2002-05-24 00:00:00 +00:00
|
|
|
// Copyright (C) 2001-2002 Raven Software.
|
|
|
|
//
|
|
|
|
#ifndef __Q_SHARED_H
|
|
|
|
#define __Q_SHARED_H
|
|
|
|
|
|
|
|
// q_shared.h -- included first by ALL program modules.
|
|
|
|
// A user mod should never modify this file
|
|
|
|
|
|
|
|
#ifdef GERMAN_BUILD
|
2002-07-15 00:00:00 +00:00
|
|
|
#define Q3_VERSION "SOF2MP V1.01g" // sent on 6/10/2002
|
|
|
|
#define SOF2_VERSION_ID "1.01g" // sent on 6/10/2002
|
2002-05-24 00:00:00 +00:00
|
|
|
#else
|
2002-07-15 00:00:00 +00:00
|
|
|
#define Q3_VERSION "SOF2MP V1.01" // sent on 6/10/2002
|
|
|
|
#define SOF2_VERSION_ID "1.01" // sent on 6/10/2002
|
2002-05-24 00:00:00 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
//#define SPECIAL_PRE_CACHE 1
|
|
|
|
|
|
|
|
#ifdef _DEBUG
|
|
|
|
#define _SOF2_BOTS
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MAX_TEAMNAME 32
|
|
|
|
|
|
|
|
#include "../qcommon/disablewarnings.h"
|
|
|
|
|
|
|
|
/**********************************************************************
|
|
|
|
VM Considerations
|
|
|
|
|
|
|
|
The VM can not use the standard system headers because we aren't really
|
|
|
|
using the compiler they were meant for. We use bg_lib.h which contains
|
|
|
|
prototypes for the functions we define for our own use in bg_lib.c.
|
|
|
|
|
|
|
|
When writing mods, please add needed headers HERE, do not start including
|
|
|
|
stuff like <stdio.h> in the various .c files that make up each of the VMs
|
|
|
|
since you will be including system headers files can will have issues.
|
|
|
|
|
|
|
|
Remember, if you use a C library function that is not defined in bg_lib.c,
|
|
|
|
you will have to add your own version for support in the VM.
|
|
|
|
|
|
|
|
**********************************************************************/
|
|
|
|
|
|
|
|
#ifdef Q3_VM
|
|
|
|
|
|
|
|
#include "bg_lib.h"
|
|
|
|
|
|
|
|
#define assert(exp) ((void)0)
|
|
|
|
|
|
|
|
#define min(x,y) ((x)<(y)?(x):(y))
|
|
|
|
#define max(x,y) ((x)>(y)?(x):(y))
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <math.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdarg.h>
|
|
|
|
#include <string.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <time.h>
|
|
|
|
#include <ctype.h>
|
|
|
|
#include <limits.h>
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
//#pragma intrinsic( memset, memcpy )
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define EFFECT_SMOKE 0
|
|
|
|
#define EFFECT_EXPLOSION 1
|
|
|
|
#define EFFECT_SPARK_EXPLOSION 2
|
|
|
|
|
|
|
|
// this is the define for determining if we have an asm version of a C function
|
|
|
|
#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
|
|
|
|
#define id386 1
|
|
|
|
#else
|
|
|
|
#define id386 0
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if (defined(powerc) || defined(powerpc) || defined(ppc) || defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
|
|
|
|
#define idppc 1
|
|
|
|
#else
|
|
|
|
#define idppc 0
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// for windows fastcall option
|
|
|
|
|
|
|
|
#define QDECL
|
|
|
|
|
|
|
|
short ShortSwap (short l);
|
|
|
|
int LongSwap (int l);
|
|
|
|
float FloatSwap (const float *f);
|
|
|
|
|
|
|
|
//======================= WIN32 DEFINES =================================
|
|
|
|
|
|
|
|
#ifdef WIN32
|
|
|
|
|
|
|
|
#define MAC_STATIC
|
|
|
|
|
|
|
|
#undef QDECL
|
|
|
|
#define QDECL __cdecl
|
|
|
|
|
|
|
|
// buildstring will be incorporated into the version string
|
|
|
|
#ifdef NDEBUG
|
|
|
|
#ifdef _M_IX86
|
|
|
|
#define CPUSTRING "win-x86"
|
|
|
|
#elif defined _M_ALPHA
|
|
|
|
#define CPUSTRING "win-AXP"
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
#ifdef _M_IX86
|
|
|
|
#define CPUSTRING "win-x86-debug"
|
|
|
|
#elif defined _M_ALPHA
|
|
|
|
#define CPUSTRING "win-AXP-debug"
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define ID_INLINE __inline
|
|
|
|
|
|
|
|
static ID_INLINE short BigShort( short l) { return ShortSwap(l); }
|
|
|
|
#define LittleShort
|
|
|
|
static ID_INLINE int BigLong(int l) { return LongSwap(l); }
|
|
|
|
#define LittleLong
|
|
|
|
static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
|
|
|
|
#define LittleFloat
|
|
|
|
|
|
|
|
#define PATH_SEP '\\'
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//======================= MAC OS X DEFINES =====================
|
|
|
|
|
|
|
|
#if defined(MACOS_X)
|
|
|
|
|
|
|
|
#define MAC_STATIC
|
|
|
|
#define __cdecl
|
|
|
|
#define __declspec(x)
|
|
|
|
#define stricmp strcasecmp
|
|
|
|
#define ID_INLINE inline
|
|
|
|
|
|
|
|
#ifdef __ppc__
|
|
|
|
#define CPUSTRING "MacOSX-ppc"
|
|
|
|
#elif defined __i386__
|
|
|
|
#define CPUSTRING "MacOSX-i386"
|
|
|
|
#else
|
|
|
|
#define CPUSTRING "MacOSX-other"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define PATH_SEP '/'
|
|
|
|
|
|
|
|
#define __rlwimi(out, in, shift, maskBegin, maskEnd) asm("rlwimi %0,%1,%2,%3,%4" : "=r" (out) : "r" (in), "i" (shift), "i" (maskBegin), "i" (maskEnd))
|
|
|
|
#define __dcbt(addr, offset) asm("dcbt %0,%1" : : "b" (addr), "r" (offset))
|
|
|
|
|
|
|
|
static inline unsigned int __lwbrx(register void *addr, register int offset) {
|
|
|
|
register unsigned int word;
|
|
|
|
|
|
|
|
asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset));
|
|
|
|
return word;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline unsigned short __lhbrx(register void *addr, register int offset) {
|
|
|
|
register unsigned short halfword;
|
|
|
|
|
|
|
|
asm("lhbrx %0,%2,%1" : "=r" (halfword) : "r" (addr), "b" (offset));
|
|
|
|
return halfword;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline float __fctiw(register float f) {
|
|
|
|
register float fi;
|
|
|
|
|
|
|
|
asm("fctiw %0,%1" : "=f" (fi) : "f" (f));
|
|
|
|
|
|
|
|
return fi;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define BigShort
|
|
|
|
static inline short LittleShort(short l) { return ShortSwap(l); }
|
|
|
|
#define BigLong
|
|
|
|
static inline int LittleLong (int l) { return LongSwap(l); }
|
|
|
|
#define BigFloat
|
|
|
|
static inline float LittleFloat (const float l) { return FloatSwap(&l); }
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//======================= MAC DEFINES =================================
|
|
|
|
|
|
|
|
#ifdef __MACOS__
|
|
|
|
|
|
|
|
#include <MacTypes.h>
|
|
|
|
#define MAC_STATIC
|
|
|
|
#define ID_INLINE inline
|
|
|
|
|
|
|
|
#define CPUSTRING "MacOS-PPC"
|
|
|
|
|
|
|
|
#define PATH_SEP ':'
|
|
|
|
|
|
|
|
void Sys_PumpEvents( void );
|
|
|
|
|
|
|
|
#define BigShort
|
|
|
|
static inline short LittleShort(short l) { return ShortSwap(l); }
|
|
|
|
#define BigLong
|
|
|
|
static inline int LittleLong (int l) { return LongSwap(l); }
|
|
|
|
#define BigFloat
|
|
|
|
static inline float LittleFloat (const float l) { return FloatSwap(&l); }
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//======================= LINUX DEFINES =================================
|
|
|
|
|
|
|
|
// the mac compiler can't handle >32k of locals, so we
|
|
|
|
// just waste space and make big arrays static...
