stvoy-sp-sdk/game/g_weaponLoad.cpp

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2002-11-22 00:00:00 +00:00
// g_weaponLoad.cpp
// fills in memory struct with ext_dat\weapons.dat
#ifdef _USRDLL //UI dll
#include "../ui/gameinfo.h"
#include "weapons.h"
extern gameinfo_import_t gi;
extern weaponData_t weaponData[];
extern ammoData_t ammoData[];
#else //we are in the game
// ONLY DO THIS ON THE GAME SIDE
#include "g_local.h"
typedef struct {
char *name;
void (*func)(centity_t *cent, const struct weaponInfo_s *weapon );
} func_t;
void FX_BorgProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ScavengerProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ScavengerAltFireThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_StasisProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_GrenadeThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_GrenadeAltThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_TetrionProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_DreadnoughtProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_QuantumThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_QuantumAltThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_BotRocketThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ForgeProjectileThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ForgePsychThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_ParasiteAcidThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_StasisAttackThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_DreadnoughtTurretThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_PaladinProjThink( centity_t *cent, const struct weaponInfo_s *weapon );
void FX_BotProjFunc( centity_t *cent, const struct weaponInfo_s *weapon );
func_t funcs[] = {
{"borgfunc", FX_BorgProjectileThink},
{"scavengerfunc", FX_ScavengerProjectileThink},
{"altscavengerfunc", FX_ScavengerAltFireThink},
{"stasisfunc", FX_StasisProjectileThink},
{"grenadefunc", FX_GrenadeThink},
{"altgrenadefunc", FX_GrenadeAltThink},
{"tetrionfunc", FX_TetrionProjectileThink},
{"dreadnoughtfunc", FX_DreadnoughtProjectileThink},
{"quantumfunc", FX_QuantumThink},
{"quantumaltfunc", FX_QuantumAltThink},
{"botrocketfunc", FX_BotRocketThink},
{"forgeprojfunc", FX_ForgeProjectileThink},
{"forgepsychfunc", FX_ForgePsychThink},
{"parasiteacidfunc", FX_ParasiteAcidThink},
{"stasisattackfunc", FX_StasisAttackThink},
{"dnturretfunc", FX_DreadnoughtTurretThink},
{"paladinfunc", FX_PaladinProjThink},
{"botprojfunc", FX_BotProjFunc},
{NULL, NULL}
};
#endif
qboolean G_ParseInt( char **data, int *i );
qboolean G_ParseString( char **data, char **s );
qboolean G_ParseFloat( char **data, float *f );
struct
{
int weaponNum; // Current weapon number
int ammoNum;
} wpnParms;
void WPN_Ammo (char **holdBuf);
void WPN_AmmoIcon (char **holdBuf);
void WPN_AmmoMax (char **holdBuf);
void WPN_AmmoLowCnt (char **holdBuf);
void WPN_AmmoType (char **holdBuf);
void WPN_EnergyPerShot (char **holdBuf);
void WPN_FireTime (char **holdBuf);
void WPN_FiringSnd (char **holdBuf);
void WPN_AltFiringSnd( char **holdBuf );
void WPN_StopSnd( char **holdBuf );
void WPN_FlashColor (char **holdBuf);
void WPN_FlashSnd (char **holdBuf);
void WPN_AltFlashSnd (char **holdBuf);
void WPN_Range (char **holdBuf);
void WPN_WeaponClass (char **holdBuf);
void WPN_WeaponIcon (char **holdBuf);
void WPN_WeaponModel (char **holdBuf);
void WPN_WeaponType (char **holdBuf);
void WPN_AltEnergyPerShot (char **holdBuf);
void WPN_AltFireTime (char **holdBuf);
