sof2-sdk/code/cgame/cg_servercmds.c

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2002-05-24 00:00:00 +00:00
// Copyright (C) 2001-2002 Raven Software
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
#include "cg_local.h"
#include "../../ui/menudef.h"
#if !defined(CL_LIGHT_H_INC)
#include "cg_lights.h"
#endif
/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores( void )
{
int i;
cg.scoreBoardSpectators[0] = '\0';
cg.numScores = atoi( CG_Argv( 1 ) );
if ( cg.numScores > MAX_CLIENTS )
{
cg.numScores = MAX_CLIENTS;
}
cg.teamScores[0] = atoi( CG_Argv( 2 ) );
cg.teamScores[1] = atoi( CG_Argv( 3 ) );
memset( cg.scores, 0, sizeof( cg.scores ) );
for ( i = 0 ; i < cg.numScores ; i++ )
{
cg.scores[i].client = atoi( CG_Argv( i * 9 + 4 ) );
cg.scores[i].score = atoi( CG_Argv( i * 9 + 5 ) );
cg.scores[i].kills = atoi( CG_Argv( i * 9 + 6 ) );
cg.scores[i].deaths = atoi( CG_Argv( i * 9 + 7 ) );
cg.scores[i].ping = atoi( CG_Argv( i * 9 + 8 ) );
cg.scores[i].time = atoi( CG_Argv( i * 9 + 9 ) );
cgs.clientinfo[ cg.scores[i].client ].ghost = atoi( CG_Argv( i * 9 + 10 ) );
cgs.clientinfo[ cg.scores[i].client ].gametypeitems = atoi( CG_Argv( i * 9 + 11 ) );
cg.scores[i].teamkillDamage = atoi( CG_Argv( i * 9 + 12 ) );
if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS )
{
cg.scores[i].client = 0;
}
if ( cg.scores[i].ping < 0 )
{
cg.scores[i].time = 0;
}
cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
if ( cg.scores[i].team == TEAM_SPECTATOR )
{
if ( cg.scoreBoardSpectators[0] )
{
strcat ( cg.scoreBoardSpectators, ", " );
}
strcat ( cg.scoreBoardSpectators, va("%s (%d)", cgs.clientinfo[cg.scores[i].client].name, cg.scores[i].ping ) );
}
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo( void )
{
const char *info;
char *mapname;
info = CG_ConfigString( CS_SERVERINFO );
cgs.gametype = BG_FindGametype ( Info_ValueForKey( info, "g_gametype" ) );
cgs.gametypeData = &bg_gametypeData[cgs.gametype];
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
cgs.scorelimit = atoi( Info_ValueForKey( info, "scorelimit" ) );
cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
cgs.friendlyFire = atoi( Info_ValueForKey( info, "g_friendlyFire" ) ) ? qtrue : qfalse;
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cgs.punkbuster = atoi( Info_ValueForKey( info, "sv_punkbster" ) ) ? qtrue : qfalse;
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mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
trap_Cvar_Set ( "ui_about_gametype", va("%i", cgs.gametype ) );
trap_Cvar_Set ( "ui_about_gametypename", cgs.gametypeData->displayName );
trap_Cvar_Set ( "ui_about_scorelimit", va("%i", cgs.scorelimit ) );
trap_Cvar_Set ( "ui_about_timelimit", va("%i", cgs.timelimit ) );
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trap_Cvar_Set ( "ui_about_friendlyfire", va("%i", cgs.friendlyFire) );
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trap_Cvar_Set ( "ui_about_maxclients", va("%i", cgs.maxclients ) );
trap_Cvar_Set ( "ui_about_dmflags", va("%i", cgs.dmflags ) );
trap_Cvar_Set ( "ui_about_mapname", mapname );
trap_Cvar_Set ( "ui_about_hostname", Info_ValueForKey( info, "sv_hostname" ) );
trap_Cvar_Set ( "ui_about_needpass", Info_ValueForKey( info, "g_needpass" ) );
trap_Cvar_Set ( "ui_about_botminplayers", Info_ValueForKey ( info, "bot_minplayers" ) );
trap_Cvar_Set ( "ui_info_availableweapons", Info_ValueForKey ( info, "g_availableWeapons" ) );
trap_Cvar_Set ( "ui_info_teamgame", va("%i", cgs.gametypeData->teams ? 1 : 0 ) );
BG_SetAvailableOutfitting ( Info_ValueForKey ( info, "g_availableWeapons" ) );
if ( cgs.gametypeData->teams )
{
trap_Cvar_Set ( "ui_info_redteam", CG_ConfigString ( CS_GAMETYPE_REDTEAM ) );
trap_Cvar_Set ( "ui_info_blueteam", CG_ConfigString ( CS_GAMETYPE_BLUETEAM ) );
}
else
{
trap_Cvar_Set ( "ui_info_redteam", "" );
trap_Cvar_Set ( "ui_info_blueteam", "" );
}
info = CG_ConfigString( CS_TERRAINS + 1 );
if ( !info || !*info )
{
