379 lines
8.6 KiB
Text
379 lines
8.6 KiB
Text
# Microsoft Developer Studio Project File - Name="SoF2game" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=SoF2game - Win32 SH Debug SoF2
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_game.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_game.mak" CFG="SoF2game - Win32 SH Debug SoF2"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SoF2game - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SoF2game - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "SoF2game - Win32 Release SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "SoF2game___Win32_Release_TA"
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# PROP Intermediate_Dir "../Release/SoF2game"
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# ADD BASE CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDebug SoF2" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_SOF2" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDebug SoF2" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDebug SoF2" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDebug SoF2"
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# ADD RSC /l 0x409 /d "NDebug SoF2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qaSoF2gamex86.dll"
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# SUBTRACT BASE LINK32 /incremental:yes /debug
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# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map:"../Release/sof2mp_gamex86.map" /debug /machine:I386 /def:".\SoF2_game.def" /out:"../Release/sof2mp_gamex86.dll"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "SoF2game - Win32 Debug SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "SoF2game___Win32_Debug_TA"
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# PROP Intermediate_Dir "..\Debug\SoF2game"
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_Debug SoF2" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "Debug SoF2" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "BUILDING_REF_GL" /D "Debug SoF2" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_SOF2" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_Debug SoF2" /mktyplib203 /win32
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# ADD MTL /nologo /D "_Debug SoF2" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_Debug SoF2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/qaSoF2gamex86.dll"
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# SUBTRACT BASE LINK32 /incremental:no
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# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map:"..\Debug\sof2mp_gamex86.map" /debug /machine:I386 /def:".\SoF2_game.def" /out:"..\Debug\sof2mp_gamex86.dll"
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# SUBTRACT LINK32 /pdb:none
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# Name "SoF2game - Win32 Release SoF2"
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SOURCE=.\g_client.c
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SOURCE=.\g_mover.c
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