2002-05-24 00:00:00 +00:00
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// Copyright (C) 2001-2002 Raven Software
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//
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// g_bot.c
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#include "g_local.h"
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static int g_numBots;
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static char *g_botInfos[MAX_BOTS];
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int g_numArenas;
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static char *g_arenaInfos[MAX_ARENAS];
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#define BOT_BEGIN_DELAY_BASE 2000
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#define BOT_BEGIN_DELAY_INCREMENT 1500
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#define BOT_SPAWN_QUEUE_DEPTH 16
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typedef struct {
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int clientNum;
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int spawnTime;
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} botSpawnQueue_t;
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//static int botBeginDelay = 0; // bk001206 - unused, init
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static botSpawnQueue_t botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];
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vmCvar_t bot_minplayers;
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float trap_Cvar_VariableValue( const char *var_name ) {
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char buf[128];
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trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
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return atof(buf);
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}
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/*
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===============
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G_ParseInfos
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===============
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*/
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int G_ParseInfos( const char *buf, int max, char *infos[] ) {
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const char *token;
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int count;
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char key[MAX_TOKEN_CHARS];
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char info[MAX_INFO_STRING];
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count = 0;
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while ( 1 ) {
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token = COM_Parse( &buf );
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if ( !token[0] ) {
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break;
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}
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if ( strcmp( token, "{" ) ) {
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Com_Printf( "Missing { in info file\n" );
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break;
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}
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if ( count == max ) {
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Com_Printf( "Max infos exceeded\n" );
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break;
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}
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info[0] = '\0';
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while ( 1 ) {
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token = COM_ParseExt( &buf, qtrue );
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if ( !token[0] ) {
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Com_Printf( "Unexpected end of info file\n" );
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break;
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}
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if ( !strcmp( token, "}" ) ) {
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break;
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}
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Q_strncpyz( key, token, sizeof( key ) );
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token = COM_ParseExt( &buf, qfalse );
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if ( !token[0] )
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{
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Info_SetValueForKey( info, key, "<NULL>" );
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}
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else
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{
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Info_SetValueForKey( info, key, token );
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}
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}
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//NOTE: extra space for arena number
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infos[count] = trap_VM_LocalAlloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
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if (infos[count]) {
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strcpy(infos[count], info);
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count++;
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}
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}
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return count;
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}
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/*
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===============
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G_LoadArenasFromFile
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===============
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*/
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static void G_LoadArenasFromFile( char *filename ) {
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int len;
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fileHandle_t f;
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char buf[MAX_ARENAS_TEXT];
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len = trap_FS_FOpenFile( filename, &f, FS_READ );
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if ( !f ) {
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trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
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return;
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}
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if ( len >= MAX_ARENAS_TEXT ) {