|
|
|
|
#ifdef __linux__
|
|
|
|
|
|
|
|
// bk001205 - from Makefile
|
|
|
|
#define stricmp strcasecmp
|
|
|
|
|
|
|
|
#define MAC_STATIC // bk: FIXME
|
|
|
|
#define ID_INLINE inline
|
|
|
|
|
|
|
|
#ifdef __i386__
|
|
|
|
#define CPUSTRING "linux-i386"
|
|
|
|
#elif defined __axp__
|
|
|
|
#define CPUSTRING "linux-alpha"
|
|
|
|
#else
|
|
|
|
#define CPUSTRING "linux-other"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define PATH_SEP '/'
|
|
|
|
|
|
|
|
// bk001205 - try
|
|
|
|
#ifdef Q3_STATIC
|
|
|
|
#define GAME_HARD_LINKED
|
|
|
|
#define CGAME_HARD_LINKED
|
|
|
|
#define UI_HARD_LINKED
|
|
|
|
#define BOTLIB_HARD_LINKED
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !idppc
|
|
|
|
inline static short BigShort( short l) { return ShortSwap(l); }
|
|
|
|
#define LittleShort
|
|
|
|
inline static int BigLong(int l) { return LongSwap(l); }
|
|
|
|
#define LittleLong
|
|
|
|
inline static float BigFloat(const float *l) { return FloatSwap(l); }
|
|
|
|
#define LittleFloat
|
|
|
|
#else
|
|
|
|
#define BigShort
|
|
|
|
inline static short LittleShort(short l) { return ShortSwap(l); }
|
|
|
|
#define BigLong
|
|
|
|
inline static int LittleLong (int l) { return LongSwap(l); }
|
|
|
|
#define BigFloat
|
|
|
|
inline static float LittleFloat (const float *l) { return FloatSwap(l); }
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//======================= FreeBSD DEFINES =====================
|
|
|
|
#ifdef __FreeBSD__ // rb010123
|
|
|
|
|
|
|
|
#define stricmp strcasecmp
|
|
|
|
|
|
|
|
#define MAC_STATIC
|
|
|
|
#define ID_INLINE inline
|
|
|
|
|
|
|
|
#ifdef __i386__
|
|
|
|
#define CPUSTRING "freebsd-i386"
|
|
|
|
#elif defined __axp__
|
|
|
|
#define CPUSTRING "freebsd-alpha"
|
|
|
|
#else
|
|
|
|
#define CPUSTRING "freebsd-other"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define PATH_SEP '/'
|
|
|
|
|
|
|
|
// bk010116 - omitted Q3STATIC (see Linux above), broken target
|
|
|
|
|
|
|
|
#if !idppc
|
|
|
|
static short BigShort( short l) { return ShortSwap(l); }
|
|
|
|
#define LittleShort
|
|
|
|
static int BigLong(int l) { LongSwap(l); }
|
|
|
|
#define LittleLong
|
|
|
|
static float BigFloat(const float *l) { FloatSwap(l); }
|
|
|
|
#define LittleFloat
|
|
|
|
#else
|
|
|
|
#define BigShort
|
|
|
|
static short LittleShort(short l) { return ShortSwap(l); }
|
|
|
|
#define BigLong
|
|
|
|
static int LittleLong (int l) { return LongSwap(l); }
|
|
|
|
#define BigFloat
|
|
|
|
static float LittleFloat (const float *l) { return FloatSwap(l); }
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//=============================================================
|
|
|
|
|
|
|
|
typedef unsigned char byte;
|
|
|
|
typedef unsigned short word;
|
|
|
|
typedef unsigned long ulong;
|
|
|
|
|
|
|
|
typedef enum {qfalse, qtrue} qboolean;
|
|
|
|
|
|
|
|
typedef int qhandle_t;
|
|
|
|
typedef int thandle_t;
|
|
|
|
typedef int fxHandle_t;
|
|
|
|
typedef int sfxHandle_t;
|
|
|
|
typedef int fileHandle_t;
|
|
|
|
typedef int clipHandle_t;
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef NULL
|
|
|
|
#define NULL ((void *)0)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MAX_QINT 0x7fffffff
|
|
|
|
#define MIN_QINT (-MAX_QINT-1)
|
|
|
|
|
|
|
|
|
|
|
|
// angle indexes
|
|
|
|
#define PITCH 0 // up / down
|
|
|
|
#define YAW 1 // left / right
|
|
|
|
#define ROLL 2 // fall over
|
|
|
|
|
|
|
|
// the game guarantees that no string from the network will ever
|
|
|
|
// exceed MAX_STRING_CHARS
|
|
|
|
#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
|
|
|
|
#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
|
|
|
|
#define MAX_TOKEN_CHARS 1024 // max length of an individual token
|
|
|
|
|
|
|
|
#define MAX_INFO_STRING 1024
|
|
|
|
#define MAX_INFO_KEY 1024
|
|
|
|
#define MAX_INFO_VALUE 1024
|
|
|
|
|
|
|
|
#define BIG_INFO_STRING 8192 // used for system info key only
|
|
|
|
#define BIG_INFO_KEY 8192
|
|
|
|
#define BIG_INFO_VALUE 8192
|
|
|
|
|
|
|
|
|
|
|
|
#define MAX_QPATH 64 // max length of a quake game pathname
|
|
|
|
#ifdef PATH_MAX
|
|
|
|
#define MAX_OSPATH PATH_MAX
|
|
|
|
#else
|
|
|
|
#define MAX_OSPATH 256 // max length of a filesystem pathname
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MAX_NAME_LENGTH 32 // max length of a client name
|
|
|
|
|
|
|
|
#define MAX_SAY_TEXT 150
|
|
|
|
|
|
|
|
// paramters for command buffer stuffing
|
|
|
|
typedef enum {
|
|
|
|
EXEC_NOW, // don't return until completed, a VM should NEVER use this,
|
|
|
|
// because some commands might cause the VM to be unloaded...
|
|
|
|
EXEC_INSERT, // insert at current position, but don't run yet
|
|
|
|
EXEC_APPEND // add to end of the command buffer (normal case)
|
|
|
|
} cbufExec_t;
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// these aren't needed by any of the VMs. put in another header?
|
|
|
|
//
|
|
|
|
#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
|
|
|
|
|
|
|
|
|
|
|
|
#define LS_STYLES_START 0
|
|
|
|
#define LS_NUM_STYLES 32
|
|
|
|
#define LS_SWITCH_START (LS_STYLES_START+LS_NUM_STYLES)
|
|
|
|
#define LS_NUM_SWITCH 32
|
|
|
|
#define MAX_LIGHT_STYLES 64
|
|
|
|
|
|
|
|
// print levels from renderer (FIXME: set up for game / cgame?)
|
|
|
|
typedef enum {
|
|
|
|
PRINT_ALL,
|
|
|
|
PRINT_DEVELOPER, // only print when "developer 1"
|
|
|
|
PRINT_WARNING,
|
|
|
|
PRINT_ERROR
|
|
|
|
} printParm_t;
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef ERR_FATAL
|
|
|
|
#undef ERR_FATAL // this is be defined in malloc.h
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// parameters to the main Error routine
|
|
|
|
typedef enum {
|
|
|
|
ERR_FATAL, // exit the entire game with a popup window
|
|
|
|
ERR_DROP, // print to console and disconnect from game
|
|
|
|
ERR_SERVERDISCONNECT, // don't kill server
|
|
|
|
ERR_DISCONNECT, // client disconnected from the server
|
|
|
|
ERR_NEED_CD // pop up the need-cd dialog
|
|
|
|
} errorParm_t;
|
|
|
|
|
|
|
|
|
|
|
|
// font rendering values used by ui and cgame
|
|
|
|
|
|
|
|
#define PROP_GAP_WIDTH 3
|
|
|
|
#define PROP_SPACE_WIDTH 8
|
|
|
|
#define PROP_HEIGHT 27
|
|
|
|
#define PROP_SMALL_SIZE_SCALE 0.75
|
|
|
|
|
|
|
|
#define BLINK_DIVISOR 200
|
|
|
|
#define PULSE_DIVISOR 75
|
|
|
|
|
|
|
|
#define UI_LEFT 0x00000000 // default
|
|
|
|
#define UI_CENTER 0x00000001
|
|
|
|
#define UI_RIGHT 0x00000002
|
|
|
|
#define UI_FORMATMASK 0x00000007
|
|
|
|
#define UI_DROPSHADOW 0x00000800
|
|
|
|
#define UI_BLINK 0x00001000
|
|
|
|
#define UI_INVERSE 0x00002000
|
|
|
|
#define UI_PULSE 0x00004000
|
