg.snap->ps.stats[STAT_ARMOR];
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max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
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if ( max < count )
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{
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count = max;
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}
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health += count;
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hcolor[3] = 1.0;
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CG_ColorForGivenHealth( hcolor, health );
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}
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/*
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==============
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CG_DrawNumField
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Take x,y positions as if 640 x 480 and scales them to the proper resolution
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==============
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*/
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void CG_DrawNumField (int x, int y, int width, int value,int charWidth,int charHeight,int style,qboolean zeroFill)
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{
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char num[16], *ptr;
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int l;
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int frame;
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int xWidth;
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if (width < 1) {
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return;
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}
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// draw number string
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if (width > 5) {
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width = 5;
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}
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switch ( width ) {
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case 1:
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value = value > 9 ? 9 : value;
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value = value < 0 ? 0 : value;
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break;
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case 2:
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value = value > 99 ? 99 : value;
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value = value < -9 ? -9 : value;
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break;
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case 3:
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value = value > 999 ? 999 : value;
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value = value < -99 ? -99 : value;
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break;
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case 4:
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value = value > 9999 ? 9999 : value;
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value = value < -999 ? -999 : value;
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break;
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}
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Com_sprintf (num, sizeof(num), "%i", value);
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l = strlen(num);
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if (l > width)
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l = width;
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if (style == NUM_FONT_SMALL)
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{
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xWidth = 4 + 2;
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}
