sof2-sdk/code/game/g_bot.c
2002-05-24 00:00:00 +00:00

1082 lines
21 KiB
C

// Copyright (C) 2001-2002 Raven Software
//
// g_bot.c
#include "g_local.h"
static int g_numBots;
static char *g_botInfos[MAX_BOTS];
int g_numArenas;
static char *g_arenaInfos[MAX_ARENAS];
#define BOT_BEGIN_DELAY_BASE 2000
#define BOT_BEGIN_DELAY_INCREMENT 1500
#define BOT_SPAWN_QUEUE_DEPTH 16
typedef struct {
int clientNum;
int spawnTime;
} botSpawnQueue_t;
//static int botBeginDelay = 0; // bk001206 - unused, init
static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
vmCvar_t bot_minplayers;
float trap_Cvar_VariableValue( const char *var_name ) {
char buf[128];
trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
return atof(buf);
}
/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( const char *buf, int max, char *infos[] ) {
const char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = COM_Parse( &buf );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( &buf, qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( &buf, qfalse );
if ( !token[0] )
{
Info_SetValueForKey( info, key, "<NULL>" );
}
else
{
Info_SetValueForKey( info, key, token );
}
}
//NOTE: extra space for arena number
infos[count] = trap_VM_LocalAlloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
}
/*
===============
G_LoadArenas
===============
*/
void G_LoadArenas( void )
{
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i, n;
int dirlen;
g_numArenas = 0;
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1)
{
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadArenasFromFile(filename);
}
#ifdef _DEBUG
Com_Printf ( "%i arenas parsed\n", g_numArenas );
#endif
for( n = 0; n < g_numArenas; n++ )
{
Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
}
}
/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap( const char *map )
{
int n;
for( n = 0; n < g_numArenas; n++ )
{
if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 )
{
return g_arenaInfos[n];
}
}
return NULL;
}
/*
===============
G_DoesMapSupportGametype
determines whether or not the current map supports the given gametype
===============
*/
qboolean G_DoesMapSupportGametype ( const char* gametype )
{
char mapname[MAX_QPATH];
const char* info;
const char* type;
char* token;
// Figure out the current map name first
if ( RMG.integer )
{
Com_sprintf ( mapname, MAX_QPATH, "*random" );
}
else
{
trap_Cvar_VariableStringBuffer ( "mapname", mapname, MAX_QPATH );
}
// Get the arena info for the current map
info = G_GetArenaInfoByMap ( mapname );
if ( !info )
{
// If they dont have an area file for this map then
// just assume it supports all gametypes
return qtrue;
}
// Get the supported gametypes
type = Info_ValueForKey( info, "type" );
while ( 1 )
{
token = COM_Parse ( &type );
if ( !token || !*token )
{
break;
}
if ( Q_stricmp ( gametype, token ) == 0 )
{
return qtrue;
}
}
return qfalse;
}
/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound( const char *modelAndSkin ) {
char model[MAX_QPATH];
char *skin;
Q_strncpyz( model, modelAndSkin, sizeof(model) );
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
}
else {
skin = model;
}
if( Q_stricmp( skin, "default" ) == 0 ) {
skin = model;
}
trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
}
/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team )
{
int i;
int n;
int num;
float skill;
char netname[36];
char *value;
char *teamstr;
gclient_t *cl;
num = 0;
for ( n = 0; n < g_numBots ; n++ )
{
value = Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< g_maxclients.integer ; i++ )
{
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED )
{
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
{
continue;
}
if ( team >= 0 && cl->sess.team != team )
{
continue;
}
if ( !Q_stricmp( value, cl->pers.netname ) )
{
break;
}
}
if (i >= g_maxclients.integer)
{
num++;
}
}
num = random() * num;
for ( n = 0; n < g_numBots ; n++ )
{
value = Info_ValueForKey( g_botInfos[n], "name" );