|
|
|
|
|
|
|
|
|
|
|
// Draw text defines
|
|
|
|
#define DT_FORCECOLOR 0x00000001
|
|
|
|
#define DT_OUTLINE 0x00000002
|
|
|
|
#define DT_DROPSHADOW 0x00000004
|
|
|
|
|
|
|
|
#if defined(_DEBUG) && !defined(BSPC)
|
|
|
|
#define HUNK_DEBUG
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
h_high,
|
|
|
|
h_low,
|
|
|
|
h_dontcare
|
|
|
|
} ha_pref;
|
|
|
|
|
|
|
|
#ifdef HUNK_DEBUG
|
|
|
|
#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
|
|
|
|
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
|
|
|
|
#else
|
|
|
|
void *Hunk_Alloc( int size, ha_pref preference );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void Com_Memset (void* dest, const int val, const size_t count);
|
|
|
|
void Com_Memcpy (void* dest, const void* src, const size_t count);
|
|
|
|
|
|
|
|
#define CIN_system 1
|
|
|
|
#define CIN_loop 2
|
|
|
|
#define CIN_hold 4
|
|
|
|
#define CIN_silent 8
|
|
|
|
#define CIN_shader 16
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
MATHLIB
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
typedef float vec_t;
|
|
|
|
typedef vec_t vec2_t[2];
|
|
|
|
typedef vec_t vec3_t[3];
|
|
|
|
typedef vec_t vec4_t[4];
|
|
|
|
typedef vec_t vec5_t[5];
|
|
|
|
|
|
|
|
typedef vec3_t vec3pair_t[2];
|
|
|
|
|
|
|
|
typedef int ivec3_t[3];
|
|
|
|
typedef int ivec4_t[4];
|
|
|
|
typedef int ivec5_t[5];
|
|
|
|
|
|
|
|
typedef int fixed4_t;
|
|
|
|
typedef int fixed8_t;
|
|
|
|
typedef int fixed16_t;
|
|
|
|
|
|
|
|
#ifndef M_PI
|
|
|
|
#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define SQRT3 1.732050808f
|
|
|
|
|
|
|
|
#define NUMVERTEXNORMALS 162
|
|
|
|
extern vec3_t bytedirs[NUMVERTEXNORMALS];
|
|
|
|
|
|
|
|
// all drawing is done to a 640*480 virtual screen size
|
|
|
|
// and will be automatically scaled to the real resolution
|
|
|
|
#define SCREEN_WIDTH 640
|
|
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
|
|
|
|
#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
|
|
|
|
#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
|
|
|
|
|
|
|
|
#define SMALLCHAR_WIDTH 8
|
|
|
|
#define SMALLCHAR_HEIGHT 16
|
|
|
|
|
|
|
|
#define BIGCHAR_WIDTH 12 // 16
|
|
|
|
#define BIGCHAR_HEIGHT 13 // 16
|
|
|
|
|
|
|
|
#define GIANTCHAR_WIDTH 32
|
|
|
|
#define GIANTCHAR_HEIGHT 48
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
CT_NONE,
|
|
|
|
CT_BLACK,
|
|
|
|
CT_RED,
|
|
|
|
CT_GREEN,
|
|
|
|
CT_BLUE,
|
|
|
|
CT_YELLOW,
|
|
|
|
CT_MAGENTA,
|
|
|
|
CT_CYAN,
|
|
|
|
CT_WHITE,
|
|
|
|
CT_LTGREY,
|
|
|
|
CT_MDGREY,
|
|
|
|
CT_DKGREY,
|
|
|
|
CT_DKGREY2,
|
|
|
|
|
|
|
|
CT_VLTORANGE,
|
|
|
|
CT_LTORANGE,
|
|
|
|
CT_DKORANGE,
|
|
|
|
CT_VDKORANGE,
|
|
|
|
|
|
|
|
CT_VLTBLUE1,
|
|
|
|
CT_LTBLUE1,
|
|
|
|
CT_DKBLUE1,
|
|
|
|
CT_VDKBLUE1,
|
|
|
|
|
|
|
|
CT_VLTBLUE2,
|
|
|
|
CT_LTBLUE2,
|
|
|
|
CT_DKBLUE2,
|
|
|
|
CT_VDKBLUE2,
|
|
|
|
|
|
|
|
CT_VLTBROWN1,
|
|
|
|
CT_LTBROWN1,
|
|
|
|
CT_DKBROWN1,
|
|
|
|
CT_VDKBROWN1,
|
|
|
|
|
|
|
|
CT_VLTGOLD1,
|
|
|
|
CT_LTGOLD1,
|
|
|
|
CT_DKGOLD1,
|
|
|
|
CT_VDKGOLD1,
|
|
|
|
|
|
|
|
CT_VLTPURPLE1,
|
|
|
|
CT_LTPURPLE1,
|
|
|
|
CT_DKPURPLE1,
|
|
|
|
CT_VDKPURPLE1,
|
|
|
|
|
|
|
|
CT_VLTPURPLE2,
|
|
|
|
CT_LTPURPLE2,
|
|
|
|
CT_DKPURPLE2,
|
|
|
|
CT_VDKPURPLE2,
|
|
|
|
|
|
|
|
CT_VLTPURPLE3,
|
|
|
|
CT_LTPURPLE3,
|
|
|
|
CT_DKPURPLE3,
|
|
|
|
CT_VDKPURPLE3,
|
|
|
|
|
|
|
|
CT_VLTRED1,
|
|
|
|
CT_LTRED1,
|
|
|
|
CT_DKRED1,
|
|
|
|
CT_VDKRED1,
|
|
|
|
CT_VDKRED,
|
|
|
|
CT_DKRED,
|
|
|
|
|
|
|
|
CT_VLTAQUA,
|
|
|
|
CT_LTAQUA,
|
|
|
|
CT_DKAQUA,
|
|
|
|
CT_VDKAQUA,
|
|
|
|
|
|
|
|
CT_LTPINK,
|
|
|
|
CT_DKPINK,
|
|
|
|
CT_LTCYAN,
|
|
|
|
CT_DKCYAN,
|
|
|
|
CT_LTBLUE3,
|
|
|
|
CT_BLUE3,
|
|
|
|
CT_DKBLUE3,
|
|
|
|
|
|
|
|
CT_MAX
|
|
|
|
} ct_table_t;
|
|
|
|
|
|
|
|
extern vec4_t colorTable[CT_MAX];
|
|
|
|
|
|
|
|
extern vec4_t colorBlack;
|
|
|
|
extern vec4_t colorRed;
|
|
|
|
extern vec4_t colorGreen;
|
|
|
|
extern vec4_t colorBlue;
|
|
|
|
extern vec4_t colorYellow;
|
|
|
|
extern vec4_t colorMagenta;
|
|
|
|
extern vec4_t colorCyan;
|
|
|
|
extern vec4_t colorWhite;
|
|
|
|
extern vec4_t colorLtGrey;
|
|
|
|
extern vec4_t colorMdGrey;
|
|
|
|
extern vec4_t colorDkGrey;
|
|
|
|
extern vec4_t colorLtBlue;
|
|
|
|
extern vec4_t colorDkBlue;
|
|
|
|
|
|
|
|
#define Q_COLOR_ESCAPE '^'
|
|
|
|
#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
|
|
|
|
|
|
|
|
#define COLOR_BLACK '0'
|
|
|
|
#define COLOR_RED '1'
|
|
|
|
#define COLOR_GREEN '2'
|
|
|
|
#define COLOR_YELLOW '3'
|
|
|
|
#define COLOR_BLUE '4'
|
|
|
|
#define COLOR_CYAN '5'
|
|
|
|
#define COLOR_MAGENTA '6'
|
|
|
|
#define COLOR_WHITE '7'
|
|
|
|
#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
|
|
|
|
|
|
|
|
#define S_COLOR_BLACK "^0"
|
|
|
|
#define S_COLOR_RED "^1"
|
|
|
|
#define S_COLOR_GREEN "^2"
|
|
|
|
#define S_COLOR_YELLOW "^3"
|
|
|
|
#define S_COLOR_BLUE "^4"
|
|
|
|
#define S_COLOR_CYAN "^5"
|
|
|
|
#define S_COLOR_MAGENTA "^6"
|
|
|
|
#define S_COLOR_WHITE "^7"
|
|
|
|
|
|
|
|
extern vec4_t g_color_table[8];
|
|
|
|
|
|
|
|
#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
|
|
|
|
#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
|
|
|
|
|
|
|
|
#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
|
|
|
|
#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
|
|
|
|
|
|
|
|
struct cplane_s;
|
|
|
|
|
|
|
|
extern vec3_t vec3_origin;
|
|
|
|
extern vec3_t vec3_identity;
|
|
|
|
extern vec3_t axisDefault[3];
|
|
|
|
|
|
|
|
#define nanmask (255<<23)
|
|
|
|
|
|
|
|
#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
|
|
|
|
|
|
|
|
#if idppc
|
|
|
|
|
|
|
|
static inline float Q_rsqrt( float number ) {
|
|
|
|
float x = 0.5f * number;
|
|
|
|
float y;
|
|
|
|
#ifdef __GNUC__
|
|
|
|
asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
|
|
|
|
#else
|
|
|
|
y = __frsqrte( number );
|
|
|
|
#endif
|
|
|
|
return y * (1.5f - (x * y * y));
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef __GNUC__
|
|
|
|
static inline float Q_fabs(float x) {
|
|
|
|
float abs_x;
|
|
|
|
|
|
|
|
asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
|
|
|
|
return abs_x;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
#define Q_fabs __fabsf
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#else
|
|
|
|
float Q_fabs( float f );
|
|
|
|
float Q_rsqrt( float f ); // reciprocal square root
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
|
|
|
|
|
|
|
|
signed char ClampChar( int i );
|
|
|
|
signed short ClampShort( int i );
|
|
|
|
|
|
|
|
float powf ( float x, int y );
|
|
|
|
|
|
|
|
// this isn't a real cheap function to call!