void WPN_AltRange (char **holdBuf);
void WPN_BarrelCount(char **holdBuf);
void WPN_MissileName(char **holdBuf);
void WPN_AltMissileName(char **holdBuf);
void WPN_MissileSound(char **holdBuf);
void WPN_AltMissileSound(char **holdBuf);
void WPN_MissileLight(char **holdBuf);
void WPN_AltMissileLight(char **holdBuf);
void WPN_MissileLightColor(char **holdBuf);
void WPN_AltMissileLightColor(char **holdBuf);
void WPN_FuncName(char **holdBuf);
void WPN_AltFuncName(char **holdBuf);
void WPN_MissileHitSound(char **holdBuf);
void WPN_AltMissileHitSound(char **holdBuf);
typedef struct
{
char *parmName;
void (*func)(char **holdBuf);
} wpnParms_t;
wpnParms_t WpnParms[] =
{
"ammo", WPN_Ammo, //ammo
"ammoicon", WPN_AmmoIcon,
"ammomax", WPN_AmmoMax,
"ammolowcount", WPN_AmmoLowCnt, //weapons
"ammotype", WPN_AmmoType,
"energypershot", WPN_EnergyPerShot,
"fireTime", WPN_FireTime,
"firingsound", WPN_FiringSnd,
"altfiringsound", WPN_AltFiringSnd,
"flashsound", WPN_FlashSnd,
"altflashsound", WPN_AltFlashSnd,
"stopsound", WPN_StopSnd,
"flashcolor", WPN_FlashColor,
"range", WPN_Range,
"weaponclass", WPN_WeaponClass,
"weaponicon", WPN_WeaponIcon,
"weaponmodel", WPN_WeaponModel,
"weapontype", WPN_WeaponType,
"altenergypershot", WPN_AltEnergyPerShot,
"altfireTime", WPN_AltFireTime,
"altrange", WPN_AltRange,
"barrelcount", WPN_BarrelCount,
"missileModel", WPN_MissileName,
"altmissileModel", WPN_AltMissileName,
"missileSound", WPN_MissileSound,
"altmissileSound", WPN_AltMissileSound,
"missileLight", WPN_MissileLight,
"altmissileLight", WPN_AltMissileLight,
"missileLightColor",WPN_MissileLightColor,
"altmissileLightColor", WPN_AltMissileLightColor,
"missileFuncName", WPN_FuncName,
"altmissileFuncName", WPN_AltFuncName,
"missileHitSound", WPN_MissileHitSound,
"altmissileHitSound", WPN_AltMissileHitSound,
};
const int WPN_PARM_MAX = sizeof(WpnParms) / sizeof(WpnParms[0]);
void WPN_WeaponType(char **holdBuf)
{
int weaponNum;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
// FIXME : put this in an array (maybe a weaponDataInternal array???)
if (!Q_stricmp(tokenStr,"WP_NONE"))
weaponNum = WP_NONE;
else if (!Q_stricmp(tokenStr,"WP_PHASER"))
weaponNum = WP_PHASER;
else if (!Q_stricmp(tokenStr,"WP_COMPRESSION_RIFLE"))
weaponNum = WP_COMPRESSION_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_IMOD"))
weaponNum = WP_IMOD;
else if (!Q_stricmp(tokenStr,"WP_SCAVENGER_RIFLE"))
weaponNum = WP_SCAVENGER_RIFLE;
else if (!Q_stricmp(tokenStr,"WP_STASIS"))
weaponNum = WP_STASIS;
else if (!Q_stricmp(tokenStr,"WP_GRENADE_LAUNCHER"))
weaponNum = WP_GRENADE_LAUNCHER;
else if (!Q_stricmp(tokenStr,"WP_TETRION_DISRUPTOR"))
weaponNum = WP_TETRION_DISRUPTOR;
else if (!Q_stricmp(tokenStr,"WP_DREADNOUGHT"))
weaponNum = WP_DREADNOUGHT;
else if (!Q_stricmp(tokenStr,"WP_QUANTUM_BURST"))
weaponNum = WP_QUANTUM_BURST;
else if (!Q_stricmp(tokenStr,"WP_BORG_WEAPON"))
weaponNum = WP_BORG_WEAPON;
else if (!Q_stricmp(tokenStr,"WP_BORG_TASER"))
weaponNum = WP_BORG_TASER;
else if (!Q_stricmp(tokenStr,"WP_BORG_ASSIMILATOR"))
weaponNum = WP_BORG_ASSIMILATOR;
else if (!Q_stricmp(tokenStr,"WP_BORG_DRILL"))
weaponNum = WP_BORG_DRILL;
else if (!Q_stricmp(tokenStr,"WP_TRICORDER"))
weaponNum = WP_TRICORDER;
else if (!Q_stricmp(tokenStr,"WP_BOT_WELDER"))
weaponNum = WP_BOT_WELDER;
else if (!Q_stricmp(tokenStr,"WP_CHAOTICA_GUARD_GUN"))
weaponNum = WP_CHAOTICA_GUARD_GUN;
else if (!Q_stricmp(tokenStr,"WP_BOT_ROCKET"))
weaponNum = WP_BOT_ROCKET;
else if (!Q_stricmp(tokenStr,"WP_FORGE_PROJ"))
weaponNum = WP_FORGE_PROJ;