//
for ( i=0 ; i< g_maxclients.integer ; i++ )
{
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED )
{
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
{
continue;
}
if ( team >= 0 && cl->sess.team != team )
{
continue;
}
if ( !Q_stricmp( value, cl->pers.netname ) )
{
break;
}
}
if (i >= g_maxclients.integer)
{
num--;
if (num <= 0)
{
skill = trap_Cvar_VariableValue( "g_botSkill" );
if (team == TEAM_RED) teamstr = "red";
else if (team == TEAM_BLUE) teamstr = "blue";
else teamstr = "";
strncpy(netname, value, sizeof(netname)-1);
netname[sizeof(netname)-1] = '\0';
Q_CleanStr(netname);
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
return;
}
}
}
}
/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot( int team )
{
int i;
char netname[36];
gclient_t *cl;
for ( i=0 ; i< g_maxclients.integer ; i++ )
{
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED )
{
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
{
continue;
}
if ( team >= 0 && cl->sess.team != team )
{
continue;
}
strcpy(netname, cl->pers.netname);
Q_CleanStr(netname);
trap_SendConsoleCommand( EXEC_INSERT, va("kick \"%s\"\n", netname) );
return qtrue;
}
return qfalse;
}
/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers( int team )
{
int i;
int num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ )
{
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED )
{
continue;
}
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT )
{
continue;
}
if ( team >= 0 && cl->sess.team != team )
{
continue;
}
num++;
}
return num;
}
/*
===============
G_CountBotPlayers
===============
*/
int G_CountBotPlayers( int team )
{
int i;
int n;
int num;
gclient_t *cl;
num = 0;
for ( i=0 ; i< g_maxclients.integer ; i++ )
{
cl = level.clients + i;
if ( cl->pers.connected != CON_CONNECTED )
{
continue;
}
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
{
continue;
}
if ( team >= 0 && cl->sess.team != team )
{
continue;
}
num++;
}
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
{
if( !botSpawnQueue[n].spawnTime )
{
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time )
{
continue;
}
num++;
}
return num;
}
/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers( void )
{
int minplayers;
int humanplayers;
int botplayers;
static int checkminimumplayers_time;
if (level.intermissiontime)
{
return;
}
// only check once each 10 seconds
if (checkminimumplayers_time > level.time - 10000)
{
return;
}
checkminimumplayers_time = level.time;
trap_Cvar_Update(&bot_minplayers);
minplayers = bot_minplayers.integer;
if (minplayers <= 0)
{
return;
}
if ( level.gametypeData->teams )
{
if (minplayers >= g_maxclients.integer / 2)
{
minplayers = (g_maxclients.integer / 2) -1;
}
humanplayers = G_CountHumanPlayers( TEAM_RED );
botplayers = G_CountBotPlayers( TEAM_RED );
//
if (humanplayers + botplayers < minplayers)
{
G_AddRandomBot( TEAM_RED );
}
else if (humanplayers + botplayers > minplayers && botplayers)
{
G_RemoveRandomBot( TEAM_RED );
}
//
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
botplayers = G_CountBotPlayers( TEAM_BLUE );
//
if (humanplayers + botplayers < minplayers)
{
G_AddRandomBot( TEAM_BLUE );
}
else if (humanplayers + botplayers > minplayers && botplayers)
{
G_RemoveRandomBot( TEAM_BLUE );
}
}
else
{
if (minplayers >= g_maxclients.integer)
{
minplayers = g_maxclients.integer-1;
}
humanplayers = G_CountHumanPlayers( TEAM_FREE );
botplayers = G_CountBotPlayers( TEAM_FREE );
//
if (humanplayers + botplayers < minplayers)
{
G_AddRandomBot( TEAM_FREE );
}
else if (humanplayers + botplayers > minplayers && botplayers)
{
G_RemoveRandomBot( TEAM_FREE );
}
}
}
/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn( void )
{
int n;
G_CheckMinimumPlayers();
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
{
if( !botSpawnQueue[n].spawnTime )
{
continue;
}
if ( botSpawnQueue[n].spawnTime > level.time )
{
continue;
}
ClientBegin( botSpawnQueue[n].clientNum );
