174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
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class action_c;
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class decision_c;
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class sense_c;
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class body_c;
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class ai_public_c;
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class ggOinstC;
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class ggBinstC;
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class ggObjC;
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class scripted_decision;
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void DynListWrite();
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void DynListRead();
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typedef struct classcode_s
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{
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int uuid;
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int code;
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} classcode_t;
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//couldn't make this a static in a template class.
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extern int ptListTCNextUUID;
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template <class T>
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class ptListTC
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{
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private:
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int NewUUID() {return ptListTCNextUUID++;}
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void LoadUUID(int uuid) {if (ptListTCNextUUID<=uuid) ptListTCNextUUID=uuid+1;} // prevent new thing from conflicting with loaded things.
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map<T *,int> Index;
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map<int,T *> Pointer;
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public:
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int GetIndexFromPointer(T *thing)
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{
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map<T *,int>::iterator f;
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if (!thing)
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{
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return(0);
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}
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f = Index.find(thing);
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if (f == Index.end())
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{
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return(0);
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}
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return((*f).second);
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}
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T *GetPointerFromIndex(int index)
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{
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map<int,T *>::iterator f;
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if (!index)
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{
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return(NULL);
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}
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f = Pointer.find(index);
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if (f == Pointer.end())
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{
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return(NULL);
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}
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return((*f).second);
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}
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void AddElement(T *thing)
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{
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map<T *,int>::iterator f;
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int idx;
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if (!thing)
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{
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return;
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}
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f = Index.find(thing);
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if (f == Index.end())
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{
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idx = NewUUID();
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Index[thing] = idx;
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Pointer[idx] = thing;
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}
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}
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void RemoveElement(T *thing)
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{
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map<T *,int>::iterator f;
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map<int,T *>::iterator ff;
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if (!thing)
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{
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return;
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}
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f = Index.find(thing);
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if (f == Index.end())
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{
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return;
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}
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ff = Pointer.find((*f).second);
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assert(ff != Pointer.end()); // maps are corrupted, they should always correspond.
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Pointer.erase(ff);
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Index.erase(f);
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delete thing;
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}
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void Write1();
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void Write2();
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void Read1();
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void Read2();
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};
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extern ptListTC<action_c> actionL;
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extern ptListTC<decision_c> decisionL;
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extern ptListTC<sense_c> senseL;
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extern ptListTC<body_c> bodyL;
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extern ptListTC<ai_public_c> aiL;
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//ghoul stuff:
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extern ptListTC<ggOinstC> instL;
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extern ptListTC<ggBinstC> binstL;
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extern ptListTC<ggObjC> objL;
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//use these wherever you need a pointer and you need to keep track of what's pointed to. they should be used to maintain a list for savegame stuff.
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// requirements for a class being able to used by ptrTC as T:
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// needs to have member functions int GetClassCode(void) and T* NewClassForCode(int);
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// --they allow saving and loading child classes. if no child classes exist, it doesn't matter
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// what getclasscode returns, newclassforcode should always return the base class.
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// if there are children, the parent and all the children should return a unique class
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// code, and newclassforcode should allocate a new parent, or child, class based on that.
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//
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// also need Save and Load funcs
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//
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// then, need to make a content list of the class, and define your ptrTC
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// and add the list to the list saving and loading in listpointer.cpp
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template <class T, ptListTC<T> *ptlist>
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class ptrTC
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{
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protected:
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T *this_pointed;
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public:
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//constructors are for initialization, and for conversion, so you can use action_c_ptr as an argument, and it'll work just like a normal pointer--can pass in NULL, or &<some action_c>
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ptrTC(void){this_pointed = NULL;}
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//update list on this constructor
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ptrTC(const T *a_pointer){this_pointed = (T *)a_pointer; ptlist->AddElement((T *)this_pointed);}
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//assignments--again, works just like a pointer--update list here
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const ptrTC &operator= (const T* new_action) {this_pointed = (T *)new_action; ptlist->AddElement((T *)this_pointed); return *this;}
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//so you can access this like, uh, a pointer...
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T *operator-> () {return this_pointed;}
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//this is a better way to make me work in logic statements--just treat me exactly like a pointer!
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operator T*() {return this_pointed;}
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//this used in place of delete for getting rid of what the pointer is pointing to. update list
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void Destroy(void){if (this_pointed) ptlist->RemoveElement(this_pointed); this_pointed = NULL;}
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void MakeIndex(T *orig) { *(int *)&this_pointed = ptlist->GetIndexFromPointer(orig); }
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void MakeIndex() { *(int *)&this_pointed = ptlist->GetIndexFromPointer(this_pointed); }
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int GetIndex() { return(ptlist->GetIndexFromPointer(this_pointed)); }
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// void MakePtr() { this_pointed = ptlist->GetPointerFromIndex((int)this_pointed); }
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void MakePtr(int idx) { this_pointed = ptlist->GetPointerFromIndex(idx); }
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T *GetPtr(int i) { ptlist->GetPointerFromIndex(i); }
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};
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#define sense_c_ptr ptrTC<sense_c,&senseL>
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#define decision_c_ptr ptrTC<decision_c,&decisionL>
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#define action_c_ptr ptrTC<action_c,&actionL>
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#define ai_c_ptr ptrTC<ai_public_c,&aiL>
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#define gg_inst_c_ptr ptrTC<ggOinstC,&instL>
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#define gg_binst_c_ptr ptrTC<ggBinstC,&binstL>
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#define gg_obj_c_ptr ptrTC<ggObjC,&objL>
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#define body_c_ptr ptrTC<body_c,&bodyL>
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