else if (!Q_stricmp(tokenStr,"WP_FORGE_PSYCH"))
weaponNum = WP_FORGE_PSYCH;
else if (!Q_stricmp(tokenStr,"WP_PARASITE"))
weaponNum = WP_PARASITE;
else if (!Q_stricmp(tokenStr,"WP_MELEE"))
weaponNum = WP_MELEE;
else if (!Q_stricmp(tokenStr,"WP_STASIS_ATTACK"))
weaponNum = WP_STASIS_ATTACK;
else if (!Q_stricmp(tokenStr,"WP_DN_TURRET"))
weaponNum = WP_DN_TURRET;
else if (!Q_stricmp(tokenStr,"WP_BLUE_HYPO"))
weaponNum = WP_BLUE_HYPO;
else if (!Q_stricmp(tokenStr,"WP_RED_HYPO"))
weaponNum = WP_RED_HYPO;
else if (!Q_stricmp(tokenStr,"WP_VOYAGER_HYPO"))
weaponNum = WP_VOYAGER_HYPO;
else if (!Q_stricmp(tokenStr,"WP_KLINGON_BLADE"))
weaponNum = WP_KLINGON_BLADE;
else if (!Q_stricmp(tokenStr,"WP_IMPERIAL_BLADE"))
weaponNum = WP_IMPERIAL_BLADE;
else if (!Q_stricmp(tokenStr,"WP_PALADIN"))
weaponNum = WP_PALADIN;
else if (!Q_stricmp(tokenStr,"WP_DESPERADO"))
weaponNum = WP_DESPERADO;
else if (!Q_stricmp(tokenStr,"WP_PROTON_GUN"))
weaponNum = WP_PROTON_GUN;
else
{
weaponNum = 0;
gi.Printf(S_COLOR_YELLOW"WARNING: bad weapontype in external weapon data '%s'\n", tokenStr);
}
wpnParms.weaponNum = weaponNum;
}
//--------------------------------------------
void WPN_WeaponClass(char **holdBuf)
{
int len;
char *tokenStr;
if (G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 32)
{
len = 32;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponclass too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].classname,tokenStr,len);
}
//--------------------------------------------
void WPN_WeaponModel(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponMdl too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_WeaponIcon(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: weaponIcon too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].weaponIcon,tokenStr,len);
}
//--------------------------------------------
void WPN_AmmoType(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 3 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammotype in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].ammoIndex = tokenInt;
}
//--------------------------------------------
void WPN_AmmoLowCnt(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 100 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammolowcount in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].ammoLow = tokenInt;
}
//--------------------------------------------
void WPN_FlashColor(char **holdBuf)
{
int i;
float tokenFlt;
for (i=0;i<3;++i)
{
if ( G_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
continue;
}
if ((tokenFlt < 0) || (tokenFlt > 1 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad flashcolor in external weapon data '%f'\n", tokenFlt);
continue;
}
weaponData[wpnParms.weaponNum].flashColor[i] = tokenFlt;
}
}
//--------------------------------------------
void WPN_FiringSnd(char **holdBuf)
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: firingSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].firingSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_AltFiringSnd( char **holdBuf )
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altFiringSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altFiringSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_StopSnd( char **holdBuf )
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: stopSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].stopSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_FlashSnd(char **holdBuf)
