sof2-sdk/ui/ingame_vote.menu

182 lines
3.3 KiB
Plaintext

{
\\ SERVER INFO MENU
menuDef
{
name "ingame_vote"
visible 0
fullscreen 0
rect 366 50 128 78
disableColor .36 .42 .24 1
////////////////////////////////////////////////////////////////////////
// Dialog frame
////////////////////////////////////////////////////////////////////////
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 -6 134 84
background "gfx/menus/ingame/background.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 -10 8 8
background "gfx/menus/ingame/frame_topleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 -10 134 8
background "gfx/menus/ingame/frame_top.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 128 -10 8 8
background "gfx/menus/ingame/frame_topright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 78 8 8
background "gfx/menus/ingame/frame_bottomleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -6 78 134 8
background "gfx/menus/ingame/frame_bottom.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 128 78 8 8
background "gfx/menus/ingame/frame_bottomright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 128 -6 8 84
background "gfx/menus/ingame/frame_right.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect -12 -6 8 84
background "gfx/menus/ingame/frame_left.png"
visible 1
decoration
}
itemDef
{
name yes_button
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 10 10 100 26
text "Yes"
textalign 1
textalignx 50
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
visible 1
border 1
bordercolor 0 0 0 1
action
{
play "sound/misc/menus/select.wav" ;
exec "vote yes" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor yes_button backcolor .12 .14 .08 1;
setitemcolor yes_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor yes_button backcolor 0 0 0 0;
setitemcolor yes_button forecolor .12 .14 .08 1;
}
}
itemDef
{
name no_button
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 10 40 100 26
text "No"
textalign 1
textalignx 50
textaligny 6
textfont "hud"
textscale .43
forecolor .12 .14 .08 1
visible 1
border 1
bordercolor 0 0 0 1
action
{
play "sound/misc/menus/select.wav" ;
exec "vote no" ;
uiScript closeingame
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor no_button backcolor .12 .14 .08 1;
setitemcolor no_button forecolor .49 .56 .27 1;
}
mouseExit
{
setitemcolor no_button backcolor 0 0 0 0;
setitemcolor no_button forecolor .12 .14 .08 1;
}
}
}
}