21 lines
1,006 B
C
21 lines
1,006 B
C
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class bodydekker_c : public bodymeso_c
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{
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protected:
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int totalDamage;//total amount of damage taken, absorbed by armor or no
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float lastDekkerPain;//last time dekker tried to play a pain anim--avoid doing too often
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public:
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bodydekker_c();
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virtual int ShowDamage (edict_t &monster, edict_t *inflictor, edict_t *attacker, vec3_t dir, vec3_t point, vec3_t origin, int damage, int knockback, int dflags, int mod, float penetrate, float absorb);
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virtual int GetClassCode(void){return BODY_DEKKER;}//this should be different for everybody in this class family
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virtual mmove_t *GetSequenceForPain(edict_t &monster, vec3_t point, float kick, int damage, vec3_t dest=vec3_origin, vec3_t face=vec3_origin, actionsub_code seqtype=ACTSUB_NORMAL, bbox_preset goal_bbox=BBOX_PRESET_NUMBER, mmove_t *ideal_move=NULL, int reject_actionflags=0);
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bodydekker_c(bodydekker_c *orig);
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virtual void Evaluate(bodydekker_c *orig);
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virtual void Write();
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virtual void Read();
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};
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