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: flashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].flashSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_AltFlashSnd(char **holdBuf)
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: altFlashSnd too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altFlashSnd,tokenStr,len);
}
//--------------------------------------------
void WPN_FireTime(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Firetime in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].fireTime = tokenInt;
}
//--------------------------------------------
void WPN_Range(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].range = tokenInt;
}
//--------------------------------------------
void WPN_EnergyPerShot(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad EnergyPerShot in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].energyPerShot = tokenInt;
}
//--------------------------------------------
void WPN_AltFireTime(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altFireTime in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altFireTime = tokenInt;
}
//--------------------------------------------
void WPN_AltRange(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 10000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltRange in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altRange = tokenInt;
}
//--------------------------------------------
void WPN_AltEnergyPerShot(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad AltEnergyPerShot in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].altEnergyPerShot = tokenInt;
}
//--------------------------------------------
void WPN_Ammo(char **holdBuf)
{
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
if (!Q_stricmp(tokenStr,"AMMO_NONE"))
wpnParms.ammoNum = AMMO_NONE;
else if (!Q_stricmp(tokenStr,"AMMO_STARFLEET"))
wpnParms.ammoNum = AMMO_STARFLEET;
else if (!Q_stricmp(tokenStr,"AMMO_ALIEN"))
wpnParms.ammoNum = AMMO_ALIEN;
else if (!Q_stricmp(tokenStr,"AMMO_PHASER"))
wpnParms.ammoNum = AMMO_PHASER;
else
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad ammotype in external weapon data '%s'\n", tokenStr);
wpnParms.ammoNum = 0;
}
}
//--------------------------------------------
void WPN_AmmoIcon(char **holdBuf)
{
char *tokenStr;
int len;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: ammoicon too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(ammoData[wpnParms.ammoNum].icon,tokenStr,len);
}
//--------------------------------------------
void WPN_AmmoMax(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 1000 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Ammo Max in external weapon data '%d'\n", tokenInt);
return;
}
ammoData[wpnParms.ammoNum].max = tokenInt;
}
//--------------------------------------------
void WPN_BarrelCount(char **holdBuf)
{
int tokenInt;
if ( G_ParseInt(holdBuf,&tokenInt))
{
SkipRestOfLine(holdBuf);
return;
}
if ((tokenInt < 0) || (tokenInt > 4 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad Range in external weapon data '%d'\n", tokenInt);
return;
}
weaponData[wpnParms.weaponNum].numBarrels = tokenInt;
}
//--------------------------------------------
static void WP_ParseWeaponParms(char **holdBuf)
{
static int weaponNum,ammoNum;
char *token;
int i;
while (holdBuf)
{
token = COM_ParseExt( holdBuf, qtrue );
if (!Q_stricmp( token, "}" )) // End of data for this weapon
break;
// Loop through possible parameters
for (i=0;i<WPN_PARM_MAX;++i)
{
if (!Q_stricmp(token,WpnParms[i].parmName))
{
WpnParms[i].func(holdBuf);
break;
}
}
if (i < WPN_PARM_MAX) // Find parameter???