|
|
|
|
int DirToByte( vec3_t dir );
|
|
|
|
void ByteToDir( int b, vec3_t dir );
|
|
|
|
|
|
|
|
#if 1
|
|
|
|
|
|
|
|
#define minimum(x,y) ((x)<(y)?(x):(y))
|
|
|
|
#define maximum(x,y) ((x)>(y)?(x):(y))
|
|
|
|
|
|
|
|
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
|
|
|
|
#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
|
|
|
|
#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
|
|
|
|
#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
|
|
|
|
#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
|
|
|
#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
|
|
|
|
#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
|
|
|
|
#define VectorInc(v) ((v)[0] += 1.0f,(v)[1] += 1.0f,(v)[2] +=1.0f)
|
|
|
|
#define VectorDec(v) ((v)[0] -= 1.0f,(v)[1] -= 1.0f,(v)[2] -=1.0f)
|
|
|
|
#define VectorInverseScaleVector(a,b,c) ((c)[0]=(a)[0]/(b)[0],(c)[1]=(a)[1]/(b)[1],(c)[2]=(a)[2]/(b)[2])
|
|
|
|
#define VectorScaleVectorAdd(c,a,b,o) ((o)[0]=(c)[0]+((a)[0]*(b)[0]),(o)[1]=(c)[1]+((a)[1]*(b)[1]),(o)[2]=(c)[2]+((a)[2]*(b)[2]))
|
|
|
|
#define VectorAdvance(a,s,b,c) (((c)[0]=(a)[0] + s * ((b)[0] - (a)[0])),((c)[1]=(a)[1] + s * ((b)[1] - (a)[1])),((c)[2]=(a)[2] + s * ((b)[2] - (a)[2])))
|
|
|
|
#define VectorAverage(a,b,c) (((c)[0]=((a)[0]+(b)[0])*0.5f),((c)[1]=((a)[1]+(b)[1])*0.5f),((c)[2]=((a)[2]+(b)[2])*0.5f))
|
|
|
|
#define VectorScaleVector(a,b,c) (((c)[0]=(a)[0]*(b)[0]),((c)[1]=(a)[1]*(b)[1]),((c)[2]=(a)[2]*(b)[2]))
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#define DotProduct(x,y) _DotProduct(x,y)
|
|
|
|
#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
|
|
|
|
#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
|
|
|
|
#define VectorCopy(a,b) _VectorCopy(a,b)
|
|
|
|
#define VectorScale(v, s, o) _VectorScale(v,s,o)
|
|
|
|
#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __LCC__
|
|
|
|
#ifdef VectorCopy
|
|
|
|
#undef VectorCopy
|
|
|
|
// this is a little hack to get more efficient copies in our interpreter
|
|
|
|
typedef struct {
|
|
|
|
float v[3];
|
|
|
|
} vec3struct_t;
|
|
|
|
#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
|
|
|
|
#define ID_INLINE static
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
|
|
|
|
#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
|
|
|
|
#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
|
|
|
|
#define VectorSet5(v,x,y,z,a,b) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z), (v)[3]=(a), (v)[4]=(b))
|
|
|
|
#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
|
|
|
|
|
|
|
|
#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
|
|
|
|
// just in case you do't want to use the macros
|
|
|
|
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
|
|
|
|
void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
|
|
|
|
void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
|
|
|
|
void _VectorCopy( const vec3_t in, vec3_t out );
|
|
|
|
void _VectorScale( const vec3_t in, float scale, vec3_t out );
|
|
|
|
void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
|
|
|
|
|
|
|
|
unsigned ColorBytes3 (float r, float g, float b);
|
|
|
|
unsigned ColorBytes4 (float r, float g, float b, float a);
|
|
|
|
|
|
|
|
float NormalizeColor( const vec3_t in, vec3_t out );
|
|
|
|
|
|
|
|
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
|
|
|
|
void ClearBounds( vec3_t mins, vec3_t maxs );
|
|
|
|
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
|
|
|
|
|
|
|
|
#ifndef __LCC__
|
|
|
|
static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
|
|
|
|
if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE vec_t VectorLength( const vec3_t v ) {
|
|
|
|
return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
|
|
|
|
return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
|
|
|
|
vec3_t v;
|
|
|
|
|
|
|
|
VectorSubtract (p2, p1, v);
|
|
|
|
return VectorLength( v );
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
|
|
|
|
vec3_t v;
|
|
|
|
|
|
|
|
VectorSubtract (p2, p1, v);
|
|
|
|
return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
// fast vector normalize routine that does not check to make sure
|
|
|
|
// that length != 0, nor does it return length, uses rsqrt approximation
|
|
|
|
static ID_INLINE void VectorNormalizeFast( vec3_t v )
|
|
|
|
{
|
|
|
|
float ilength;
|
|
|
|
|
|
|
|
ilength = Q_rsqrt( DotProduct( v, v ) );
|
|
|
|
|
|
|
|
v[0] *= ilength;
|
|
|
|
v[1] *= ilength;
|
|
|
|
v[2] *= ilength;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE void VectorInverse( vec3_t v ){
|
|
|
|
v[0] = -v[0];
|
|
|
|
v[1] = -v[1];
|
|
|
|
v[2] = -v[2];
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
|
|
|
|
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
|
|
|
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
|
|
|
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
int VectorCompare( const vec3_t v1, const vec3_t v2 );
|
|
|
|
|
|
|
|
vec_t VectorLength( const vec3_t v );
|
|
|
|
|
|
|
|
vec_t VectorLengthSquared( const vec3_t v );
|
|
|
|
|
|
|
|
vec_t Distance( const vec3_t p1, const vec3_t p2 );
|
|
|
|
|
|
|
|
vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
|
|
|
|
|
|
|
|
void VectorNormalizeFast( vec3_t v );
|
|
|
|
|
|
|
|
void VectorInverse( vec3_t v );
|
|
|
|
|
|
|
|
void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
vec_t VectorNormalize (vec3_t v); // returns vector length
|
|
|
|
vec_t VectorNormalize2( const vec3_t v, vec3_t out );
|
|
|
|
void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
|
|
|
|
void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
|
|
|
|
|
|
|
|
#ifndef __LCC__
|
|
|
|
#ifndef __linux__
|
|
|
|
|
|
|
|
static ID_INLINE int VectorToInt(vec3_t vec)
|
|
|
|
{
|
|
|
|
int tmp, retval;
|
|
|
|
|
|
|
|
_asm
|
|
|
|
{
|
|
|
|
push edx
|
|
|
|
mov edx, [vec]
|
|
|
|
fld dword ptr[edx + 0]
|
|
|
|
fld dword ptr[edx + 4]
|
|
|
|
fld dword ptr[edx + 8]
|
|
|
|
|
|
|
|
mov eax, 0xff00
|
|
|
|
|
|
|
|
fistp tmp
|
|
|
|
mov al, byte ptr [tmp]
|
|
|
|
shl eax, 16
|
|
|
|
|
|
|
|
fistp tmp
|
|
|
|
mov ah, byte ptr [tmp]
|
|
|
|
|
|
|
|
fistp tmp
|
|
|
|
mov al, byte ptr [tmp]
|
|
|
|
|
|
|
|
mov [retval], eax
|
|
|
|
pop edx
|
|
|
|
}
|
|
|
|
return(retval);
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID_INLINE int qftol( float f )
|
|
|
|
{
|
|
|
|
int temp;
|
|
|
|
|
|
|
|
_asm
|
|
|
|
{
|
|
|
|
fld f
|
|
|
|
fistp temp
|
|
|
|
mov eax, temp
|
|
|
|
}
|
|
|
|
return(temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // __linux__
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
qboolean Q_TestRaySphere ( vec3_t origin, float radius, const vec3_t start, const vec3_t end );
|
|
|
|
|
|
|
|
int Q_log2(int val);
|
|
|
|
|
|
|
|
float Q_acos(float c);
|
|
|
|
float Q_asin(float c);
|
|
|
|
|
|
|
|
int Q_rand( int *seed );
|
|
|
|
float Q_random( int *seed );
|
|
|
|
float Q_crandom( int *seed );
|
|
|
|
|
|
|
|
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
|
|
|
|
#define crandom() (2.0 * (random() - 0.5))
|
|
|
|
|
|
|
|
void vectoangles( const vec3_t value1, vec3_t angles);
|
|
|
|
void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
|
|
|
|
|
|
|
|
void AxisClear( vec3_t axis[3] );
|
|
|
|
void AxisCopy( vec3_t in[3], vec3_t out[3] );
|
|
|
|
|
|
|
|
void SetPlaneSignbits( struct cplane_s *out );
|
|
|
|
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
|
|
|
|
|
|
|
|
double fmod( double x, double y );
|
|
|
|
float AngleMod(float a);
|
|
|
|
float LerpAngle (float from, float to, float frac);
|
|
|
|
void LerpVector ( vec3_t from, vec3_t to, float lerp, vec3_t out );
|
|
|
|
float AngleSubtract( float a1, float a2 );
|
|
|
|
void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
|
|
|
|
|
|
|
|
float AngleNormalize360 ( float angle );
|
|
|
|
