sof2-sdk/code/game/sof2_game.dsp
2002-05-24 00:00:00 +00:00

1123 lines
25 KiB
Text

# Microsoft Developer Studio Project File - Name="SoF2game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=SoF2game - Win32 SH Debug SoF2
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sof2_game.mak".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "sof2_game.mak" CFG="SoF2game - Win32 SH Debug SoF2"
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!MESSAGE "SoF2game - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SoF2game - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "SoF2game - Win32 SH Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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SOURCE=.\g_active.c
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SOURCE=.\g_antilag.c
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SOURCE=.\g_bot.c
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SOURCE=.\g_client.c
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SOURCE=.\g_missile.c
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SOURCE=.\g_session.c
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# Begin Source File
SOURCE=.\botlib.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cgame\cg_local.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cgame\cg_public.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\chars.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\qcommon\disablewarnings.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ghoul2\G2.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_local.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_public.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_team.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\inv.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\match.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\..\ui\menudef.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surfaceflags.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\syn.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\qcommon\tags.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cgame\tr_types.h
!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
!ELSEIF "$(CFG)" == "SoF2game - Win32 SH Debug SoF2"
# PROP Intermediate_Dir "..\SHDebug\SoF2game"
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\game.bat
# End Source File
# Begin Source File
SOURCE=.\game.q3asm
# End Source File
# End Target
# End Project