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trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
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trap_FS_FCloseFile( f );
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return;
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}
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trap_FS_Read( buf, len, f );
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buf[len] = 0;
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trap_FS_FCloseFile( f );
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g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
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}
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/*
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===============
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G_LoadArenas
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===============
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*/
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void G_LoadArenas( void )
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{
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int numdirs;
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char filename[128];
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char dirlist[1024];
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char* dirptr;
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int i, n;
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int dirlen;
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g_numArenas = 0;
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// get all arenas from .arena files
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numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
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dirptr = dirlist;
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for (i = 0; i < numdirs; i++, dirptr += dirlen+1)
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{
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dirlen = strlen(dirptr);
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strcpy(filename, "scripts/");
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strcat(filename, dirptr);
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G_LoadArenasFromFile(filename);
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}
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#ifdef _DEBUG
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Com_Printf ( "%i arenas parsed\n", g_numArenas );
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#endif
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for( n = 0; n < g_numArenas; n++ )
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{
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Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
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}
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}
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/*
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===============
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G_GetArenaInfoByNumber
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===============
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*/
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const char *G_GetArenaInfoByMap( const char *map )
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{
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int n;
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for( n = 0; n < g_numArenas; n++ )
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{
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if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 )
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{
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return g_arenaInfos[n];
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}
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}
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return NULL;
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}
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2002-09-24 00:00:00 +00:00
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/*
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===============
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G_DoesMapExist
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determines whether or not the given map exists on the server
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===============
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*/
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qboolean G_DoesMapExist ( const char* mapname )
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{
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if ( G_GetArenaInfoByMap ( mapname ) )
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{
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return qtrue;
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}
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return qfalse;
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}
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2002-05-24 00:00:00 +00:00
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/*
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===============
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G_DoesMapSupportGametype
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determines whether or not the current map supports the given gametype
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===============
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*/
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qboolean G_DoesMapSupportGametype ( const char* gametype )
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{
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char mapname[MAX_QPATH];
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const char* info;
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const char* type;
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char* token;
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// Figure out the current map name first
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if ( RMG.integer )
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{
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Com_sprintf ( mapname, MAX_QPATH, "*random" );
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}
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else
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{
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trap_Cvar_VariableStringBuffer ( "mapname", mapname, MAX_QPATH );
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}
