sof-sdk/Source/Game/player/player.cpp

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2000-06-15 00:00:00 +00:00
// player.cpp : Defines the entry point for the DLL application.
//
#include "q_shared.h"
#include "..\ghoul\ighoul.h"
#include "w_public.h"
#include "w_types.h"
#include "w_weapons.h"
#include "w_utils.h"
#include "player.h"
player_com_import_t picom;
player_cl_import_t picl;
player_sv_import_t pisv;
player_export_t pe;
int isClient;
extern inven_c *W_NewInv(void);
extern void W_KillInv(inven_c *inven);
extern void RefreshWeapon(inven_c *inven);
extern weaponInfo_c *weapInfo[SFW_NUM_WEAPONS];
extern int fireEvent;
extern int altfireEvent;
qboolean P_Init(void)
{
return(true);
}
void P_Shutdown(void)
{
}
void InitExports(void)
{
pe.api_version = PLAYER_API_VERSION;
pe.Init=P_Init;
pe.Shutdown=P_Shutdown;
pe.isClient=&isClient;
pe.weapInfo=(void **)weapInfo;
pe.fireEvent=&fireEvent;
pe.altfireEvent=&altfireEvent;
pe.PrecacheViewWeaponModels=W_PrecacheViewWeaponModels;
pe.UncacheViewWeaponModels=W_UncacheViewWeaponModels;
pe.NewInv=W_NewInv;
pe.KillInv=W_KillInv;
pe.RefreshWeapon=RefreshWeapon;
}
player_export_t *GetPlayerClientAPI(player_com_import_t *pimpcom,player_cl_import_t *pimpcl)
{
picom=*pimpcom;
picl=*pimpcl;
InitExports();
return(&pe);
}
player_export_t *GetPlayerServerAPI(player_com_import_t *pimpcom,player_sv_import_t *pimpsv)
{
picom=*pimpcom;
pisv=*pimpsv;
InitExports();
return(&pe);
}