sof2-sdk/code/cgame/cg_info.c
2002-09-24 00:00:00 +00:00

339 lines
7.5 KiB
C

// Copyright (C) 2001-2002 Raven Software.
//
// cg_info.c -- display information while data is being loading
#include "cg_local.h"
#define MAX_LOADING_PLAYER_ICONS 16
#define MAX_LOADING_ITEM_ICONS 26
static int loadingPlayerIconCount;
static int loadingItemIconCount;
static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
void CG_LoadBar(void);
/*
======================
CG_LoadingStage
======================
*/
void CG_LoadingStage ( int stage )
{
if ( !cg.loading )
{
return;
}
cg.loadStage = stage;
if ( cg.loadStage )
{
trap_UpdateScreen();
}
}
/*
======================
CG_LoadingString
======================
*/
void CG_LoadingString( const char *s )
{
if ( !cg.loading )
{
return;
}
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
trap_UpdateScreen();
}
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum )
{
gitem_t *item;
if ( !cg.loading )
{
return;
}
item = &bg_itemlist[itemNum];
if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
}
CG_LoadingString( item->pickup_name );
}
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum )
{
const char *info;
char personality[MAX_QPATH];
if ( !cg.loading )
{
return;
}
info = CG_ConfigString( CS_PLAYERS + clientNum );
Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
Q_CleanStr( personality );
CG_LoadingString( personality );
}
/*
====================
CG_DrawInformation
Draw all the status / pacifier stuff during level loading
====================
*/
void CG_DrawInformation( void )
{
static qhandle_t levelshot = 0;
static char levelshotShader[MAX_QPATH] = "";
const char *s;
const char *info;
const char *sysInfo;
char shader[MAX_QPATH];
int y;
int value;
qhandle_t overlay;
char buf[1024];
// As long as the map change flag is set we draw the map change screen
if ( cg.mMapChange )
{
CG_DrawMapChange ( );
return;
}
info = CG_ConfigString( CS_SERVERINFO );
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
if ( cg.mInRMG )
{
const char* terrainInfo;
terrainInfo = CG_ConfigString( CS_TERRAINS + 1 );
if ( terrainInfo )
{
s = Info_ValueForKey ( terrainInfo, "terraindef" );
Com_sprintf ( shader, sizeof(shader), "gfx/menus/levelshots/mp_rmg_%s", s );
}
else
{
Com_sprintf ( shader, sizeof(shader), "gfx/menus/levelshots/unknownmap_mp" );
}
}
else
{
s = Info_ValueForKey( info, "mapname" );
Com_sprintf ( shader, sizeof(shader), "gfx/menus/levelshots/%s", s );
}
if ( Q_stricmp ( levelshotShader, shader ) )
{
levelshot = trap_R_RegisterShaderNoMip( shader );
Com_sprintf ( levelshotShader, sizeof(levelshotShader), shader );
}
overlay = trap_R_RegisterShaderNoMip( "gfx/menus/levelshots/unknownmap_mp" );
// Draw the level shot
trap_R_SetColor( NULL );
if ( levelshot )
{
vec4_t fade;
fade[0] = 1.0f;
fade[1] = 1.0f;
fade[2] = 1.0f;
fade[3] = 1.0f - ((float)cg.loadStage / 15.0f);
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
trap_R_SetColor ( fade );
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, overlay );
trap_R_SetColor ( NULL );
}
else
{
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, overlay );
}
// Draw the progress bar
CG_LoadBar();
// Determine the string to print
if ( cg.infoScreenText[0] )
{
s = va("Loading... %s", cg.infoScreenText);
}
else
{
s = "Awaiting snapshot...";
}
// Render the string
CG_DrawText( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, 198 - 32,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
// draw info string information
y = 250-32;
// don't print server lines if playing a local game
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
if ( !atoi( buf ) )
{
// server hostname
Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
Q_CleanStr(buf);
CG_DrawText ( 320 - trap_R_GetTextWidth ( buf, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, buf, 0, 0 );
y += PROP_HEIGHT;
// pure server
s = Info_ValueForKey( sysInfo, "sv_pure" );
if ( atoi(s) )
{
s = "Pure Server";
CG_DrawText( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
// server-specific message of the day
s = CG_ConfigString( CS_MOTD );
if ( s[0] )
{
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
// some extra space after hostname and motd
y += 10;
}
// map-specific message (long map name)
s = CG_ConfigString( CS_MESSAGE );
if ( s[0] )
{
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
// cheats warning
s = Info_ValueForKey( sysInfo, "sv_cheats" );
if ( s[0] == '1' )
{
s = "CHEATS ARE ENABLED";
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
cg.cheats = qtrue;
}
else
{
s = Info_ValueForKey( info, "sv_punkbuster" );
if ( s[0] == '1' )
{
s = "PUNKBUSTER ENABLED";
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
cg.cheats = qfalse;
}
s = cgs.gametypeData->displayName;
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
value = atoi( Info_ValueForKey( info, "timelimit" ) );
if ( value )
{
s = va( "Timelimit %i", value );
CG_DrawText ( 320 - trap_R_GetTextWidth( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
value = atoi( Info_ValueForKey( info, "scorelimit" ) );
if ( value )
{
s = va( "Scorelimit %i", value );
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
value = atoi( Info_ValueForKey( info, "g_friendlyFire" ) );
if ( value )
{
s = va( "FRIENDLY FIRE ON" );
CG_DrawText ( 320 - trap_R_GetTextWidth ( s, cgs.media.hudFont, 0.53f, 0 ) / 2, y,
cgs.media.hudFont, 0.53f, colorWhite, s, 0, 0 );
y += PROP_HEIGHT;
}
}
/*
===================
CG_LoadBar
===================
*/
#define LOADBAR_CLIP_WIDTH 256
#define LOADBAR_CLIP_HEIGHT 64
#define LOADBAR_BULLET_WIDTH 16
#define LOADBAR_BULLET_HEIGHT 64
void CG_LoadBar(void)
{
int x,y,i;
y = 50;
x = (640 - LOADBAR_CLIP_WIDTH) / 2;
for (i=0;i < cg.loadStage; i++ )
{
CG_DrawPic(x + (i*LOADBAR_BULLET_WIDTH), y, LOADBAR_BULLET_WIDTH, LOADBAR_BULLET_HEIGHT, cgs.media.loadBulletShader );
}
CG_DrawPic ( x, y, LOADBAR_CLIP_WIDTH, LOADBAR_CLIP_HEIGHT, cgs.media.loadClipShader );
}