{
continue;
}
Com_Error(ERR_FATAL,"bad parameter in external weapon data '%s'\n", token);
}
}
//--------------------------------------------
void WPN_MissileName(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileName(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileMdl,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileHitSound(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileHitSound,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileHitSound(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileHitSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].altmissileHitSound,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileSound(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: MissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].missileSound,tokenStr,len);
}
//--------------------------------------------
void WPN_AltMissileSound(char **holdBuf)
{
int len;
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: AltMissileSound too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
Q_strncpyz(weaponData[wpnParms.weaponNum].alt_missileSound,tokenStr,len);
}
//--------------------------------------------
void WPN_MissileLightColor(char **holdBuf)
{
int i;
float tokenFlt;
for (i=0;i<3;++i)
{
if ( G_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
continue;
}
if ((tokenFlt < 0) || (tokenFlt > 1 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelightcolor in external weapon data '%f'\n", tokenFlt);
continue;
}
weaponData[wpnParms.weaponNum].missileDlightColor[i] = tokenFlt;
}
}
//--------------------------------------------
void WPN_AltMissileLightColor(char **holdBuf)
{
int i;
float tokenFlt;
for (i=0;i<3;++i)
{
if ( G_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
continue;
}
if ((tokenFlt < 0) || (tokenFlt > 1 ))
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelightcolor in external weapon data '%f'\n", tokenFlt);
continue;
}
weaponData[wpnParms.weaponNum].alt_missileDlightColor[i] = tokenFlt;
}
}
//--------------------------------------------
void WPN_MissileLight(char **holdBuf)
{
float tokenFlt;
if ( G_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
}
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad missilelight in external weapon data '%f'\n", tokenFlt);
}
weaponData[wpnParms.weaponNum].missileDlight = tokenFlt;
}
//--------------------------------------------
void WPN_AltMissileLight(char **holdBuf)
{
float tokenFlt;
if ( G_ParseFloat(holdBuf,&tokenFlt))
{
SkipRestOfLine(holdBuf);
}
if ((tokenFlt < 0) || (tokenFlt > 255 )) // FIXME :What are the right values?
{
gi.Printf(S_COLOR_YELLOW"WARNING: bad altmissilelight in external weapon data '%f'\n", tokenFlt);
}
weaponData[wpnParms.weaponNum].alt_missileDlight = tokenFlt;
}
//--------------------------------------------
void WPN_FuncName(char **holdBuf)
{
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
for ( func_t* s=funcs ; s->name ; s++ ) {
if ( !Q_stricmp(s->name, tokenStr) ) {
// found it
weaponData[wpnParms.weaponNum].func = (void*)s->func;
return;
}
}
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName %s in external WEAPONS.DAT '%s' does not exist\n", tokenStr);
#endif
}
//--------------------------------------------
void WPN_AltFuncName(char **holdBuf)
{
char *tokenStr;
if ( G_ParseString(holdBuf,&tokenStr))
{
return;
}
// ONLY DO THIS ON THE GAME SIDE
#ifndef _USRDLL
int len = strlen(tokenStr);
len++;
if (len > 64)
{
len = 64;
gi.Printf(S_COLOR_YELLOW"WARNING: FuncName too long in external WEAPONS.DAT '%s'\n", tokenStr);
}
for ( func_t* s=funcs ; s->name ; s++ ) {
if ( !Q_stricmp(s->name, tokenStr) ) {
// found it
weaponData[wpnParms.weaponNum].altfunc = (void*)s->func;
return;
}
}
gi.Printf(S_COLOR_YELLOW"WARNING: AltFuncName %s in external WEAPONS.DAT '%s' does not exist\n", tokenStr);
#endif
}
//--------------------------------------------
static void WP_ParseParms(char *buffer)
{
char *holdBuf;
char *token;
holdBuf = buffer;
COM_BeginParseSession();
while ( holdBuf )
{
token = COM_ParseExt( &holdBuf, qtrue );
if ( !Q_stricmp( token, "{" ) )
{
token =token;
WP_ParseWeaponParms(&holdBuf);
}
}
}
//--------------------------------------------
void WP_LoadWeaponParms (void)
{
char *buffer;
int len;
len = gi.FS_ReadFile("ext_data/weapons.dat",(void **) &buffer);
// initialise the data area
memset(weaponData, 0, WP_NUM_WEAPONS * sizeof(weaponData_t));
WP_ParseParms(buffer);
gi.FS_FreeFile( buffer ); //let go of the buffer
}