float AngleNormalize180 ( float angle );
|
|
|
|
float AngleDelta ( float angle1, float angle2 );
|
|
|
|
|
|
|
|
qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
|
|
|
|
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
|
|
|
|
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
|
|
|
|
void RotateAroundDirection( vec3_t axis[3], float yaw );
|
|
|
|
void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
|
|
|
|
// perpendicular vector could be replaced by this
|
|
|
|
|
|
|
|
//int PlaneTypeForNormal (vec3_t normal);
|
|
|
|
|
|
|
|
void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
|
|
|
|
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
|
|
|
|
void PerpendicularVector( vec3_t dst, const vec3_t src );
|
|
|
|
void NormalToLatLong( const vec3_t normal, byte bytes[2] );
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================
|
|
|
|
|
|
|
|
float Com_Clampf( float min, float max, float value );
|
|
|
|
int Com_Clamp( int min, int max, int value );
|
|
|
|
|
|
|
|
char *COM_SkipPath( char *pathname );
|
|
|
|
void COM_StripExtension( const char *in, char *out );
|
|
|
|
void COM_DefaultExtension( char *path, int maxSize, const char *extension );
|
|
|
|
|
|
|
|
void COM_BeginParseSession( const char *name );
|
|
|
|
int COM_GetCurrentParseLine( void );
|
|
|
|
const char *SkipWhitespace( const char *data, qboolean *hasNewLines );
|
|
|
|
char *COM_Parse( const char **data_p );
|
|
|
|
char *COM_ParseExt( const char **data_p, qboolean allowLineBreak );
|
|
|
|
int COM_Compress( char *data_p );
|
|
|
|
void COM_ParseError( char *format, ... );
|
|
|
|
void COM_ParseWarning( char *format, ... );
|
|
|
|
//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
|
|
|
|
|
|
|
|
#define MAX_TOKENLENGTH 1024
|
|
|
|
|
|
|
|
#ifndef TT_STRING
|
|
|
|
//token types
|
|
|
|
#define TT_STRING 1 // string
|
|
|
|
#define TT_LITERAL 2 // literal
|
|
|
|
#define TT_NUMBER 3 // number
|
|
|
|
#define TT_NAME 4 // name
|
|
|
|
#define TT_PUNCTUATION 5 // punctuation
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef struct pc_token_s
|
|
|
|
{
|
|
|
|
int type;
|
|
|
|
int subtype;
|
|
|
|
int intvalue;
|
|
|
|
float floatvalue;
|
|
|
|
char string[MAX_TOKENLENGTH];
|
|
|
|
} pc_token_t;
|
|
|
|
|
|
|
|
// data is an in/out parm, returns a parsed out token
|
|
|
|
|
|
|
|
void COM_MatchToken( const char**buf_p, char *match );
|
|
|
|
|
|
|
|
void SkipBracedSection (const char **program);
|
|
|
|
void SkipRestOfLine ( const char **data );
|
|
|
|
|
|
|
|
void Parse1DMatrix (const char **buf_p, int x, float *m);
|
|
|
|
void Parse2DMatrix (const char **buf_p, int y, int x, float *m);
|
|
|
|
void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m);
|
|
|
|
|
|
|
|
int QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
|
|
|
|
|
|
|
|
|
|
|
|
// mode parm for FS_FOpenFile
|
|
|
|
typedef enum {
|
|
|
|
FS_READ,
|
|
|
|
FS_WRITE,
|
|
|
|
FS_APPEND,
|
|
|
|
FS_APPEND_SYNC,
|
|
|
|
FS_READ_TEXT,
|
|
|
|
FS_WRITE_TEXT,
|
|
|
|
FS_APPEND_TEXT,
|
|
|
|
FS_APPEND_SYNC_TEXT
|
|
|
|
} fsMode_t;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
FS_SEEK_CUR,
|
|
|
|
FS_SEEK_END,
|
|
|
|
FS_SEEK_SET
|
|
|
|
} fsOrigin_t;
|
|
|
|
|
|
|
|
//=============================================
|
|
|
|
|
|
|
|
int Q_isprint( int c );
|
|
|
|
int Q_islower( int c );
|
|
|
|
int Q_isupper( int c );
|
|
|
|
int Q_isalpha( int c );
|
|
|
|
|
|
|
|
// portable case insensitive compare
|
|
|
|
int Q_stricmp (const char *s1, const char *s2);
|
|
|
|
int Q_strncmp (const char *s1, const char *s2, int n);
|
|
|
|
int Q_stricmpn (const char *s1, const char *s2, int n);
|
|
|
|
char *Q_strlwr( char *s1 );
|
|
|
|
char *Q_strupr( char *s1 );
|
|
|
|
char *Q_strrchr( const char* string, int c );
|
|
|
|
|
|
|
|
// buffer size safe library replacements
|
|
|
|
void Q_strncpyz( char *dest, const char *src, int destsize );
|
|
|
|
void Q_strcat( char *dest, int size, const char *src );
|
|
|
|
|
|
|
|
// strlen that discounts Quake color sequences
|
|
|
|
int Q_PrintStrlen( const char *string );
|
|
|
|
// removes color sequences from string
|
|
|
|
char *Q_CleanStr( char *string );
|
|
|
|
|
|
|
|
//=============================================
|
|
|
|
|
|
|
|
// 64-bit integers for global rankings interface
|
|
|
|
// implemented as a struct for qvm compatibility
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
byte b0;
|
|
|
|
byte b1;
|
|
|
|
byte b2;
|
|
|
|
byte b3;
|
|
|
|
byte b4;
|
|
|
|
byte b5;
|
|
|
|
byte b6;
|
|
|
|
byte b7;
|
|
|
|
} qint64;
|
|
|
|
|
|
|
|
//=============================================
|
|
|
|
/*
|
|
|
|
short BigShort(short l);
|
|
|
|
short LittleShort(short l);
|
|
|
|
int BigLong (int l);
|
|
|
|
int LittleLong (int l);
|
|
|
|
qint64 BigLong64 (qint64 l);
|
|
|
|
qint64 LittleLong64 (qint64 l);
|
|
|
|
float BigFloat (const float *l);
|
|
|
|
float LittleFloat (const float *l);
|
|
|
|
|
|
|
|
void Swap_Init (void);
|
|
|
|
*/
|
|
|
|
char * QDECL va(char *format, ...);
|
|
|
|
|
|
|
|
//=============================================
|
|
|
|
|
|
|
|
//
|
|
|
|
// key / value info strings
|
|
|
|
//
|
|
|
|
char *Info_ValueForKey( const char *s, const char *key );
|
|
|
|
void Info_RemoveKey( char *s, const char *key );
|
|
|
|
void Info_RemoveKey_big( char *s, const char *key );
|
|
|
|
void Info_SetValueForKey( char *s, const char *key, const char *value );
|
|
|
|
void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
|
|
|
|
qboolean Info_Validate( const char *s );
|
|
|
|
void Info_NextPair( const char **s, char *key, char *value );
|
|
|
|
|
|
|
|
void QDECL Com_Error( int level, const char *error, ... );
|
|
|
|
void QDECL Com_Printf( const char *msg, ... );
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==========================================================
|
|
|
|
|
|
|
|
CVARS (console variables)
|
|
|
|
|
|
|
|
Many variables can be used for cheating purposes, so when
|
|
|
|
cheats is zero, force all unspecified variables to their
|
|
|
|
default values.
|
|
|
|
==========================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define CVAR_ARCHIVE 0x00000001 // set to cause it to be saved to vars.rc
|
|
|
|
// used for system variables, not for player
|
|
|
|
// specific configurations
|
|
|
|
#define CVAR_USERINFO 0x00000002 // sent to server on connect or change
|
|
|
|
#define CVAR_SERVERINFO 0x00000004 // sent in response to front end requests
|
|
|
|
#define CVAR_SYSTEMINFO 0x00000008 // these cvars will be duplicated on all clients
|
|
|
|
#define CVAR_INIT 0x00000010 // don't allow change from console at all,
|
|
|
|
// but can be set from the command line
|
|
|
|
#define CVAR_LATCH 0x00000020 // will only change when C code next does
|
|
|
|
// a Cvar_Get(), so it can't be changed
|
|
|
|
// without proper initialization. modified
|
|
|
|
// will be set, even though the value hasn't
|
|
|
|
// changed yet
|
|
|
|
#define CVAR_ROM 0x00000040 // display only, cannot be set by user at all (can be set by code)
|
|
|
|
#define CVAR_USER_CREATED 0x00000080 // created by a set command
|
|
|
|
#define CVAR_TEMP 0x00000100 // can be set even when cheats are disabled, but is not archived
|
|
|
|
#define CVAR_CHEAT 0x00000200 // can not be changed if cheats are disabled
|
|
|
|
#define CVAR_NORESTART 0x00000400 // do not clear when a cvar_restart is issued
|
|
|
|
#define CVAR_INTERNAL 0x00000800 // cvar won't be displayed, ever (for passwords and such)
|
|
|
|
#define CVAR_PARENTAL 0x00001000 // lets cvar system know that parental stuff needs to be updated
|
|
|
|
#define CVAR_LOCK_RANGE 0x00002000 // enforces the mins / maxs
|
|
|
|
|
|
|
|
// nothing outside the Cvar_*() functions should modify these fields!