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// Get the arena info for the current map
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info = G_GetArenaInfoByMap ( mapname );
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if ( !info )
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{
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// If they dont have an area file for this map then
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// just assume it supports all gametypes
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return qtrue;
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}
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// Get the supported gametypes
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type = Info_ValueForKey( info, "type" );
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while ( 1 )
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{
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token = COM_Parse ( &type );
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if ( !token || !*token )
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{
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break;
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}
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if ( Q_stricmp ( gametype, token ) == 0 )
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{
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return qtrue;
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}
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}
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return qfalse;
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}
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/*
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=================
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PlayerIntroSound
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=================
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*/
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static void PlayerIntroSound( const char *modelAndSkin ) {
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char model[MAX_QPATH];
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char *skin;
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Q_strncpyz( model, modelAndSkin, sizeof(model) );
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skin = Q_strrchr( model, '/' );
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if ( skin ) {
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*skin++ = '\0';
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}
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else {
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skin = model;
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}
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if( Q_stricmp( skin, "default" ) == 0 ) {
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skin = model;
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}
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trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
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}
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/*
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===============
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G_AddRandomBot
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===============
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*/
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void G_AddRandomBot( int team )
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{
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int i;
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int n;
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int num;
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float skill;
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char netname[36];
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char *value;
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char *teamstr;
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gclient_t *cl;
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num = 0;
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for ( n = 0; n < g_numBots ; n++ )
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{
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value = Info_ValueForKey( g_botInfos[n], "name" );
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//
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for ( i=0 ; i< g_maxclients.integer ; i++ )
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{
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED )
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{
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continue;
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}
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if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
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{
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continue;
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}
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if ( team >= 0 && cl->sess.team != team )
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{
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continue;
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}
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if ( !Q_stricmp( value, cl->pers.netname ) )
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{
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break;
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}
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}
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if (i >= g_maxclients.integer)
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{
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num++;
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}
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}
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num = random() * num;
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for ( n = 0; n < g_numBots ; n++ )
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{
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value = Info_ValueForKey( g_botInfos[n], "name" );
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//
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for ( i=0 ; i< g_maxclients.integer ; i++ )
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{
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED )
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{
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continue;
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}