cg.mInRMG = qfalse;
}
else
{
cg.mInRMG = qtrue;
}
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup( void )
{
const char *info;
int warmup;
info = CG_ConfigString( CS_WARMUP );
warmup = atoi( info );
cg.warmupCount = -1;
cg.warmup = warmup;
}
static void CG_ParseGametypeTimer ( void )
{
cgs.gametypeTimerTime = atoi( CG_ConfigString( CS_GAMETYPE_TIMER ) );
}
static void CG_ParseGametypeMessage ( void )
{
char temp[1024];
char* comma;
strcpy ( temp, CG_ConfigString( CS_GAMETYPE_MESSAGE ) );
comma = strchr ( temp, ',' );
if ( !comma )
{
return;
}
*(comma++) = '\0';
cgs.gametypeMessageTime = atoi ( temp );
// Silent gametype message
if ( *comma == '@' )
{
strcpy ( cgs.gametypeMessage, comma + 1 );
}
else
{
strcpy ( cgs.gametypeMessage, comma );
Com_Printf ( "@%s\n", cgs.gametypeMessage );
}
}
/*
================
CG_ParseVoteTime
================
*/
static void CG_ParseVoteTime ( void )
{
char temp[1024];
char* comma;
const char *str;
str = CG_ConfigString( CS_VOTE_TIME );
strcpy ( temp, str );
comma = strchr ( temp, ',' );
if ( !comma )
{
cgs.voteTime = cgs.voteDuration = 0;
return;
}
*comma = 0;
cgs.voteTime = atoi(str);
cgs.voteDuration = atoi(comma+1);
cgs.voteModified = qtrue;
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues( void )
{
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int i;
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cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
cgs.pickupsDisabled = atoi( CG_ConfigString( CS_PICKUPSDISABLED ) );
cgs.gameID = atoi( CG_ConfigString( CS_GAME_ID ) );
trap_Cvar_Set ( "ui_info_pickupsdisabled", va("%i", cgs.pickupsDisabled ) );
CG_ParseGametypeTimer ( );
CG_ParseGametypeMessage ( );
CG_ParseVoteTime ( );
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for ( i = 0; i < MAX_HUDICONS; i ++ )
{
cgs.hudIcons[i] = atoi ( CG_ConfigString ( CS_HUDICONS + i ) );
}
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}
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged(void) {
char originalShader[MAX_QPATH];
char newShader[MAX_QPATH];
char timeOffset[16];
const char *o;
char *n,*t;
o = CG_ConfigString( CS_SHADERSTATE );
while (o && *o) {
n = strstr(o, "=");
if (n && *n) {
strncpy(originalShader, o, n-o);
originalShader[n-o] = 0;
n++;
t = strstr(n, ":");
if (t && *t) {
strncpy(newShader, n, t-n);
newShader[t-n] = 0;
} else {
break;
}
t++;
o = strstr(t, "@");
if (o) {
strncpy(timeOffset, t, o-t);
timeOffset[o-t] = 0;
o++;
trap_R_RemapShader( originalShader, newShader, timeOffset );
}
} else {
break;
}
}
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified( void )
{
const char *str;
int num;
num = atoi( CG_Argv( 1 ) );
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState( &cgs.gameState );
// look up the individual string that was modified
str = CG_ConfigString( num );
// do something with it if necessary
if ( num == CS_MUSIC )
{
CG_StartMusic( qtrue );
}
else if ( num == CS_SERVERINFO )
{
CG_ParseServerinfo();
}
else if ( num == CS_WARMUP )
{
CG_ParseWarmup();
}
else if ( num == CS_GAMETYPE_TIMER )
{
CG_ParseGametypeTimer ( );
}
else if ( num == CS_GAMETYPE_MESSAGE )
{
CG_ParseGametypeMessage ( );
}
else if ( num == CS_LEVEL_START_TIME )
{
cgs.levelStartTime = atoi( str );
}
else if ( num == CS_VOTE_TIME )
{
CG_ParseVoteTime();
}
else if ( num == CS_VOTE_NEEDED )
{
cgs.voteNeeded = atoi( str );
cgs.voteModified = qtrue;
}
else if ( num == CS_VOTE_YES )
{
cgs.voteYes = atoi( str );
cgs.voteModified = qtrue;
}
else if ( num == CS_VOTE_NO )
{
cgs.voteNo = atoi( str );
cgs.voteModified = qtrue;
}
else if ( num == CS_VOTE_STRING )
{
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_ANNOUNCER );
}
else if ( num == CS_INTERMISSION )
{
cg.intermissionStarted = atoi( str );
}
else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS )
{
cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
}
else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_MODELS )
{
if ( str[0] != '*' )
{
