quake4-sdk/source/idlib/math/Simd_SSE.h

130 lines
12 KiB
C++

#ifndef __MATH_SIMD_SSE_H__
#define __MATH_SIMD_SSE_H__
/*
===============================================================================
SSE implementation of idSIMDProcessor
===============================================================================
*/
class idSIMD_SSE : public idSIMD_MMX {
#ifdef _WIN32
public:
virtual const char * VPCALL GetName( void ) const;
virtual void VPCALL Add( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL Add( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL Sub( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL Sub( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL Mul( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL Mul( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL Div( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL Div( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL MulAdd( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL MulAdd( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL MulSub( float *dst, const float constant, const float *src, const int count );
virtual void VPCALL MulSub( float *dst, const float *src0, const float *src1, const int count );
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idVec3 *src, const int count );
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idPlane *src, const int count );
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const idDrawVert *src, const int count );
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idVec3 *src, const int count );
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idPlane *src, const int count );
virtual void VPCALL Dot( float *dst, const idPlane &constant,const idDrawVert *src, const int count );
virtual void VPCALL Dot( float *dst, const idVec3 *src0, const idVec3 *src1, const int count );
virtual void VPCALL Dot( float &dot, const float *src1, const float *src2, const int count );
virtual void VPCALL CmpGT( byte *dst, const float *src0, const float constant, const int count );
virtual void VPCALL CmpGT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
virtual void VPCALL CmpGE( byte *dst, const float *src0, const float constant, const int count );
virtual void VPCALL CmpGE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
virtual void VPCALL CmpLT( byte *dst, const float *src0, const float constant, const int count );
virtual void VPCALL CmpLT( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
virtual void VPCALL CmpLE( byte *dst, const float *src0, const float constant, const int count );
virtual void VPCALL CmpLE( byte *dst, const byte bitNum, const float *src0, const float constant, const int count );
virtual void VPCALL MinMax( float &min, float &max, const float *src, const int count );
virtual void VPCALL MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count );
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count );
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count );
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int *indexes, const int count );
virtual void VPCALL Clamp( float *dst, const float *src, const float min, const float max, const int count );
virtual void VPCALL ClampMin( float *dst, const float *src, const float min, const int count );
virtual void VPCALL ClampMax( float *dst, const float *src, const float max, const int count );
virtual void VPCALL Zero16( float *dst, const int count );
virtual void VPCALL Negate16( float *dst, const int count );
virtual void VPCALL Copy16( float *dst, const float *src, const int count );
virtual void VPCALL Add16( float *dst, const float *src1, const float *src2, const int count );
virtual void VPCALL Sub16( float *dst, const float *src1, const float *src2, const int count );
virtual void VPCALL Mul16( float *dst, const float *src1, const float constant, const int count );
virtual void VPCALL AddAssign16( float *dst, const float *src, const int count );
virtual void VPCALL SubAssign16( float *dst, const float *src, const int count );
virtual void VPCALL MulAssign16( float *dst, const float constant, const int count );
virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n );
virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints );
virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints );
virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints );
virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
virtual void VPCALL MultiplyJoints( idJointMat *result, const idJointMat *joints1, const idJointMat *joints2, const int numJoints );
virtual void VPCALL TransformVertsNew( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangents( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TransformVertsAndTangentsFast( idDrawVert *verts, const int numVerts, idBounds &bounds, const idJointMat *joints, const idVec4 *base, const jointWeight_t *weights, const int numWeights );
virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts );
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts );
virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts );
virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts );
virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts );
virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
virtual void VPCALL CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
virtual int VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts );
virtual int VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );
virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
virtual void VPCALL MixSoundTwoSpeakerMonoSimple( float *mixBuffer, const float *samples, const int numSamples );
virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );
// RAVEN BEGIN
// dluetscher: added support for operations on idSilTraceVerts and idJointMats
#ifdef _MD5R_SUPPORT
virtual void VPCALL TransformVertsMinMax4Bone( rvSilTraceVertT *silTraceVertOutputData, idVec3 &min, idVec3 &max, byte *vertexInputData, int vertStride, int numVerts, float *skinToModelTransforms ); // transforms an array of index-weighted vertices into an array of idSilTraceVerts, while simulatenously calculating the bounds
virtual void VPCALL TransformVertsMinMax1Bone( rvSilTraceVertT *silTraceVertOutputData, idVec3 &min, idVec3 &max, byte *vertexInputData, int vertStride, int numVerts, float *skinToModelTransforms ); // transforms an array of index-weighted vertices into an array of idSilTraceVerts, while simulatenously calculating the bounds
virtual void VPCALL Dot( float *dst, const idVec3 &constant, const rvSilTraceVertT *src, const int count );
virtual void VPCALL Dot( float *dst, const idPlane &constant, const rvSilTraceVertT *src, const int count );
virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const rvSilTraceVertT *verts, const int numVerts );
virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const rvSilTraceVertT *verts, const int numVerts );
virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const rvSilTraceVertT *verts, const int numVerts );
virtual void VPCALL DeriveTriPlanes( idPlane *planes, const rvSilTraceVertT *verts, const int numVerts, const int *indexes, const int numIndexes );
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const rvSilTraceVertT *src, const int count );
virtual void VPCALL MinMax( idVec3 &min, idVec3 &max, const rvSilTraceVertT *src, const int *indexes, const int count );
#endif
// RAVEN END
#endif
};
#endif /* !__MATH_SIMD_SSE_H__ */