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if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
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{
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continue;
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}
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if ( team >= 0 && cl->sess.team != team )
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{
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continue;
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}
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if ( !Q_stricmp( value, cl->pers.netname ) )
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{
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break;
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}
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}
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if (i >= g_maxclients.integer)
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{
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num--;
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if (num <= 0)
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{
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skill = trap_Cvar_VariableValue( "g_botSkill" );
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if (team == TEAM_RED) teamstr = "red";
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else if (team == TEAM_BLUE) teamstr = "blue";
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else teamstr = "";
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strncpy(netname, value, sizeof(netname)-1);
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netname[sizeof(netname)-1] = '\0';
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Q_CleanStr(netname);
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trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
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return;
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}
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}
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}
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}
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/*
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===============
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G_RemoveRandomBot
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===============
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*/
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int G_RemoveRandomBot( int team )
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{
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int i;
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char netname[36];
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gclient_t *cl;
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for ( i=0 ; i< g_maxclients.integer ; i++ )
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{
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cl = level.clients + i;
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if ( cl->pers.connected != CON_CONNECTED )
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{
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continue;
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}
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if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
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{
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continue;
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}
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if ( team >= 0 && cl->sess.team != team )
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{
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continue;
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}
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strcpy(netname, cl->pers.netname);
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Q_CleanStr(netname);
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trap_SendConsoleCommand( EXEC_INSERT, va("kick \"%s\"\n", netname) );
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return qtrue;
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}
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return qfalse;
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|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CountHumanPlayers
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
int G_CountHumanPlayers( int team )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int num;
|
|
|
|
gclient_t *cl;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ )
|
|
|
|
{
|
|
|
|
cl = level.clients + i;
|
|
|
|
if ( cl->pers.connected != CON_CONNECTED )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( team >= 0 && cl->sess.team != team )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CountBotPlayers
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
int G_CountBotPlayers( int team )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int n;
|
|
|
|
int num;
|
|
|
|
gclient_t *cl;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
|
|
|
|
for ( i=0 ; i< g_maxclients.integer ; i++ )
|
|
|
|
{
|
|
|
|
cl = level.clients + i;
|
|
|
|
if ( cl->pers.connected != CON_CONNECTED )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( team >= 0 && cl->sess.team != team )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
|
|
|
|
{
|
|
|
|
if( !botSpawnQueue[n].spawnTime )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( botSpawnQueue[n].spawnTime > level.time )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return num;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CheckMinimumPlayers
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_CheckMinimumPlayers( void )
|
|
|
|
{
|
|
|
|
int minplayers;
|
|
|
|
int humanplayers;
|
|
|
|
int botplayers;
|
|
|
|
static int checkminimumplayers_time;
|
|
|
|
|
|
|
|
if (level.intermissiontime)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// only check once each 10 seconds
|
|
|
|
if (checkminimumplayers_time > level.time - 10000)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
checkminimumplayers_time = level.time;
|
|
|
|
trap_Cvar_Update(&bot_minplayers);
|
|
|
|
minplayers = bot_minplayers.integer;
|
|
|
|
|
|
|
|
if (minplayers <= 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( level.gametypeData->teams )
|
|
|
|
{
|
|
|
|
if (minplayers >= g_maxclients.integer / 2)
|
|
|
|
{
|
|
|
|
minplayers = (g_maxclients.integer / 2) -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_RED );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_RED );
|
|
|
|
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers)
|
|
|
|
{
|
|
|
|
G_AddRandomBot( TEAM_RED );
