685 lines
17 KiB
Text
685 lines
17 KiB
Text
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// EXTERNAL WEAPON & AMMO DATA
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//
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// NOTE!!!!!!!!! Weapontype must start the block of weapon data.
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// NOTE!!!!!!!!! Ammo must start the block of ammo data.
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//
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// Weapontype - weapon data is associated with which weapon (must be first)
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// WP_NONE
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// WP_PHASER
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// WP_COMPRESSION_RIFLE
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// WP_IMOD
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// WP_SCAVENGER_RIFLE
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// WP_STASIS
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// WP_GRENADE_LAUNCHER,
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// WP_TETRION_DISRUPTOR,
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// WP_DREADNOUGHT,
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// WP_QUANTUM_BURST,
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// WP_BORG_WEAPON
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// WP_BORG_TASER
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// WP_BORG_ASSIMILATOR
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// WP_BORG_DRILL
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// WP_TRICORDER
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//
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// Weaponclass - weapon name
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// Weaponmodel - weapon model used in game
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// weaponicon - interface image
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// Ammotype - type of power weapon needs to fire
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// 0 - No power
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// 1 - Star Fleet power
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// 2 - Alien Crystal power
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// 3 - Phaser power
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// Ammolowcount - amount when "Low ammo" warning appears on screen
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// Flashcolor - color generate by weapon flash (R,G,B)
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// Firingsound - sound file used when firing
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// altfiringsound - sound file used when alt-firing
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// flashsound - sound file used by flash
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// altflashsound - sound file used by an alt-fire flash
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// stopsound - sound file used when a firing sound stops
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// Firetime - amount of time between firings
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// altfireTime - for alt fire
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// Range - range of weapon
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// energyPerShot - amount of energy used per shot
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// altenergypershot- for alt fire
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// barrelcount - number of barrels the model has (weaponname_b?.md3)
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// missileModel - missile .md3
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// altmissileModel - alternate missile .md3
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// missileSound - played while flying
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// altmissileSound - alternate missile launch sound
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// missileLight - intensity of lightsource for missile - if 0.0 then none (float)
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// altmissileLight - alternate missile light
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// missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE
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// altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0)
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// missileHitSound - played on impact
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// altmissileHitSound - for alt fire
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// missileFuncName - missile fly function
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// altmissileFuncName - for alt fire
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//
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// FUNCTION NAMES
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// borgfunc
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// scavengerfunc
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// altscavengerfunc
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// stasisfunc
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// grenadefunc
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// altgrenadefunc
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// tetrionfunc
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// dreadnoughtfunc
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// quantumfunc
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// quantumaltfunc
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// botrocketfunc
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// forgeprojfunc
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// forgeprojfunc2
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// forgepsychfunc
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// parasiteacidfunc
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// stasisattackfunc
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// loaderlaserfunc
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// botprojfunc
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//
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// For AMMO Types
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// ammoicon - STRING
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// ammomax - INT
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// WP_NULL
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{
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WEAPONTYPE WP_NONE
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}
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// WP_PHASER
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{
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weapontype WP_PHASER
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weaponclass weapon_phaser
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weaponmodel models/weapons2/phaser/phaser.md3
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weaponIcon icons/w_icon_phaser
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flashcolor 0 0 0
