ravenengine/LIGHTS/LOADLBM.C

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2014-12-12 00:00:00 +00:00
/*
** ILBM file loader by John Romero (C) 1990 PCRcade
**
** Loads and decompresses an ILBM-format file to the
** screen in either CGA, EGA or MCGA -- compressed or
** or unpacked!
**
** Merely pass the filename of the image to LoadLBM
** and sit back! The proper graphics mode is initialized
** and the screen (or brush) is loaded and displayed!
**
*/
struct LBMinfo { int width,height,planes; } CurrentLBM;
#include <stdio.h>
#include <fcntl.h>
#include <dos.h>
#include <bios.h>
#include <mem.h>
#include <alloc.h>
#define SC_index 0x3c4
#define SC_mapmask 2
/*
** FUNCTION PROTOTYPES
*/
void GetChunkID(char huge *buffer,char *tempstr);
int NextChunkID(char huge *buffer);
void huge *Decompress(char huge *buffer,char *unpacked,int bpwidth,char planes);
void huge *SetupLBM(char *filename);
void Do_CGA_Screen(char huge *buffer,char compress,char planes,int width,int height);
void Do_EGA_Screen(char huge *buffer,char compress,char planes,int width,int height,int scrwidth);
void Do_MCGA_Screen(char huge *buffer,char compress,int width,int height);
void EGA_MoveBitplane(char huge *from,char far *to,int bpwidth);
char typestr[5],huge *startbuff;
// EGA loader NOTE: the "scrwidth" var should be 0=320 mode,1=640 mode
void LoadLBM(char *filename,int scrwidth,int graphflag)
{
char huge *buffer,huge *cmap;
char planes,
tempstr[5],
compress;
int handle,
width,
height;
if((buffer = SetupLBM(filename))==NULL) exit(1);
/*
** Need to get BMHD info, like:
** - screen width, height
** - # of bitplanes
** - compression flag (YES/NO)
*/
CurrentLBM.width=width = (*(buffer+9)&0xFF)+(*(buffer+8)*256);
CurrentLBM.height=height = (*(buffer+11)&0xFF)+(*(buffer+10)*256);
CurrentLBM.planes=planes = *(buffer+16);
compress = *(buffer+18);
/*
if ((strcmp(typestr,"PBM ")!=0)&&(planes==8))
{
printf("This VGA screen is not in PBM format, but ILBM, which I\ncannot decode at this time.\n");
exit(1);
}*/
/*
** Find the CMAP chunk so I can remap the registers...
*/
movedata(FP_SEG(buffer),FP_OFF(buffer),_DS,(unsigned)tempstr,4);
tempstr[4]=0;
while (strcmp(tempstr,"CMAP")!=0)
{
buffer += NextChunkID(buffer);
movedata(FP_SEG(buffer),FP_OFF(buffer),_DS,(unsigned)tempstr,4);
}
cmap = buffer+8;
/*
** Now, find the BODY chunk...
*/
movedata(FP_SEG(buffer),FP_OFF(buffer),_DS,(unsigned)tempstr,4);
while (strcmp(tempstr,"BODY")!=0)
{
buffer += NextChunkID(buffer);
movedata(FP_SEG(buffer),FP_OFF(buffer),_DS,(unsigned)tempstr,4);
}
/*
** Found the BODY chunk! Here we go!
*/
buffer += 8; /* point to actual data */
/* Turn graphics mode on, if desired */
if (graphflag==1)
{
switch (planes)
{
case 2: { _AX=4; geninterrupt(0x10); break; }
case 4: {
_AX=0x0d;
geninterrupt(0x10);
scrwidth=0;
break;
}
case 8: { _AX=0x13; geninterrupt(0x10); break; }
}
}
switch (planes)
{
case 2: Do_CGA_Screen(buffer,compress,planes,width,height);
break;
case 4: Do_EGA_Screen(buffer,compress,planes,width,height,scrwidth);
break;
case 8: {
unsigned int i;
for (i=0;i<0x300;i++) (unsigned char)*cmap++ >>= 2;
cmap -= 0x300; // reset to beginning again
_BX = 0;
_CX = 0x100;
_ES = FP_SEG(cmap);
_DX = FP_OFF(cmap);
_AX = 0x1012;
geninterrupt(0x10);
Do_MCGA_Screen(buffer,compress,width,height);
break;
}
default: {
printf("This screen has %d bitplanes. I don't understand that sort of stuff.\n",planes);
exit();
}
}
farfree((void far *)startbuff);
}
//==============================================
//=
//= Load a *LARGE* file into a FAR buffer!
