sof-sdk/Source/Game/qcommon/configstring.h

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2000-06-15 00:00:00 +00:00
#pragma once
//
// config strings are a general means of communication from
// the server to all connected clients.
// Each config string can be at most MAX_QPATH characters.
//
#define CS_NAME 0
#define CS_CDTRACK 1
#define CS_SKY 2
#define CS_SKYAXIS 3 // %f %f %f format
#define CS_SKYROTATE 4
#define CS_SKYCOLOR 5
#define CS_MAPCHECKSUM 6 // checksum string
#define CS_CTF_BLUE_STAT 8
#define CS_CTF_RED_STAT 9
#define CS_CTF_BLUE_TEAM 10
#define CS_CTF_RED_TEAM 11
#define CS_AMBSET 12
#define CS_MUSICSET 13
#define CS_TERRAINNAME 14
#define CS_SCREENEFFECT 15
#define CS_DEBRISPRECACHE 16
#define CS_MAXCLIENTS 31
#define CS_SHOWNAMES 32
#define CS_SHOWTEAMS 33
#define CS_SHOWINFOINDARK 34
#define CS_MODELS 35
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define CS_EFFECTS (CS_SOUNDS+MAX_SOUNDS)
#define CS_IMAGES (CS_EFFECTS+MAX_EFPACKS)
#define CS_LIGHTS (CS_IMAGES+MAX_IMAGES)
#define CS_PLAYERSKINS (CS_LIGHTS+MAX_LIGHTSTYLES)
#define CS_PLAYERICONS (CS_PLAYERSKINS+MAX_CLIENTS)
#define CS_STRING_PACKAGES (CS_PLAYERICONS+MAX_PLAYERICONS)
#define CS_WELCOME (CS_STRING_PACKAGES+MAX_STRING_PACKAGES)
#define CS_GHOULFILES (CS_WELCOME + 4)
#define CS_CONTROL_FLAGS (CS_GHOULFILES+MAX_GHOULFILES)
#define MAX_CONFIGSTRINGS (CS_CONTROL_FLAGS+10)
// end