stvoy-mp-sdk/Code-DM/ui/ui_splevel.c

1709 lines
53 KiB
C

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*
=============================================================================
SINGLE PLAYER LEVEL SELECT MENU
=============================================================================
*/
#include "ui_local.h"
typedef struct
{
menuframework_s menu;
menubitmap_s mainmenu;
menubitmap_s preset;
menubitmap_s create;
} spchoose_t;
static spchoose_t s_spchoose;
#define ART_LEVELFRAME_FOCUS "menu/art/maps_select"
#define ART_LEVELFRAME_SELECTED "menu/art/maps_selected"
#define ART_MAP_UNKNOWN "levelshots/unknownmap"
#define ART_MAP_COMPLETE1 "menu/art/level_complete1"
#define ART_MAP_COMPLETE2 "menu/art/level_complete2"
#define ART_MAP_COMPLETE3 "menu/art/level_complete3"
#define ART_MAP_COMPLETE4 "menu/art/level_complete4"
#define ART_MAP_COMPLETE5 "menu/art/level_complete5"
#define ID_LEFTARROW 10
#define ID_PICTURE0 11
#define ID_PICTURE1 12
#define ID_PICTURE2 13
#define ID_PICTURE3 14
#define ID_RIGHTARROW 15
#define ID_PLAYERPIC 16
#define ID_AWARD1 17
#define ID_AWARD2 18
#define ID_AWARD3 19
#define ID_AWARD4 20
#define ID_AWARD5 21
#define ID_AWARD6 22
#define ID_AWARD7 23
#define ID_AWARD8 24
#define ID_AWARD9 25
#define ID_RESET 26
#define ID_CUSTOM 27
#define ID_NEXT 28
#define ID_MAINMENU 100
#define ID_PLAYERINFO 112
#define ID_NO 120
#define ID_YES 121
#define ID_PRESET 122
#define ID_BACK 123
#define ID_ADVANCED 124
#define AWARDS_Y (315)
#define MAX_ITEM_MAPS 4
#define MAX_LONGNAME 24
typedef struct
{
menuframework_s menu;
menubitmap_s mainmenu;
menubitmap_s back;
menubitmap_s create;
menubitmap_s fight;
menubitmap_s item_leftarrow;
menubitmap_s item_maps[MAX_ITEM_MAPS];
menubitmap_s item_rightarrow;
menubitmap_s item_player;
menubitmap_s item_awards[6];
menubitmap_s item_null;
menubitmap_s item_reset;
menubitmap_s playerinfo;
menubitmap_s advanced;
qboolean reinit;
const char * selectedArenaInfo;
int numMaps;
char levelPicNames[4][MAX_QPATH];
char levelNames[4][16];
char levelLongNames[4][MAX_LONGNAME];
int levelScores[MAX_ITEM_MAPS];
int levelScoresSkill[4];
qhandle_t levelSelectedPic;
qhandle_t levelFocusPic;
qhandle_t levelCompletePic[5];
qhandle_t corner_ul_18_12;
qhandle_t corner_ur_18_12;
qhandle_t corner_ll_18_34;
qhandle_t corner_lr_7_12;
char playerModel[MAX_QPATH];
char playerPicName[MAX_QPATH];
int awardLevels[6];
sfxHandle_t awardSounds[6];
int numBots;
qhandle_t botPics[7];
char botNames[7][10];
} levelMenuInfo_t;
static levelMenuInfo_t levelMenuInfo;
//=========================================================================================
// Reset Menu Struct
//=========================================================================================
typedef struct
{
menuframework_s menu;
menubitmap_s mainmenu;
menubitmap_s back;
menubitmap_s yes;
qhandle_t corner_ul;
qhandle_t corner_ur;
qhandle_t corner_ll;
qhandle_t corner_lr;
} resetGameMenuInfo_t;
static resetGameMenuInfo_t resetGameMenuInfo;
void UI_ResetGameMenu( void );
static int selectedArenaSet;
static int selectedArena;
static int currentSet;
static int currentGame;
static int trainingTier;
static int finalTier;
static int minTier;
static int maxTier;
/*
=================
PlayerIcon
=================
*/
void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
char *skin;
char model[MAX_QPATH];
Q_strncpyz( model, modelAndSkin, sizeof(model));
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = "default";
}
Com_sprintf(iconName, iconNameMaxSize, "models/players2/%s/icon_%s.jpg", model, skin );
if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
Com_sprintf(iconName, iconNameMaxSize, "models/players2/%s/icon_default.jpg", model );
}
}
/*
=================
PlayerIconhandle
=================
*/
static qhandle_t PlayerIconHandle( const char *modelAndSkin )
{
char iconName[MAX_QPATH];
PlayerIcon( modelAndSkin, iconName, sizeof(iconName) );
return trap_R_RegisterShaderNoMip( iconName );
}
/*
=================
UI_SPLevelMenu_SetBots
=================
*/
static void UI_SPLevelMenu_SetBots( void )
{
char *p;
char *bot;
char *botInfo;
char bots[MAX_INFO_STRING];
levelMenuInfo.numBots = 0;
Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) );
p = &bots[0];
while( *p && levelMenuInfo.numBots < 7 )
{
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' )
{
p++;
}
if( *p ) {
*p++ = 0;
}
botInfo = UI_GetBotInfoByName( bot );
if( botInfo )
{
levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );
}
else
{
levelMenuInfo.botPics[levelMenuInfo.numBots] = 0;
Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 );
}
Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] );
levelMenuInfo.numBots++;
}
}
/*
=================
UI_SPLevelMenu_SetMenuArena
=================
*/
extern vmCvar_t ui_language;
static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo )
{
char map[MAX_QPATH];
char string[MAX_LONGNAME];
Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) );
Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) );
Q_strupr( levelMenuInfo.levelNames[n] );
if (ui_language.string[0] == 0 || Q_stricmp ("ENGLISH",ui_language.string)==0 ) {
Q_strncpyz( string, Info_ValueForKey( arenaInfo, "longname" ), sizeof(string) );
} else {
Q_strncpyz( string, Info_ValueForKey( arenaInfo, va("longname_%s",ui_language.string) ), sizeof(string) );
if (!string[0]) {
Q_strncpyz( string, Info_ValueForKey( arenaInfo, "longname" ), sizeof(string) );
}
}
Q_strncpyz( levelMenuInfo.levelLongNames[n], string, sizeof(levelMenuInfo.levelLongNames[n]) );
Q_strupr( levelMenuInfo.levelLongNames[n] );
UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] );
