733 lines
No EOL
13 KiB
Text
733 lines
No EOL
13 KiB
Text
{
|
|
assetGlobalDef
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|
{
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fadeClamp 1.0 // sets the fadeup alpha
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fadeCycle 1 // how often fade happens in milliseconds
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fadeAmount 0.1 // amount to adjust alpha per cycle
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|
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shadowX 5 // x amount for shadow offset
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shadowY 5 // y amount for shadow offset
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shadowColor 0.1 0.1 0.1 0.25 // shadow color
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defaultFont "hud"
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}
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// Thermal vision
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menuDef
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{
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name "thermalvision"
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fullScreen 0
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visible 1
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rect 0 0 640 480
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itemDef
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{
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style WINDOW_STYLE_FILLED
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|
rect 0 0 16 480
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|
backcolor 0 0 0 1
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|
visible 1
|
|
decoration
|
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|
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ownerdrawflag CG_SHOW_HUD_THERMAL
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}
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|
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|
itemDef
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{
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style WINDOW_STYLE_FILLED
|
|
rect 624 0 16 480
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|
backcolor 0 0 0 1
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|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_THERMAL
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|
}
|
|
|
|
itemDef
|
|
{
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 0 640 60
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|
backcolor 0 0 0 1
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|
visible 1
|
|
decoration
|
|
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|
ownerdrawflag CG_SHOW_HUD_THERMAL
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}
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|
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|
itemDef
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|
{
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style WINDOW_STYLE_FILLED
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|
rect 0 420 640 60
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|
backcolor 0 0 0 1
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|
visible 1
|
|
decoration
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ownerdrawflag CG_SHOW_HUD_THERMAL
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}
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|
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itemDef
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{
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|
style WINDOW_STYLE_SHADER
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rect 16 60 304 180
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background "gfx/menus/hud/thermal/thermal_background"
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backcolor 1 1 1 1
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|
visible 1
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|
decoration
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|
ownerdrawflag CG_SHOW_HUD_THERMAL
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|
}
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|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 624 60 -304 180
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background "gfx/menus/hud/thermal/thermal_background"
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|
backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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|
|
|
ownerdrawflag CG_SHOW_HUD_THERMAL
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|
}
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|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 16 420 304 -180
|
|
background "gfx/menus/hud/thermal/thermal_background"
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backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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|
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ownerdrawflag CG_SHOW_HUD_THERMAL
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|
}
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|
|
|
itemDef
|
|
{
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|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 624 420 -304 -180
|
|
background "gfx/menus/hud/thermal/thermal_background"
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|
backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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ownerdrawflag CG_SHOW_HUD_THERMAL
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}
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}
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// Night vision
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menuDef
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{
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|
name "nightvision"
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fullScreen 0
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visible 1
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rect 0 0 640 480
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itemDef
|
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{
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|
style WINDOW_STYLE_FILLED
|
|
rect 0 0 16 480
|
|
backcolor 0 0 0 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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|
|
|
itemDef
|
|
{
|
|
style WINDOW_STYLE_FILLED
|
|
rect 624 0 16 480
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|
backcolor 0 0 0 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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|
itemDef
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|
{
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 0 640 60
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|
backcolor 0 0 0 1
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|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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itemDef
|
|
{
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style WINDOW_STYLE_FILLED
|
|
rect 0 420 640 60
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backcolor 0 0 0 1
|
|
visible 1
|
|
decoration
|
|
|
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ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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}
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|
itemDef
|
|
{
|
|
style WINDOW_STYLE_SHADER
|
|
rect 16 60 304 180
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|