//= by John Romero (C) 1990 PCRcade
//=
//==============================================
unsigned long LoadFile(char *filename,char huge *buffer)
{
unsigned int handle,flength1,flength2,buf1,buf2,foff1,foff2;
buf1=FP_OFF(buffer);
buf2=FP_SEG(buffer);
asm mov WORD PTR foff1,0 // file offset = 0 (start)
asm mov WORD PTR foff2,0
asm mov dx,filename
asm mov ax,3d00h // OPEN w/handle (read only)
asm int 21h
asm jc out
asm mov handle,ax
asm mov bx,ax
asm xor cx,cx
asm xor dx,dx
asm mov ax,4202h
asm int 21h // SEEK (find file length)
asm jc out
asm mov flength1,ax
asm mov flength2,dx
asm mov cx,flength2
asm inc cx // <- at least once!
L_1:
asm push cx
asm mov cx,foff2
asm mov dx,foff1
asm mov ax,4200h
asm int 21h // SEEK from start
asm push ds
asm mov bx,handle
asm mov cx,-1
asm mov dx,buf1
asm mov ax,buf2
asm mov ds,ax
asm mov ah,3fh // READ w/handle
asm int 21h
asm pop ds
asm pop cx
asm jc out
asm cmp ax,-1
asm jne out
asm push cx // need to read the last byte
asm push ds // into the segment! IMPORTANT!
asm mov bx,handle
asm mov cx,1
asm mov dx,buf1
asm add dx,-1
asm mov ax,buf2
asm mov ds,ax
asm mov ah,3fh
asm int 21h
asm pop ds
asm pop cx
asm add buf2,1000h
asm inc WORD PTR foff2
asm loop L_1
out:
asm mov bx,handle // CLOSE w/handle
asm mov ah,3eh
asm int 21h
return (flength2*0x10000+flength1);
}
void huge *SetupLBM(char *filename)
{
int handle;
char huge *buffer;
char tempstr[64];
buffer = startbuff = (char huge *)farmalloc(0xf000);
if (buffer==NULL) return(NULL);
strupr(filename);
if (strstr(filename,".")==NULL)
strcat(filename,".LBM");
LoadFile(filename,buffer);
GetChunkID(buffer,tempstr);
if (strcmp(tempstr,"FORM")!=0)
{
printf("This isn't in ILBM FORM format file!\n");
return(NULL);
}
/*
** point past the FORM chunk
** and see if this really IS
** and ILBM file
*/
buffer += 8;
GetChunkID(buffer,tempstr);
strcpy(typestr,tempstr); // save file type
if ((strcmp(tempstr,"ILBM")!=0) && (strcmp(tempstr,"PBM ")!=0) )
{
printf("This isn't an ILBM format file!\n");
return(NULL);
}
/*
** point to BMHD chunk, the first NORMAL chunk!
*/
buffer += 4;
GetChunkID(buffer,tempstr);
if (strcmp(tempstr,"BMHD")!=0)
{
printf("What kind of ILBM is this? There's no BMHD chunk!\n");
return(NULL);
}
return(buffer);
}
void GetChunkID(char huge *buffer,char *tempstr)
{
movedata(FP_SEG(buffer),FP_OFF(buffer),_DS,(unsigned)tempstr,4);
tempstr[4]=0;
}
int NextChunkID(char huge *buffer)
{
unsigned int newoffset;
newoffset = (*(buffer+7)&0xFF) + (*(buffer+6)*256);
if ((newoffset & 1)==1) newoffset += 1;
return(newoffset+8); /* +8 because chunk + offset = 8 bytes! */
}
/*
** CGA loader
*/
void Do_CGA_Screen(char huge *buffer,char compress,char planes,int width,int height)
{
unsigned int bpwidth,
loopY,
loopX,
loopB,
offset,
data;
char far *screen,
b1,
b2,
unpacked[80];
bpwidth = width/8;
for (loopY=0;loopY<height;loopY++)
{
if (compress==1)
buffer=Decompress(buffer,unpacked,bpwidth,planes);
offset=0;
screen = MK_FP(0xb800,(0x2000*(loopY&1))+(80*(loopY/2)));
for (loopX=0;loopX<bpwidth;loopX++)
{
if (compress==1)
{
b1 = *(unpacked+offset);
b2 = *(unpacked+bpwidth+offset);
}
else
{
b1 = *(buffer+offset);
b2 = *(buffer+bpwidth+offset);
}
offset++;
// This loop should be in INLINE(!) assembler!
