sof-sdk/Source/Game/gamecpp/m_meso.h

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2000-06-15 00:00:00 +00:00
class john_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_JOHN;}//this should be different for everybody in this class family
};
class john_snow_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_JOHN_SNOW;}//this should be different for everybody in this class family
};
class john_desert_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_JOHN_DESERT;}//this should be different for everybody in this class family
};
class hawk_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_HAWK;}//this should be different for everybody in this class family
};
class hurthawk_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_HURTHAWK;}//this should be different for everybody in this class family
};
class sam_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SAM;}//this should be different for everybody in this class family
};
class skinheadboss_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SKINHEADBOSS;}//this should be different for everybody in this class family
};
class amu_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_AMU;}//this should be different for everybody in this class family
};
class raiderboss_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void AddBody(edict_t *monster);
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDERBOSS;}//this should be different for everybody in this class family
};
class raiderboss2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Think(edict_t &monster);
virtual void AddBody(edict_t *monster);
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDERBOSS2;}//this should be different for everybody in this class family
};
class nypunk_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_NYCPUNK;}//this should be different for everybody in this class family
};
class nyswatguy_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetTeam(edict_t &monster){return 0;}
virtual int GetClassCode(void){return AI_MESO_NYCSWATGUY;}//this should be different for everybody in this class family
};
class nyswatleader_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetTeam(edict_t &monster){return 0;}
virtual int GetClassCode(void){return AI_MESO_NYCSWATLEADER;}//this should be different for everybody in this class family
};
class malepolitician_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetTeam(edict_t &monster){return 0;}
virtual int GetClassCode(void){return AI_MESO_MALEPOLITICIAN;}//this should be different for everybody in this class family
};
class skinhead1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SKINHEAD1;}//this should be different for everybody in this class family
};
class skinhead2a_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SKINHEAD2A;}//this should be different for everybody in this class family
};
class skinhead2b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SKINHEAD2B;}//this should be different for everybody in this class family
};
class ugsoldier1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER1;}//this should be different for everybody in this class family
};
class ugsoldier1b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER1B;}//this should be different for everybody in this class family
};
class ugsoldier2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER2;}//this should be different for everybody in this class family
};
class ugsoldier3_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNSOLDIER3;}//this should be different for everybody in this class family
};
class ugsniper_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNSNIPER;}//this should be different for everybody in this class family
};
class ugbrute_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNBRUTE;}//this should be different for everybody in this class family
};
class ugrocket_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_UGNROCKET;}//this should be different for everybody in this class family
};
class irqsoldier1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER1;}//this should be different for everybody in this class family
};
class irqsoldier2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER2;}//this should be different for everybody in this class family
};
class irqsoldier2b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQSOLDIER2B;}//this should be different for everybody in this class family
};
class irqrepgd_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQREPGUARD;}//this should be different for everybody in this class family
};
class irqrepgdb_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQREPGUARDB;}//this should be different for everybody in this class family
};
class irqpolice_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQPOLICE;}//this should be different for everybody in this class family
};
class irqbodyguard_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQBODYGUARD;}//this should be different for everybody in this class family
};
class irqcommander_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQCOMMANDER;}//this should be different for everybody in this class family
};
class irqbrutea_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQBRUTEA;}//this should be different for everybody in this class family
};
class irqbruteb_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQBRUTEB;}//this should be different for everybody in this class family
};
class irqrocket_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQROCKET;}//this should be different for everybody in this class family
};
class irqsaddam_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQSADDAM;}//this should be different for everybody in this class family
};
class irqworker_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQWORKER;}//this should be different for everybody in this class family
};
class irqman2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_IRAQMAN2;}//this should be different for everybody in this class family
};
class raider1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDER1;}//this should be different for everybody in this class family
};
class raider2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDER2A;}//this should be different for everybody in this class family
};
class raider2b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDER2B;}//this should be different for everybody in this class family
};
class raiderbrute_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDERBRUTE;}//this should be different for everybody in this class family
};
class raiderrocket_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_RAIDERROCKET;}//this should be different for everybody in this class family
};
class sibtrooper1a_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBTROOPER1A;}//this should be different for everybody in this class family
};
class sibtrooper1b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBTROOPER1B;}//this should be different for everybody in this class family
};
class sibtrooper2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBTROOPER2;}//this should be different for everybody in this class family
};
class sibguard_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBGUARD;}//this should be different for everybody in this class family
};
class sibguard3_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBGUARD3;}//this should be different for everybody in this class family
};
class sibguard4_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBGUARD4;}//this should be different for everybody in this class family
};
class sibcleansuit_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBCLEANSUIT;}//this should be different for everybody in this class family
};
class sibmech_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SIBMECH;}//this should be different for everybody in this class family
};
class serbgrunt1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBGRUNT1;}//this should be different for everybody in this class family
};
class serbgrunt2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBGRUNT2;}//this should be different for everybody in this class family
};
class serbgrunt3_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBGRUNT3;}//this should be different for everybody in this class family
};
class serbsniper1a_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBSNIPER1A;}//this should be different for everybody in this class family
};
class serbsniper1b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBSNIPER1B;}//this should be different for everybody in this class family
};
class serbcomtroop_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBCOMTROOP;}//this should be different for everybody in this class family
};
class serbbrute1a_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBBRUTE1A;}//this should be different for everybody in this class family
};
class serbbrute1b_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBBRUTE1B;}//this should be different for everybody in this class family
};
class serbmechanic_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_SERBMECHANIC;}//this should be different for everybody in this class family
};
class kosrebel_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_KOSREBEL;}//this should be different for everybody in this class family
};
class kosklaguy_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_KOSKLAGUY;}//this should be different for everybody in this class family
};
class tokmalehostage_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetTeam(edict_t &monster){return 0;}
virtual int GetClassCode(void){return AI_MESO_TOKMALEHOSTAGE;}//this should be different for everybody in this class family
};
class tokhench1_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_TOKHENCH1;}//this should be different for everybody in this class family
};
class tokhench2_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_TOKHENCH2;}//this should be different for everybody in this class family
};
class tokkiller_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_TOKKILLER;}//this should be different for everybody in this class family
};
class tokninja_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_TOKNINJA;}//this should be different for everybody in this class family
};
class tokbrute_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_TOKBRUTE;}//this should be different for everybody in this class family
};
class japansuit_ai : public generic_meso_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_MESO_JAPANSUIT;}//this should be different for everybody in this class family
};