// player specific sounds don't register here
cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str );
}
}
else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS )
{
CG_NewClientInfo( num - CS_PLAYERS );
}
else if ( num == CS_SHADERSTATE )
{
CG_ShaderStateChanged();
}
else if ( num >= CS_LIGHT_STYLES && num < CS_LIGHT_STYLES + (MAX_LIGHT_STYLES * 3))
{
CG_SetLightstyle(num - CS_LIGHT_STYLES);
}
else if ( num >= CS_ICONS && num < CS_ICONS + MAX_ICONS )
{
cgs.gameIcons[ num - CS_ICONS ] = trap_R_RegisterShaderNoMip ( str );
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}
else if ( num >= CS_HUDICONS && num < CS_HUDICONS + MAX_HUDICONS )
{
cgs.hudIcons[ num - CS_HUDICONS ] = atoi ( str );
}
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}
/*
=======================
CG_AddChatText
Adds chat text to the chat chat buffer
=======================
*/
static void CG_AddChatText ( int client, const char *str )
{
int len;
char *p;
char *ls;
int lastcolor;
int chatHeight;
float w;
if ( client >= 0 )
{
cgs.clientinfo[client].mLastChatTime = cg.time;
}
// Grab the users chat height settings
chatHeight = cg_chatHeight.integer;
if ( chatHeight > CHAT_HEIGHT )
{
chatHeight = CHAT_HEIGHT;
}
// Chats disabled?
if ( chatHeight <= 0 || cg_chatTime.integer <= 0 )
{
cgs.chatPos = cgs.chatLastPos = 0;
return;
}
len = 0;
lastcolor = COLOR_WHITE;
// Next position to write chat text too in the circular chat buffer
p = cgs.chatText[cgs.chatPos % chatHeight];
*p = 0;
ls = NULL;
w = 0;
while (*str)
{
float cw = trap_R_GetTextWidth ( va("%c",*str), cgs.media.hudFont, 0.43f, 0 );
if ( w > 560 )
{
w = 0;
if (ls)
{
str -= (p - ls);
str++;
p -= (p - ls);
}
*p = 0;
cgs.chatTime[cgs.chatPos % chatHeight] = cg.time;
cgs.chatPos++;
p = cgs.chatText[ cgs.chatPos % chatHeight ];
*p = 0;
*p++ = Q_COLOR_ESCAPE;
*p++ = lastcolor;
len = 0;
ls = NULL;
}
if ( Q_IsColorString( str ) )
{
*p++ = *str++;
lastcolor = *str;
*p++ = *str++;
continue;
}
if (*str == ' ')
{
ls = p;
}
*p++ = *str++;
len++;
w += cw;
}
*p = 0;
cgs.chatTime[ cgs.chatPos % chatHeight] = cg.time;
cgs.chatPos++;
if (cgs.chatPos - cgs.chatLastPos > chatHeight)
{
cgs.chatLastPos = cgs.chatPos - chatHeight;
}
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A map restart will clear everything, but doesn't
require a reload of all the media
===============
*/
void CG_MapRestart( qboolean gametypeRestart )
{
if ( cg_showmiss.integer )
{
Com_Printf( "CG_MapRestart\n" );
}
trap_R_ClearDecals ( );
trap_FX_Reset ( );
trap_MAT_Reset();
CG_InitLocalEntities();
cg.intermissionStarted = qfalse;
// dont clear votes on gametype restarts
if ( !gametypeRestart )
{
cgs.voteTime = 0;
cgs.gametypeMessage[0] = '\0';
cgs.gametypeMessageTime = 0;
}
cgs.gameover[0] = '\0';
cg.mapRestart = qtrue;
// Make sure the weapon selection menu isnt up
cg.weaponMenuUp = qfalse;
cg.gametypeStarted = qfalse;
// cgs.media.mAutomap = 0; // make sure to re-upload the auto-map
CG_StartMusic(qtrue);
trap_S_ClearLoopingSounds(qtrue);
trap_Cvar_Set("cg_thirdPerson", "0");
}
#define MAX_VOICEFILESIZE 16384
#define MAX_VOICEFILES 8
#define MAX_VOICECHATS 64
#define MAX_VOICESOUNDS 64
#define MAX_CHATSIZE 64
#define MAX_HEADMODELS 64
typedef struct voiceChat_s
{
char id[64];
int numSounds;
sfxHandle_t sounds[MAX_VOICESOUNDS];
char chats[MAX_VOICESOUNDS][MAX_CHATSIZE];
} voiceChat_t;
typedef struct voiceChatList_s
{
char name[64];
int gender;
int numVoiceChats;
voiceChat_t voiceChats[MAX_VOICECHATS];
} voiceChatList_t;
typedef struct headModelVoiceChat_s
{
char headmodel[64];
int voiceChatNum;
} headModelVoiceChat_t;
voiceChatList_t voiceChatLists[MAX_VOICEFILES];
headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS];
/*
=================
CG_ParseVoiceChats
=================
*/
int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
const char **p, *ptr;
char *token;
voiceChat_t *voiceChats;
qboolean compress;
compress = qtrue;
if (cg_buildScript.integer) {
