sof-sdk/Sample/ds/tsr1/cnrleaner1.ds
2000-06-15 00:00:00 +00:00

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#include "../common/header.ds"
output "p:/base/ds/tsr1"
//////////////////////////////////////////////////////////////////////////
// Enemy leans around corner near token booth coming from start
//////////////////////////////////////////////////////////////////////////
//enemy that leans
local entity cornerlean1
//to target player
local entity sneak
//trigger relay for cnrleaner2 script
local entity cornerln2
//enemy that leans
cornerlean1 = find entity with targetname "cornerlean1"
//to target player
sneak = find entity player
//trigger relay for cnrleaner2 script
cornerln2 = find entity with targetname "cornerln2"
//spawns leaner
use entity cornerlean1
// this is him peeking around the corner firing
animate entity cornerlean1 performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak
animate entity cornerlean1 performing action SCRIPT_RELEASE
//remove trigger relay for cnrleaner2 script
remove entity cornerln2