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flashsound sound/weapons/phaser/phaserstart.wav
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altflashsound sound/weapons/phaser/altphaserstart.wav
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firingsound sound/weapons/phaser/phaserfiring.wav
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altfiringsound sound/weapons/phaser/altphaserfiring.wav
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stopsound sound/weapons/phaser/phaserstop.wav
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ammotype 3
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 3
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altfiretime 100
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altrange 8192
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}
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// WP_COMPRESSION_RIFLE
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{
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weapontype WP_COMPRESSION_RIFLE
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weaponclass weapon_compression_rifle
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weaponmodel models/weapons2/prifle/prifle.md3
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weaponIcon icons/w_icon_rifle
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flashcolor 0.16 0.16 1
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flashsound sound/weapons/prifle/fire.wav
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altflashsound sound/weapons/prifle/alt_fire.wav
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ammotype 1
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ammolowcount 15
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energypershot 2
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firetime 400
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range 8192
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altenergypershot 40
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altfiretime 1000
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altrange 8192
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}
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// WP_IMOD
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{
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weapontype WP_IMOD
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weaponclass weapon_imod
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weaponmodel models/weapons2/imod/imod2.md3
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weaponIcon icons/w_icon_imod
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/IMOD/fire.wav
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altflashsound sound/weapons/IMOD/alt_fire.wav
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ammotype 1
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ammolowcount 5
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energypershot 4
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firetime 400
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range 8192
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altenergypershot 8
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altfiretime 800
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altrange 8192
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barrelcount 0
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}
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// WP_SCAVENGER_RIFLE
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{
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weapontype WP_SCAVENGER_RIFLE
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weaponclass weapon_scavenger_rifle
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weaponmodel models/weapons2/scavenger/scavenger.md3
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weaponIcon icons/w_icon_scav
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flashcolor 1.0 0.6 0.6
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flashsound sound/weapons/scavenger/fire.wav
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altflashsound sound/weapons/scavenger/alt_fire.wav
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ammotype 2
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ammolowcount 5
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energypershot 2
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firetime 100
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range 8192
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altenergypershot 8
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altfiretime 700
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altrange 8192
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missileFuncName scavengerfunc
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altmissileFuncName altscavengerfunc
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missileHitSound sound/weapons/scavenger/hit_wall.wav
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}
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// WP_STASIS
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{
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weapontype WP_STASIS
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weaponclass weapon_stasis
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weaponmodel models/weapons2/stasis/stasis.md3
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weaponIcon icons/w_icon_stasis
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/stasis/fire.wav
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altflashsound sound/weapons/stasis/alt_fire.wav
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ammotype 2
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ammolowcount 5
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energypershot 6
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firetime 750
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range 8192
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altenergypershot 10
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altfiretime 900
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altrange 8192
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missileFuncName stasisfunc
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missileHitSound sound/weapons/stasis/hit_wall.wav
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barrelcount 1
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}
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// WP_GRENADE_LAUNCHER
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{
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weapontype WP_GRENADE_LAUNCHER
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weaponclass weapon_grenade_launcher
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weaponmodel models/weapons2/launcher/launcher.md3
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weaponIcon icons/w_icon_grenade
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/glauncher/fire.wav
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altflashsound sound/weapons/glauncher/alt_fire.wav
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ammotype 1
