434 lines
8.1 KiB
Text
434 lines
8.1 KiB
Text
{
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\\ INGAME_JOIN MENU
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menuDef
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{
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name "ingame_radio"
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visible 0
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fullScreen 0
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rect -100 0 640 480
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focusColor 1 .85 0 1
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disablecolor .12 .14 .08 .5
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onOpen
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{
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}
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onClose
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{
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exec "ui_team 1";
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}
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onESC
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{
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exec "ui_team 1" ;
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}
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////////////////////////////////////////////////////////////////////////
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// Dialog frame
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////////////////////////////////////////////////////////////////////////
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 70 220 250
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background "gfx/menus/ingame/background.png"
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backcolor 1 1 1 1
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 65 8 8
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background "gfx/menus/ingame/frame_topleft.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 65 220 8
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background "gfx/menus/ingame/frame_top.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 350 65 8 8
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background "gfx/menus/ingame/frame_topright.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 320 8 8
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background "gfx/menus/ingame/frame_bottomleft.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 130 320 220 8
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background "gfx/menus/ingame/frame_bottom.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 350 320 8 8
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background "gfx/menus/ingame/frame_bottomright.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 350 70 8 250
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background "gfx/menus/ingame/frame_right.png"
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visible 1
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decoration
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}
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itemDef
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{
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name window
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style WINDOW_STYLE_SHADER
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rect 124 70 8 250
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background "gfx/menus/ingame/frame_left.png"
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visible 1
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decoration
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}
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////////////////////////////////////////////////////////////////////////
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// Title
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////////////////////////////////////////////////////////////////////////
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itemDef
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{
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style WINDOW_STYLE_FILLED
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rect 130 70 218 30
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forecolor 0 0 0 1
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backcolor 0 0 0 .25
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visible 1
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border 1
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bordercolor 0 0 0 1
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textalignx 110
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textaligny 6
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textalign 1
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textfont "hud"
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textscale .63
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text "RADIO"
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}
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///////////////////////////////////////////////////////////////////////
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// BUTTONS
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///////////////////////////////////////////////////////////////////////
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itemDef
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{
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name radio1_button
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type ITEM_TYPE_BUTTON
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rect 150 120 100 20
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text "1. Affirmative!"
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hotkey "1"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team affirmative"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio1_button backcolor .12 .14 .08 1
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setitemcolor radio1_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio1_button backcolor 0 0 0 0
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setitemcolor radio1_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio2_button
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type ITEM_TYPE_BUTTON
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rect 150 140 100 20
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text "2. Negative!"
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hotkey "2"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team negative"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio2_button backcolor .12 .14 .08 1
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setitemcolor radio2_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio3_button backcolor 0 0 0 0
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setitemcolor radio3_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio3_button
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type ITEM_TYPE_BUTTON
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rect 150 160 100 20
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text "3. Clear!"
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hotkey "3"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team clear"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio3_button backcolor .12 .14 .08 1
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setitemcolor radio3_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio3_button backcolor 0 0 0 0
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setitemcolor radio3_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio3_button
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type ITEM_TYPE_BUTTON
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rect 150 180 100 20
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text "4. Cover me!"
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hotkey "4"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team cover_me"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio4_button backcolor .12 .14 .08 1
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setitemcolor radio4_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio4_button backcolor 0 0 0 0
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setitemcolor radio4_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio4_button
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type ITEM_TYPE_BUTTON
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rect 150 200 100 20
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text "5. Got him!"
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hotkey "5"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team got_him"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio5_button backcolor .12 .14 .08 1
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setitemcolor radio5_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio5_button backcolor 0 0 0 0
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setitemcolor radio5_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio6_button
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type ITEM_TYPE_BUTTON
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rect 150 220 100 20
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text "6. Hold position!"
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hotkey "6"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team hold_position"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio6_button backcolor .12 .14 .08 1
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setitemcolor radio6_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio6_button backcolor 0 0 0 0
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setitemcolor radio6_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio7_button
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type ITEM_TYPE_BUTTON
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rect 150 240 100 20
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text "7. Man down!"
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hotkey "7"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team man_down"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio7_button backcolor .12 .14 .08 1
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setitemcolor radio7_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio7_button backcolor 0 0 0 0
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setitemcolor radio7_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio8_button
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type ITEM_TYPE_BUTTON
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rect 150 260 100 20
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text "8. Need backup!"
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hotkey "8"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team need_backup"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio8_button backcolor .12 .14 .08 1
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setitemcolor radio8_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio8_button backcolor 0 0 0 0
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setitemcolor radio8_button forecolor 0 0 0 1
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}
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}
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itemDef
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{
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name radio9_button
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type ITEM_TYPE_BUTTON
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rect 150 280 100 20
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text "9. Take cover!"
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hotkey "9"
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visible 1
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textfont "hud"
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textscale .53
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forecolor 0 0 0 1
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action
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{
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close ingame_radio ;
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exec "cmd vsay_team take_cover"
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}
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mouseEnter
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{
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play "sound/misc/menus/hilite1.wav" ;
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setitemcolor radio9_button backcolor .12 .14 .08 1
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setitemcolor radio9_button forecolor .49 .56 .27 1
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}
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mouseExit
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{
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setitemcolor radio9_button backcolor 0 0 0 0
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setitemcolor radio9_button forecolor 0 0 0 1
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}
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}
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}
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}
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