asm mov cx,8
asm mov bh,b1
asm mov bl,b2
asm xor dx,dx
LoopTop:
asm test bh,1
asm jz NoOR
asm or dx,4000h
NoOR:
asm test bl,1
asm jz NoOR1
asm or dx,8000h
NoOR1:
asm cmp cx,1
asm je NoShift
asm shr dx,1
asm shr dx,1
NoShift:
asm shr bh,1
asm shr bl,1
asm loop LoopTop
asm mov data,dx
/* first draft of above loop:
for (loopB=0;loopB<8;loopB++)
{
if (b1 & 1==1) data |= 0x4000;
if (b2 & 1==1) data |= 0x8000;
if (loopB<7) data >>= 2;
b1 >>= 1;
b2 >>= 1;
}
*/
*screen = data >> 8;
*(screen+1) = data;
screen += 2;
}
if (compress==0)
buffer += bpwidth*planes;
}
}
/*
** EGA loader (NOTE: the "scrwidth" var should be 0=320 mode,1=640 mode
*/
void Do_EGA_Screen(char huge *buffer,char compress,char planes,int width,int height,int scrwidth)
{
unsigned int bpwidth,
loopY,
loopX,
loopB,
offset,
data;
char far *screen = (char far *)0xa0000000,
b1,
b2,
unpacked[160];
bpwidth = width/8;
for (loopY=0;loopY<height;loopY++)
{
if (compress==1)
{
buffer=Decompress(buffer,unpacked,bpwidth,planes);
EGA_MoveBitplane(unpacked,screen,bpwidth);
}
else
{
EGA_MoveBitplane(buffer,screen,bpwidth);
buffer += bpwidth*planes;
}
screen = MK_FP(0xa000,FP_OFF(screen)+40*(scrwidth+1));
}
}
/*
** MCGA loader
*/
void Do_MCGA_Screen(char huge *buffer,char compress,int width,int height)
{
unsigned int bpwidth,
loopY,
loopX,
loopB,
offset,
data;
char far *screen = (char far *)0xa0000000,
b1,
b2,
unpacked1[320],
unpacked[320];
for (loopY=0;loopY<height;loopY++)
{
if (compress==1)
{
buffer=Decompress(buffer,unpacked,width,1);
if (strcmp(typestr,"ILBM")==0)
{
int tloop;
memset(unpacked1,0,320);
for (tloop=0;tloop<40;tloop++)
{
int tloop1,tloop2;
unsigned char mask[8] = { 0x80,0x40,0x20,0x10,8,4,2,1 };
for (tloop1=0;tloop1<8;tloop1++)
for (tloop2=0;tloop2<8;tloop2++)
unpacked1[tloop*8+tloop1]|=((( (unsigned)unpacked[tloop+(7-tloop2)*40]
&mask[tloop1])
<<tloop1)
>>tloop2);
}
movedata(_DS,(unsigned)unpacked1,FP_SEG(screen),FP_OFF(screen),width);
}
else movedata(_DS,(unsigned)unpacked,FP_SEG(screen),FP_OFF(screen),width);
}
else
{
movedata(FP_SEG(buffer),FP_OFF(buffer),FP_SEG(screen),FP_OFF(screen),width);
buffer += width;
}
screen = MK_FP(0xa000,FP_OFF(screen)+320);
}
}
/*
** ILBM's RLE decompressor. Merely pass the address of the compressed
** ILBM bitplane data, where to unpack it, the # of bytes each bitplane
** takes up, and the # of bit planes to unpack.
*/
void huge *Decompress(char huge *buffer,char *unpacked,int bpwidth,char planes)
{
int count,
offset,
loopP;
unsigned char byte,
rept;
for (loopP=0;loopP<planes;loopP++)
{
count = 0;
do {
rept = *(buffer);
if (rept > 0x80)
{
rept = (rept^0xff)+2;
byte = *(buffer+1);
buffer+=2;
memset(unpacked,byte,rept);
}
else if (rept < 0x80)
{
rept++;
movedata(FP_SEG(buffer),FP_OFF(buffer)+1,_DS,(unsigned) unpacked,rept);
buffer += rept+1;
}
count += rept;
unpacked += rept;
} while (count<bpwidth);
}
return(buffer);
}
void EGA_MoveBitplane(char huge *from,char far *to,int bpwidth)
{
unsigned width;
asm push ds
asm push di
asm push si
asm lds si,from //;DS:SI = from buffer
asm les di,to //;ES:DI = screen
asm mov bx,bpwidth
asm mov width,bx
asm mov dx,SC_index //;start writing to SC_mapmask register
asm mov al,SC_mapmask
asm out dx,al
asm inc dx
asm mov bh,4 //;4 bitplanes!
asm mov ah,1 //;start at bitplane 0
EGA1:
asm mov al,ah //;select bitplane
asm out dx,al
asm xor ch,ch
asm mov cl,bl //;cx = bitplane width
asm rep movsb
asm sub di,width //;start at beginning of line again...
asm shl ah,1
asm dec bh
asm jnz EGA1
asm mov al,15
asm out dx,al //;write to ALL bitplanes again
asm pop si
asm pop di
asm pop ds
}