if( levelMenuInfo.levelScores[n] > 8 )
{
levelMenuInfo.levelScores[n] = 8;
}
strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) );
if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) )
{
strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN );
}
levelMenuInfo.item_maps[n].shader = 0;
levelMenuInfo.item_maps[n].generic.flags &= ~QMF_HIDDEN;
levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE;
}
/*
=================
UI_SPLevelMenu_SetMenuItems
=================
*/
static void UI_SPLevelMenu_SetMenuItems( void )
{
int n,i;
int level;
const char *arenaInfo;
char *type;
if ( selectedArena == -1 )
{
selectedArena = 0;
}
// if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier )
// {
// selectedArena = 0;
// }
if( selectedArena != -1 )
{
trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
if( selectedArenaSet == trainingTier )
{
arenaInfo = UI_GetSpecialArenaInfo( "training" );
level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
levelMenuInfo.selectedArenaInfo = arenaInfo;
// levelMenuInfo.item_maps[0].generic.x = 256;
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 32;
levelMenuInfo.numMaps = 1;
levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
levelMenuInfo.levelPicNames[1][0] = 0;
levelMenuInfo.levelPicNames[2][0] = 0;
levelMenuInfo.levelPicNames[3][0] = 0;
levelMenuInfo.item_maps[1].shader = 0;
levelMenuInfo.item_maps[2].shader = 0;
levelMenuInfo.item_maps[3].shader = 0;
}
else if( selectedArenaSet == finalTier )
{
arenaInfo = UI_GetSpecialArenaInfo( "final" );
level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
levelMenuInfo.selectedArenaInfo = arenaInfo;
// levelMenuInfo.item_maps[0].generic.x = 256;
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 32;
levelMenuInfo.numMaps = 1;
levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
levelMenuInfo.levelPicNames[1][0] = 0;
levelMenuInfo.levelPicNames[2][0] = 0;
levelMenuInfo.levelPicNames[3][0] = 0;
levelMenuInfo.item_maps[1].shader = 0;
levelMenuInfo.item_maps[2].shader = 0;
levelMenuInfo.item_maps[3].shader = 0;
}
else
{
Bitmap_Init( &levelMenuInfo.item_maps[0] );
levelMenuInfo.item_maps[0].generic.bottom += 18;
memset( levelMenuInfo.levelNames,0, sizeof(levelMenuInfo.levelNames));
// Zero out info
for ( n = 0; n < MAX_ITEM_MAPS; n++ )
{
levelMenuInfo.item_maps[n].generic.flags |= QMF_HIDDEN | QMF_INACTIVE;
levelMenuInfo.levelScores[n] = 0;
}
i = 0;
for ( n = 0; n < MAX_ITEM_MAPS; n++ )
{
level = selectedArenaSet * ARENAS_PER_TIER + n;
arenaInfo = UI_GetArenaInfoByNumber( level );
type = Info_ValueForKey( arenaInfo, "type" );
if( strstr( type, "single" ) )
{
UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo );
i++;
}
}
levelMenuInfo.numMaps = i;
if( selectedArena != -1 )
{
levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
}
// enable/disable arrows when they are valid/invalid
if ( selectedArenaSet == minTier )
{
levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_GRAYED );
}
else
{
levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_GRAYED );
}
if ( selectedArenaSet >= maxTier )
{
levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_GRAYED );
}
else
{
levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_GRAYED );
}
UI_SPLevelMenu_SetBots();
}
/*
=================
UI_SPLevelMenu_ResetAction
=================
*/
static void UI_SPLevelMenu_ResetAction( qboolean result )
{
if( !result )
{
return;
}
// clear game variables
UI_NewGame();
trap_Cvar_SetValue( "ui_spSelection", 0 );
// make the level select menu re-initialize
UI_PopMenu();
UI_SPLevelMenu();
}
/*
=================
UI_SPLevelMenu_ResetEvent
=================
*/
static void UI_SPLevelMenu_ResetEvent( void* ptr, int event )
{
if (event != QM_ACTIVATED)
{
return;
}
UI_ResetGameMenu();
}
/*
=================
UI_SPLevelMenu_LevelEvent
=================
*/
static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0;
levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
UI_SPLevelMenu_SetBots();
trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
}
/*
=================
UI_SPLevelMenu_LeftArrowEvent
=================
*/
static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
if ( selectedArenaSet == minTier )
{
return;
}
selectedArena = 0;
selectedArenaSet--;
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu_RightArrowEvent
=================
*/
static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
if ( selectedArenaSet == maxTier )
{
return;
}
selectedArena = 0;
selectedArenaSet++;
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu_PlayerEvent
=================
*/
static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
UI_PlayerSettingsMenu(PS_MENU_SINGLEPLAYER);
}
/*
=================
UI_SPLevelMenu_CreateEvent
=================
*/
static void UI_SPLevelMenu_CreateEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
UI_StartServerMenu( qfalse );
}
/*
=================
UI_SPLevelMenu_AdvancedEvent
=================
*/
static void UI_SPLevelMenu_AdvancedEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
switch (((menucommon_s*)ptr)->id)
{
case ID_ADVANCED:
UI_ServerAdvancedOptions(1);
break;
}
}
/*
=================
UI_SPLevelMenu_AwardEvent
=================
*/
static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification )
{
int n;
if (notification != QM_ACTIVATED)
{
return;
}
n = ((menucommon_s*)ptr)->id - ID_AWARD1;
trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER );
}
/*
=================
UI_SPLevelMenu_NextEvent
=================
*/
static void UI_SPLevelMenu_NextEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
if ( selectedArena == -1 )
{
selectedArena = 0;
}
UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo );
}
/*
=================
UI_SPLevelMenu_BackEvent
=================
*/
static void UI_SPLevelMenu_BackEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
if ( selectedArena == -1 )
{
selectedArena = 0;
}
switch (((menucommon_s*)ptr)->id)
{
case ID_MAINMENU:
UI_PopMenu ();
UI_MainMenu();
break;
case ID_BACK:
UI_PopMenu ();
break;
}
}
/*
=================
UI_SPLevelMenu_CustomEvent
=================
*/
static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification )
{
if (notification != QM_ACTIVATED)
{
return;
}
UI_StartServerMenu( qfalse );
}
/*
=================
UI_SPLevelMenu_MenuDraw
=================
*/
#define LEVEL_DESC_LEFT_MARGIN 332
#define MAP_WIDTH 118
static void UI_SPLevelMenu_MenuDraw( void )
{
int n;//, i;
int x, y;
vec4_t color;
// int level;
int fraglimit;
int pad;
char buf[MAX_INFO_VALUE];
char string[64];
if( levelMenuInfo.reinit )
{
UI_PopMenu();
UI_SPLevelMenu();
return;
}
UI_MenuFrame2(&levelMenuInfo.menu);
trap_R_SetColor( colorTable[CT_LTBROWN1]);
UI_DrawHandlePic( 30, 203, 47, 186, uis.whiteShader); // Left side of frame
// Map pics frame
trap_R_SetColor( colorTable[CT_LTPURPLE3]);
UI_DrawHandlePic( 84, 50, 64, -32, levelMenuInfo.corner_ll_18_34); // Corner at bottom
UI_DrawHandlePic( 84, 190, 64, 32, levelMenuInfo.corner_ll_18_34); // Corner at bottom
UI_DrawHandlePic( 108, 60, 506, 18, uis.whiteShader); // Top line
UI_DrawHandlePic( 84, 85, 34, 102, uis.whiteShader); // Left side of frame
UI_DrawHandlePic( 93, 194, 34, 18, uis.whiteShader); // Bottom line after corner
UI_DrawHandlePic( 130, 194, 26, 18, uis.whiteShader); // Line under left arrow
UI_DrawHandlePic( 159, 194, 391, 18, uis.whiteShader); // Line between next and previous buttons
UI_DrawHandlePic( 553, 194, 26, 18, uis.whiteShader); // Line under right arrow
UI_DrawHandlePic( 582, 194, 30, 18, uis.whiteShader); // Line after right arrow
UI_DrawProportionalString( 133, 61, va( (char*)menu_normal_text[MNT_LEVELS],
((selectedArenaSet*ARENAS_PER_TIER)+1),
((selectedArenaSet*ARENAS_PER_TIER)+levelMenuInfo.numMaps)),
UI_SMALLFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 27, "111611",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 188, "81454",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 206, "71",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 395, "345-5",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
// Opponents frame
trap_R_SetColor( colorTable[CT_DKBROWN1]);
UI_DrawHandlePic( 348, 221, 16, 32, levelMenuInfo.corner_ur_18_12); // Corner at top
UI_DrawHandlePic( 349, 373, 16, 16, levelMenuInfo.corner_lr_7_12); // Corner at bottom
UI_DrawHandlePic( 84, 221, 270, 18, uis.whiteShader); // Top of level info frame
UI_DrawHandlePic( 352, 245, 12, 125, uis.whiteShader); // Right side of level info frame
UI_DrawHandlePic( 83, 376, 272, 7, uis.whiteShader); // Bottom of frame
UI_DrawProportionalString( 88, 223, menu_normal_text[MNT_OPPONENTS], UI_SMALLFONT, colorTable[CT_BLACK] );
// Player info frame
trap_R_SetColor( colorTable[CT_DKBROWN1]);
UI_DrawHandlePic( 367, 221, 16, 32, levelMenuInfo.corner_ul_18_12); // Corner at top
UI_DrawHandlePic( 366, 373, -16, 16, levelMenuInfo.corner_lr_7_12); // Corner at bottom
UI_DrawHandlePic( 377, 221, 235, 18, uis.whiteShader); // Top of player info frame
UI_DrawHandlePic( 367, 245, 12, 125, uis.whiteShader); // Left side of frame
UI_DrawHandlePic( 379, 376, 233, 7, uis.whiteShader); // Bottom of frame
// Draw player name
trap_Cvar_VariableStringBuffer( "name", string, 32 );
Q_CleanStr( string );
UI_DrawProportionalString( 390, 223, string, UI_SMALLFONT, colorTable[CT_BLACK] );
// check for model changes
trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) );
if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 )
{
Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) );
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
levelMenuInfo.item_player.shader = 0;
}
// standard menu drawing
Menu_Draw( &levelMenuInfo.menu );
// draw player award levels
/* y = AWARDS_Y;
i = 0;
for( n = 0; n < AWARD_MAX; n++ )
{
level = levelMenuInfo.awardLevels[n];
if( level > 0 )
{
x = 385 + (i * 38);
i++;
if( level == 1 )
{
continue;
}
if( level >= 1000000 )
{
Com_sprintf( string, sizeof(string), "%im", level / 1000000 );
}
else if( level >= 1000 ) {
Com_sprintf( string, sizeof(string), "%ik", level / 1000 );
}
else
{
Com_sprintf( string, sizeof(string), "%i", level );
}
UI_DrawString( x + 19, y + 38, string, UI_CENTER, colorTable[CT_LTGOLD1] );
}
}
*/
// Print black rectangle below map picture
for ( n = 0; n < levelMenuInfo.numMaps; n++ )
{
x = levelMenuInfo.item_maps[n].generic.x;
y = levelMenuInfo.item_maps[n].generic.y;
UI_FillRect( x, y + 87, 116, 18, colorTable[CT_BLACK] );
}
// show levelshots for levels of current tier
Vector4Copy( color_white, color );
color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR);
for ( n = 0; n < levelMenuInfo.numMaps; n++ )
{
x = levelMenuInfo.item_maps[n].generic.x;
y = levelMenuInfo.item_maps[n].generic.y;
// Map name below picture
// UI_DrawString( x + 64, y + 87, levelMenuInfo.levelLongNames[n], UI_CENTER|UI_SMALLFONT, colorTable[CT_LTGOLD1] );
UI_DrawProportionalString( x + (MAP_WIDTH/2), y + 87, levelMenuInfo.levelLongNames[n], UI_CENTER|UI_SMALLFONT, colorTable[CT_LTGOLD1] );
if( levelMenuInfo.levelScores[n] == 1 )
{
// UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] );
UI_DrawHandlePic( x, y, 48, 48, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] );
}
if ( n == selectedArena )
{
if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] )
{
trap_R_SetColor( color );
}