botSpawnQueue[n].spawnTime = 0;
}
}
/*
===============
AddBotToSpawnQueue
===============
*/
static void AddBotToSpawnQueue( int clientNum, int delay )
{
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
{
if( !botSpawnQueue[n].spawnTime )
{
botSpawnQueue[n].spawnTime = level.time + delay;
botSpawnQueue[n].clientNum = clientNum;
return;
}
}
Com_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
ClientBegin( clientNum );
}
/*
===============
G_RemoveQueuedBotBegin
Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin( int clientNum ) {
int n;
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
if( botSpawnQueue[n].clientNum == clientNum ) {
botSpawnQueue[n].spawnTime = 0;
return;
}
}
}
/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect( int clientNum, qboolean restart ) {
bot_settings_t settings;
char userinfo[MAX_INFO_STRING];
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) );
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
if (!BotAISetupClient( clientNum, &settings, restart )) {
trap_DropClient( clientNum, "BotAISetupClient failed" );
return qfalse;
}
return qtrue;
}
/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname)
{
int clientNum;
char *botinfo;
gentity_t *bot;
char *key;
char *s;
char *botname;
char *identity;
char userinfo[MAX_INFO_STRING];
// get the botinfo from bots.txt
botinfo = G_GetBotInfoByName( name );
if ( !botinfo ) {
Com_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
return;
}
// create the bot's userinfo
userinfo[0] = '\0';
botname = Info_ValueForKey( botinfo, "funname" );
if( !botname[0] ) {
botname = Info_ValueForKey( botinfo, "name" );
}
// check for an alternative name
if (altname && altname[0]) {
botname = altname;
}
Info_SetValueForKey( userinfo, "name", botname );
Info_SetValueForKey( userinfo, "rate", "25000" );
Info_SetValueForKey( userinfo, "snaps", "20" );
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
if ( skill >= 1 && skill < 2 ) {
Info_SetValueForKey( userinfo, "handicap", "50" );
}
else if ( skill >= 2 && skill < 3 ) {
Info_SetValueForKey( userinfo, "handicap", "70" );
}
else if ( skill >= 3 && skill < 4 ) {
Info_SetValueForKey( userinfo, "handicap", "90" );
}
key = "identity";
identity = Info_ValueForKey( botinfo, key );
if ( !*identity )
{
identity = "mullinsjungle";
}
Info_SetValueForKey( userinfo, key, identity );
s = Info_ValueForKey(botinfo, "personality");
if (!*s )
{
Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" );
}
else
{
Info_SetValueForKey( userinfo, "personality", s );
}
// have the server allocate a client slot
clientNum = trap_BotAllocateClient();
if ( clientNum == -1 ) {
Com_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
Com_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
return;
}
// initialize the bot settings
if( !team || !*team || !Q_stricmp ( team, "auto" ))
{
if( level.gametypeData->teams )
{
if( PickTeam(clientNum) == TEAM_RED)
{
team = "red";
}
else
{
team = "blue";
}
}
else
{
team = "red";
}
}
// Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
Info_SetValueForKey( userinfo, "team", team );
bot = &g_entities[ clientNum ];
bot->r.svFlags |= SVF_BOT;
bot->inuse = qtrue;
// register the userinfo
trap_SetUserinfo( clientNum, userinfo );
// have it connect to the game as a normal client
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
return;
}
if ( level.gametypeData->teams )
{
if (team && Q_stricmp(team, "red") == 0)
{
bot->client->sess.team = TEAM_RED;
}
else if (team && Q_stricmp(team, "blue") == 0)
{
bot->client->sess.team = TEAM_BLUE;
}
else
{
bot->client->sess.team = PickTeam( -1 );
}
}
if( delay == 0 ) {
ClientBegin( clientNum );
return;
}
AddBotToSpawnQueue( clientNum, delay );
}
/*
===============
Svcmd_AddBot_f
===============
*/
void Svcmd_AddBot_f( void ) {
float skill;
int delay;
char name[MAX_TOKEN_CHARS];
char altname[MAX_TOKEN_CHARS];
char string[MAX_TOKEN_CHARS];
char team[MAX_TOKEN_CHARS];
// are bots enabled?
