sof2-sdk/code/ui/ui_atoms.c
2002-05-24 00:00:00 +00:00

309 lines
6.5 KiB
C

// Copyright (C) 2001-2002 Raven Software.
//
// User interface building blocks and support functions.
#include "ui_local.h"
// these are here so the functions in q_shared.c can link
#ifndef UI_HARD_LINKED
/*
=================
Com_Error
reports an error to the console and shuts down any active game
=================
*/
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
trap_Error( va("%s", text) );
}
/*
=================
Com_Printf
Outputs text to the console
=================
*/
void QDECL Com_Printf( const char *msg, ... )
{
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
trap_Print( va("%s", text) );
}
#endif
char *UI_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
static void UI_Cache_f()
{
Display_CacheAll();
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime )
{
char *cmd;
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realTime;
cmd = UI_Argv( 0 );
// ensure minimum menu data is available
//Menu_Cache();
if ( Q_stricmp (cmd, "ui_report") == 0 )
{
UI_Report();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_reload") == 0 )
{
UI_Reload();
return qtrue;
}
if ( Q_stricmp ( cmd, "ui_openmenu" ) == 0 )
{
// Menus_CloseAll ( );
Menus_OpenByName ( UI_Argv(1) );
return qtrue;
}
if ( Q_stricmp (cmd, "remapShader") == 0 )
{
if (trap_Argc() == 4)
{
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
trap_R_RemapShader(shader1, shader2, UI_Argv(3));
return qtrue;
}
}
if ( Q_stricmp (cmd, "ui_cache") == 0 )
{
UI_Cache_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cdkey") == 0 )
{
//UI_CDKeyMenu_f();
return qtrue;
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void )
{
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
// expect valid pointers
#if 0
*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
*y *= uiInfo.uiDC.scale;
*w *= uiInfo.uiDC.scale;
*h *= uiInfo.uiDC.scale;
#endif
*x *= uiInfo.uiDC.xscale;
*y *= uiInfo.uiDC.yscale;
*w *= uiInfo.uiDC.xscale;
*h *= uiInfo.uiDC.yscale;
}
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip( picname );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, NULL, hShader );
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, NULL, hShader );
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color )
{
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
trap_R_SetColor( NULL );
}
void UI_DrawSides(float x, float y, float w, float h) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
}
void UI_DrawTopBottom(float x, float y, float w, float h) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, NULL, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color )
{
trap_R_SetColor( color );
UI_DrawTopBottom(x, y, width, height);
UI_DrawSides(x, y, width, height);
trap_R_SetColor( NULL );
}
void UI_SetColor( const float *rgba )
{
trap_R_SetColor( rgba );
}
void UI_UpdateScreen( qboolean IsLoading ) {
trap_UpdateScreen(IsLoading);
}
void UI_DrawTextBox (int x, int y, int width, int lines)
{
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}
qboolean UI_CursorInRect (int x, int y, int width, int height)
{
if (uiInfo.uiDC.cursorx < x ||
uiInfo.uiDC.cursory < y ||
uiInfo.uiDC.cursorx > x+width ||
uiInfo.uiDC.cursory > y+height)
return qfalse;
return qtrue;
}
/*
=====================
UI_DrawText
Renders text on the screen
=====================
*/
void UI_DrawText ( float x, float y, qhandle_t font, float scale, vec4_t color, const char* text, int limit, int flags )
{
x *= uiInfo.uiDC.xscale;
y *= uiInfo.uiDC.yscale;
scale *= uiInfo.uiDC.xscale;
trap_R_DrawText ( (int)x, (int)y, font, scale, color, text, limit, flags );
}
/*
=====================
UI_DrawTextWithCursor
Renders text on the screen with a blinking cursor
=====================
*/
void UI_DrawTextWithCursor ( float x, float y, qhandle_t font, float scale, vec4_t color, const char* text, int limit, int flags, int cursorPos, char cursor )
{
x *= uiInfo.uiDC.xscale;
y *= uiInfo.uiDC.yscale;
scale *= uiInfo.uiDC.xscale;
trap_R_DrawTextWithCursor ( (int)x, (int)y, font, scale, color, text, limit, flags, cursorPos, cursor );
}