UI_DrawHandlePic( x-1, y-1, MAP_WIDTH, 118 - 14, levelMenuInfo.levelSelectedPic );
trap_R_SetColor( NULL );
}
else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] )
{
trap_R_SetColor( color );
UI_DrawHandlePic( x-1, y-1, MAP_WIDTH, 118 - 14, levelMenuInfo.levelSelectedPic );
trap_R_SetColor( NULL );
}
}
// show map name and long name of selected level
Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 );
Q_strupr( buf );
Com_sprintf(string, sizeof(string),"%s",buf);
UI_DrawProportionalString( 169, 197, string, UI_TINYFONT, colorTable[CT_BLACK] );
fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) );
UI_DrawProportionalString( 372, 197, va("%s %i", menu_normal_text[MNT_POINTLIMIT],fraglimit) , UI_TINYFONT, colorTable[CT_BLACK] );
// draw bot opponents
y = 242;
pad = 64 + 3;
x = 84 - pad;
for( n = 0; n < levelMenuInfo.numBots; n++ )
{
if (n == 4) // Next line of bad guys
{
y +=68;
x = 84 - pad;
}
x += pad;
if( levelMenuInfo.botPics[n] )
{
UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]);
}
else
{
UI_FillRect( x, y, 64, 64, colorTable[CT_BLACK] );
UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange );
}
UI_DrawProportionalString( x, y + 54, levelMenuInfo.botNames[n], UI_TINYFONT, colorTable[CT_LTORANGE] );
}
// Left rounded ends for buttons
trap_R_SetColor( colorTable[levelMenuInfo.mainmenu.color]);
UI_DrawHandlePic(110 - 14, levelMenuInfo.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[levelMenuInfo.back.color]);
UI_DrawHandlePic(110 - 14, levelMenuInfo.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[levelMenuInfo.item_reset.color]);
UI_DrawHandlePic(levelMenuInfo.item_reset.generic.x - 14, levelMenuInfo.item_reset.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[levelMenuInfo.playerinfo.color]);
UI_DrawHandlePic(levelMenuInfo.playerinfo.generic.x - 14, levelMenuInfo.playerinfo.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[levelMenuInfo.create.color]);
UI_DrawHandlePic(levelMenuInfo.create.generic.x - 14, levelMenuInfo.create.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[levelMenuInfo.advanced.color]);
UI_DrawHandlePic(levelMenuInfo.advanced.generic.x - 14, levelMenuInfo.advanced.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
}
/*
=================
UI_SPLevelMenu_Cache
=================
*/
void UI_SPLevelMenu_Cache( void )
{
int n;
trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN );
for( n = 0; n < AWARD_MAX; n++ )
{
trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );
levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n] );
}
levelMenuInfo.corner_ul_18_12 = trap_R_RegisterShaderNoMip("menu/common/corner_ul_18_12");
levelMenuInfo.corner_ur_18_12 = trap_R_RegisterShaderNoMip("menu/common/corner_ur_18_12");
levelMenuInfo.corner_lr_7_12 = trap_R_RegisterShaderNoMip("menu/common/corner_lr_7_12");
levelMenuInfo.corner_ll_18_34 = trap_R_RegisterShaderNoMip("menu/common/corner_ll_18_34");
levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
}
/*
=================
UI_SPLevelMenu_Init
=================
*/
static void UI_SPLevelMenu_Init( void )
{
int skill;
int n;
int x, y;
int count;
char buf[MAX_QPATH];
int mapHeight,mapWidth;
// What skill level are we playing at??
skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 || skill > 5 )
{
trap_Cvar_Set( "g_spSkill", "2" );
skill = 2;
}
memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) );
levelMenuInfo.menu.fullscreen = qtrue;
levelMenuInfo.menu.wrapAround = qtrue;
levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw;
levelMenuInfo.menu.descX = MENU_DESC_X;
levelMenuInfo.menu.descY = MENU_DESC_Y;
levelMenuInfo.menu.titleX = MENU_TITLE_X;
levelMenuInfo.menu.titleY = MENU_TITLE_Y;
levelMenuInfo.menu.titleI = MNT_SINGLEPLAYER_TITLE;
levelMenuInfo.menu.footNoteEnum = MNT_SINGLEPLAYER;
UI_SPLevelMenu_Cache();
levelMenuInfo.mainmenu.generic.type = MTYPE_BITMAP;
levelMenuInfo.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.mainmenu.generic.x = 110;
levelMenuInfo.mainmenu.generic.y = 391;
levelMenuInfo.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.mainmenu.generic.id = ID_MAINMENU;
levelMenuInfo.mainmenu.generic.callback = UI_SPLevelMenu_BackEvent;
levelMenuInfo.mainmenu.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.mainmenu.color = CT_DKPURPLE1;
levelMenuInfo.mainmenu.color2 = CT_LTPURPLE1;
levelMenuInfo.mainmenu.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.mainmenu.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.mainmenu.textEnum = MBT_MAINMENU;
levelMenuInfo.mainmenu.textcolor = CT_BLACK;
levelMenuInfo.mainmenu.textcolor2 = CT_WHITE;
levelMenuInfo.back.generic.type = MTYPE_BITMAP;
levelMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.back.generic.x = 110;
levelMenuInfo.back.generic.y = 415;
levelMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.back.generic.id = ID_BACK;
levelMenuInfo.back.generic.callback = UI_SPLevelMenu_BackEvent;
levelMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.back.color = CT_DKPURPLE1;
levelMenuInfo.back.color2 = CT_LTPURPLE1;
levelMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.back.textEnum = MBT_BACK;
levelMenuInfo.back.textcolor = CT_BLACK;
levelMenuInfo.back.textcolor2 = CT_WHITE;
levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_leftarrow.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.item_leftarrow.generic.name = "menu/common/arrow_left_16.tga";
levelMenuInfo.item_leftarrow.generic.x = 135;
levelMenuInfo.item_leftarrow.generic.y = 195;
levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent;
levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW;
levelMenuInfo.item_leftarrow.width = 16;