background "gfx/menus/hud/night_vision/night_vision_background"
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backcolor 1 1 1 1
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|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 624 60 -304 180
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|
background "gfx/menus/hud/night_vision/night_vision_background"
|
|
backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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|
|
|
ownerdrawflag CG_SHOW_HUD_NIGHTVISION
|
|
}
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|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 16 420 304 -180
|
|
background "gfx/menus/hud/night_vision/night_vision_background"
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|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
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ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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|
itemDef
|
|
{
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name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 624 420 -304 -180
|
|
background "gfx/menus/hud/night_vision/night_vision_background"
|
|
backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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|
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ownerdrawflag CG_SHOW_HUD_NIGHTVISION
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|
}
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|
}
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// Sniper scope
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menuDef
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|
{
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name "sniperscope"
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fullScreen 0
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visible 1
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rect 0 0 640 480
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|
itemDef
|
|
{
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|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 0 320 240
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background "gfx/menus/hud/scope/background/background"
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backcolor 1 1 1 1
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|
visible 1
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|
decoration
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ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
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|
}
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|
|
|
itemDef
|
|
{
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|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 640 0 -320 240
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|
background "gfx/menus/hud/scope/background/background"
|
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backcolor 1 1 1 1
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|
visible 1
|
|
decoration
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ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
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|
}
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|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 480 320 -240
|
|
background "gfx/menus/hud/scope/background/background"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 640 480 -320 -240
|
|
background "gfx/menus/hud/scope/background/background"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 88 238 247 16
|
|
background "gfx/menus/hud/scope/reticle/reticle"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 552 238 -247 16
|
|
background "gfx/menus/hud/scope/reticle/reticle"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 308 9 16 247
|
|
background "gfx/menus/hud/scope/reticle/reticle2"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_FILLED
|
|
rect 308 471 16 -247
|
|
background "gfx/menus/hud/scope/reticle/reticle2"
|
|
backcolor 1 1 1 1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
style WINDOW_STYLE_SHADER
|
|
rect 530 370 64 64
|
|
background "gfx/menus/hud/scope/clip_background/clip_background"
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 534 374 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_BULLET_1
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 534 384 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_BULLET_2
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 534 394 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_BULLET_3
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 534 404 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_BULLET_4
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 534 414 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_BULLET_5
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 98 222 64 8
|
|
background "gfx/menus/hud/scope/bullet/bullet"
|
|
ownerdraw CG_PLAYER_SNIPER_MAGNIFICATION
|
|
textfont "hud"
|
|
textscale .5
|
|
visible 1
|
|
forecolor .8 .8 .8 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_SNIPERSCOPE
|
|
}
|
|
}
|
|
|
|
menuDef
|
|
{
|
|
name "useicon"
|
|
fullscreen 0
|
|
visible 1
|
|
rect 250 397 200 26
|
|
|
|
itemDef
|
|
{
|
|
name "window"
|
|
rect 0 0 30 30
|
|
visible 1
|
|
ownerdraw CG_USE_ICON
|
|
decoration
|
|
}
|
|
|
|
|
|
itemDef
|
|
{
|
|
name "window"
|
|
rect 2 2 26 26
|
|
visible 1
|
|
ownerdraw CG_PLAYER_GAMETYPE_ITEMS
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
}
|
|
}
|
|
|
|
// Health & armor.
|
|
menuDef
|
|
{
|
|
name "statusbar"
|
|
fullScreen 0
|
|
visible 1
|
|
rect 200 432 210 26
|
|
|
|
itemDef
|
|
{
|
|
name "statusbar"
|
|
rect 0 0 215 27
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/hud/hud_health_back_mp.png"
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor 1 1 1 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
}
|
|
|
|
|
|
itemDef
|
|
{
|
|
name "armor"
|
|
rect 43 12 168 11
|
|
backcolor .09 .129 .121 1
|
|
border 1
|
|
bordercolor 0 0 0 1
|
|
visible 1
|
|
ownerwidth CG_PLAYER_ARMOR
|
|
ownerdraw CG_PLAYER_ARMOR
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "health"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 43 12 168 11
|
|
backcolor .09 .129 .121 1
|
|
border 1
|
|
bordercolor 0 0 0 1
|
|
visible 1
|
|
ownerwidth CG_PLAYER_HEALTH_FADE
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "health"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 43 12 168 11
|
|
backcolor 1 .3 0 1
|
|
border 1
|
|
bordercolor 0 0 0 1
|
|
visible 1
|
|
ownerwidth CG_PLAYER_HEALTH
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
ownerdrawflag CG_SHOW_ANYNONTEAMGAME
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "health"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 43 12 168 11
|
|
backcolor 1 .1 .1 1
|
|
border 1
|
|
bordercolor 0 0 0 1
|
|
visible 1
|
|
ownerwidth CG_PLAYER_HEALTH
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
ownerdrawflag CG_SHOW_ONREDTEAM
|
|
ownerdrawflag CG_SHOW_ANYTEAMGAME
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "health"
|
|
style WINDOW_STYLE_FILLED
|
|
rect 43 12 168 11
|
|
backcolor .3 .3 1 1
|
|
border 1
|
|
bordercolor 0 0 0 1
|
|
visible 1
|
|
ownerwidth CG_PLAYER_HEALTH
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
ownerdrawflag CG_SHOW_ONBLUETEAM
|
|
ownerdrawflag CG_SHOW_ANYTEAMGAME
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name "statusbar"
|
|
rect 0 0 215 27
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/hud/hud_health_frame_mp.png"
|
|
visible 1
|
|
forecolor 1 1 1 1
|
|
backcolor 1 1 1 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_HEALTH
|
|
}
|
|
}
|
|
|
|
// Selected weapon.