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ammolowcount 5
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energypershot 10
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firetime 800
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range 8192
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altenergypershot 5
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altfiretime 400
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altrange 8192
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missileLight 25
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missileLightColor 0.5 0.75 1.0
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missileModel models/weapons2/launcher/projectile3.md3
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altmissileModel models/weapons2/launcher/projectile2.md3
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missileFuncName grenadefunc
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altmissileFuncName altgrenadefunc
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barrelcount 2
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}
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// WP_TETRION_DISRUPTOR
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{
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weapontype WP_TETRION_DISRUPTOR
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weaponclass weapon_tetrion_disruptor
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weaponmodel models/weapons2/tpd/tpd.md3
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weaponIcon icons/w_icon_tetrion
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/tetrion/fire.wav
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altflashsound sound/weapons/tetrion/alt_fire.wav
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ammotype 2
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 4
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altfiretime 200
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altrange 8192
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altmissileFuncName tetrionfunc
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barrelcount 1
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altmissileHitSound sound/weapons/tetrion/alt_hit_wall.wav
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}
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// WP_DREADNOUGHT
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{
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weapontype WP_DREADNOUGHT
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weaponclass weapon_dreadnought
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weaponmodel models/weapons2/arc_welder/arc.md3
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weaponIcon icons/w_icon_dreadnought
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flashcolor 0.6 0.6 1
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altflashsound sound/weapons/dreadnought/dn_altfire.wav
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altmissileHitSound sound/weapons/dreadnought/dn_altmissile.wav
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flashsound sound/weapons/dreadnought/dn_start.wav
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firingsound sound/weapons/dreadnought/dn_firing.wav
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stopsound sound/weapons/dreadnought/dn_stop.wav
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ammotype 2
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ammolowcount 5
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energypershot 1
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firetime 100
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range 8192
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altenergypershot 30
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altfiretime 600
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altrange 8192
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altmissileFuncName dreadnoughtfunc
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barrelcount 4
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}
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// WP_QUANTUM_BURST
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{
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weapontype WP_QUANTUM_BURST
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weaponclass weapon_quantum_burst
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weaponmodel models/weapons2/q_burst/q_burst.md3
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ammotype 1
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ammolowcount 5
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/quantum/fire.wav
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altflashsound sound/weapons/quantum/alt_fire.wav
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firetime 600
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energypershot 20
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range 8192
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weaponIcon icons/w_icon_quantum
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altenergypershot 25
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altfiretime 800
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altrange 8192
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missileLight 125
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missileLightColor 1.0 1.0 0.5
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missileFuncName quantumfunc
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altmissileFuncName quantumaltfunc
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missileHitSound sound/weapons/quantum/hit_wall.wav
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altmissileHitSound sound/weapons/quantum/alt_hit_wall.wav
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barrelcount 1
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}
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// WP_BORG_WEAPON
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{
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weapontype WP_BORG_WEAPON
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weaponclass weapon_borg_weapon
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weaponmodel models/weapons2/borg/claw-1.md3
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ammotype 1
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ammolowcount 5
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/borg/borgshoot.wav
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firetime 500
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range 8192
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missileLight 75
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missileLightColor 0.5 1.0 0.5
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missileFuncName borgfunc
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missileHitSound sound/weapons/borg/borghit.wav
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}
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// WP_BORG_TASER
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{
