106 lines
3.7 KiB
Text
106 lines
3.7 KiB
Text
//First entry points to the working directory for the player model
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// (this should generally be "enemy/meso" or "enemy/female")
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enemy/meso
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//Second entry points to .ghb file to be used by menus
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// (meso_menu1-10 and fem_menu1&2 are available in the pakfile)
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meso_menu5
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//Third entry points to .ghb file to be used in the game
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// (meso_player and fem_play are available in the pakfile)
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meso_player
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//Fourth entry points to set of .gsq files to be used in the game
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// (this will determine most of the model parts turned on/off in game--can
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// be adjusted further down)
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playerbulbul
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//Fifth entry is the teamname of this model
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// ("Noteam" designates that model isn't on any team)
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"Noteam"
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//Sixth entry points to the directory in which pain and death sounds are found
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// (the following directories are available in the pakfile:
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// "enemy/dth/skin"--used for New York single player levels
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// "enemy/dth/russ"--used for Siberia/Kosovo single player levels
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// "enemy/dth/arab"--used for Iraq/Sudan single player levels
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// "enemy/dth/jpn"--used for Japan single player levels
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// "enemy/dth/rad"--used for Castle single player levels
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// "enemy/dth/fem"--used for females in single player)
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"enemy/dth/skin"
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//Seventh entry points to set of faces to be used by player model
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// (this can be set to "" if you don't want to make use of facial expressions--the
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// ninja player model is set this way)
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// (these face sets are available in the pakfile:
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// f_amu_--General Amu
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// f_w_2,3,4,6,8,10,11,12,15,16,17_--most of the caucasion faces in the single player game
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// f_b_2-7_--most of the African and African-American faces
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// f_h_6_--a serbian face
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// f_hb_1_--a bearded face
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// f_j_3,4,&8_--Asian faces
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// f_john_--John Mullins
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// f_m_1&5_--Middle Eastern faces
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// f_sam_--Sam
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// f_taylor_--Taylor)
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"f_w_3_"
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//Eighth entry is a list of skins to set for the model
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// (each list member has three parts: the material to set the skin for, the name of
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// the skin, and the model part to set the skin for. The materials on the meso player
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// model are:
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// H--head material
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// HD--hood material, for hooded coat
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// F--face material
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// MD--mask material, for chemical suit
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// A--arm material
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// B--body material
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// C--cap material (generally just used for severed limbs)
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// GZ--gore zone material (generally just used for bullet-hole textures)
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// The female player model has the same materials, except for HD and MD.
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//
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// If the seventh entry was set validly, it will override any face skin set here.
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// These are the static faces available in the pakfile (for use when you set the 7th entry to ""):
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// f_afrrocket
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// f_dekker
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// f_irqrocket
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// f_irqwoman1
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// f_irqwoman2
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// f_ninja
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// f_raider2-5
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// f_sibtroop
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// f_sibtroop2
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//
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// The model part can be the name of any mesh on the model, or can be set to 0 if you
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// want the material on the entire model changed to the specified skin.)
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{
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a a_kosmechanic 0
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b b_kosmechanic 0
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f f_w_3_n 0
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h h_w_3_s 0
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h h_raider2 _mohawk
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}
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//Ninth entry is a list of bolt-ons for the model
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// (each list member has four parts: the name of the .gbm file which descibes the item being
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// bolted on, the name of the bolt on the player model, the name of the bolt on the item, and the
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// scale to be applied to the item.)
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{
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boltons/funface.gbm abolt_head_t to_abolt_head_t 1.187857142857
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}
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//Tenth entry is a list of extra part toggles
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// (each list member has two parts: the name of the mesh on the player model, and a 1-or-0 value
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// which specifies whether the part should be on (1) or off (0).)
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{
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_mohawk 1
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_crewhead 0
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_beardhead 0
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_beardface 0
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_lbang 0
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_rbang 0
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_ponytail 0
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_helmethead 0
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_helmetface 0
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_lear 0
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}
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