levelMenuInfo.item_leftarrow.height = 16;
levelMenuInfo.item_leftarrow.color = CT_DKGOLD1;
levelMenuInfo.item_leftarrow.color2 = CT_LTGOLD1;
levelMenuInfo.item_leftarrow.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.item_leftarrow.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.item_leftarrow.textEnum = MBT_PREVMAPS;
levelMenuInfo.item_leftarrow.textcolor = CT_BLACK;
levelMenuInfo.item_leftarrow.textcolor2 = CT_WHITE;
levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_rightarrow.generic.name = "menu/common/arrow_right_16.tga";
levelMenuInfo.item_rightarrow.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.item_rightarrow.generic.x = 558;
levelMenuInfo.item_rightarrow.generic.y = 195;
levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent;
levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW;
levelMenuInfo.item_rightarrow.width = 16;
levelMenuInfo.item_rightarrow.height = 16;
levelMenuInfo.item_rightarrow.color = CT_DKGOLD1;
levelMenuInfo.item_rightarrow.color2 = CT_LTGOLD1;
levelMenuInfo.item_rightarrow.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.item_rightarrow.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.item_rightarrow.textEnum = MBT_PREVMAPS;
levelMenuInfo.item_rightarrow.textcolor = CT_BLACK;
levelMenuInfo.item_rightarrow.textcolor2 = CT_WHITE;
// Map pics
y = 84;
x = 130;
mapHeight = 87;
mapWidth = 116;
levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0];
levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[0].generic.x = x;
levelMenuInfo.item_maps[0].generic.y = y;
levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0;
levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[0].width = mapWidth;
levelMenuInfo.item_maps[0].height = mapHeight;
x += mapWidth + 6;
levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1];
levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[1].generic.x = x;
levelMenuInfo.item_maps[1].generic.y = y;
levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1;
levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[1].width = mapWidth;
levelMenuInfo.item_maps[1].height = mapHeight;
x += mapWidth + 6;
levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2];
levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[2].generic.x = x;
levelMenuInfo.item_maps[2].generic.y = y;
levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2;
levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[2].width = mapWidth;
levelMenuInfo.item_maps[2].height = mapHeight;
x += mapWidth + 6;
levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3];
levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY;
levelMenuInfo.item_maps[3].generic.x = x;
levelMenuInfo.item_maps[3].generic.y = y;
levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3;
levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent;
levelMenuInfo.item_maps[3].width = mapWidth;
levelMenuInfo.item_maps[3].height = mapHeight;
levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_reset.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.item_reset.generic.x = 432;
levelMenuInfo.item_reset.generic.y = 350;
levelMenuInfo.item_reset.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.item_reset.generic.id = ID_RESET;
levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent;
levelMenuInfo.item_reset.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.item_reset.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.item_reset.color = CT_DKPURPLE1;
levelMenuInfo.item_reset.color2 = CT_LTPURPLE1;
levelMenuInfo.item_reset.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.item_reset.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.item_reset.textEnum = MBT_RESETPROGRESS;
levelMenuInfo.item_reset.textcolor = CT_BLACK;
levelMenuInfo.item_reset.textcolor2 = CT_WHITE;
// Player pic
trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) );
PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
levelMenuInfo.item_player.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_player.generic.flags = QMF_INACTIVE;
levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName;
levelMenuInfo.item_player.generic.x = 461;
levelMenuInfo.item_player.generic.y = 247;
levelMenuInfo.item_player.generic.id = ID_PLAYERPIC;
levelMenuInfo.item_player.width = 64;
levelMenuInfo.item_player.height = 64;
levelMenuInfo.playerinfo.generic.type = MTYPE_BITMAP;
levelMenuInfo.playerinfo.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.playerinfo.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.playerinfo.generic.x = 432;
levelMenuInfo.playerinfo.generic.y = 325;
levelMenuInfo.playerinfo.generic.callback = UI_SPLevelMenu_PlayerEvent;
levelMenuInfo.playerinfo.generic.id = ID_PLAYERINFO;
levelMenuInfo.playerinfo.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.playerinfo.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.playerinfo.color = CT_DKPURPLE1;
levelMenuInfo.playerinfo.color2 = CT_LTPURPLE1;
levelMenuInfo.playerinfo.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.playerinfo.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.playerinfo.textEnum = MBT_PLAYERINFO;
levelMenuInfo.playerinfo.textcolor = CT_BLACK;
levelMenuInfo.playerinfo.textcolor2 = CT_WHITE;
for( n = 0; n < AWARD_MAX; n++ )
{
levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n );
}
// levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100);
y = AWARDS_Y;
count = 0;
for( n = 0; n < AWARD_MAX; n++ )
{
if( levelMenuInfo.awardLevels[n] )
{
x = 385 + (count * 38);
levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP;
levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n];
levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY;
levelMenuInfo.item_awards[count].generic.x = x;
levelMenuInfo.item_awards[count].generic.y = y;
levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n;
levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent;
levelMenuInfo.item_awards[count].width = 34;
levelMenuInfo.item_awards[count].height = 34;
count++;
}
}
levelMenuInfo.create.generic.type = MTYPE_BITMAP;
levelMenuInfo.create.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.create.generic.x = 293;
levelMenuInfo.create.generic.y = 391;
levelMenuInfo.create.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.create.generic.id = ID_CUSTOM;
levelMenuInfo.create.generic.callback = UI_SPLevelMenu_CreateEvent;
levelMenuInfo.create.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.create.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.create.color = CT_DKPURPLE1;
levelMenuInfo.create.color2 = CT_LTPURPLE1;
levelMenuInfo.create.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.create.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.create.textEnum = MBT_CREATEMATCH;
levelMenuInfo.create.textcolor = CT_BLACK;
levelMenuInfo.create.textcolor2 = CT_WHITE;
levelMenuInfo.advanced.generic.type = MTYPE_BITMAP;
levelMenuInfo.advanced.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.advanced.generic.x = 293;
levelMenuInfo.advanced.generic.y = 415;
levelMenuInfo.advanced.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
levelMenuInfo.advanced.generic.id = ID_ADVANCED;
levelMenuInfo.advanced.generic.callback = UI_SPLevelMenu_AdvancedEvent;
levelMenuInfo.advanced.width = MENU_BUTTON_MED_WIDTH;
levelMenuInfo.advanced.height = MENU_BUTTON_MED_HEIGHT;
levelMenuInfo.advanced.color = CT_DKPURPLE1;
levelMenuInfo.advanced.color2 = CT_LTPURPLE1;
levelMenuInfo.advanced.textX = MENU_BUTTON_TEXT_X;
levelMenuInfo.advanced.textY = MENU_BUTTON_TEXT_Y;
levelMenuInfo.advanced.textEnum = MBT_ADVANCEDSERVER;
levelMenuInfo.advanced.textcolor = CT_BLACK;
levelMenuInfo.advanced.textcolor2 = CT_WHITE;
levelMenuInfo.fight.generic.type = MTYPE_BITMAP;
levelMenuInfo.fight.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
levelMenuInfo.fight.generic.x = 462;
levelMenuInfo.fight.generic.y = 391;
levelMenuInfo.fight.generic.name = "menu/common/square.tga";
levelMenuInfo.fight.generic.id = ID_NEXT;
levelMenuInfo.fight.generic.callback = UI_SPLevelMenu_NextEvent;
levelMenuInfo.fight.width = 150;
levelMenuInfo.fight.height = 42;
levelMenuInfo.fight.color = CT_DKPURPLE1;
levelMenuInfo.fight.color2 = CT_LTPURPLE1;
levelMenuInfo.fight.textX = 2;
levelMenuInfo.fight.textY = 2;
levelMenuInfo.fight.textEnum = MBT_ENGAGE;
levelMenuInfo.fight.textcolor = CT_BLACK;
levelMenuInfo.fight.textcolor2 = CT_WHITE;
levelMenuInfo.item_null.generic.type = MTYPE_BITMAP;
levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
levelMenuInfo.item_null.generic.x = 0;
levelMenuInfo.item_null.generic.y = 0;
levelMenuInfo.item_null.width = 640;
levelMenuInfo.item_null.height = 480;
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.mainmenu );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.back );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] );
// Extend to pick up names at bottom of pictures
levelMenuInfo.item_maps[0].generic.bottom += 18;
levelMenuInfo.item_maps[1].generic.bottom += 18;
levelMenuInfo.item_maps[2].generic.bottom += 18;
levelMenuInfo.item_maps[3].generic.bottom += 18;
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player );
// for( n = 0; n < count; n++ )
// {
// Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] );
// }
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.playerinfo );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.create );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.advanced );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.fight );
Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null );
trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) );
if( *buf )
{
n = atoi( buf );
selectedArenaSet = n / ARENAS_PER_TIER;
selectedArena = n % ARENAS_PER_TIER;
}
else
{
selectedArenaSet = currentSet;
selectedArena = currentGame;
}
UI_SPLevelMenu_SetMenuItems();
}
/*
=================
UI_SPLevelMenu
=================
*/
void UI_SPLevelMenu( void )
{
int level;
int trainingLevel;
const char *arenaInfo;
trainingTier = -1;
arenaInfo = UI_GetSpecialArenaInfo( "training" );
if( arenaInfo )
{
minTier = trainingTier;
trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) );
}
else
{
minTier = 0;
trainingLevel = -2;
}
finalTier = UI_GetNumSPTiers();
arenaInfo = UI_GetSpecialArenaInfo( "final" );
if( arenaInfo ) {
maxTier = finalTier;
}
else
{
maxTier = finalTier - 1;
if( maxTier < minTier )
{
maxTier = minTier;
}
}
level = UI_GetCurrentGame(-1);
if ( level == -1 ) {
level = UI_GetNumSPArenas() - 1;
if( maxTier == finalTier )
{
level++;
}
}
if( level == trainingLevel )
{
currentSet = -1;
currentGame = 0;
}
else {
currentSet = level / ARENAS_PER_TIER;
currentGame = level % ARENAS_PER_TIER;
}
UI_SPLevelMenu_Init();
UI_PushMenu( &levelMenuInfo.menu );
Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.fight );
}
/*
=================
UI_SPLevelMenu_f
=================
*/
void UI_SPLevelMenu_f( void )
{
trap_Key_SetCatcher( KEYCATCH_UI );
uis.menusp = 0;
Mouse_Show();
UI_SPLevelMenu();
}
/*
=================
UI_SPLevelMenu_ReInit
=================
*/
void UI_SPLevelMenu_ReInit( void )
{
levelMenuInfo.reinit = qtrue;
}
/*
===============
ResetGameMenu_Event
===============
*/
static void ResetGameMenu_Event (void* ptr, int notification)
{
if (notification != QM_ACTIVATED)
return;
switch (((menucommon_s*)ptr)->id)
