sof-sdk/Source/Game/gamecpp/m_ecto.h
2000-06-15 00:00:00 +00:00

163 lines
5.5 KiB
C++

class generic_ecto_ai : public generic_human_ai
{
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual const char *GetInterpFile(char *theclass, char *subclass);
virtual void AddBody(edict_t *monster);
};
class skinleader_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_SKINLEADER;}//this should be different for everybody in this class family
};
class stockbroker_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_STOCKBROKER;}//this should be different for everybody in this class family
};
class tourist_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_DCTOURIST;}//this should be different for everybody in this class family
};
class zitpunk_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_PUNK2;}//this should be different for everybody in this class family
};
class bum_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_NYCBUM;}//this should be different for everybody in this class family
};
class prisoner1_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_COLPRISONER1;}//this should be different for everybody in this class family
};
class prisoner2_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_COLPRISONER2;}//this should be different for everybody in this class family
};
class irqcitizen_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_IRAQCITIZEN;}//this should be different for everybody in this class family
};
class commander_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_UGNCOMMANDER;}//this should be different for everybody in this class family
};
class serbofficer_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_SERBOFFICER;}//this should be different for everybody in this class family
};
class kosrefugee_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_KOSREFUGEE;}//this should be different for everybody in this class family
};
class iraqofficer_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_IRAQOFFICER;}//this should be different for everybody in this class family
};
class factoryworker_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_FACTORY;}//this should be different for everybody in this class family
};
class chemist_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_CHEMIST;}//this should be different for everybody in this class family
};
class sibsuit_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_SIBSUIT;}//this should be different for everybody in this class family
};
class sibscientist_ai : public generic_ecto_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_ECTO_SIBSCIENCE;}//this should be different for everybody in this class family
};