30 lines
1.8 KiB
Plaintext
30 lines
1.8 KiB
Plaintext
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Star Trek Voyager : Elite Force Single Player Game Source (expansion version)
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Much like the game SDK for Multiplayer, this SDK will allow you to modify the menus and game behavior of Elite Force Single Player.
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SDK Includes:
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BaseEF\ - folder contains weapons.dat and npc configs
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cgame\ - folder contains client side game source (this code handles the rendering)
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client\ - folder contains some headers for force feedback and keys
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game\ - folder contains game source ( this is where the AI runs )
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icarus\ - folder contains the script parser/executor
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qcommon\ - folder contains common headers
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renderer\ - folder contains renderer definition header
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ui\ - folder contains all the menus and menu rendering code
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ReadMe.txt - this file
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EF_SPMod.dsw - workspace project for Microsoft Visual Studio 6.0 (can be opened in VC .Net as well)
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STEF Game Source License.doc - Legal text telling you to play nice with the code and don't make Paramount regret this release. :)
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Since this SDK is only the game source, you will not be able to change any features of the executable, like rendering or map loading.
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The DLLs you build with this source should work with the Expansion Pack EF Exe.
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The single player executable was not designed to read DLLs from base folders for mods.
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So you will have to put your modified DLLs in their own folders, along with the stvoy.exe and add the command line +set fs_basepath [original install folder]
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This has not been tested in any way, but I wanted to get the source out there as quickly as possible.
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Special thanks to "The Dark Project", who have been diligently producing the modifcation "Voyager: Insurrection", for pointing out the need for this SDK.
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* Watch http://www.darkproject.org closely in the next few weeks for important news! *
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