compress = qfalse;
}
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) );
return qfalse;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return qfalse;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename);
voiceChats = voiceChatList->voiceChats;
for ( i = 0; i < maxVoiceChats; i++ ) {
voiceChats[i].id[0] = 0;
}
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "female")) {
voiceChatList->gender = GENDER_FEMALE;
}
else if (!Q_stricmp(token, "male")) {
voiceChatList->gender = GENDER_MALE;
}
else if (!Q_stricmp(token, "neuter")) {
voiceChatList->gender = GENDER_NEUTER;
}
else {
trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) );
return qfalse;
}
voiceChatList->numVoiceChats = 0;
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token);
token = COM_ParseExt(p, qtrue);
if (Q_stricmp(token, "{")) {
trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) );
return qfalse;
}
voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
while(1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (!Q_stricmp(token, "}"))
break;
voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] =
trap_S_RegisterSound( token );
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[
voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token);
voiceChats[voiceChatList->numVoiceChats].numSounds++;
if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
break;
}
voiceChatList->numVoiceChats++;
if (voiceChatList->numVoiceChats >= maxVoiceChats)
return qtrue;
}
return qtrue;
}
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats( void )
{
int size;
size = trap_MemoryRemaining();
CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[1], MAX_VOICECHATS );
}
/*
=================
CG_GetVoiceChat
=================
*/
int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat)
{
int i, rnd;
for ( i = 0; i < voiceChatList->numVoiceChats; i++ )
{
if ( !Q_stricmp( id, voiceChatList->voiceChats[i].id ) )
{
rnd = random() * voiceChatList->voiceChats[i].numSounds;
*snd = voiceChatList->voiceChats[i].sounds[rnd];
*chat = voiceChatList->voiceChats[i].chats[rnd];
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_VoiceChatListForClient
=================
*/
voiceChatList_t *CG_VoiceChatListForClient( int clientNum )
{
clientInfo_t *ci;
ci = &cgs.clientinfo[ clientNum ];
switch ( ci->gender )
{
case GENDER_FEMALE:
return &voiceChatLists[0];
case GENDER_MALE:
return &voiceChatLists[1];
}
// just return the male voice chat list since there are more male characters
return &voiceChatLists[1];
}
#define MAX_VOICECHATBUFFER 32
typedef struct bufferedVoiceChat_s
{
int clientNum;
sfxHandle_t snd;
int voiceOnly;
char cmd[MAX_SAY_TEXT];
char message[MAX_SAY_TEXT];
} bufferedVoiceChat_t;
bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
/*
=================
CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat )
{
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted )
{
return;
}
if ( cg_voiceRadio.integer )
{
trap_S_StartLocalSound( vchat->snd, CHAN_VOICE);
}
if (!vchat->voiceOnly && !cg_noVoiceText.integer)
{
CG_AddChatText ( vchat->clientNum, vchat->message );
}
voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
}
/*
=====================
CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats( void )
{
if ( cg.voiceChatTime < cg.time )
{
if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd)
{
//
CG_PlayVoiceChat(&voiceChatBuffer[cg.voiceChatBufferOut]);
//
cg.voiceChatBufferOut = (cg.voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER;
cg.voiceChatTime = cg.time + 1000;
}
}
}
/*
=====================
CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat )
{
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted )
{
return;
}
memcpy(&voiceChatBuffer[cg.voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t));
cg.voiceChatBufferIn = (cg.voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER;
if (cg.voiceChatBufferIn == cg.voiceChatBufferOut)
{
CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
cg.voiceChatBufferOut++;
}
}
/*
=================
CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal( qboolean voiceOnly, int clientNum, const char* chatprefix, const char *cmd )
{
char *chat;
voiceChatList_t *voiceChatList;
sfxHandle_t snd;
bufferedVoiceChat_t vchat;
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted )
{
return;
}
// Get the voice chat info for the speaking client
voiceChatList = CG_VoiceChatListForClient( clientNum );
if ( !CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) )
{
return;
}
vchat.clientNum = clientNum;
vchat.snd = snd;
vchat.voiceOnly = voiceOnly;
Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd));
Com_sprintf ( vchat.message, sizeof(vchat.message), "%s%s", chatprefix, chat );
CG_AddBufferedVoiceChat(&vchat);
}
/*
=================
CG_VoiceChat
=================
*/
void CG_VoiceChat( int mode )
{
char cmd[MAX_QPATH];
const char *chatprefix;
qboolean voiceOnly;
int clientNum;
voiceOnly = atoi(CG_Argv(1));
clientNum = atoi(CG_Argv(2));
Com_sprintf ( cmd, MAX_QPATH, CG_Argv(4) );
chatprefix = CG_Argv(3);
CG_VoiceChatLocal ( voiceOnly, clientNum, chatprefix, cmd );
}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar( char *text ) {
int i, l;
l = 0;
for ( i = 0; text[i]; i++ ) {
if (text[i] == '\x19')
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
const char *cmd;
char text[MAX_SAY_TEXT];
cmd = CG_Argv(0);
if ( !cmd[0] ) {
// server claimed the command
return;
}
if ( !strcmp( cmd, "cp" ) )
{
const char* s;
s = CG_Argv(1);
if ( *s == '@' )
{
s++;
}
else
{
Com_Printf ( "@%s", s );
}
CG_CenterPrint( s, 0.43f );
return;
}
if ( !strcmp( cmd, "cs" ) )
{
CG_ConfigStringModified();
return;
}
if ( !strcmp( cmd, "print" ) )
{
Com_Printf( "%s", CG_Argv(1) );
/*
cmd = CG_Argv(1); // yes, this is obviously a hack, but so is the way we hear about
// votes passing or failing
if ( !Q_stricmpn( cmd, "vote failed", 11 ) )
{
trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
}
else if ( !Q_stricmpn( cmd, "vote passed", 11 ) )
{
trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
}
*/
return;
}
if ( !strcmp( cmd, "chat" ) )
{
if ( !cg_teamChatsOnly.integer )
{
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv(2), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddChatText ( atoi(CG_Argv(1)), text );
Com_Printf( "@%s\n", text );
}
return;
}
if ( !strcmp( cmd, "tchat" ) )
{
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
Q_strncpyz( text, CG_Argv(2), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddChatText ( atoi(CG_Argv(1)), text );
Com_Printf( "@%s\n", text );
return;
}
if ( !strcmp( cmd, "vglobal" ) )
{
char *chat;
voiceChatList_t *voiceChatList;
sfxHandle_t snd;
int clientNum;
if ( !cg_voiceGlobal.integer )
{
return;
}
clientNum = atoi(CG_Argv(1));
// Get the voice chat info for the speaking client
voiceChatList = CG_VoiceChatListForClient( clientNum );
if ( !CG_GetVoiceChat( voiceChatList, CG_Argv(2), &snd, &chat ) )
{
return;
}
trap_S_StartSound ( NULL, clientNum, CHAN_AUTO, snd, 240, 1150 );
return;
}
if ( !strcmp( cmd, "vtchat" ) )
{
CG_VoiceChat( SAY_TEAM );
return;
}
if ( !strcmp( cmd, "vtell" ) )
{
CG_VoiceChat( SAY_TELL );
return;
}
if ( !strcmp( cmd, "scores" ) )
{
CG_ParseScores();
CG_UpdateTeamCountCvars ( );
return;
}
if ( !strcmp( cmd, "map_restart" ) )
{
CG_MapRestart( qfalse );
return;
}
if ( Q_stricmp (cmd, "remapShader") == 0 )
{
if (trap_Argc() == 4)
{
trap_R_RemapShader(CG_Argv(1), CG_Argv(2), CG_Argv(3));
}
}
// loaddeferred can be both a servercmd and a consolecmd
if ( !strcmp( cmd, "loaddeferred" ) )
{
CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if ( !strcmp( cmd, "clientLevelShot" ) )
{
cg.levelShot = qtrue;
return;
}
Com_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence ) {
while ( cgs.serverCommandSequence < latestSequence ) {
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
CG_ServerCommand();
}
}
}