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else
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{
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xWidth = (charWidth/2) + 3;//(charWidth/6);
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}
|
||
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|
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if ( zeroFill )
|
||
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{
|
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for ( int i = 0; i < (width - l); i++ )
|
||
|
{
|
||
|
if (style == NUM_FONT_SMALL)
|
||
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{
|
||
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CG_DrawPic( x,y, charWidth, charHeight, cgs.media.smallnumberShaders[0] );
|
||
|
}
|
||
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else
|
||
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{
|
||
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CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[0] );
|
||
|
}
|
||
|
x += 2 + (xWidth);
|
||
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}
|
||
|
}
|
||
|
else
|
||
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{
|
||
|
x += 2 + (xWidth)*(width - l);
|
||
|
}
|
||
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|
||
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ptr = num;
|
||
|
while (*ptr && l)
|
||
|
{
|
||
|
if (*ptr == '-')
|
||
|
frame = STAT_MINUS;
|
||
|
else
|
||
|
frame = *ptr -'0';
|
||
|
|
||
|
if (style == NUM_FONT_SMALL)
|
||
|
{
|
||
|
CG_DrawPic( x,y, charWidth, charHeight, cgs.media.smallnumberShaders[frame] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_DrawPic( x,y, charWidth, charHeight, cgs.media.numberShaders[frame] );
|
||
|
}
|
||
|
|
||
|
x += (xWidth);
|
||
|
ptr++;
|
||
|
l--;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
CG_PrintInterfaceGraphics
|
||
|
================
|
||
|
*/
|
||
|
void CG_PrintInterfaceGraphics(int min,int max)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
// Printing graphics
|
||
|
for (i=min;i<max;++i)
|
||
|
{
|
||
|
if (interface_graphics[i].type == SG_GRAPHIC)
|
||
|
{
|
||
|
if ((interface_graphics[i].style & CG_BLINK) && ((cg.time/BLINK_DIVISOR) & 1))
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cgi_R_SetColor(colorTable[interface_graphics[i].color]);
|
||
|
|
||
|
CG_DrawPic( interface_graphics[i].x,
|
||
|
interface_graphics[i].y,
|
||
|
interface_graphics[i].width,
|
||
|
interface_graphics[i].height,
|
||
|
interface_graphics[i].graphic);
|
||
|
}
|
||
|
}
|
||
|
else if (interface_graphics[i].type == SG_NUMBER)
|
||
|
{
|
||
|
cgi_R_SetColor(colorTable[interface_graphics[i].color]);
|
||
|
|
||
|
CG_DrawNumField (
|
||
|
interface_graphics[i].x,
|
||
|
interface_graphics[i].y, 3,
|
||
|
interface_graphics[i].max,
|
||
|
interface_graphics[i].width,
|
||
|
interface_graphics[i].height,interface_graphics[i].style,
|
||
|
qfalse);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cgi_R_SetColor(NULL);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
CG_PrintGraphics
|
||
|
================
|
||
|
*/
|
||
|
void CG_PrintScreenGraphics(screengraphics_s *screenGraphics,int maxI)
|
||
|
{
|
||
|
int i;
|
||
|
char *text;
|
||
|
|
||
|
// Now that all the changes are made, print up the graphics
|
||
|
for (i=0;i<maxI;++i)
|
||
|
{
|
||
|
if (screenGraphics[i].type == SG_GRAPHIC)
|
||
|
{
|
||
|
cgi_R_SetColor( colorTable[screenGraphics[i].color]);
|
||
|
|
||
|
CG_DrawPic( screenGraphics[i].x,
|
||
|
screenGraphics[i].y,
|
||
|
screenGraphics[i].width,
|
||
|
screenGraphics[i].height,
|
||
|
screenGraphics[i].graphic);
|
||
|
cgi_R_SetColor( colorTable[CT_NONE]);
|
||
|
}
|
||
|
else if (screenGraphics[i].type == SG_STRING)
|
||
|
{
|
||
|
if (screenGraphics[i].file)
|
||
|
{
|
||
|
text = screenGraphics[i].file;
|
||
|
}
|
||
|
else if (screenGraphics[i].ingameEnum)