|
|
|
|
typedef struct cvar_s {
|
|
|
|
char *name;
|
|
|
|
char *string;
|
|
|
|
char *resetString; // cvar_restart will reset to this value
|
|
|
|
char *latchedString; // for CVAR_LATCH vars
|
|
|
|
float mMinValue, mMaxValue;
|
|
|
|
int flags;
|
|
|
|
qboolean modified; // set each time the cvar is changed
|
|
|
|
int modificationCount; // incremented each time the cvar is changed
|
|
|
|
float value; // atof( string )
|
|
|
|
int integer; // atoi( string )
|
|
|
|
struct cvar_s *next;
|
|
|
|
struct cvar_s *hashNext;
|
|
|
|
} cvar_t;
|
|
|
|
|
|
|
|
#define MAX_CVAR_VALUE_STRING 256
|
|
|
|
|
|
|
|
typedef int cvarHandle_t;
|
|
|
|
|
|
|
|
// the modules that run in the virtual machine can't access the cvar_t directly,
|
|
|
|
// so they must ask for structured updates
|
|
|
|
typedef struct {
|
|
|
|
cvarHandle_t handle;
|
|
|
|
int modificationCount;
|
|
|
|
float value;
|
|
|
|
int integer;
|
|
|
|
char string[MAX_CVAR_VALUE_STRING];
|
|
|
|
} vmCvar_t;
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================
|
|
|
|
|
|
|
|
COLLISION DETECTION
|
|
|
|
|
|
|
|
==============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "surfaceflags.h" // shared with the q3map utility
|
|
|
|
|
|
|
|
// plane types are used to speed some tests
|
|
|
|
// 0-2 are axial planes
|
|
|
|
#define PLANE_X 0
|
|
|
|
#define PLANE_Y 1
|
|
|
|
#define PLANE_Z 2
|
|
|
|
#define PLANE_NON_AXIAL 3
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
PlaneTypeForNormal
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
|
|
|
|
|
|
|
|
// plane_t structure
|
|
|
|
// !!! if this is changed, it must be changed in asm code too !!!
|
|
|
|
typedef struct cplane_s {
|
|
|
|
vec3_t normal;
|
|
|
|
float dist;
|
|
|
|
byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
|
|
|
|
byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
|
|
|
|
byte pad[2];
|
|
|
|
} cplane_t;
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert Start
|
|
|
|
*/
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float mDistance;
|
|
|
|
int mEntityNum;
|
|
|
|
int mModelIndex;
|
|
|
|
int mPolyIndex;
|
|
|
|
int mSurfaceIndex;
|
|
|
|
vec3_t mCollisionPosition;
|
|
|
|
vec3_t mCollisionNormal;
|
|
|
|
int mFlags;
|
|
|
|
int mMaterial;
|
|
|
|
int mLocation;
|
|
|
|
float mBarycentricI; // two barycentic coodinates for the hit point
|
|
|
|
float mBarycentricJ; // K = 1-I-J
|
|
|
|
}CollisionRecord_t;
|
|
|
|
|
|
|
|
#define MAX_G2_COLLISIONS 16
|
|
|
|
|
|
|
|
typedef CollisionRecord_t G2Trace_t[MAX_G2_COLLISIONS]; // map that describes all of the parts of ghoul2 models that got hit
|
|
|
|
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert End
|
|
|
|
*/
|
|
|
|
// a trace is returned when a box is swept through the world
|
|
|
|
typedef struct {
|
|
|
|
qboolean allsolid; // if true, plane is not valid
|
|
|
|
qboolean startsolid; // if true, the initial point was in a solid area
|
|
|
|
float fraction; // time completed, 1.0 = didn't hit anything
|
|
|
|
vec3_t endpos; // final position
|
|
|
|
cplane_t plane; // surface normal at impact, transformed to world space
|
|
|
|
int surfaceFlags; // surface hit
|
|
|
|
int contents; // contents on other side of surface hit
|
|
|
|
int entityNum; // entity the contacted sirface is a part of
|
|
|
|
} trace_t;
|
|
|
|
|
|
|
|
// calling defines for the trace function
|
|
|
|
enum EG2_Collision
|
|
|
|
{
|
|
|
|
G2_NOCOLLIDE,
|
|
|
|
G2_COLLIDE,
|
|
|
|
G2_RETURNONHIT
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
WF_BASEMODEL = (1<<0),
|
|
|
|
WF_CLIENTONLY = (1<<1),
|
|
|
|
WF_SERVERONLY = (1<<2),
|
|
|
|
WF_NPC = (1<<3),
|
|
|
|
WF_DM_SKELETON = (1<<4),
|
|
|
|
|
|
|
|
} EWraithInstFlags;
|
|
|
|
|
|
|
|
// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
|
|
|
|
// or ENTITYNUM_NONE, ENTITYNUM_WORLD
|
|
|
|
|
|
|
|
|
|
|
|
// markfragments are returned by CM_MarkFragments()
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int firstPoint;
|
|
|
|
int numPoints;
|
|
|
|
|
|
|
|
} markFragment_t;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t axis[3];
|
|
|
|
|
|
|
|
} orientation_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float yawAngle;
|
|
|
|
qboolean yawing;
|
|
|
|
|
|
|
|
float pitchAngle;
|
|
|
|
qboolean pitching;
|
|
|
|
|
|
|
|
int anim;
|
|
|
|
int animTime;
|
|
|
|
|
|
|
|
} animInfo_t;
|
|
|
|
|
|
|
|
//=====================================================================
|
|
|
|
|
|
|
|
|
|
|
|
// in order from highest priority to lowest
|
|
|
|
// if none of the catchers are active, bound key strings will be executed
|
|
|
|
#define KEYCATCH_CONSOLE 0x0001
|
|
|
|
#define KEYCATCH_UI 0x0002
|
|
|
|
#define KEYCATCH_MESSAGE 0x0004
|
|
|
|
#define KEYCATCH_CGAME 0x0008
|
|
|
|
#define KEYCATCH_NUMBERSONLY 0x0010
|
|
|
|
|
|
|
|
// sound channels
|
|
|
|
// channel 0 never willingly overrides
|
|
|
|
// other channels will allways override a playing sound on that channel
|
|
|
|
typedef enum {
|
|
|
|
CHAN_AUTO,
|
|
|
|
CHAN_LOCAL, // menu sounds, etc
|
|
|
|
CHAN_WEAPON,
|
|
|
|
CHAN_VOICE,
|
|
|
|
CHAN_ITEM,
|
|
|
|
CHAN_BODY,
|
|
|
|
CHAN_LOCAL_SOUND, // chat messages, etc
|
|
|
|
CHAN_ANNOUNCER, // announcer voices, etc
|
|
|
|
CHAN_AMBIENT, //# ingame NPC weapons only, do not use in scripts!
|
|
|
|
} soundChannel_t;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
ELEMENTS COMMUNICATED ACROSS THE NET
|
|
|
|
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
|
|
|
|
#define SHORT2ANGLE(x) ((x)*(360.0/65536))
|
|
|
|
|
|
|
|
#define SNAPFLAG_RATE_DELAYED 1
|
|
|
|
#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
|
|
|
|
#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
|
|
|
|
|
|
|
|
//
|
|
|
|
// per-level limits
|
|
|
|
//
|
|
|
|
#define MAX_CLIENTS 64 // absolute limit
|
|
|
|
#define MAX_LOCATIONS 64
|
|
|
|
#define MAX_TERRAINS 32
|
|
|
|
#define MAX_LADDERS 64
|
|
|
|
|
|
|
|
#define MAX_INSTANCE_TYPES 16
|
|
|
|
|
|
|
|
#define GENTITYNUM_BITS 10 // don't need to send any more
|
|
|
|
#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
|
|
|
|
|
|
|
|
// entitynums are communicated with GENTITY_BITS, so any reserved
|
|
|
|
// values thatare going to be communcated over the net need to
|
|
|
|
// also be in this range
|
|
|
|
#define ENTITYNUM_NONE (MAX_GENTITIES-1)
|
|
|
|
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
|
|
|
|
#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
|
|
|
|
|
|
|
|
|
|
|
|
// these are also in be_aas_def.h - argh (rjr)
|
|
|
|
#define MAX_MODELS 256 // these are sent over the net as 8 bits
|
|
|
|
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
|
|
|
#define MAX_AMBIENT_SOUNDSETS 64
|
|
|
|
#define MAX_FX 64 // max effects strings, I'm hoping that 64 will be plenty
|
|
|
|
#define MAX_SUB_BSP 32
|
|
|
|
#define MAX_ICONS 32
|
|
|
|
#define MAX_CHARSKINS 64 // character skins
|
2002-07-15 00:00:00 +00:00
|
|
|
#define MAX_HUDICONS 16 // icons on hud
|
2002-05-24 00:00:00 +00:00
|
|
|
|
|
|
|
#define MAX_CONFIGSTRINGS 1400
|
|
|
|
|
|
|
|
// these are the only configstrings that the system reserves, all the
|
|
|
|
// other ones are strictly for servergame to clientgame communication
|
|
|
|
#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
|
|
|
|
#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
|
|
|
|
#define CS_PLAYERS 2 // info string for player user info
|
|
|
|
#define CS_CUSTOM (CS_PLAYERS + MAX_CLIENTS )
|
|
|
|
|
|
|
|
#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
|
|
|
|
|
|
|
|
#define MAX_GAMESTATE_CHARS 16000
|
|
|
|
typedef struct {
|
|
|
|
int stringOffsets[MAX_CONFIGSTRINGS];
|
|
|
|
char stringData[MAX_GAMESTATE_CHARS];
|
|
|
|
int dataCount;
|
|
|
|
} gameState_t;
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
// bit field limits
|
|
|
|
#define MAX_STATS 16
|
|
|
|
#define MAX_PERSISTANT 16
|
|
|
|
#define MAX_AMMO 16
|
|
|
|
#define MAX_WEAPONS 32
|
|
|
|
#define MAX_GAMETYPE_ITEMS 5
|
|
|
|
|
|
|
|
#define MAX_PS_EVENTS 4
|
|
|
|
|
|
|
|
#define PS_PMOVEFRAMECOUNTBITS 6
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
ATTACK_NORMAL,
|
|
|
|
ATTACK_ALTERNATE,
|
|
|
|
ATTACK_MAX
|
|
|
|
|
|
|
|
} attackType_t;
|
|
|
|
|
|
|
|
// playerState_t is the information needed by both the client and server
|
|
|
|
// to predict player motion and actions
|
|
|
|
// nothing outside of pmove should modify these, or some degree of prediction error
|
|
|
|
// will occur
|
|
|
|
|
|
|
|
// you can't add anything to this without modifying the code in msg.c
|
|
|
|
|
|
|
|
// playerState_t is a full superset of entityState_t as it is used by players,
|
|
|
|
// so if a playerState_t is transmitted, the entityState_t can be fully derived
|
|
|
|
// from it.
