38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
|
#pragma once
|
||
|
#if !defined(G2_H_INC)
|
||
|
#define G2_H_INC
|
||
|
|
||
|
|
||
|
#define BONE_ANGLES_PREMULT 0x0001
|
||
|
#define BONE_ANGLES_POSTMULT 0x0002
|
||
|
#define BONE_ANGLES_REPLACE 0x0004
|
||
|
#define BONE_ANGLES_REPLACE_TO_ANIM 0x0400
|
||
|
#define BONE_ANGLES_RAGDOLL 0x0800
|
||
|
|
||
|
#define BONE_ANGLES_TOTAL (BONE_ANGLES_RAGDOLL | BONE_ANGLES_PREMULT | BONE_ANGLES_POSTMULT | BONE_ANGLES_REPLACE | BONE_ANGLES_REPLACE_TO_ANIM )
|
||
|
#define BONE_ANIM_OVERRIDE 0x0008
|
||
|
#define BONE_ANIM_OVERRIDE_LOOP 0x0010
|
||
|
#define BONE_ANIM_OVERRIDE_DEFAULT ( 0x0020 + BONE_ANIM_OVERRIDE )
|
||
|
#define BONE_ANIM_OVERRIDE_FREEZE ( 0x0040 + BONE_ANIM_OVERRIDE )
|
||
|
#define BONE_ANIM_BLEND 0x0080
|
||
|
#define BONE_ANIM_BLEND_FROM_PARENT 0x0100
|
||
|
#define BONE_ANIM_BLEND_TO_PARENT 0x0200
|
||
|
#define BONE_ANIM_TOTAL ( BONE_ANIM_OVERRIDE | BONE_ANIM_OVERRIDE_LOOP | BONE_ANIM_OVERRIDE_DEFAULT | BONE_ANIM_OVERRIDE_FREEZE | BONE_ANIM_BLEND | BONE_ANIM_BLEND_TO_PARENT | BONE_ANIM_BLEND_FROM_PARENT )
|
||
|
|
||
|
|
||
|
// defines to setup the
|
||
|
#define ENTITY_WIDTH 12
|
||
|
#define MODEL_WIDTH 10
|
||
|
#define BOLT_WIDTH 10
|
||
|
|
||
|
#define MODEL_AND ((1<<MODEL_WIDTH)-1)
|
||
|
#define BOLT_AND ((1<<BOLT_WIDTH)-1)
|
||
|
#define ENTITY_AND ((1<<ENTITY_WIDTH)-1)
|
||
|
|
||
|
#define BOLT_SHIFT 0
|
||
|
#define MODEL_SHIFT (BOLT_SHIFT + BOLT_WIDTH)
|
||
|
#define ENTITY_SHIFT (MODEL_SHIFT + MODEL_WIDTH)
|
||
|
|
||
|
|
||
|
#endif // G2_H_INC
|