|
||
|
{
|
||
|
text = ingame_text[screenGraphics[i].ingameEnum];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
CG_DrawProportionalString( screenGraphics[i].x,
|
||
|
screenGraphics[i].y,
|
||
|
text,screenGraphics[i].style,
|
||
|
colorTable[screenGraphics[i].color]);
|
||
|
|
||
|
// CG_DrawSmallStringColor( screenGraphics[i].x,
|
||
|
// screenGraphics[i].y,
|
||
|
// text,
|
||
|
// colorTable[screenGraphics[i].color]);
|
||
|
|
||
|
}
|
||
|
else if (screenGraphics[i].type == SG_NUMBER)
|
||
|
{
|
||
|
cgi_R_SetColor( colorTable[screenGraphics[i].color]);
|
||
|
CG_DrawNumField (screenGraphics[i].x,
|
||
|
screenGraphics[i].y,
|
||
|
screenGraphics[i].max,
|
||
|
screenGraphics[i].target,
|
||
|
screenGraphics[i].width,
|
||
|
screenGraphics[i].height,screenGraphics[i].style,
|
||
|
qfalse);
|
||
|
|
||
|
cgi_R_SetColor( colorTable[CT_NONE]);
|
||
|
}
|
||
|
else if (screenGraphics[i].type == SG_OFF)
|
||
|
{
|
||
|
; // Don't print anything
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#define CHARMAX 256
|
||
|
#define PROP_SPACE_WIDTH 4
|
||
|
#define PROP_SPACE_TINY_WIDTH 3
|
||
|
|
||
|
static int propMapTiny[CHARMAX][3];
|
||
|
static int propMap[CHARMAX][3];
|
||
|
static int propMapBig[CHARMAX][3];
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
CG_ProportionalStringWidth
|
||
|
=================
|
||
|
*/
|
||
|
int CG_ProportionalStringWidth( const char* str,int style )
|
||
|
{
|
||
|
const char * s;
|
||
|
unsigned char ch;
|
||
|
int charWidth;
|
||
|
int width;
|
||
|
|
||
|
if (style == CG_TINYFONT)
|
||
|
{
|
||
|
s = str;
|
||
|
width = 0;
|
||
|
while ( *s ) {
|
||
|
ch = *s & 127;
|
||
|
charWidth = propMapTiny[ch][2];
|
||
|
if ( charWidth != -1 )
|
||
|
{
|
||
|
width += charWidth;
|
||
|
width += PROP_GAP_TINY_WIDTH;
|
||
|
}
|
||
|
s++;
|
||
|
}
|
||
|
|
||
|
width -= PROP_GAP_TINY_WIDTH;
|
||
|
}
|
||
|
else if (style == CG_BIGFONT)
|
||
|
{
|
||
|
s = str;
|
||
|
width = 0;
|
||
|
while ( *s ) {
|
||
|
ch = *s & 255;
|
||
|
charWidth = propMapBig[ch][2];
|
||
|
if ( charWidth != -1 )
|
||
|
{
|
||
|
width += charWidth;
|
||
|
width += PROP_GAP_BIG_WIDTH;
|
||
|
}
|
||
|
s++;
|
||
|
}
|
||
|
|
||
|
width -= PROP_GAP_BIG_WIDTH;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
s = str;
|
||
|
width = 0;
|
||
|
while ( *s )
|
||
|
{
|
||
|
ch = *s & 255;
|
||
|
charWidth = propMap[ch][2];
|
||
|
if ( charWidth != -1 )
|
||
|
{
|
||
|
width += charWidth;
|
||
|
width += PROP_GAP_WIDTH;
|
||
|
}
|
||
|
s++;
|
||
|
}
|
||
|
|
||
|
width -= PROP_GAP_WIDTH;
|
||
|
}
|
||
|
|
||
|
return width;
|
||
|
}
|
||
|
|
||
|
static int specialTinyPropChars[CHARMAX][2] = {
|
||
|
{0, 0},
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{2,-3},{0, 0}, // 160
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
|
||
|
{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{2, 0},{2,-3}, // 200
|
||
|
{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0,-1},{2,-3},{2,-3}, // 210
|
||
|
{2,-3},{3,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3}, // 220
|
||
|
{2,-3},{0,-1},{0,-1},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 230
|
||
|
{2, 0},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0}, // 240
|
||
|
{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{2,-3},{0, 0},{0,-1},{2,-3},{2,-3}, // 250
|
||
|
{2,-3},{2,-3},{2,-3},{0,-1},{2,-3} // 255
|
||
|
};
|
||
|
|
||
|
static int specialPropChars[CHARMAX][2] = {
|
||
|
{0, 0},
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
|
||
|
{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{1, 1},{2,-2}, // 200
|
||
|
{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{2,-2},{2,-2}, // 210
|
||
|
{2,-2},{2,-2},{2,-2},{2,-2},{0, 0},{0, 0},{2,-2},{2,-2},{2,-2},{2,-2}, // 220
|
||
|
{2,-2},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 230
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 240