{
case ID_MAINMENU:
UI_PopMenu ();
UI_MainMenu();
break;
case ID_BACK:
case ID_NO:
UI_PopMenu ();
break;
case ID_YES:
UI_SPLevelMenu_ResetAction(qtrue);
break;
}
}
/*
===============
UI_resetGameMenu_Draw
===============
*/
static void UI_resetGameMenu_Draw( void )
{
int y;
// Draw the basic screen layout
UI_MenuFrame2(&resetGameMenuInfo.menu);
trap_R_SetColor( colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
// Box around text
trap_R_SetColor( colorTable[CT_LTPURPLE3]);
UI_DrawHandlePic(122, 103, 32, 64,resetGameMenuInfo.corner_ul); // Upper left corner
UI_DrawHandlePic(122, 284, 32, 32,resetGameMenuInfo.corner_ll); // Lower left corner
UI_DrawHandlePic(544, 103, 32, 64,resetGameMenuInfo.corner_ur); // Upper right corner
UI_DrawHandlePic(545, 285, 32, 32,resetGameMenuInfo.corner_lr); // Lower right corner
UI_DrawHandlePic(132,103, 426, 31, uis.whiteShader); // Top of box
UI_DrawHandlePic(122,143, 19, 138, uis.whiteShader); // Left side of box
UI_DrawHandlePic(549,143, 19, 138, uis.whiteShader); // Right side of box
UI_DrawHandlePic(132,288, 32, 18, uis.whiteShader); // Bottom Left line
UI_DrawHandlePic(526,288, 32, 18, uis.whiteShader); // Bottom Right line
UI_DrawHandlePic(167,288, 356, 18, uis.whiteShader); // Bottom Middle line
// Numbers on frame
UI_DrawProportionalString( 74, 66, "66917",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 188, "098-145",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 206, "324-76",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 395, "774570",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 150, 107, "63-0999712",UI_TINYFONT, colorTable[CT_BLACK]);
y = 172;
UI_DrawProportionalString( 176, y, menu_normal_text[MNT_PLAYER_RESET1], UI_SMALLFONT, colorTable[CT_RED] );
y+=24;
UI_DrawProportionalString( 176, y, menu_normal_text[MNT_PLAYER_RESET2], UI_SMALLFONT, colorTable[CT_RED] );
y+=24;
UI_DrawProportionalString( 176, y, menu_normal_text[MNT_PLAYER_RESET3], UI_SMALLFONT, colorTable[CT_RED] );
y+=24*2;
UI_DrawProportionalString( 262, y, menu_normal_text[MNT_RESET_PLAYER],UI_BLINK | UI_SMALLFONT, colorTable[CT_RED] );
trap_R_SetColor( colorTable[resetGameMenuInfo.mainmenu.color]);
UI_DrawHandlePic(110 - 14, resetGameMenuInfo.mainmenu.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
trap_R_SetColor( colorTable[resetGameMenuInfo.back.color]);
UI_DrawHandlePic(110 - 14, resetGameMenuInfo.back.generic.y,
MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
// standard menu drawing
Menu_Draw( &resetGameMenuInfo.menu );
}
/*
=================
UI_ResetGameMenu_Cache
=================
*/
void UI_ResetGameMenu_Cache(void)
{
resetGameMenuInfo.corner_ul = trap_R_RegisterShaderNoMip("menu/common/corner_ul_19_31.tga");
resetGameMenuInfo.corner_ur = trap_R_RegisterShaderNoMip("menu/common/corner_ur_19_31.tga");
resetGameMenuInfo.corner_ll = trap_R_RegisterShaderNoMip("menu/common/corner_ll_18_19.tga");
resetGameMenuInfo.corner_lr = trap_R_RegisterShaderNoMip("menu/common/corner_lr_18_19.tga");
}
/*
=================
ResetGameMenu_Init
=================
*/
void ResetGameMenu_Init( void )
{
memset( &resetGameMenuInfo, 0, sizeof(resetGameMenuInfo) );
UI_ResetGameMenu_Cache();
resetGameMenuInfo.menu.fullscreen = qtrue;
resetGameMenuInfo.menu.wrapAround = qtrue;
resetGameMenuInfo.menu.draw = UI_resetGameMenu_Draw;
resetGameMenuInfo.menu.descX = MENU_DESC_X;
resetGameMenuInfo.menu.descY = MENU_DESC_Y;
resetGameMenuInfo.menu.titleX = MENU_TITLE_X;
resetGameMenuInfo.menu.titleY = MENU_TITLE_Y;
resetGameMenuInfo.menu.titleI = MNT_CONTROLSMENU_TITLE;
resetGameMenuInfo.menu.footNoteEnum = MNT_RESETPLAYER;
resetGameMenuInfo.mainmenu.generic.type = MTYPE_BITMAP;
resetGameMenuInfo.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
resetGameMenuInfo.mainmenu.generic.x = 110;
resetGameMenuInfo.mainmenu.generic.y = 391;
resetGameMenuInfo.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
resetGameMenuInfo.mainmenu.generic.id = ID_MAINMENU;
resetGameMenuInfo.mainmenu.generic.callback = ResetGameMenu_Event;
resetGameMenuInfo.mainmenu.width = MENU_BUTTON_MED_WIDTH;
resetGameMenuInfo.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
resetGameMenuInfo.mainmenu.color = CT_DKPURPLE1;
resetGameMenuInfo.mainmenu.color2 = CT_LTPURPLE1;
resetGameMenuInfo.mainmenu.textX = MENU_BUTTON_TEXT_X;
resetGameMenuInfo.mainmenu.textY = MENU_BUTTON_TEXT_Y;
resetGameMenuInfo.mainmenu.textEnum = MBT_MAINMENU;
resetGameMenuInfo.mainmenu.textcolor = CT_BLACK;
resetGameMenuInfo.mainmenu.textcolor2 = CT_WHITE;
resetGameMenuInfo.back.generic.type = MTYPE_BITMAP;
resetGameMenuInfo.back.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
resetGameMenuInfo.back.generic.x = 110;
resetGameMenuInfo.back.generic.y = 415;
resetGameMenuInfo.back.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
resetGameMenuInfo.back.generic.id = ID_BACK;
resetGameMenuInfo.back.generic.callback = ResetGameMenu_Event;
resetGameMenuInfo.back.width = MENU_BUTTON_MED_WIDTH;
resetGameMenuInfo.back.height = MENU_BUTTON_MED_HEIGHT;
resetGameMenuInfo.back.color = CT_DKPURPLE1;
resetGameMenuInfo.back.color2 = CT_LTPURPLE1;
resetGameMenuInfo.back.textX = MENU_BUTTON_TEXT_X;
resetGameMenuInfo.back.textY = MENU_BUTTON_TEXT_Y;
resetGameMenuInfo.back.textEnum = MBT_BACK;
resetGameMenuInfo.back.textcolor = CT_BLACK;
resetGameMenuInfo.back.textcolor2 = CT_WHITE;
resetGameMenuInfo.yes.generic.type = MTYPE_BITMAP;
resetGameMenuInfo.yes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
resetGameMenuInfo.yes.generic.x = 462;
resetGameMenuInfo.yes.generic.y = 391;
resetGameMenuInfo.yes.generic.name = GRAPHIC_SQUARE;
resetGameMenuInfo.yes.generic.id = ID_YES;
