208 lines
4.7 KiB
C
208 lines
4.7 KiB
C
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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// cg_consolecmds.c -- text commands typed in at the local console, or
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// executed by a key binding
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#include "cg_local.h"
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void CG_TargetCommand_f( void ) {
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int targetNum;
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char test[4];
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targetNum = CG_CrosshairPlayer();
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if (!targetNum ) {
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return;
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}
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trap_Argv( 1, test, 4 );
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trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
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}
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/*
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=================
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CG_SizeUp_f
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Keybinding command
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=================
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*/
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static void CG_SizeUp_f (void) {
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trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
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}
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/*
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=================
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CG_SizeDown_f
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Keybinding command
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=================
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*/
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static void CG_SizeDown_f (void) {
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trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
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}
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/*
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=============
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CG_Viewpos_f
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Debugging command to print the current position
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=============
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*/
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static void CG_Viewpos_f (void) {
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CG_Printf ("%s (%i %i %i) : %i\n", cgs.mapname, (int)cg.refdef.vieworg[0],
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(int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
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(int)cg.refdefViewAngles[YAW]);
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}
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static void CG_ScoresDown_f( void ) {
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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// the scores are more than two seconds out of data,
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// so request new ones
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cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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// leave the current scores up if they were already
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// displayed, but if this is the first hit, clear them out
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if ( !cg.showScores ) {
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cg.showScores = qtrue;
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cg.numScores = 0;
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}
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} else {
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// show the cached contents even if they just pressed if it
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// is within two seconds
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cg.showScores = qtrue;
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}
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}
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static void CG_ScoresUp_f( void ) {
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cg.showScores = qfalse;
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cg.scoreFadeTime = cg.time;
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}
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static void CG_TellTarget_f( void ) {
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int clientNum;
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char command[128];
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char message[128];
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clientNum = CG_CrosshairPlayer();
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if ( clientNum == -1 ) {
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return;
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}
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trap_Args( message, 128 );
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Com_sprintf( command, 128, "tell %i %s", clientNum, message );
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trap_SendClientCommand( command );
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}
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static void CG_TellAttacker_f( void ) {
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int clientNum;
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char command[128];
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char message[128];
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clientNum = CG_LastAttacker();
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if ( clientNum == -1 ) {
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return;
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}
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trap_Args( message, 128 );
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Com_sprintf( command, 128, "tell %i %s", clientNum, message );
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trap_SendClientCommand( command );
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}
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typedef struct {
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char *cmd;
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void (*function)(void);
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} consoleCommand_t;
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static consoleCommand_t commands[] = {
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{ "testgun", CG_TestGun_f },
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{ "testmodel", CG_TestModel_f },
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{ "nextframe", CG_TestModelNextFrame_f },
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{ "prevframe", CG_TestModelPrevFrame_f },
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{ "nextskin", CG_TestModelNextSkin_f },
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{ "prevskin", CG_TestModelPrevSkin_f },
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{ "viewpos", CG_Viewpos_f },
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{ "+info", CG_ScoresDown_f },
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{ "-info", CG_ScoresUp_f },
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{ "+zoom", CG_ZoomDown_f },
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{ "-zoom", CG_ZoomUp_f },
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{ "sizeup", CG_SizeUp_f },
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{ "sizedown", CG_SizeDown_f },
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{ "weapnext", CG_NextWeapon_f },
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{ "weapprev", CG_PrevWeapon_f },
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{ "weapon", CG_Weapon_f },
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{ "tell_target", CG_TellTarget_f },
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{ "tell_attacker", CG_TellAttacker_f },
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{ "tcmd", CG_TargetCommand_f },
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{ "loaddefered", CG_LoadDeferredPlayers } // spelled wrong, but not changing for demo...
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};
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/*
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=================
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CG_ConsoleCommand
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The string has been tokenized and can be retrieved with
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Cmd_Argc() / Cmd_Argv()
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=================
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*/
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qboolean CG_ConsoleCommand( void ) {
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const char *cmd;
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int i;
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cmd = CG_Argv(0);
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for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
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if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
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commands[i].function();
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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=================
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CG_InitConsoleCommands
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Let the client system know about all of our commands
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so it can perform tab completion
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=================
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*/
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void CG_InitConsoleCommands( void ) {
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int i;
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for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
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trap_AddCommand( commands[i].cmd );
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}
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//
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// the game server will interpret these commands, which will be automatically
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// forwarded to the server after they are not recognized locally
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//
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trap_AddCommand ("kill");
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trap_AddCommand ("say");
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trap_AddCommand ("say_team");
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trap_AddCommand ("give");
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trap_AddCommand ("god");
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trap_AddCommand ("notarget");
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trap_AddCommand ("noclip");
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trap_AddCommand ("team");
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trap_AddCommand ("follow");
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trap_AddCommand ("levelshot");
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trap_AddCommand ("addbot");
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trap_AddCommand ("setviewpos");
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trap_AddCommand ("vote");
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trap_AddCommand ("callvote");
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trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
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}
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