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 250
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0} // 255
|
||
|
};
|
||
|
|
||
|
|
||
|
static int specialBigPropChars[CHARMAX][2] = {
|
||
|
{0, 0},
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 10
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 20
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 30
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 40
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 50
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 60
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 70
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 80
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 90
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 100
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 110
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 120
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 130
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 140
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 150
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 160
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 170
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 180
|
||
|
{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0},{0, 0}, // 190
|
||
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3, 1},{3,-3}, // 200
|
||
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{3,-3},{3,-3}, // 210
|
||
|
{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3}, // 220
|
||
|
{3,-3},{0, 0},{0, 0},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 230
|
||
|
{3, 1},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0}, // 240
|
||
|
{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{3,-3},{0, 0},{0, 0},{3,-3},{3,-3}, // 250
|
||
|
{3,-3},{3,-3},{3,-3},{0, 0},{3,-3} // 255
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
CG_DrawProportionalString2
|
||
|
=================
|
||
|
*/
|
||
|
static void CG_DrawProportionalString2( int x, int y, const char* str, vec4_t color, int style, qhandle_t charset )
|
||
|
{
|
||
|
const char* s;
|
||
|
unsigned char ch;
|
||
|
float ax;
|
||
|
float ay,holdY;
|
||
|
float aw;
|
||
|
float ah;
|
||
|
float frow;
|
||
|
float fcol;
|
||
|
float fwidth;
|
||
|
float fheight;
|
||
|
int special;
|
||
|
|
||
|
assert (str);
|
||
|
|
||
|
// draw the colored text
|
||
|
cgi_R_SetColor(color);
|
||
|
|
||
|
// ax = x * cgs.charScale + cgs.bias;
|
||
|
ax = x * cgs.screenXScale;
|
||
|
ay = y * cgs.screenYScale;
|
||
|
holdY = ay;
|
||
|
|
||
|
if (style == CG_TINYFONT)
|
||
|
{
|
||
|
s = str;
|
||
|
while ( *s )
|
||
|
{
|
||
|
ch = *s & 255;
|
||
|
if ( ch == ' ' )
|
||
|
{
|
||
|
aw = (float)PROP_SPACE_TINY_WIDTH;
|
||
|
}
|
||
|
else if ( propMapTiny[ch][2] != -1 )
|
||
|
{
|
||
|
// Because some foreign characters were a little different
|
||
|
special = specialTinyPropChars[ch][0];
|
||
|
ay = holdY + (specialTinyPropChars[ch][1] * cgs.screenYScale);
|
||
|
|
||
|
fcol = (float ) propMapTiny[ch][0] / 256.0f;
|
||
|
frow = (float)propMapTiny[ch][1] / 256.0f;
|
||
|
fwidth = (float)propMapTiny[ch][2] / 256.0f;
|
||
|
fheight = (float)(PROP_TINY_HEIGHT + special) / 256.0f;
|
||
|
aw = (float)propMapTiny[ch][2] * cgs.screenXScale;
|
||
|
ah = (float)(PROP_TINY_HEIGHT+ special) * cgs.screenYScale;
|
||
|
|
||
|
cgi_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
|
||
|
charset );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aw = 0;
|
||
|
}
|
||
|
|
||
|
ax += (aw + (float)PROP_GAP_TINY_WIDTH * cgs.screenXScale);
|
||
|
s++;
|
||
|
}
|
||
|
}
|
||
|
else if (style == CG_BIGFONT)
|
||
|
{
|
||
|
s = str;
|
||
|
while ( *s )
|
||
|
{
|
||
|
ch = *s & 255;
|
||
|
if ( ch == ' ' )
|
||
|
{
|
||
|
aw = (float)PROP_SPACE_BIG_WIDTH * cgs.screenXScale;
|
||
|
}
|
||
|
else if ( propMap[ch][2] != -1 )
|
||
|
{
|
||
|
// Because some foreign characters were a little different