|
|
menuDef
|
|
{
|
|
name "hud_altweapon"
|
|
fullScreen 0
|
|
visible 1
|
|
rect 524 380 264 100
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect -4 3 47 84
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/hud/hud_pop_out.png"
|
|
ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect -4 3 47 84
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/hud/hud_tab.png"
|
|
ownerdrawflag CG_HIDE_PLAYER_ALT_WEAPONINFO
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 3 0 21 8
|
|
textfont "hud"
|
|
textscale .26
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_ALT_WEAPON_NAME
|
|
ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 8 24 22 40
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_ALT_WEAPON_AMMOICON
|
|
ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 3 45 21 8
|
|
textfont "lcdsmall"
|
|
textscale .33
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_ALT_WEAPON_AMMO
|
|
ownerdrawflag CG_SHOW_PLAYER_ALT_WEAPONINFO
|
|
decoration
|
|
}
|
|
}
|
|
|
|
// Selected weapon.
|
|
menuDef
|
|
{
|
|
name "selectedweapon"
|
|
fullScreen 0
|
|
visible 1
|
|
rect 524 380 264 100
|
|
|
|
itemDef
|
|
{
|
|
name "selectedprimary_back"
|
|
rect 16 0 84 84
|
|
style WINDOW_STYLE_SHADER
|
|
background "gfx/menus/hud/hud_back.png"
|
|
visible 1
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 34 -4 62 8
|
|
visible 1
|
|
textfont "hud"
|
|
textscale .33
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_WEAPON_NAME
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 35 10 60 14
|
|
visible 1
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
textfont "lcdsmall"
|
|
forecolor 0 0 0 .25
|
|
ownerdraw CG_PLAYER_WEAPON_CLIP
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 32 7 60 14
|
|
visible 1
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
textfont "lcdsmall"
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_WEAPON_CLIP
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 34 48 62 8
|
|
visible 1
|
|
textfont "lcdsmall"
|
|
textscale .33
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_WEAPON_AMMO
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
name window
|
|
rect 34 61 62 8
|
|
visible 1
|
|
textfont "hud"
|
|
textscale .33
|
|
forecolor 0 0 0 1
|
|
ownerdraw CG_PLAYER_WEAPON_MODE
|
|
decoration
|
|
|
|
ownerdrawflag CG_SHOW_HUD_WEAPONINFO
|
|
}
|
|
}
|
|
|
|
// visual weapon list
|
|
menuDef
|
|
{
|
|
name "weaponlist"
|
|
fullScreen 0
|
|
visible 1
|
|
rect 0 32 320 320
|
|
|
|
itemDef
|
|
{
|
|
name "Weapon List"
|
|
rect 0 0 320 320
|
|
visible 1
|
|
decoration
|
|
textstyle ITEM_TEXTSTYLE_SHADOWED
|
|
forecolor 1 1 1 0.3
|
|
ownerdraw CG_WEAPON_LIST
|
|
}
|
|
}
|
|
} |