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weapontype WP_BORG_TASER
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weaponclass weapon_borg_taser
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weaponmodel models/weapons2/borg/pincers.md3
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ammotype 1
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ammolowcount 5
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flashcolor 0.6 0.6 1
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flashsound sound/enemies/borg/borgtaser.wav
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firetime 500
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range 512
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}
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// WP_BORG_ASSIMILATOR
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{
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weapontype WP_BORG_ASSIMILATOR
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weaponclass weapon_borg_assimilator
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weaponmodel models/weapons2/borg/hand.md3
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ammotype 1
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ammolowcount 5
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flashsound sound/enemies/borg/borgass.wav
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firingsound sound/enemies/borg/borgassloop.wav
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flashcolor 0 0 0
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firetime 100
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range 64
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}
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// WP_BORG_DRILL
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{
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weapontype WP_BORG_DRILL
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weaponclass weapon_borg_drill
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weaponmodel models/weapons2/borg/drill.md3
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ammotype 1
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ammolowcount 5
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flashsound sound/enemies/borg/borgass.wav
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firingsound sound/enemies/borg/borgassloop.wav
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flashcolor 0 0 0
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firetime 100
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range 64
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}
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// WP_TRICORDER
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{
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weapontype WP_TRICORDER
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weaponclass weapon_tricorder
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weaponmodel models/weapons2/tricorder/tricorder.md3
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weaponIcon icons/w_icon_tricorder
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ammotype 3
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ammolowcount 5
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energypershot 0
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flashcolor 0 0 0
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flashsound sound/ambience/voyager/medictricorder.wav
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altflashsound sound/items/tricorderscan.wav
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firetime 100
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range 8192
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altenergypershot 0
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altfiretime 100
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altrange 8192
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}
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// WP_BOT_WELDER
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{
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weapontype WP_BOT_WELDER
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weaponclass weapon_botwelder
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon icons/w_icon_tricorder
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ammotype 3
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ammolowcount 5
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energypershot 0
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flashcolor 0 0 0
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flashsound sound/enemies/scoutbot/scoutfire.wav
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range 8192
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altenergypershot 0
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firetime 600
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altrange 8192
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missileFuncName botprojfunc
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}
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// WP_CHAOTICA_GUARD_GUN
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{
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weapontype WP_CHAOTICA_GUARD_GUN
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weaponclass weapon_chaos_gun
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weaponmodel models/weapons2/chaotica_guard/test_w.md3
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weaponIcon icons/w_icon_scav
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flashcolor 0.7 0.7 0.7
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flashsound sound/weapons/scavenger/fire.wav
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altflashsound sound/weapons/scavenger/fire.wav
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ammotype 2
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ammolowcount 5
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energypershot 2
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firetime 100
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range 8192
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altenergypershot 8
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altfiretime 700
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altrange 8192
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missileFuncName scavengerfunc
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altmissileFuncName scavengerfunc
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missileHitSound sound/weapons/scavenger/hit_wall.wav
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}
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// WP_BOT_ROCKET
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{
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weapontype WP_BOT_ROCKET
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weaponclass weapon_botrocket
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weaponmodel models/weapons2/noweap/noweap.md3
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weaponIcon icons/w_icon_tricorder
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ammotype 3
