249 lines
6.4 KiB
Text
249 lines
6.4 KiB
Text
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=ui - Win32 SH Debug SoF2
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_ui.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_ui.mak" CFG="ui - Win32 SH Debug SoF2"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ui - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ui - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ui - Win32 Debug SoF2"
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /GZ /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /YX /FD /c
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# SUBTRACT CPP /Fr
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SOURCE=..\game\bg_gametype.c
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SOURCE=..\game\bg_player.c
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SOURCE=..\game\bg_weapons.c
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SOURCE=..\game\q_math.c
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SOURCE=..\game\q_shared.c
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SOURCE=.\ui.def
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SOURCE=.\ui_atoms.c
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SOURCE=.\ui_gameinfo.c
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SOURCE=.\ui_main.c
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SOURCE=.\ui_players.c
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SOURCE=.\ui_shared.c
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SOURCE=.\ui_syscalls.c
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SOURCE=.\ui_util.c
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SOURCE=..\cgame\animtable.h
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SOURCE=..\game\bg_local.h
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SOURCE=..\game\bg_public.h
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SOURCE=..\game\bg_weapons.h
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SOURCE=..\qcommon\disablewarnings.h
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SOURCE=..\ghoul2\G2.h
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SOURCE=..\game\g_team.h
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SOURCE=.\keycodes.h
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SOURCE=..\..\ui\menudef.h
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SOURCE=..\game\surfaceflags.h
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SOURCE=..\qcommon\tags.h
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SOURCE=..\cgame\tr_types.h
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SOURCE=.\ui.q3asm
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# End Project
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