sof2-sdk/code/game/g_team.c

210 lines
3.6 KiB
C
Raw Normal View History

2002-05-24 00:00:00 +00:00
// Copyright (C) 2001-2002 Raven Software
//
#include "g_local.h"
/*
==============
OtherTeam
==============
*/
int OtherTeam(team_t team)
{
if (team==TEAM_RED)
return TEAM_BLUE;
else if (team==TEAM_BLUE)
return TEAM_RED;
return team;
}
/*
==============
TeamName
==============
*/
const char *TeamName(team_t team)
{
switch ( team )
{
case TEAM_RED:
return "RED";
case TEAM_BLUE:
return "BLUE";
case TEAM_FREE:
return "FREE";
case TEAM_SPECTATOR:
return "SPECTATOR";
}
return "";
}
/*
==============
OtherTeamName
==============
*/
const char *OtherTeamName(team_t team)
{
if (team==TEAM_RED)
return TeamName ( TEAM_BLUE );
else if (team==TEAM_BLUE)
return TeamName ( TEAM_BLUE );
return TeamName ( team );
}
/*
==============
TeamColorString
==============
*/
const char *TeamColorString(team_t team)
{
if (team==TEAM_RED)
return S_COLOR_RED;
else if (team==TEAM_BLUE)
return S_COLOR_BLUE;
else if (team==TEAM_SPECTATOR)
return S_COLOR_YELLOW;
return S_COLOR_WHITE;
}
// NULL for everyone
void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... )
{
char msg[1024];
va_list argptr;
char *p;
va_start (argptr,fmt);
if (vsprintf (msg, fmt, argptr) > sizeof(msg))
{
Com_Error ( ERR_FATAL, "PrintMsg overrun" );
}
va_end (argptr);
// double quotes are bad
while ((p = strchr(msg, '"')) != NULL)
{
*p = '\'';
}
trap_SendServerCommand ( ( (ent == NULL) ? -1 : ent-g_entities ), va("print \"%s\"", msg ));
}
/*
==============
G_AddTeamScore
used for gametype > GT_TDM
for gametype GT_TDM the level.teamScores is updated in AddScore in g_combat.c
==============
*/
void G_AddTeamScore( team_t team, int score )
{
// Dont allow negative scores to affect the team score. The reason for this is
// that negative scores come from the actions of one bad player and a single player
// can cause a team to loose because he/she wants to just kill the rest of their team, or
// continue to kill themselves.
if ( score < 0 )
{
return;
}
level.teamScores[ team ] += score;
}
/*
==============
OnSameTeam
==============
*/
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 )
{
if ( !ent1->client || !ent2->client )
{
return qfalse;
}
if ( !level.gametypeData->teams )
{
return qfalse;
}
if ( ent1->client->sess.team == ent2->client->sess.team )
{
return qtrue;
}
return qfalse;
}
/*
===========
Team_GetLocation
Report a location for the player. Uses placed nearby target_location entities
============
*/
gentity_t *Team_GetLocation(gentity_t *ent)
{
gentity_t *eloc, *best;
float bestlen, len;
vec3_t origin;
best = NULL;
bestlen = 3*8192.0*8192.0;
VectorCopy( ent->r.currentOrigin, origin );
for (eloc = level.locationHead; eloc; eloc = eloc->nextTrain)
{
len = ( origin[0] - eloc->r.currentOrigin[0] ) * ( origin[0] - eloc->r.currentOrigin[0] )
+ ( origin[1] - eloc->r.currentOrigin[1] ) * ( origin[1] - eloc->r.currentOrigin[1] )
+ ( origin[2] - eloc->r.currentOrigin[2] ) * ( origin[2] - eloc->r.currentOrigin[2] );
if ( len > bestlen )
{
continue;
}
if ( !trap_InPVS( origin, eloc->r.currentOrigin ) )
{
continue;
}
bestlen = len;
best = eloc;
}
return best;
}
/*
===========
Team_GetLocationMsg
============
*/
qboolean Team_GetLocationMsg ( gentity_t *ent, char *loc, int loclen )
{
gentity_t *best;
best = Team_GetLocation( ent );
if (!best)
{
return qfalse;
}
Com_sprintf(loc, loclen, "%s", best->message);
return qtrue;
}