|
|
|
|
}
|
|
|
|
else if (humanplayers + botplayers > minplayers && botplayers)
|
|
|
|
{
|
|
|
|
G_RemoveRandomBot( TEAM_RED );
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_BLUE );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_BLUE );
|
|
|
|
|
|
|
|
//
|
|
|
|
if (humanplayers + botplayers < minplayers)
|
|
|
|
{
|
|
|
|
G_AddRandomBot( TEAM_BLUE );
|
|
|
|
}
|
|
|
|
else if (humanplayers + botplayers > minplayers && botplayers)
|
|
|
|
{
|
|
|
|
G_RemoveRandomBot( TEAM_BLUE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (minplayers >= g_maxclients.integer)
|
|
|
|
{
|
|
|
|
minplayers = g_maxclients.integer-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
humanplayers = G_CountHumanPlayers( TEAM_FREE );
|
|
|
|
botplayers = G_CountBotPlayers( TEAM_FREE );
|
|
|
|
//
|
|
|
|
|
|
|
|
if (humanplayers + botplayers < minplayers)
|
|
|
|
{
|
|
|
|
G_AddRandomBot( TEAM_FREE );
|
|
|
|
}
|
|
|
|
else if (humanplayers + botplayers > minplayers && botplayers)
|
|
|
|
{
|
|
|
|
G_RemoveRandomBot( TEAM_FREE );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_CheckBotSpawn
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_CheckBotSpawn( void )
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
|
|
|
|
G_CheckMinimumPlayers();
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
|
|
|
|
{
|
|
|
|
if( !botSpawnQueue[n].spawnTime )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( botSpawnQueue[n].spawnTime > level.time )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
ClientBegin( botSpawnQueue[n].clientNum );
|
|
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
AddBotToSpawnQueue
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void AddBotToSpawnQueue( int clientNum, int delay )
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ )
|
|
|
|
{
|
|
|
|
if( !botSpawnQueue[n].spawnTime )
|
|
|
|
{
|
|
|
|
botSpawnQueue[n].spawnTime = level.time + delay;
|
|
|
|
botSpawnQueue[n].clientNum = clientNum;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Com_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
|
|
|
|
ClientBegin( clientNum );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_RemoveQueuedBotBegin
|
|
|
|
|
|
|
|
Called on client disconnect to make sure the delayed spawn
|
|
|
|
doesn't happen on a freed index
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_RemoveQueuedBotBegin( int clientNum ) {
|
|
|
|
int n;
|
|
|
|
|
|
|
|
for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
|
|
|
|
if( botSpawnQueue[n].clientNum == clientNum ) {
|
|
|
|
botSpawnQueue[n].spawnTime = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_BotConnect
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
qboolean G_BotConnect( int clientNum, qboolean restart ) {
|
|
|
|
bot_settings_t settings;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
|
|
|
|
trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );
|
|
|
|
|
|
|
|
Q_strncpyz( settings.personalityfile, Info_ValueForKey( userinfo, "personality" ), sizeof(settings.personalityfile) );
|
|
|
|
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
|
|
|
|
Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
|
|
|
|
|
|
|
|
if (!BotAISetupClient( clientNum, &settings, restart )) {
|
|
|
|
trap_DropClient( clientNum, "BotAISetupClient failed" );
|
|
|
|
return qfalse;
|
|
|
|
}
|
|
|
|
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_AddBot
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname)
|
|
|
|
{
|
|
|
|
int clientNum;
|
|
|
|
char *botinfo;
|
|
|
|
gentity_t *bot;
|
|
|
|
char *key;
|
|
|
|
char *s;
|
|
|
|
char *botname;
|
|
|
|
char *identity;
|
|
|
|
char userinfo[MAX_INFO_STRING];
|
|
|
|
|
|
|
|
// get the botinfo from bots.txt
|
|
|
|
botinfo = G_GetBotInfoByName( name );
|
|
|
|
if ( !botinfo ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create the bot's userinfo
|
|
|
|
userinfo[0] = '\0';
|
|
|
|
|
|
|
|
botname = Info_ValueForKey( botinfo, "funname" );
|
|
|
|
if( !botname[0] ) {
|
|
|
|
botname = Info_ValueForKey( botinfo, "name" );
|
|
|
|
}
|
|
|
|
// check for an alternative name
|
|
|
|
if (altname && altname[0]) {
|
|
|
|
botname = altname;
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, "name", botname );
|
|
|
|
Info_SetValueForKey( userinfo, "rate", "25000" );
|
|
|
|
Info_SetValueForKey( userinfo, "snaps", "20" );
|
|
|
|
Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );
|
|
|
|
|
|
|
|
if ( skill >= 1 && skill < 2 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "50" );
|
|
|
|
}
|
|
|
|
else if ( skill >= 2 && skill < 3 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "70" );
|
|
|
|
}
|
|
|
|
else if ( skill >= 3 && skill < 4 ) {
|
|
|
|
Info_SetValueForKey( userinfo, "handicap", "90" );
|
|
|
|
}
|
|
|
|
|
|
|
|
key = "identity";
|
|
|
|
identity = Info_ValueForKey( botinfo, key );
|
|
|
|
if ( !*identity )
|
|
|
|
{
|
|
|
|
identity = "mullinsjungle";
|
|
|
|
}
|
|
|
|
Info_SetValueForKey( userinfo, key, identity );
|
|
|
|
|
|
|
|
s = Info_ValueForKey(botinfo, "personality");
|
|
|
|
if (!*s )
|
|
|
|
{
|
|
|
|
Info_SetValueForKey( userinfo, "personality", "botfiles/default.jkb" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Info_SetValueForKey( userinfo, "personality", s );
|
|
|
|
}
|
|
|
|
|
|
|
|
// have the server allocate a client slot
|
|
|
|
clientNum = trap_BotAllocateClient();
|
|
|
|
if ( clientNum == -1 ) {
|
|
|
|
Com_Printf( S_COLOR_RED "Unable to add bot. All player slots are in use.\n" );
|
|
|
|
Com_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// initialize the bot settings
|
|
|
|
if( !team || !*team || !Q_stricmp ( team, "auto" ))
|
|
|
|
{
|
|
|
|
if( level.gametypeData->teams )
|
|
|
|
{
|
|
|
|
if( PickTeam(clientNum) == TEAM_RED)
|
|
|
|
{
|
|
|
|
team = "red";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
team = "blue";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
team = "red";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
|
|
|
|
Info_SetValueForKey( userinfo, "skill", va( "%5.2f", skill ) );
|
|
|
|
Info_SetValueForKey( userinfo, "team", team );
|
|
|
|
|
|
|
|
bot = &g_entities[ clientNum ];
|
|
|
|
bot->r.svFlags |= SVF_BOT;
|
|
|
|
bot->inuse = qtrue;
|
|
|
|
|
|
|
|
// register the userinfo
|
|
|
|
trap_SetUserinfo( clientNum, userinfo );
|
|
|
|
|
|
|
|
// have it connect to the game as a normal client
|
|
|
|
if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( level.gametypeData->teams )
|
|
|
|
{
|
|
|
|
if (team && Q_stricmp(team, "red") == 0)
|
|
|
|
{
|
|
|
|
bot->client->sess.team = TEAM_RED;
|
|
|
|
}
|
|
|
|
else if (team && Q_stricmp(team, "blue") == 0)
|
|
|
|
{
|
|
|
|
bot->client->sess.team = TEAM_BLUE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bot->client->sess.team = PickTeam( -1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( delay == 0 ) {
|
|
|
|