|
|
|
|
|
|
|
|
typedef struct playerState_s
|
|
|
|
{
|
|
|
|
int commandTime; // cmd->serverTime of last executed command
|
|
|
|
int pm_type;
|
|
|
|
int bobCycle; // for view bobbing and footstep generation
|
|
|
|
int pm_flags; // ducked, etc
|
|
|
|
int pm_debounce; // debounce buttons
|
|
|
|
int pm_time;
|
|
|
|
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t velocity;
|
|
|
|
|
|
|
|
int weaponTime;
|
|
|
|
int weaponFireBurstCount;
|
|
|
|
int weaponAnimId;
|
|
|
|
int weaponAnimIdChoice;
|
|
|
|
int weaponAnimTime;
|
|
|
|
int weaponCallbackTime;
|
|
|
|
int weaponCallbackStep;
|
|
|
|
|
|
|
|
int gravity;
|
|
|
|
int speed;
|
|
|
|
int delta_angles[3]; // add to command angles to get view direction
|
|
|
|
// changed by spawns, rotating objects, and teleporters
|
|
|
|
int groundEntityNum; // ENTITYNUM_NONE = in air
|
|
|
|
|
|
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
|
|
|
|
int torsoTimer; // don't change low priority animations until this runs out
|
|
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
|
|
|
|
int movementDir; // a number 0 to 7 that represents the reletive angle
|
|
|
|
// of movement to the view angle (axial and diagonals)
|
|
|
|
// when at rest, the value will remain unchanged
|
|
|
|
// used to twist the legs during strafing
|
|
|
|
|
|
|
|
int eFlags; // copied to entityState_t->eFlags
|
|
|
|
|
|
|
|
int eventSequence; // pmove generated events
|
|
|
|
int events[MAX_PS_EVENTS];
|
|
|
|
int eventParms[MAX_PS_EVENTS];
|
|
|
|
|
|
|
|
int externalEvent; // events set on player from another source
|
|
|
|
int externalEventParm;
|
|
|
|
int externalEventTime;
|
|
|
|
|
|
|
|
int clientNum; // ranges from 0 to MAX_CLIENTS-1
|
|
|
|
int weapon; // copied to entityState_t->weapon
|
|
|
|
int weaponstate;
|
|
|
|
|
|
|
|
vec3_t viewangles; // for fixed views
|
|
|
|
int viewheight;
|
|
|
|
|
|
|
|
// damage feedback
|
|
|
|
int damageEvent; // when it changes, latch the other parms
|
|
|
|
int damageYaw;
|
|
|
|
int damagePitch;
|
|
|
|
int damageCount;
|
|
|
|
|
|
|
|
int painTime; // used for both game and client side to process the pain twitch - NOT sent across the network
|
|
|
|
int painDirection; // NOT sent across the network
|
|
|
|
|
|
|
|
int stats[MAX_STATS];
|
|
|
|
int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
|
|
|
|
int ammo[MAX_AMMO];
|
|
|
|
int clip[ATTACK_MAX][MAX_WEAPONS];
|
|
|
|
int firemode[MAX_WEAPONS];
|
|
|
|
|
|
|
|
int generic1;
|
|
|
|
int loopSound;
|
|
|
|
|
|
|
|
// Incaccuracy values for firing
|
|
|
|
int inaccuracy;
|
|
|
|
int inaccuracyTime;
|
|
|
|
int kickPitch;
|
|
|
|
|
|
|
|
// not communicated over the net at all
|
|
|
|
int ping; // server to game info for scoreboard
|
|
|
|
int pmove_framecount; // FIXME: don't transmit over the network
|
|
|
|
int jumppad_frame;
|
|
|
|
int entityEventSequence;
|
|
|
|
vec3_t pvsOrigin; // view origin used to calculate PVS (also the lean origin)
|
|
|
|
// THIS VARIABLE MUST AT LEAST BE THE PLAYERS ORIGIN ALL OF THE
|
|
|
|
// TIME OR THE PVS CALCULATIONS WILL NOT WORK.
|
|
|
|
|
|
|
|
// Zooming
|
|
|
|
int zoomTime;
|
|
|
|
int zoomFov;
|
|
|
|
|
|
|
|
// LAdders
|
|
|
|
int ladder;
|
|
|
|
int leanTime;
|
|
|
|
|
|
|
|
// Timers
|
|
|
|
int grenadeTimer;
|
|
|
|
int respawnTimer;
|
|
|
|
|
|
|
|
} playerState_t;
|
|
|
|
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
TEAM_FREE,
|
|
|
|
TEAM_RED,
|
|
|
|
TEAM_BLUE,
|
|
|
|
TEAM_SPECTATOR,
|
|
|
|
|
|
|
|
TEAM_NUM_TEAMS
|
|
|
|
|
|
|
|
} team_t;
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// usercmd_t->button bits, many of which are generated by the client system,
|
|
|
|
// so they aren't game/cgame only definitions
|
|
|
|
//
|
|
|
|
#define BUTTON_ATTACK (1<<0)
|
|
|
|
#define BUTTON_TALK (1<<1) // displays talk balloon and disables actions
|
|
|
|
#define BUTTON_GOGGLES (1<<2) // turns nv or therm goggles on/off
|
|
|
|
#define BUTTON_LEAN (1<<3) // lean modifier, when held strafe left and right will lean
|
|
|
|
#define BUTTON_WALKING (1<<4) // walking can't just be infered from MOVE_RUN
|
|
|
|
// because a key pressed late in the frame will
|
|
|
|
// only generate a small move value for that frame
|
|
|
|
// walking will use different animations and
|
|
|
|
// won't generate footsteps
|
|
|
|
#define BUTTON_USE (1<<5) // the ol' use key returns!
|
|
|
|
#define BUTTON_RELOAD (1<<6) // reloads current weapon
|
|
|
|
#define BUTTON_ALT_ATTACK (1<<7)
|
|
|
|
#define BUTTON_ANY (1<<8) // any key whatsoever
|
|
|
|
#define BUTTON_ZOOMIN (1<<9)
|
|
|
|
#define BUTTON_ZOOMOUT (1<<10)
|
|
|
|
#define BUTTON_FIREMODE (1<<11)
|
|
|
|
|
|
|
|
#define BUTTON_LEAN_RIGHT (1<<12)
|
|
|
|
#define BUTTON_LEAN_LEFT (1<<13)
|
|
|
|
|
|
|
|
|
|
|
|
// usercmd_t is sent to the server each client frame
|
|
|
|
typedef struct usercmd_s
|
|
|
|
{
|
|
|
|
int serverTime;
|
|
|
|
int angles[3];
|
|
|
|
int buttons;
|
|
|
|
byte weapon;
|
|
|
|
signed char forwardmove;
|
|
|
|
signed char rightmove;
|
|
|
|
signed char upmove;
|
|
|
|
|
|
|
|
} usercmd_t;
|
|
|
|
|
|
|
|
//===================================================================
|
|
|
|
|
|
|
|
// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
|
|
|
|
#define SOLID_BMODEL 0xffffff
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
TR_STATIONARY,
|
|
|
|
TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
|
|
|
|
TR_LINEAR,
|
|
|
|
TR_LINEAR_STOP,
|
|
|
|
TR_SINE, // value = base + sin( time / duration ) * delta
|
|
|
|
TR_GRAVITY,
|
|
|
|
TR_HEAVYGRAVITY,
|
|
|
|
TR_LIGHTGRAVITY
|
|
|
|
} trType_t;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
trType_t trType;
|
|
|
|
int trTime;
|
|
|
|
int trDuration; // if non 0, trTime + trDuration = stop time
|
|
|
|
vec3_t trBase;
|
|
|
|
vec3_t trDelta; // velocity, etc
|
|
|
|
} trajectory_t;
|
|
|
|
|
|
|
|
// entityState_t is the information conveyed from the server
|
|
|
|
// in an update message about entities that the client will
|
|
|
|
// need to render in some way
|
|
|
|
// Different eTypes may use the information in different ways
|
|
|
|
// The messages are delta compressed, so it doesn't really matter if
|
|
|
|
// the structure size is fairly large
|
|
|
|
|
|
|
|
typedef struct entityState_s
|
|
|
|
{
|
|
|
|
int number; // entity index
|
|
|
|
int eType; // entityType_t
|
|
|
|
int eFlags;
|
|
|
|
|
|
|
|
trajectory_t pos; // for calculating position
|
|
|
|
trajectory_t apos; // for calculating angles
|
|
|
|
|
|
|
|
int time;
|
|
|
|
int time2;
|
|
|
|
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t origin2;
|
|
|
|
|
|
|
|
vec3_t angles;
|
|
|
|
vec3_t angles2;
|
|
|
|
|
|
|
|
int otherEntityNum; // shotgun sources, etc
|
|
|
|
int otherEntityNum2;
|
|
|
|
|
|
|
|
int groundEntityNum; // -1 = in air
|
|
|
|
|
|
|
|
int loopSound; // constantly loop this sound
|
|
|
|
int mSoundSet;
|
|
|
|
|
|
|
|
int modelindex;
|
|
|
|
int modelindex2;
|
|
|
|
int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
|
|
|
|
int frame;
|
|
|
|
|
|
|
|
int solid; // for client side prediction, trap_linkentity sets this properly
|
|
|
|
|
|
|
|
int event; // impulse events -- muzzle flashes, footsteps, etc
|
|
|
|
int eventParm;
|
|
|
|
|
|
|
|
int generic1;
|
|
|
|
|
|
|
|
// for players
|
|
|
|
// these fields are only transmitted for client entities!!!!!
