150 lines
2.3 KiB
Text
150 lines
2.3 KiB
Text
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todd3d.tod
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palette.dat palette
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lights.dat lights
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$OPENCOMP map
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map1.dat map
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map2.dat
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map3.dat
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map4.dat
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map5.dat
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map6.dat
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map7.dat
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map8.dat
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map9.dat
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map10.dat
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$OPENCOMP playscr
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playscr.dat playscreen
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$OPENCOMP font1
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font1.dat font
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;===============
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; rendering data
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;===============
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; sprites
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LABEL startsprites
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$OPENCOMP sprite1
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sp1_1.dat brazier
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sp1_2.dat
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sp1_3.dat
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sp1_4.dat
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$OPENCOMP sprite2
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sp2_1.dat chacmool
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$OPENCOMP sprite3
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sp3_1.dat snake
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$OPENCOMP sprite4
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sp4_1.dat urn1
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sp4_2.dat urn2
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sp4_3.dat bowl
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sp4_4.dat cup
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sp4_5.dat jade1
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sp4_6.dat ankh
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$OPENCOMP sprite5
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sp5_1.dat atk1
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sp5_2.dat
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sp5_3.dat
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sp5_4.dat atk1_mx
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sp5_5.dat exp1
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sp5_6.dat
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sp5_7.dat exp1_mx
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LABEL endsprites
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$OPENCOMP weapons
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weapons.dat weapons
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; flat floors / ceilings
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LABEL startflats
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$OPENCOMP flats1
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f1_1.dat ; Stone ceiling
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f1_2.dat ; wood floor
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f1_3.dat
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f1_4.dat
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f1_5.dat
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f1_6.dat
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f1_7.dat
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f1_8.dat
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$OPENCOMP flats2
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f2_1.dat
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f2_2.dat
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f2_3.dat
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f2_4.dat
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LABEL endflats
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; walls
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LABEL startwalls
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$OPENCOMP walls1
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w1_1.dat
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w1_2.dat
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w1_3.dat
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w1_4.dat
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w1_5.dat
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w1_6.dat
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w1_7.dat
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w1_8.dat
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$OPENCOMP walls2
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w1_9.dat
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w1_10.dat
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w1_11.dat
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w1_12.dat
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w1_13.dat
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w1_14.dat
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w1_15.dat
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w1_16.dat
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$OPENCOMP walls3
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w1_17.dat
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w1_18.dat
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w1_19.dat
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w1_20.dat
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w1_21.dat
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w1_22.dat
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w1_23.dat
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w1_24.dat
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$OPENCOMP walls4
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w1_25.dat
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w1_26.dat
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w1_27.dat
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w1_28.dat
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w1_29.dat
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w1_30.dat
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w1_31.dat
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w1_32.dat
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$OPENCOMP walls5
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w1_33.dat
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w1_34.dat
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w1_35.dat
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w1_36.dat
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w1_37.dat
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w1_38.dat
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w1_39.dat
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w1_40.dat
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$OPENCOMP walls6
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w1_41.dat
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w1_42.dat
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w1_43.dat
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w1_44.dat
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w1_45.dat
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w1_46.dat
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w1_47.dat
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w1_48.dat
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; doors (doors are the same data as walls)
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$OPENCOMP doors1
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door1.dat wolfdoor
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door2.dat wooddoor
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LABEL endwalls
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