ClientBegin( clientNum );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
AddBotToSpawnQueue( clientNum, delay );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Svcmd_AddBot_f
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Svcmd_AddBot_f( void ) {
|
|
|
|
float skill;
|
|
|
|
int delay;
|
|
|
|
char name[MAX_TOKEN_CHARS];
|
|
|
|
char altname[MAX_TOKEN_CHARS];
|
|
|
|
char string[MAX_TOKEN_CHARS];
|
|
|
|
char team[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
// are bots enabled?
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// name
|
|
|
|
trap_Argv( 1, name, sizeof( name ) );
|
|
|
|
if ( !name[0] ) {
|
|
|
|
trap_Printf( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// skill
|
|
|
|
trap_Argv( 2, string, sizeof( string ) );
|
|
|
|
if ( !string[0] ) {
|
|
|
|
skill = 4;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
skill = atof( string );
|
|
|
|
}
|
|
|
|
|
|
|
|
// team
|
|
|
|
trap_Argv( 3, team, sizeof( team ) );
|
|
|
|
|
|
|
|
// delay
|
|
|
|
trap_Argv( 4, string, sizeof( string ) );
|
|
|
|
if ( !string[0] ) {
|
|
|
|
delay = 0;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
delay = atoi( string );
|
|
|
|
}
|
|
|
|
|
|
|
|
// alternative name
|
|
|
|
trap_Argv( 5, altname, sizeof( altname ) );
|
|
|
|
|
|
|
|
G_AddBot( name, skill, team, delay, altname );
|
|
|
|
|
|
|
|
// if this was issued during gameplay and we are playing locally,
|
|
|
|
// go ahead and load the bot's media immediately
|
|
|
|
if ( level.time - level.startTime > 1000 && trap_Cvar_VariableIntegerValue( "cl_running" ) )
|
|
|
|
{
|
|
|
|
trap_SendServerCommand( -1, "loaddeferred\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Svcmd_BotList_f
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Svcmd_BotList_f( void ) {
|
|
|
|
int i;
|
|
|
|
char name[MAX_TOKEN_CHARS];
|
|
|
|
char funname[MAX_TOKEN_CHARS];
|
|
|
|
char model[MAX_TOKEN_CHARS];
|
|
|
|
char personality[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
trap_Printf("^1name model personality funname\n");
|
|
|
|
for (i = 0; i < g_numBots; i++) {
|
|
|
|
strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
|
|
|
|
if ( !*name ) {
|
|
|
|
strcpy(name, "UnnamedPlayer");
|
|
|
|
}
|
|
|
|
strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
|
|
|
|
if ( !*funname ) {
|
|
|
|
strcpy(funname, "");
|
|
|
|
}
|
|
|
|
strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
|
|
|
|
if ( !*model ) {
|
|
|
|
strcpy(model, "visor/default");
|
|
|
|
}
|
|
|
|
strcpy(personality, Info_ValueForKey( g_botInfos[i], "personality"));
|
|
|
|
if (!*personality ) {
|
|
|
|
strcpy(personality, "botfiles/default.jkb");
|
|
|
|
}
|
|
|
|
trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, personality, funname));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_SpawnBots
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_SpawnBots( char *botList, int baseDelay ) {
|
|
|
|
char *bot;
|
|
|
|
char *p;
|
|
|
|
float skill;
|
|
|
|
int delay;
|
|
|
|
char bots[MAX_INFO_VALUE];
|
|
|
|
|
|
|
|
skill = trap_Cvar_VariableValue( "g_botSkill" );
|
|
|
|
if( skill < 2 )
|
|
|
|
{
|
|
|
|
trap_Cvar_Set( "g_botSkill", "2" );
|
|
|
|
skill = 2;
|
|
|
|
}
|
|
|
|
else if ( skill > 5 )
|
|
|
|
{
|
|
|
|
trap_Cvar_Set( "g_botSkill", "5" );
|
|
|
|
skill = 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
Q_strncpyz( bots, botList, sizeof(bots) );
|
|
|
|
p = &bots[0];
|
|
|
|
delay = baseDelay;
|
|
|
|
while( *p ) {
|
|
|
|
//skip spaces
|
|
|
|
while( *p && *p == ' ' ) {
|
|
|
|
p++;
|
|
|
|
}
|
|
|
|
if( !p ) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// mark start of bot name
|
|
|
|
bot = p;
|
|
|
|
|
|
|
|
// skip until space of null
|
|
|
|
while( *p && *p != ' ' ) {
|
|
|
|
p++;
|
|
|
|
}
|
|
|
|
if( *p ) {
|
|
|
|
*p++ = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// we must add the bot this way, calling G_AddBot directly at this stage
|
|
|
|
// does "Bad Things"
|
|
|
|
trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );
|
|
|
|
|
|
|
|
delay += BOT_BEGIN_DELAY_INCREMENT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_LoadBotsFromFile
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_LoadBotsFromFile( char *filename ) {
|
|
|
|
int len;
|
|
|
|
fileHandle_t f;
|
|
|
|
char buf[MAX_BOTS_TEXT];
|
|
|
|
|
|
|
|
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
|
|
|
if ( !f ) {
|
|
|
|
trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if ( len >= MAX_BOTS_TEXT ) {
|
|
|
|
trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_FS_Read( buf, len, f );
|
|
|
|
buf[len] = 0;
|
|
|
|
trap_FS_FCloseFile( f );
|
|
|
|
|
|
|
|
g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_LoadBots
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void G_LoadBots( void ) {
|
|
|
|
vmCvar_t botsFile;
|
|
|
|
int numdirs;
|
|
|
|
char filename[128];
|
|
|
|
char dirlist[1024];
|
|
|
|
char* dirptr;
|
|
|
|
int i;
|
|
|
|
int dirlen;
|
|
|
|
|
|
|
|
if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
g_numBots = 0;
|
|
|
|
|
|
|
|
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM, 0.0, 0.0 );
|
|
|
|
if( *botsFile.string ) {
|
|
|
|
G_LoadBotsFromFile(botsFile.string);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
//G_LoadBotsFromFile("scripts/bots.txt");
|
|
|
|
G_LoadBotsFromFile("botfiles/bots.txt");
|
|
|
|
}
|
|
|
|
|
|
|
|
// get all bots from .bot files
|
|
|
|
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
|
|
|
dirptr = dirlist;
|
|
|
|
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
|
|
|
dirlen = strlen(dirptr);
|
|
|
|
strcpy(filename, "scripts/");
|
|
|
|
strcat(filename, dirptr);
|
|
|
|
G_LoadBotsFromFile(filename);
|
|
|
|
}
|
|
|
|
trap_Printf( va( "%i bots parsed\n", g_numBots ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_GetBotInfoByNumber
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
char *G_GetBotInfoByNumber( int num ) {
|
|
|
|
if( num < 0 || num >= g_numBots ) {
|
|
|
|
trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
return g_botInfos[num];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_GetBotInfoByName
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
char *G_GetBotInfoByName( const char *name ) {
|
|
|
|
int n;
|
|
|
|
char *value;
|
|
|
|
|
|
|
|
for ( n = 0; n < g_numBots ; n++ ) {
|
|
|
|
value = Info_ValueForKey( g_botInfos[n], "name" );
|
|
|
|
if ( !Q_stricmp( value, name ) ) {
|
|
|
|
return g_botInfos[n];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
//rww - pd
|
|
|
|
void LoadPath_ThisLevel(void);
|
|
|
|
//end rww
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
G_InitBots
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void G_InitBots( qboolean restart )
|
|
|
|
{
|
|
|
|
G_LoadBots();
|
|
|
|
|
|
|
|
trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO, 0.0, 0.0 );
|
|
|
|
|
|
|
|
//rww - new bot route stuff
|
|
|
|
LoadPath_ThisLevel();
|
|
|
|
}
|