71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
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// player.cpp : Defines the entry point for the DLL application.
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//
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#include "q_shared.h"
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#include "..\ghoul\ighoul.h"
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#include "w_public.h"
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#include "w_types.h"
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#include "w_weapons.h"
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#include "w_utils.h"
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#include "player.h"
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player_com_import_t picom;
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player_cl_import_t picl;
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player_sv_import_t pisv;
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player_export_t pe;
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int isClient;
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extern inven_c *W_NewInv(void);
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extern void W_KillInv(inven_c *inven);
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extern void RefreshWeapon(inven_c *inven);
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extern weaponInfo_c *weapInfo[SFW_NUM_WEAPONS];
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extern int fireEvent;
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extern int altfireEvent;
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qboolean P_Init(void)
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{
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return(true);
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}
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void P_Shutdown(void)
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{
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}
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void InitExports(void)
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{
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pe.api_version = PLAYER_API_VERSION;
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pe.Init=P_Init;
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pe.Shutdown=P_Shutdown;
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pe.isClient=&isClient;
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pe.weapInfo=(void **)weapInfo;
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pe.fireEvent=&fireEvent;
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pe.altfireEvent=&altfireEvent;
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pe.PrecacheViewWeaponModels=W_PrecacheViewWeaponModels;
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pe.UncacheViewWeaponModels=W_UncacheViewWeaponModels;
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pe.NewInv=W_NewInv;
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pe.KillInv=W_KillInv;
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pe.RefreshWeapon=RefreshWeapon;
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}
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player_export_t *GetPlayerClientAPI(player_com_import_t *pimpcom,player_cl_import_t *pimpcl)
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{
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picom=*pimpcom;
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picl=*pimpcl;
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InitExports();
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return(&pe);
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}
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player_export_t *GetPlayerServerAPI(player_com_import_t *pimpcom,player_sv_import_t *pimpsv)
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{
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picom=*pimpcom;
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pisv=*pimpsv;
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InitExports();
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return(&pe);
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}
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