|
||
|
special = specialBigPropChars[ch][0];
|
||
|
ay = holdY + (specialBigPropChars[ch][1] * cgs.screenYScale);
|
||
|
|
||
|
fcol = (float ) propMapBig[ch][0] / 256.0f;
|
||
|
frow = (float)propMapBig[ch][1] / 256.0f;
|
||
|
fwidth = (float)propMapBig[ch][2] / 256.0f;
|
||
|
fheight = (float)(PROP_BIG_HEIGHT + special) / 256.0f;
|
||
|
aw = (float)propMapBig[ch][2] * cgs.screenXScale;
|
||
|
ah = (float)(PROP_BIG_HEIGHT + special) * cgs.screenYScale;
|
||
|
|
||
|
cgi_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
|
||
|
charset );
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aw = 0;
|
||
|
}
|
||
|
|
||
|
ax += (aw + (float)PROP_GAP_BIG_WIDTH * cgs.screenXScale);
|
||
|
s++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
s = str;
|
||
|
while ( *s )
|
||
|
{
|
||
|
ch = *s & 255;
|
||
|
if ( ch == ' ' )
|
||
|
{
|
||
|
aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale;
|
||
|
}
|
||
|
else if ( propMap[ch][2] != -1 )
|
||
|
{
|
||
|
// Because some foreign characters were a little different
|
||
|
special = specialPropChars[ch][0];
|
||
|
ay = holdY + (specialPropChars[ch][1] * cgs.screenYScale);
|
||
|
|
||
|
fcol = (float ) propMap[ch][0] / 256.0f;
|
||
|
frow = (float)propMap[ch][1] / 256.0f;
|
||
|
fwidth = (float)propMap[ch][2] / 256.0f;
|
||
|
fheight = (float)(PROP_HEIGHT + special) / 256.0f;
|
||
|
aw = (float)propMap[ch][2] * cgs.screenXScale;
|
||
|
ah = (float)(PROP_HEIGHT + special) * cgs.screenYScale;
|
||
|
|
||
|
cgi_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + fwidth, frow + fheight,
|
||
|
charset );
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
aw = 0;
|
||
|
}
|
||
|
|
||
|
ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale);
|
||
|
s++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
cgi_R_SetColor(NULL);
|
||
|
|
||
|
}
|
||
|
/*
|
||
|
=================
|
||
|
CG_DrawProportionalString
|
||
|
=================
|
||
|
*/
|
||
|
void CG_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color )
|
||
|
{
|
||
|
vec4_t drawcolor;
|
||
|
int width;
|
||
|
int charstyle;
|
||
|
|
||
|
assert (str);
|
||
|
|
||
|
if ((style & CG_BLINK) && ((cg.time/BLINK_DIVISOR) & 1))
|
||
|
return;
|
||
|
|
||
|
// Get char style
|
||
|
if (style & CG_TINYFONT)
|
||
|
{
|
||
|
charstyle = CG_TINYFONT;
|
||
|
}
|
||
|
else if (style & CG_SMALLFONT)
|
||
|
{
|
||
|
charstyle = CG_SMALLFONT;
|
||
|
}
|
||
|
else if (style & CG_BIGFONT)
|
||
|
{
|
||
|
charstyle = CG_BIGFONT;
|
||
|
}
|
||
|
else if (style & CG_GIANTFONT)
|
||
|
{
|
||
|
charstyle = CG_GIANTFONT;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
charstyle = CG_SMALLFONT;
|
||
|
}
|
||
|
|
||
|
switch( style & CG_FORMATMASK )
|
||
|
{
|
||
|
case CG_CENTER:
|
||
|
width = CG_ProportionalStringWidth( str,charstyle);
|
||
|
x -= width / 2;
|
||
|
break;
|
||
|
|
||
|
case CG_RIGHT:
|
||
|
width = CG_ProportionalStringWidth( str,charstyle );
|
||
|
x -= width;
|
||
|
break;
|
||
|
|
||
|
case CG_LEFT:
|
||
|
width = 0;
|
||
|
x = x;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if ( style & CG_DROPSHADOW )
|
||
|
{
|
||
|
drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
|
||
|
drawcolor[3] = color[3];
|
||
|
if (style & CG_TINYFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x+2, y+2, str, drawcolor, charstyle, cgs.media.charsetPropTiny );
|
||
|
}
|
||
|
else if (style & CG_BIGFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x+2, y+2, str, drawcolor, charstyle, cgs.media.charsetPropBig );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_DrawProportionalString2( x+2, y+2, str, drawcolor, charstyle, cgs.media.charsetProp );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( style & CG_INVERSE ) {
|
||
|
drawcolor[0] = color[0] * 0.7;
|
||
|
drawcolor[1] = color[1] * 0.7;
|
||
|
drawcolor[2] = color[2] * 0.7;
|
||
|
drawcolor[3] = color[3];
|
||
|