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ammolowcount 5
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energypershot 0
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flashcolor 0.6 0.6 1
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flashsound sound/weapons/hunter_seeker/fire.wav
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altflashsound sound/weapons/hunter_seeker/firelaser.wav
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firetime 400
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missileLight 100
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missileLightColor 1.0 0.75 0.4
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missileModel models/players/hunterseeker/projectile.md3
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missileFuncName botrocketfunc
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missileHitSound sound/weapons/hunter_seeker/hit_wall.wav
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range 8192
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altenergypershot 0
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altfiretime 200
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altrange 8192
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}
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// WP_FORGE_PROJ
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{
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weapontype WP_FORGE_PROJ
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weaponclass weapon_forge_proj
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weaponmodel models/weapons2/tricorder/reaver.md3
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||
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weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
flashsound sound/weapons/reaver/fire.wav
|
||
|
firetime 100
|
||
|
range 8192
|
||
|
altenergypershot 0
|
||
|
firetime 400
|
||
|
altrange 8192
|
||
|
missileFuncName forgeprojfunc
|
||
|
missileHitSound sound/weapons/reaver/hit_wall.wav
|
||
|
}
|
||
|
|
||
|
// WP_FORGE_PSYCH
|
||
|
{
|
||
|
weapontype WP_FORGE_PSYCH
|
||
|
weaponclass weapon_forge_psych
|
||
|
weaponmodel models/weapons2/noweap/noweap.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
flashsound sound/weapons/avatar/fire.wav
|
||
|
firetime 400
|
||
|
range 8192
|
||
|
missileFuncName forgepsychfunc
|
||
|
missileHitSound sound/weapons/avatar/hit_wall.wav
|
||
|
}
|
||
|
|
||
|
// WP_PARASITE
|
||
|
{
|
||
|
weapontype WP_PARASITE
|
||
|
weaponclass weapon_parasite
|
||
|
weaponmodel models/weapons2/noweap/noweap.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
flashsound sound/weapons/parasite/fire.wav
|
||
|
firetime 100
|
||
|
range 8192
|
||
|
missileFuncName parasiteacidfunc
|
||
|
missileHitSound sound/weapons/parasite/hit_wall.wav
|
||
|
}
|
||
|
|
||
|
// WP_MELEE
|
||
|
{
|
||
|
weapontype WP_MELEE
|
||
|
weaponclass weapon_melee
|
||
|
weaponmodel models/weapons2/noweap/noweap.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
firetime 0
|
||
|
range 1024
|
||
|
}
|
||
|
|
||
|
// WP_STASIS_ATTACK
|
||
|
{
|
||
|
weapontype WP_STASIS_ATTACK
|
||
|
weaponclass weapon_stasis_attack
|
||
|
weaponmodel models/weapons2/noweap/noweap.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
flashsound sound/weapons/stasis_alien/fire.wav
|
||
|
firetime 0
|
||
|
range 1024
|
||
|
missileFuncName stasisattackfunc
|
||
|
missileHitSound sound/weapons/stasis_alien/hit_wall.wav
|
||
|
}
|
||
|
|
||
|
// WP_DN_TURRET
|
||
|
{
|
||
|
weapontype WP_DN_TURRET
|
||
|
weaponclass weapon_dn_turret
|
||
|
weaponmodel models/weapons2/noweap/noweap.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 2
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
flashsound sound/weapons/loader_arms/fire.wav
|
||
|
firetime 400
|
||
|
range 1024
|
||
|
missileFuncName dnturretfunc
|
||
|
}
|
||
|
|
||
|
// WP_BLUE_HYPO
|
||
|
{
|
||
|
weapontype WP_BLUE_HYPO
|
||
|
weaponclass weapon_blue_hypo
|
||
|
weaponmodel models/weapons2/hypo/hypo_blue.md3
|
||
|
weaponIcon icons/w_icon_hypo_blue
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashsound sound/items/jetpuffmed.wav
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 1024
|
||
|
}
|
||
|
|
||
|
// WP_RED_HYPO
|
||
|
{
|
||
|
weapontype WP_RED_HYPO
|
||
|
weaponclass weapon_red_hypo
|
||
|
weaponmodel models/weapons2/hypo/hypo_red.md3
|
||
|
weaponIcon icons/w_icon_hypo_red
|
||
|
ammotype 3
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashsound sound/items/jetpuffmed.wav
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// WP_VOYAGER_HYPO
|
||
|
{
|
||
|
weapontype WP_VOYAGER_HYPO
|
||
|
weaponclass weapon_voyager_hypo
|
||
|
weaponmodel models/weapons2/tricorder/hypo.md3
|
||
|
weaponIcon icons/w_icon_hypo
|
||
|
ammotype 3
|
||
|
ammolowcount 40
|
||
|
energypershot 20
|
||
|
flashsound sound/items/jetpuffmed.wav
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// WP_PROTON_GUN
|
||
|
{
|
||
|
weapontype WP_PROTON_GUN
|
||
|
weaponclass weapon_proton_gun
|
||
|
weaponmodel models/weapons2/proton/test.md3
|
||
|
weaponIcon icons/w_icon_proton
|
||
|
flashcolor 0.36 0.36 0.36
|
||
|
flashsound sound/weapons/proton/raygun.wav
|
||
|
altflashsound sound/weapons/proton/raygun.wav
|
||
|
ammotype 1
|
||
|
ammolowcount 15
|
||
|
energypershot 2
|
||
|
firetime 400
|
||
|
range 8192
|
||
|
altenergypershot 2
|
||
|
altfiretime 400
|
||
|
altrange 8192
|
||
|
}
|
||
|
|
||
|
// WP_KLINGON_BLADE
|
||
|
{
|
||
|
weapontype WP_KLINGON_BLADE
|
||
|
weaponclass weapon_klingon_blade
|
||
|
weaponmodel models/weapons2/tricorder/klingon_knife.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 0
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// WP_IMPERIAL_BLADE
|
||
|
{
|
||
|
weapontype WP_IMPERIAL_BLADE
|
||
|
weaponclass weapon_imperial_blade
|
||
|
weaponmodel models/weapons2/tricorder/imperial_knife.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 0
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// WP_PALADIN
|
||
|
{
|
||
|
weapontype WP_PALADIN
|
||
|
weaponclass weapon_paladin
|
||
|
weaponmodel models/weapons2/tricorder/klingon_knife.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 0
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashsound sound/weapons/crossbow/fire.wav
|
||
|
flashcolor 0 0 0
|
||
|
missilesound sound/weapons/crossbow/fly.wav
|
||
|
missileHitSound sound/weapons/crossbow/hit.wav
|
||
|
missileFuncName paladinfunc
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// WP_DESPERADO
|
||
|
{
|
||
|
weapontype WP_DESPERADO
|
||
|
weaponclass weapon_desperado
|
||
|
weaponmodel models/weapons2/tricorder/klingon_knife.md3
|
||
|
weaponIcon icons/w_icon_tricorder
|
||
|
ammotype 0
|
||
|
ammolowcount 5
|
||
|
energypershot 0
|
||
|
flashsound sound/weapons/rifle/fire.wav
|
||
|
flashcolor 0 0 0
|
||
|
firetime 400
|
||
|
range 96
|
||
|
}
|
||
|
|
||
|
// AMMO_NONE
|
||
|
{
|
||
|
AMMOTYPE AMMO_NONE
|
||
|
}
|
||
|
|
||
|
// AMMO_STARFLEET
|
||
|
{
|
||
|
AMMO AMMO_STARFLEET
|
||
|
AMMOMAX 300
|
||
|
}
|
||
|
|
||
|
// AMMO_ALIEN
|
||
|
{
|
||
|
AMMO AMMO_ALIEN
|
||
|
AMMOMAX 300
|
||
|
}
|
||
|
|
||
|
// AMMO_PHASER
|
||
|
{
|
||
|
AMMO AMMO_PHASER
|
||
|
AMMOMAX 100
|
||
|
}
|
||
|
|