sof-sdk/Source/Game/player/w_public.h
2000-06-15 00:00:00 +00:00

138 lines
No EOL
4.8 KiB
C++

#ifndef __W_PUBLIC_H_
#define __W_PUBLIC_H_
typedef enum
{
ATK_NOTHING,
ATK_KNIFE,
ATK_KNIFE_ALT,
ATK_PISTOL1,
ATK_PISTOL2,
ATK_MACHINEPISTOL,
ATK_ASSAULTRIFLE,
ATK_SNIPER,
ATK_SNIPER_ALT,
ATK_AUTOSHOTGUN,
ATK_AUTOSHOTGUN_ALT,
ATK_SHOTGUN,
ATK_MACHINEGUN,
ATK_MACHINEGUN_ALT,
ATK_ROCKET,
ATK_ROCKET_ALT,
ATK_MICROWAVE,
ATK_MICROWAVE_ALT,
ATK_FLAMEGUN,
ATK_FLAMEGUN_ALT,
ATK_DOG_ATTACK,
ATK_AUTOGUN,
ATK_GRENADE,
ATK_MOLITOV,
ATK_GASGREN,
ATK_MAGICBULLET,
ATK_FLASHGREN,
ATK_MACHETE,
ATK_HELIGUN,
ATK_DEKKER,
ATK_THROWSTAR,
ATK_NUMWEAPONS
}attacks_e;
class invPub_c
{
private:
public:
virtual void clearInv(bool){}
virtual void removeSpecificItem(int type){}
virtual void handlePlayerDeath(void){}
virtual void frameUpdate(void){}
virtual int addCommand(char *string,qboolean internal=false){return 0;}
virtual void stockWeapons(void){}
virtual int selectWeapon(int type){return 0;}
virtual void selectWeaponSlot(int weaponNum){}
virtual void selectBestWeapon(void){}
virtual void takeOutWeapon(int type){}
virtual void takeOutWeaponSlot(int weaponNum){}
virtual void takeOutBestWeapon(void){}
virtual int addAmmoType(int type, int amount){return 0;}
virtual int addAmmoByGunType(int type, int amount){return 0;}
virtual int stripAmmoFromGun(int type, int amount){return 0;}
virtual int addWeaponType(int type, int fullClip = 0){return 0;}
virtual int getEncumbrance(void){return 0;};
virtual int getEncumbranceByType(int weapon){return 0;};
virtual int addItem(int type, int amount, int maxAmount = -1){return 0;}
virtual int addArmor(int amount){return 0;}
virtual int hasItemType(int type){return 0;}
virtual int hasWeaponType(int type){return 0;}
virtual int getCurWeaponType(void){return 0;}
virtual int getBestWeaponType(void){return 0;}
virtual int getCurItemType(void){return 0;}
virtual int getCurItemAmount(void){return 0;}
virtual int getCurAmmo(void){return 0;}
virtual int getCurClip(void){return 0;}
virtual int getClipMax(void){return 0;}
virtual int getClipMaxByType(int weapon){return 0;}
virtual int adjustDamageByArmor(int initDamage, float penetrate, float absorb){return 0;}
virtual int getArmorCount(void){return 0;}
virtual int scopeIsActive(void){return 0;}
virtual void setBloodyWeapon(int isBloody){}
virtual int inDisguise(void){return 0;}
virtual void becomeDisguised(void){}
virtual int rulesDoWeaponsUseAmmo(void){return 0;}
virtual void rulesSetWeaponsUseAmmo(int useAmmo){}
virtual int rulesCanDropWeapons(void){return 0;}
virtual void rulesSetDropWeapons(int dropWeapons){}
virtual int rulesGetNonDroppableWeaponTypes(void){return 0;}
virtual void rulesSetNonDroppableWeaponTypes(int nonDropMask){}
virtual int rulesDoWeaponsReload(void){return 0;}
virtual void rulesSetWeaponsReload(int weaponsReload){}
virtual int rulesIsWeaponReloadAutomatic(void){return 0;}
virtual void rulesSetWeaponReloadAutomatic(int reloadAutomatic){}
virtual int rulesDoReloadEmptiesWeapon(void){return 0;}
virtual void rulesSetReloadEmptiesWeapon(int reloadEmptiesWeapon){}
virtual char *rulesGetBestWeaponMode(void){return "";}
virtual void rulesSetBestWeaponMode(char *bestWeaponMode){}
virtual int rulesCanDropInvenOnDeath(void){return 0;}
virtual void rulesSetDropInvenOnDeath(int dropInvenOnDeath){}
virtual int rulesCanSelectWithNoAmmo(void){return 0;}
virtual void rulesSetSelectWithNoAmmo(int selectWithNoAmmo){}
virtual int rulesCanFreelySelectWeapon(void){return 0;}
virtual void rulesSetFreelySelectWeapon(int freelySelectWeapon){}
virtual int removeCurrentWeapon(void){return 0;}
virtual void deactivateCurrentWeapon(void){}
virtual void deactivateInventory(void){}
virtual int countWeapons(void){return 0;}
virtual void setOwner(void *owner){}
virtual void dropAllWeapons(void){}
virtual void handleFall(void){}
virtual int extractInvFromMenu(int *weaponsAvailable, int *health){return 0;}
virtual void buildInvForMenu(int includeClipAmmo, int health){}
virtual int extractInvFromString(int *weaponsAvailable,char *invString){return(0);}
virtual void buildInvString(char *string,qboolean xtractWeapons,qboolean xtractAmmo,qboolean xtractItems,qboolean xtractArmor){}
virtual void clientClearRICs(void){}
virtual void clientReadRICs(void){}
virtual void clientProcessRICs(void){}
virtual void serverClearRICs(void){}
virtual void serverWriteRICs(void){}
virtual void setClientPredicting(int predicting){}
virtual int isClientPredicting(void){return 0;}
virtual void Write(void){}
virtual void Read(void){}
virtual void NetRead(struct sizebuf_s *net_message_ptr){}
virtual void NetWrite(int clientnum){}
};
#endif // __W_PUBLIC_H_