138 lines
No EOL
4.8 KiB
C++
138 lines
No EOL
4.8 KiB
C++
#ifndef __W_PUBLIC_H_
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#define __W_PUBLIC_H_
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typedef enum
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{
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ATK_NOTHING,
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ATK_KNIFE,
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ATK_KNIFE_ALT,
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ATK_PISTOL1,
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ATK_PISTOL2,
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ATK_MACHINEPISTOL,
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ATK_ASSAULTRIFLE,
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ATK_SNIPER,
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ATK_SNIPER_ALT,
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ATK_AUTOSHOTGUN,
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ATK_AUTOSHOTGUN_ALT,
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ATK_SHOTGUN,
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ATK_MACHINEGUN,
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ATK_MACHINEGUN_ALT,
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ATK_ROCKET,
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ATK_ROCKET_ALT,
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ATK_MICROWAVE,
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ATK_MICROWAVE_ALT,
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ATK_FLAMEGUN,
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ATK_FLAMEGUN_ALT,
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ATK_DOG_ATTACK,
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ATK_AUTOGUN,
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ATK_GRENADE,
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ATK_MOLITOV,
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ATK_GASGREN,
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ATK_MAGICBULLET,
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ATK_FLASHGREN,
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ATK_MACHETE,
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ATK_HELIGUN,
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ATK_DEKKER,
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ATK_THROWSTAR,
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ATK_NUMWEAPONS
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}attacks_e;
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class invPub_c
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{
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private:
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public:
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virtual void clearInv(bool){}
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virtual void removeSpecificItem(int type){}
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virtual void handlePlayerDeath(void){}
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virtual void frameUpdate(void){}
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virtual int addCommand(char *string,qboolean internal=false){return 0;}
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virtual void stockWeapons(void){}
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virtual int selectWeapon(int type){return 0;}
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virtual void selectWeaponSlot(int weaponNum){}
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virtual void selectBestWeapon(void){}
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virtual void takeOutWeapon(int type){}
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virtual void takeOutWeaponSlot(int weaponNum){}
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virtual void takeOutBestWeapon(void){}
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virtual int addAmmoType(int type, int amount){return 0;}
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virtual int addAmmoByGunType(int type, int amount){return 0;}
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virtual int stripAmmoFromGun(int type, int amount){return 0;}
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virtual int addWeaponType(int type, int fullClip = 0){return 0;}
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virtual int getEncumbrance(void){return 0;};
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virtual int getEncumbranceByType(int weapon){return 0;};
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virtual int addItem(int type, int amount, int maxAmount = -1){return 0;}
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virtual int addArmor(int amount){return 0;}
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virtual int hasItemType(int type){return 0;}
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virtual int hasWeaponType(int type){return 0;}
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virtual int getCurWeaponType(void){return 0;}
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virtual int getBestWeaponType(void){return 0;}
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virtual int getCurItemType(void){return 0;}
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virtual int getCurItemAmount(void){return 0;}
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virtual int getCurAmmo(void){return 0;}
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virtual int getCurClip(void){return 0;}
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virtual int getClipMax(void){return 0;}
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virtual int getClipMaxByType(int weapon){return 0;}
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virtual int adjustDamageByArmor(int initDamage, float penetrate, float absorb){return 0;}
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virtual int getArmorCount(void){return 0;}
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virtual int scopeIsActive(void){return 0;}
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virtual void setBloodyWeapon(int isBloody){}
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virtual int inDisguise(void){return 0;}
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virtual void becomeDisguised(void){}
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virtual int rulesDoWeaponsUseAmmo(void){return 0;}
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virtual void rulesSetWeaponsUseAmmo(int useAmmo){}
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virtual int rulesCanDropWeapons(void){return 0;}
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virtual void rulesSetDropWeapons(int dropWeapons){}
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virtual int rulesGetNonDroppableWeaponTypes(void){return 0;}
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virtual void rulesSetNonDroppableWeaponTypes(int nonDropMask){}
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virtual int rulesDoWeaponsReload(void){return 0;}
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virtual void rulesSetWeaponsReload(int weaponsReload){}
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virtual int rulesIsWeaponReloadAutomatic(void){return 0;}
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virtual void rulesSetWeaponReloadAutomatic(int reloadAutomatic){}
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virtual int rulesDoReloadEmptiesWeapon(void){return 0;}
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virtual void rulesSetReloadEmptiesWeapon(int reloadEmptiesWeapon){}
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virtual char *rulesGetBestWeaponMode(void){return "";}
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virtual void rulesSetBestWeaponMode(char *bestWeaponMode){}
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virtual int rulesCanDropInvenOnDeath(void){return 0;}
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virtual void rulesSetDropInvenOnDeath(int dropInvenOnDeath){}
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virtual int rulesCanSelectWithNoAmmo(void){return 0;}
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virtual void rulesSetSelectWithNoAmmo(int selectWithNoAmmo){}
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virtual int rulesCanFreelySelectWeapon(void){return 0;}
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virtual void rulesSetFreelySelectWeapon(int freelySelectWeapon){}
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virtual int removeCurrentWeapon(void){return 0;}
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virtual void deactivateCurrentWeapon(void){}
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virtual void deactivateInventory(void){}
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virtual int countWeapons(void){return 0;}
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virtual void setOwner(void *owner){}
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virtual void dropAllWeapons(void){}
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virtual void handleFall(void){}
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virtual int extractInvFromMenu(int *weaponsAvailable, int *health){return 0;}
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virtual void buildInvForMenu(int includeClipAmmo, int health){}
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virtual int extractInvFromString(int *weaponsAvailable,char *invString){return(0);}
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virtual void buildInvString(char *string,qboolean xtractWeapons,qboolean xtractAmmo,qboolean xtractItems,qboolean xtractArmor){}
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virtual void clientClearRICs(void){}
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virtual void clientReadRICs(void){}
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virtual void clientProcessRICs(void){}
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virtual void serverClearRICs(void){}
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virtual void serverWriteRICs(void){}
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virtual void setClientPredicting(int predicting){}
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virtual int isClientPredicting(void){return 0;}
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virtual void Write(void){}
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virtual void Read(void){}
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virtual void NetRead(struct sizebuf_s *net_message_ptr){}
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virtual void NetWrite(int clientnum){}
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};
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#endif // __W_PUBLIC_H_
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