|
|
|
|
int gametypeitems; // bit flags indicating which items are carried
|
|
|
|
int weapon; // determines weapon and flash model, etc
|
|
|
|
int legsAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
|
|
|
int torsoTimer; // time the animation will play for
|
|
|
|
int leanOffset; // Lean direction
|
|
|
|
} entityState_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CA_UNINITIALIZED,
|
|
|
|
CA_DISCONNECTED, // not talking to a server
|
|
|
|
CA_AUTHORIZING, // not used any more, was checking cd key
|
|
|
|
CA_CONNECTING, // sending request packets to the server
|
|
|
|
CA_CHALLENGING, // sending challenge packets to the server
|
|
|
|
CA_CONNECTED, // netchan_t established, getting gamestate
|
|
|
|
CA_LOADING, // only during cgame initialization, never during main loop
|
|
|
|
CA_PRIMED, // got gamestate, waiting for first frame
|
|
|
|
CA_ACTIVE, // game views should be displayed
|
|
|
|
CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
|
|
|
|
} connstate_t;
|
|
|
|
|
|
|
|
#define Square(x) ((x)*(x))
|
|
|
|
|
|
|
|
// real time
|
|
|
|
//=============================================
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct qtime_s {
|
|
|
|
int tm_sec; /* seconds after the minute - [0,59] */
|
|
|
|
int tm_min; /* minutes after the hour - [0,59] */
|
|
|
|
int tm_hour; /* hours since midnight - [0,23] */
|
|
|
|
int tm_mday; /* day of the month - [1,31] */
|
|
|
|
int tm_mon; /* months since January - [0,11] */
|
|
|
|
int tm_year; /* years since 1900 */
|
|
|
|
int tm_wday; /* days since Sunday - [0,6] */
|
|
|
|
int tm_yday; /* days since January 1 - [0,365] */
|
|
|
|
int tm_isdst; /* daylight savings time flag */
|
|
|
|
} qtime_t;
|
|
|
|
|
|
|
|
|
|
|
|
// server browser sources
|
|
|
|
#define AS_LOCAL 0
|
|
|
|
#define AS_GLOBAL 1
|
|
|
|
#define AS_FAVORITES 2
|
|
|
|
|
|
|
|
|
|
|
|
// cinematic states
|
|
|
|
typedef enum {
|
|
|
|
FMV_IDLE,
|
|
|
|
FMV_PLAY, // play
|
|
|
|
FMV_EOF, // all other conditions, i.e. stop/EOF/abort
|
|
|
|
FMV_ID_BLT,
|
|
|
|
FMV_ID_IDLE,
|
|
|
|
FMV_LOOPED,
|
|
|
|
FMV_ID_WAIT
|
|
|
|
} e_status;
|
|
|
|
|
|
|
|
|
|
|
|
#define MAX_GLOBAL_SERVERS 2048
|
|
|
|
#define MAX_OTHER_SERVERS 128
|
|
|
|
#define MAX_PINGREQUESTS 32
|
|
|
|
#define MAX_SERVERSTATUSREQUESTS 16
|
|
|
|
|
|
|
|
#define SAY_ALL 0
|
|
|
|
#define SAY_TEAM 1
|
|
|
|
#define SAY_TELL 2
|
|
|
|
|
|
|
|
#define CDKEY_LEN 16
|
|
|
|
#define CDCHKSUM_LEN 2
|
|
|
|
|
|
|
|
void Rand_Init(int seed);
|
|
|
|
float flrand(float min, float max);
|
|
|
|
int irand(int min, int max);
|
|
|
|
int Q_irand(int value1, int value2);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
#define RAND_TABLE_SIZE 1024
|
|
|
|
|
|
|
|
extern int randIndex;
|
|
|
|
extern float randTable[RAND_TABLE_SIZE];
|
|
|
|
|
|
|
|
inline float flrand(void) { return(randTable[randIndex++ & (RAND_TABLE_SIZE - 1)]); }
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert Start
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
float matrix[3][4];
|
|
|
|
} mdxaBone_t;
|
|
|
|
|
|
|
|
// For ghoul2 axis use
|
|
|
|
|
|
|
|
typedef enum Eorientations
|
|
|
|
{
|
|
|
|
ORIGIN = 0,
|
|
|
|
POSITIVE_X,
|
|
|
|
POSITIVE_Z,
|
|
|
|
POSITIVE_Y,
|
|
|
|
NEGATIVE_X,
|
|
|
|
NEGATIVE_Z,
|
|
|
|
NEGATIVE_Y
|
|
|
|
};
|
|
|
|
/*
|
|
|
|
Ghoul2 Insert End
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
// define the new memory tags for the zone, used by all modules now
|
|
|
|
//
|
|
|
|
#define TAGDEF(blah) TAG_ ## blah
|
|
|
|
typedef enum {
|
|
|
|
#include "../qcommon/tags.h"
|
|
|
|
} memtag_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int isValid;
|
|
|
|
void *ghoul2;
|
|
|
|
int modelNum;
|
|
|
|
int boltNum;
|
|
|
|
vec3_t angles;
|
|
|
|
vec3_t origin;
|
|
|
|
vec3_t scale;
|
|
|
|
vec3_t dir;
|
|
|
|
vec3_t forward;
|
|
|
|
|
|
|
|
} CFxBoltInterface;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
Version Download
|
|
|
|
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#define VD_IGNORE -3
|
|
|
|
#define VD_CANCEL -2
|
|
|
|
#define VD_BROWSER_DOWNLOAD -1
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
Generic string hash table
|
|
|
|
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
#define KEYWORDHASH_SIZE 512
|
|
|
|
|
|
|
|
typedef struct keywordHash_s
|
|
|
|
{
|
|
|
|
char *name; // Name of keyword
|
|
|
|
struct keywordHash_s *next; // Used for collisions
|
|
|
|
|
|
|
|
} keywordHash_t;
|
|
|
|
|
|
|
|
int KeywordHash_Key ( char *keyword );
|
|
|
|
void KeywordHash_Add ( keywordHash_t *table[], keywordHash_t *key );
|
|
|
|
keywordHash_t* KeywordHash_Find ( keywordHash_t *table[], char *keyword );
|
|
|
|
|
|
|
|
/*
|
|
|
|
========================================================================
|
|
|
|
|
|
|
|
String ID Tables
|
|
|
|
|
|
|
|
========================================================================
|
|
|
|
*/
|
|
|
|
#define ENUM2STRING(arg) #arg,arg
|
|
|
|
typedef struct stringID_table_s
|
|
|
|
{
|
|
|
|
char *name;
|
|
|
|
int id;
|
|
|
|
} stringID_table_t;
|
|
|
|
|
|
|
|
int GetIDForString ( stringID_table_t *table, const char *string );
|
|
|
|
const char *GetStringForID( stringID_table_t *table, int id );
|
|
|
|
|
|
|
|
|
|
|
|
// stuff to help out during development process, force reloading/uncacheing of certain filetypes...
|
|
|
|
//
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
eForceReload_NOTHING,
|
|
|
|
// eForceReload_BSP, // not used in MP codebase
|
|
|
|
eForceReload_MODELS,
|
|
|
|
eForceReload_ALL
|
|
|
|
|
|
|
|
} ForceReload_e;
|
|
|
|
|
|
|
|
|
|
|
|
#endif // __Q_SHARED_H
|