sof2-sdk/ui/ingame_radio.menu
2002-05-24 00:00:00 +00:00

434 lines
8.1 KiB
Text

{
\\ INGAME_JOIN MENU
menuDef
{
name "ingame_radio"
visible 0
fullScreen 0
rect -100 0 640 480
focusColor 1 .85 0 1
disablecolor .12 .14 .08 .5
onOpen
{
}
onClose
{
exec "ui_team 1";
}
onESC
{
exec "ui_team 1" ;
}
////////////////////////////////////////////////////////////////////////
// Dialog frame
////////////////////////////////////////////////////////////////////////
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 70 220 250
background "gfx/menus/ingame/background.png"
backcolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 65 8 8
background "gfx/menus/ingame/frame_topleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 65 220 8
background "gfx/menus/ingame/frame_top.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 350 65 8 8
background "gfx/menus/ingame/frame_topright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 320 8 8
background "gfx/menus/ingame/frame_bottomleft.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 130 320 220 8
background "gfx/menus/ingame/frame_bottom.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 350 320 8 8
background "gfx/menus/ingame/frame_bottomright.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 350 70 8 250
background "gfx/menus/ingame/frame_right.png"
visible 1
decoration
}
itemDef
{
name window
style WINDOW_STYLE_SHADER
rect 124 70 8 250
background "gfx/menus/ingame/frame_left.png"
visible 1
decoration
}
////////////////////////////////////////////////////////////////////////
// Title
////////////////////////////////////////////////////////////////////////
itemDef
{
style WINDOW_STYLE_FILLED
rect 130 70 218 30
forecolor 0 0 0 1
backcolor 0 0 0 .25
visible 1
border 1
bordercolor 0 0 0 1
textalignx 110
textaligny 6
textalign 1
textfont "hud"
textscale .63
text "RADIO"
}
///////////////////////////////////////////////////////////////////////
// BUTTONS
///////////////////////////////////////////////////////////////////////
itemDef
{
name radio1_button
type ITEM_TYPE_BUTTON
rect 150 120 100 20
text "1. Affirmative!"
hotkey "1"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team affirmative"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio1_button backcolor .12 .14 .08 1
setitemcolor radio1_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio1_button backcolor 0 0 0 0
setitemcolor radio1_button forecolor 0 0 0 1
}
}
itemDef
{
name radio2_button
type ITEM_TYPE_BUTTON
rect 150 140 100 20
text "2. Negative!"
hotkey "2"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team negative"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio2_button backcolor .12 .14 .08 1
setitemcolor radio2_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio3_button backcolor 0 0 0 0
setitemcolor radio3_button forecolor 0 0 0 1
}
}
itemDef
{
name radio3_button
type ITEM_TYPE_BUTTON
rect 150 160 100 20
text "3. Clear!"
hotkey "3"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team clear"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio3_button backcolor .12 .14 .08 1
setitemcolor radio3_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio3_button backcolor 0 0 0 0
setitemcolor radio3_button forecolor 0 0 0 1
}
}
itemDef
{
name radio3_button
type ITEM_TYPE_BUTTON
rect 150 180 100 20
text "4. Cover me!"
hotkey "4"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team cover_me"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio4_button backcolor .12 .14 .08 1
setitemcolor radio4_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio4_button backcolor 0 0 0 0
setitemcolor radio4_button forecolor 0 0 0 1
}
}
itemDef
{
name radio4_button
type ITEM_TYPE_BUTTON
rect 150 200 100 20
text "5. Got him!"
hotkey "5"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team got_him"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio5_button backcolor .12 .14 .08 1
setitemcolor radio5_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio5_button backcolor 0 0 0 0
setitemcolor radio5_button forecolor 0 0 0 1
}
}
itemDef
{
name radio6_button
type ITEM_TYPE_BUTTON
rect 150 220 100 20
text "6. Hold position!"
hotkey "6"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team hold_position"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio6_button backcolor .12 .14 .08 1
setitemcolor radio6_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio6_button backcolor 0 0 0 0
setitemcolor radio6_button forecolor 0 0 0 1
}
}
itemDef
{
name radio7_button
type ITEM_TYPE_BUTTON
rect 150 240 100 20
text "7. Man down!"
hotkey "7"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team man_down"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio7_button backcolor .12 .14 .08 1
setitemcolor radio7_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio7_button backcolor 0 0 0 0
setitemcolor radio7_button forecolor 0 0 0 1
}
}
itemDef
{
name radio8_button
type ITEM_TYPE_BUTTON
rect 150 260 100 20
text "8. Need backup!"
hotkey "8"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team need_backup"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio8_button backcolor .12 .14 .08 1
setitemcolor radio8_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio8_button backcolor 0 0 0 0
setitemcolor radio8_button forecolor 0 0 0 1
}
}
itemDef
{
name radio9_button
type ITEM_TYPE_BUTTON
rect 150 280 100 20
text "9. Take cover!"
hotkey "9"
visible 1
textfont "hud"
textscale .53
forecolor 0 0 0 1
action
{
close ingame_radio ;
exec "cmd vsay_team take_cover"
}
mouseEnter
{
play "sound/misc/menus/hilite1.wav" ;
setitemcolor radio9_button backcolor .12 .14 .08 1
setitemcolor radio9_button forecolor .49 .56 .27 1
}
mouseExit
{
setitemcolor radio9_button backcolor 0 0 0 0
setitemcolor radio9_button forecolor 0 0 0 1
}
}
}
}