resetGameMenuInfo.yes.generic.callback = ResetGameMenu_Event;
resetGameMenuInfo.yes.width = 150;
resetGameMenuInfo.yes.height = 42;
resetGameMenuInfo.yes.color = CT_DKPURPLE1;
resetGameMenuInfo.yes.color2 = CT_LTPURPLE1;
resetGameMenuInfo.yes.textX = MENU_BUTTON_TEXT_X;
resetGameMenuInfo.yes.textY = MENU_BUTTON_TEXT_Y;
resetGameMenuInfo.yes.textEnum = MBT_YESRESET;
resetGameMenuInfo.yes.textcolor = CT_BLACK;
resetGameMenuInfo.yes.textcolor2 = CT_WHITE;
Menu_AddItem( &resetGameMenuInfo.menu, &resetGameMenuInfo.mainmenu );
Menu_AddItem( &resetGameMenuInfo.menu, &resetGameMenuInfo.back );
Menu_AddItem( &resetGameMenuInfo.menu, &resetGameMenuInfo.yes );
}
/*
=================
UI_ResetGameMenu
=================
*/
void UI_ResetGameMenu( void )
{
ResetGameMenu_Init();
UI_PushMenu( &resetGameMenuInfo.menu );
Menu_SetCursorToItem( &resetGameMenuInfo.menu, &resetGameMenuInfo.back );
}
/*
===============
M_SPChoose_Event
===============
*/
void M_SPChoose_Event (void* ptr, int notification)
{
if (notification != QM_ACTIVATED)
return;
switch (((menucommon_s*)ptr)->id)
{
case ID_MAINMENU:
UI_PopMenu ();
break;
case ID_CUSTOM:
UI_StartServerMenu( qfalse );
break;
case ID_PRESET:
UI_SPLevelMenu();
break;
}
}
/*
===============
SPChoose_MenuKey
===============
*/
static sfxHandle_t SPChoose_MenuKey( int key )
{
return ( Menu_DefaultKey( &s_spchoose.menu, key ) );
}
/*
===============
SPChoose_MenuDraw
===============
*/
static void SPChoose_MenuDraw( void )
{
// Draw the basic screen layout
UI_MenuFrame(&s_spchoose.menu);
trap_R_SetColor( colorTable[CT_LTBROWN1]);
UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
UI_DrawProportionalString( 74, 66, "45",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 84, "8341",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 188, "90902",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 206, "44",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
UI_DrawProportionalString( 74, 395, "6801",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
trap_R_SetColor( colorTable[CT_DKPURPLE1]);
// Left rounded ends
UI_DrawHandlePic(290 - 14, 240, MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
UI_DrawHandlePic(290 - 14, 310, MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
Menu_Draw( &s_spchoose.menu );
}
/*
===============
SPChooseMenu_Cache
===============
*/
void SPChooseMenu_Cache( void )
{
}
/*
=================
SPChoose_MenuInit
=================
*/
static void SPChoose_MenuInit(void)
{
int x,y;
SPChooseMenu_Cache();
s_spchoose.menu.nitems = 0;
s_spchoose.menu.draw = SPChoose_MenuDraw;
s_spchoose.menu.key = SPChoose_MenuKey;
s_spchoose.menu.wrapAround = qtrue;
s_spchoose.menu.descX = MENU_DESC_X;
s_spchoose.menu.descY = MENU_DESC_Y;
s_spchoose.menu.titleX = MENU_TITLE_X;
s_spchoose.menu.titleY = MENU_TITLE_Y;
s_spchoose.menu.titleI = MNT_SINGLEPLAYER_TITLE;
s_spchoose.menu.footNoteEnum = MNT_SOLOMATCHTYPES;
s_spchoose.menu.fullscreen = qtrue;
s_spchoose.mainmenu.generic.type = MTYPE_BITMAP;
s_spchoose.mainmenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_spchoose.mainmenu.generic.x = 482;
s_spchoose.mainmenu.generic.y = 136;
s_spchoose.mainmenu.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_spchoose.mainmenu.generic.id = ID_MAINMENU;
s_spchoose.mainmenu.generic.callback = M_SPChoose_Event;
s_spchoose.mainmenu.width = MENU_BUTTON_MED_WIDTH;
s_spchoose.mainmenu.height = MENU_BUTTON_MED_HEIGHT;
s_spchoose.mainmenu.color = CT_DKPURPLE1;
s_spchoose.mainmenu.color2 = CT_LTPURPLE1;
s_spchoose.mainmenu.textX = MENU_BUTTON_TEXT_X;
s_spchoose.mainmenu.textY = MENU_BUTTON_TEXT_Y;
s_spchoose.mainmenu.textEnum = MBT_MAINMENU;
s_spchoose.mainmenu.textcolor = CT_BLACK;
s_spchoose.mainmenu.textcolor2 = CT_WHITE;
x = 290;
y = 240;
s_spchoose.preset.generic.type = MTYPE_BITMAP;
s_spchoose.preset.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_spchoose.preset.generic.x = x;
s_spchoose.preset.generic.y = y;
s_spchoose.preset.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_spchoose.preset.generic.id = ID_PRESET;
s_spchoose.preset.generic.callback = M_SPChoose_Event;
s_spchoose.preset.width = MENU_BUTTON_MED_WIDTH;
s_spchoose.preset.height = MENU_BUTTON_MED_HEIGHT;
s_spchoose.preset.color = CT_DKPURPLE1;
s_spchoose.preset.color2 = CT_LTPURPLE1;
s_spchoose.preset.textX = MENU_BUTTON_TEXT_X;
s_spchoose.preset.textY = MENU_BUTTON_TEXT_Y;
s_spchoose.preset.textEnum = MBT_PRESETGAME;
s_spchoose.preset.textcolor = CT_BLACK;
s_spchoose.preset.textcolor2 = CT_WHITE;
y += 70;
s_spchoose.create.generic.type = MTYPE_BITMAP;
s_spchoose.create.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
s_spchoose.create.generic.x = x;
s_spchoose.create.generic.y = y;
s_spchoose.create.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
s_spchoose.create.generic.id = ID_CUSTOM;
s_spchoose.create.generic.callback = M_SPChoose_Event;
s_spchoose.create.width = MENU_BUTTON_MED_WIDTH;
s_spchoose.create.height = MENU_BUTTON_MED_HEIGHT;
s_spchoose.create.color = CT_DKPURPLE1;
s_spchoose.create.color2 = CT_LTPURPLE1;
s_spchoose.create.textX = MENU_BUTTON_TEXT_X;
s_spchoose.create.textY = MENU_BUTTON_TEXT_Y;
s_spchoose.create.textEnum = MBT_CREATEMATCH;
s_spchoose.create.textcolor = CT_BLACK;
s_spchoose.create.textcolor2 = CT_WHITE;
Menu_AddItem( &s_spchoose.menu, &s_spchoose.mainmenu );
Menu_AddItem( &s_spchoose.menu, &s_spchoose.preset );
Menu_AddItem( &s_spchoose.menu, &s_spchoose.create );
}
/*
=================
UI_SPChooseMenu
=================
*/
void UI_SPChooseMenu( void )
{
SPChoose_MenuInit();
UI_PushMenu( &s_spchoose.menu );
Menu_SetCursorToItem( &s_spchoose.menu, &s_spchoose.preset );
}