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
// name
trap_Argv( 1, name, sizeof( name ) );
if ( !name[0] ) {
trap_Printf( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
return;
}
// skill
trap_Argv( 2, string, sizeof( string ) );
if ( !string[0] ) {
skill = 4;
}
else {
skill = atof( string );
}
// team
trap_Argv( 3, team, sizeof( team ) );
// delay
trap_Argv( 4, string, sizeof( string ) );
if ( !string[0] ) {
delay = 0;
}
else {
delay = atoi( string );
}
// alternative name
trap_Argv( 5, altname, sizeof( altname ) );
G_AddBot( name, skill, team, delay, altname );
// if this was issued during gameplay and we are playing locally,
// go ahead and load the bot's media immediately
if ( level.time - level.startTime > 1000 && trap_Cvar_VariableIntegerValue( "cl_running" ) )
{
trap_SendServerCommand( -1, "loaddeferred\n" );
}
}
/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f( void ) {
int i;
char name[MAX_TOKEN_CHARS];
char funname[MAX_TOKEN_CHARS];
char model[MAX_TOKEN_CHARS];
char personality[MAX_TOKEN_CHARS];
trap_Printf("^1name model personality funname\n");
for (i = 0; i < g_numBots; i++) {
strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
if ( !*name ) {
strcpy(name, "UnnamedPlayer");
}
strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
if ( !*funname ) {
strcpy(funname, "");
}
strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
if ( !*model ) {
strcpy(model, "visor/default");
}
strcpy(personality, Info_ValueForKey( g_botInfos[i], "personality"));
if (!*personality ) {
strcpy(personality, "botfiles/default.jkb");
}
trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, personality, funname));
}
}
/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots( char *botList, int baseDelay ) {
char *bot;
char *p;
float skill;
int delay;
char bots[MAX_INFO_VALUE];
skill = trap_Cvar_VariableValue( "g_botSkill" );
if( skill < 2 )
{
trap_Cvar_Set( "g_botSkill", "2" );
skill = 2;
}
else if ( skill > 5 )
{
trap_Cvar_Set( "g_botSkill", "5" );
skill = 5;
}
Q_strncpyz( bots, botList, sizeof(bots) );
p = &bots[0];
delay = baseDelay;
while( *p ) {
//skip spaces
while( *p && *p == ' ' ) {
p++;
}
if( !p ) {
break;
}
// mark start of bot name
bot = p;
// skip until space of null
while( *p && *p != ' ' ) {
p++;
}
if( *p ) {
*p++ = 0;
}
// we must add the bot this way, calling G_AddBot directly at this stage
// does "Bad Things"
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
delay += BOT_BEGIN_DELAY_INCREMENT;
}
}
/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
}
/*
===============
G_LoadBots
===============
*/
static void G_LoadBots( void ) {
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i;
int dirlen;
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
return;
}
g_numBots = 0;
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM, 0.0, 0.0 );
if( *botsFile.string ) {
G_LoadBotsFromFile(botsFile.string);
}
else {
//G_LoadBotsFromFile("scripts/bots.txt");
G_LoadBotsFromFile("botfiles/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
G_LoadBotsFromFile(filename);
}
trap_Printf( va( "%i bots parsed\n", g_numBots ) );
}
/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber( int num ) {
if( num < 0 || num >= g_numBots ) {
trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return g_botInfos[num];
}
/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName( const char *name ) {
int n;
char *value;
for ( n = 0; n < g_numBots ; n++ ) {
value = Info_ValueForKey( g_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return g_botInfos[n];
}
}
return NULL;
}
//rww - pd
void LoadPath_ThisLevel(void);
//end rww
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart )
{
G_LoadBots();
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO, 0.0, 0.0 );
//rww - new bot route stuff
LoadPath_ThisLevel();
}