125 lines
5.4 KiB
C
125 lines
5.4 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
//
|
|
//===========================================================================
|
|
//
|
|
// Name: chars.h
|
|
// Function: bot characteristics
|
|
// Programmer: Mr Elusive (MrElusive@idsoftware.com)
|
|
// Last update: 1999-09-08
|
|
// Tab Size: 4 (real tabs)
|
|
//===========================================================================
|
|
|
|
|
|
//========================================================
|
|
//========================================================
|
|
//name
|
|
#define CHARACTERISTIC_NAME 0 //string
|
|
//gender of the bot
|
|
#define CHARACTERISTIC_GENDER 1 //string ("male", "female", "it")
|
|
//attack skill
|
|
// > 0.0 && < 0.2 = don't move
|
|
// > 0.3 && < 1.0 = aim at enemy during retreat
|
|
// > 0.0 && < 0.4 = only move forward/backward
|
|
// >= 0.4 && < 1.0 = circle strafing
|
|
// > 0.7 && < 1.0 = random strafe direction change
|
|
#define CHARACTERISTIC_ATTACK_SKILL 2 //float [0, 1]
|
|
//weapon weight file
|
|
#define CHARACTERISTIC_WEAPONWEIGHTS 3 //string
|
|
//view angle difference to angle change factor
|
|
#define CHARACTERISTIC_VIEW_FACTOR 4 //float <0, 1]
|
|
//maximum view angle change
|
|
#define CHARACTERISTIC_VIEW_MAXCHANGE 5 //float [1, 360]
|
|
//reaction time in seconds
|
|
#define CHARACTERISTIC_REACTIONTIME 6 //float [0, 5]
|
|
//accuracy when aiming
|
|
#define CHARACTERISTIC_AIM_ACCURACY 7 //float [0, 1]
|
|
//weapon specific aim accuracy
|
|
#define CHARACTERISTIC_AIM_ACCURACY_GRENADELAUNCHER 8 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_STASIS 9 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_PHASER 10 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_DREADNOUGHT 11 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_IMOD 12 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_COMPRESSION 13 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_TETRION 14 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_SCAVENGER 15 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_ACCURACY_QUANTUM 16 //float [0, 1]
|
|
|
|
//skill when aiming
|
|
// > 0.0 && < 0.9 = aim is affected by enemy movement
|
|
// > 0.4 && <= 0.8 = enemy linear leading
|
|
// > 0.8 && <= 1.0 = enemy exact movement leading
|
|
// > 0.5 && <= 1.0 = prediction shots when enemy is not visible
|
|
// > 0.6 && <= 1.0 = splash damage by shooting nearby geometry
|
|
#define CHARACTERISTIC_AIM_SKILL 17 //float [0, 1]
|
|
|
|
#define CHARACTERISTIC_AIM_SKILL_STASIS 18 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_SKILL_GRENADELAUNCHER 19 //float [0, 1]
|
|
#define CHARACTERISTIC_AIM_SKILL_QUANTUM 20 //float [0, 1]
|
|
|
|
|
|
//========================================================
|
|
//chat
|
|
//========================================================
|
|
//file with chats
|
|
#define CHARACTERISTIC_CHAT_FILE 21 //string
|
|
//name of the chat character
|
|
#define CHARACTERISTIC_CHAT_NAME 22 //string
|
|
//characters per minute type speed
|
|
#define CHARACTERISTIC_CHAT_CPM 23 //integer [1, 4000]
|
|
//tendency to insult/praise
|
|
#define CHARACTERISTIC_CHAT_INSULT 24 //float [0, 1]
|
|
//tendency to chat misc
|
|
#define CHARACTERISTIC_CHAT_MISC 25 //float [0, 1]
|
|
//tendency to chat at start or end of level
|
|
#define CHARACTERISTIC_CHAT_STARTENDLEVEL 26 //float [0, 1]
|
|
//tendency to chat entering or exiting the game
|
|
#define CHARACTERISTIC_CHAT_ENTEREXITGAME 27 //float [0, 1]
|
|
//tendency to chat when killed someone
|
|
#define CHARACTERISTIC_CHAT_KILL 28 //float [0, 1]
|
|
//tendency to chat when died
|
|
#define CHARACTERISTIC_CHAT_DEATH 29 //float [0, 1]
|
|
//tendency to chat when enemy suicides
|
|
#define CHARACTERISTIC_CHAT_ENEMYSUICIDE 30 //float [0, 1]
|
|
//tendency to chat when hit while talking
|
|
#define CHARACTERISTIC_CHAT_HITTALKING 31 //float [0, 1]
|
|
//tendency to chat when bot was hit but didn't die
|
|
#define CHARACTERISTIC_CHAT_HITNODEATH 32 //float [0, 1]
|
|
//tendency to chat when bot hit the enemy but enemy didn't die
|
|
#define CHARACTERISTIC_CHAT_HITNOKILL 33 //float [0, 1]
|
|
//tendency to randomly chat
|
|
#define CHARACTERISTIC_CHAT_RANDOM 34 //float [0, 1]
|
|
//tendency to reply
|
|
#define CHARACTERISTIC_CHAT_REPLY 35 //float [0, 1]
|
|
//========================================================
|
|
//movement
|
|
//========================================================
|
|
//tendency to crouch
|
|
#define CHARACTERISTIC_CROUCHER 36 //float [0, 1]
|
|
//tendency to jump
|
|
#define CHARACTERISTIC_JUMPER 37 //float [0, 1]
|
|
//tendency to walk
|
|
#define CHARACTERISTIC_WALKER 38 //float [0, 1]
|
|
//tendency to jump using a weapon
|
|
#define CHARACTERISTIC_WEAPONJUMPING 39 //float [0, 1]
|
|
//========================================================
|
|
//goal
|
|
//========================================================
|
|
//item weight file
|
|
#define CHARACTERISTIC_ITEMWEIGHTS 40 //string
|
|
//the aggression of the bot
|
|
#define CHARACTERISTIC_AGGRESSION 41 //float [0, 1]
|
|
//the self preservation of the bot (rockets near walls etc.)
|
|
#define CHARACTERISTIC_SELFPRESERVATION 42 //float [0, 1]
|
|
//how likely the bot is to take revenge
|
|
#define CHARACTERISTIC_VENGEFULNESS 43 //float [0, 1] //use this!!
|
|
//tendency to camp
|
|
#define CHARACTERISTIC_CAMPER 44 //float [0, 1]
|
|
//========================================================
|
|
//========================================================
|
|
//tendency to get easy frags
|
|
#define CHARACTERISTIC_EASY_FRAGGER 45 //float [0, 1]
|
|
//how alert the bot is (view distance)
|
|
#define CHARACTERISTIC_ALERTNESS 46 //float [0, 1]
|
|
//how much the bot fires it's weapon
|
|
#define CHARACTERISTIC_FIRETHROTTLE 47 //float [0, 1]
|
|
|