760 lines
18 KiB
Text
760 lines
18 KiB
Text
# Microsoft Developer Studio Project File - Name="SoF2cgame" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=SoF2cgame - Win32 SH Debug SoF2
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_cgame.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_cgame.mak" CFG="SoF2cgame - Win32 SH Debug SoF2"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SoF2cgame - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SoF2cgame - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SoF2cgame - Win32 SH Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "SoF2cgame___Win32_Release_TA"
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# PROP BASE Intermediate_Dir "SoF2cgame___Win32_Release_TA"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../Release"
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# PROP Intermediate_Dir "..\Release/SoF2cgame"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug SoF2" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /D "CGAME" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDebug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDebug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDebug SoF2"
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# ADD RSC /l 0x409 /d "NDebug SoF2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/SoF2cgamex86.dll"
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# SUBTRACT BASE LINK32 /debug
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map:"..\Release/sof2mp_cgamex86.map" /debug /machine:I386 /out:"../Release/sof2mp_cgamex86.dll"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "SoF2cgame___Win32_Debug_TA"
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# PROP BASE Intermediate_Dir "SoF2cgame___Win32_Debug_TA"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\Debug"
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# PROP Intermediate_Dir "..\Debug\SoF2cgame"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug SoF2" /D "_WINDOWS" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /MTd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /D "CGAME" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_Debug SoF2"
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# ADD RSC /l 0x409 /d "_Debug SoF2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/SoF2cgamex86.dll"
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# SUBTRACT BASE LINK32 /profile /nodefaultlib
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /map:"..\Debug\sof2mp_cgamex86.map" /debug /machine:I386 /def:".\SoF2_cgame.def" /out:"..\Debug\sof2mp_cgamex86.dll"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "SoF2cgame___Win32_SH_Debug_SoF2"
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# PROP BASE Intermediate_Dir "SoF2cgame___Win32_SH_Debug_SoF2"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "SoF2cgame___Win32_SH_Debug_SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MTd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /MTd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "_SOF2" /D "MEM_DEBUG" /D "CGAME" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_Debug SoF2" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_Debug SoF2"
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# ADD RSC /l 0x409 /d "_Debug SoF2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map:"..\Debug\sof2mp_cgamex86.map" /debug /machine:I386 /def:".\SoF2_cgame.def" /out:"..\Debug\sof2mp_cgamex86.dll"
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /pdb:"..\SHDebug/sof2mp_cgamex86.pdb" /map:"..\SHDebug\sof2mp_cgamex86.map" /debug /machine:I386 /def:".\SoF2_cgame.def" /out:"..\SHDebug\sof2mp_cgamex86.dll"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "SoF2cgame - Win32 Release SoF2"
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# Name "SoF2cgame - Win32 Debug SoF2"
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# Name "SoF2cgame - Win32 SH Debug SoF2"
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# Begin Group "Source Files"
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# PROP Default_Filter "c"
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# Begin Source File
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SOURCE=..\game\bg_gametype.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_lib.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP BASE Exclude_From_Build 1
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_misc.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_player.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_pmove.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_slidemove.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_weapons.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_consolecmds.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_draw.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_drawtools.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_effects.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_ents.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_event.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_gametype.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_gore.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_info.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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|
# Begin Source File
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SOURCE=.\cg_light.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_localents.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\cg_main.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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|
# Begin Source File
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SOURCE=.\cg_miscents.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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|
# Begin Source File
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SOURCE=.\cg_newDraw.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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# End Source File
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|
# Begin Source File
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SOURCE=.\cg_players.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
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!ENDIF
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|
# End Source File
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|
# Begin Source File
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|
SOURCE=.\cg_playerstate.c
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!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
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!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
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|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
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# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_predict.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_scoreboard.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_servercmds.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_snapshot.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_syscalls.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_view.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_weaponinit.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_weapons.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_math.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\ui_shared.c
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP Intermediate_Dir "..\SHDebug\SoF2cgame"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\animtable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\bg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\bg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\bg_weapons.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_lights.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cg_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\disablewarnings.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ghoul2\G2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ghoul2\G2_gore_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\g_local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\g_public.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\g_team.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\keycodes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\ui\menudef.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\q_shared.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\game\surfaceflags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\qcommon\tags.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\tr_types.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\ui\ui_shared.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cgame.bat
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\cgame.q3asm
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SoF2_cgame.def
|
|
|
|
!IF "$(CFG)" == "SoF2cgame - Win32 Release SoF2"
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 Debug SoF2"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "SoF2cgame - Win32 SH Debug SoF2"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|