if (style & CG_TINYFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, drawcolor, charstyle, cgs.media.charsetPropTiny );
|
||
|
}
|
||
|
else if (style & CG_BIGFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, drawcolor, charstyle, cgs.media.charsetPropBig );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, drawcolor, charstyle, cgs.media.charsetProp );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( style & CG_PULSE )
|
||
|
{
|
||
|
drawcolor[0] = color[0];
|
||
|
drawcolor[1] = color[1];
|
||
|
drawcolor[2] = color[2];
|
||
|
drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR);
|
||
|
if (style & CG_TINYFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, color, charstyle, cgs.media.charsetPropTiny );
|
||
|
}
|
||
|
else if (style & CG_BIGFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, color, charstyle, cgs.media.charsetPropBig );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, drawcolor, charstyle, cgs.media.charsetProp );
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (style & CG_TINYFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, color, charstyle, cgs.media.charsetPropTiny );
|
||
|
}
|
||
|
else if (style & CG_BIGFONT)
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, color, charstyle, cgs.media.charsetPropBig );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CG_DrawProportionalString2( x, y, str, color, charstyle, cgs.media.charsetProp );
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
CG_ParseFontParms
|
||
|
=================
|
||
|
*/
|
||
|
static char *CG_ParseFontParms(char *buffer,int propArray[CHARMAX][3])
|
||
|
{
|
||
|
char *token;
|
||
|
int i,i2;
|
||
|
|
||
|
while ( buffer )
|
||
|
{
|
||
|
token = COM_ParseExt( &buffer, qtrue );
|
||
|
|
||
|
// Start with open braket
|
||
|
if ( !Q_stricmp( token, "{" ) )
|
||
|
{
|
||
|
for (i=0;i<CHARMAX;++i)
|
||
|
{
|
||
|
// Brackets for the numbers
|
||
|
token = COM_ParseExt( &buffer, qtrue );
|
||
|
if ( !Q_stricmp( token, "{" ) )
|
||
|
{
|
||
|
;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Com_Printf(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i);
|
||
|
return(NULL);
|
||
|
}
|
||
|
|
||
|
for (i2=0;i2<3;++i2)
|
||
|
{
|
||
|
token = COM_ParseExt( &buffer, qtrue );
|
||
|
propArray[i][i2] = atoi(token);
|
||
|
}
|
||
|
|
||
|
token = COM_ParseExt( &buffer, qtrue );
|
||
|
if ( !Q_stricmp( token, "}" ) )
|
||
|
{
|
||
|
;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Com_Printf(S_COLOR_RED "CG_ParseFontParms : Invalid FONTS.DAT data, near character %d!\n",i);
|
||
|
return(NULL);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
token = COM_ParseExt( &buffer, qtrue ); // Grab closing bracket
|
||
|
if ( !Q_stricmp( token, "}" ) )
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return(buffer);
|
||
|
}
|
||
|
|
||
|
#define FONT_BUFF_LENGTH 20000
|
||
|
/*
|
||
|
=================
|
||
|
CG_LoadFonts
|
||
|
=================
|
||
|
*/
|
||
|
void CG_LoadFonts(void)
|
||
|
{
|
||
|
char buffer[FONT_BUFF_LENGTH];
|
||
|
int len;
|
||
|
fileHandle_t f;
|
||
|
char *holdBuf;
|
||
|
|
||
|
len = cgi_FS_FOpenFile( "ext_data/fonts.dat", &f, FS_READ );
|
||
|
|
||
|
if ( !f )
|
||
|
{
|
||
|
Com_Printf( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file not found!\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (len > FONT_BUFF_LENGTH)
|
||
|
{
|
||
|
Com_Printf( S_COLOR_RED "CG_LoadFonts : FONTS.DAT file bigger than %d!\n",FONT_BUFF_LENGTH);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// initialise the data area
|
||
|
memset(buffer, 0, sizeof(buffer));
|
||
|
|
||
|
cgi_FS_Read( buffer, len, f );
|
||
|
|
||
|
cgi_FS_FCloseFile( f );
|
||
|
|
||
|
COM_BeginParseSession();
|
||
|
|
||
|
holdBuf = (char *) buffer;
|
||
|
holdBuf = CG_ParseFontParms( holdBuf,propMapTiny);
|
||
|
holdBuf = CG_ParseFontParms( holdBuf,propMap);
|
||
|
holdBuf = CG_ParseFontParms( holdBuf,propMapBig);
|
||
|
|
||
|
}
|
||
|
|