stvoy-mp-sdk/Code-DM/cgame/cgame.dsp
2000-12-11 00:00:00 +00:00

317 lines
7 KiB
Text

# Microsoft Developer Studio Project File - Name="cgame" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=cgame - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cgame.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cgame.mak" CFG="cgame - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cgame - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "cgame - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "cgame - Win32 Release"
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BSC32=bscmake.exe
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/cgamex86.dll"
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BSC32=bscmake.exe
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# Begin Target
# Name "cgame - Win32 Release"
# Name "cgame - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\game\bg_lib.c
# PROP Exclude_From_Build 1
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SOURCE=..\game\bg_misc.c
# End Source File
# Begin Source File
SOURCE=..\game\bg_pmove.c
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SOURCE=.\cg_consolecmds.c
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SOURCE=.\cg_draw.c
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SOURCE=.\cg_env.c
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SOURCE=.\cg_snapshot.c
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# Begin Source File
SOURCE=.\cg_syscalls.c
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# Begin Source File
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# Begin Source File
SOURCE=.\cg_weapons.c
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SOURCE=.\cgame.def
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SOURCE=.\fx_local.h
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SOURCE=..\game\q_shared.h
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SOURCE=..\game\surfaceflags.h
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# Begin Source File
SOURCE=.\tr_types.h
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SOURCE=.\cg_syscalls.asm
# PROP Exclude_From_Build 1
# End Source File
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SOURCE=.\cgame.bat
# End Source File
# Begin Source File
SOURCE=.\cgame.q3asm
# End Source File
# End Target
# End Project