45 lines
1.1 KiB
Text
45 lines
1.1 KiB
Text
// template file for newyork directory
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#include "../common/header.ds"
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output "p:/base/ds/tsr1"
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local entity topstairguy1 // the hostage at the top of the stairs
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local entity topstairbad1 //
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local entity host_count // the hostage counter for how many hostage events the player has seen
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topstairguy1 = find entity with targetname "topstairguy1"
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topstairbad1 = find entity with targetname "topstairbad1"
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host_count = find entity with targetname "host_count"
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on topstairbad1.health < 100 goto badstairs1
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animate entity topstairguy1 performing action STD_XFEARWAVE_N_N_N
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play sound "speech/tsr1/npc/eb9-3.adp" for entity topstairguy1 at volume 0.9
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animate entity topstairbad1 performing action STD_XYELLATYOU_N_A_A
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wait 1.0 seconds
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play sound "speech/tsr1/skn/bt9-4.adp" for entity topstairbad1 at volume 0.9
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label release
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animate entity topstairbad1 performing action SCRIPT_RELEASE
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animate entity topstairguy1 performing action SCRIPT_RELEASE
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exit
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label badstairs1
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reset ai for entity topstairbad1 // lets this guy go
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goto release
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