66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
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#ifndef __SURFACE_SWEPTSPLINE_H__
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#define __SURFACE_SWEPTSPLINE_H__
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/*
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===============================================================================
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Swept Spline surface.
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===============================================================================
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*/
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class idSurface_SweptSpline : public idSurface {
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public:
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idSurface_SweptSpline( void );
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~idSurface_SweptSpline( void );
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void SetSpline( idCurve_Spline<idVec4> *spline );
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void SetSweptSpline( idCurve_Spline<idVec4> *sweptSpline );
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void SetSweptCircle( const float radius );
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void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );
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void Clear( void );
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protected:
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idCurve_Spline<idVec4> *spline;
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idCurve_Spline<idVec4> *sweptSpline;
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void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame );
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};
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/*
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====================
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idSurface_SweptSpline::idSurface_SweptSpline
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====================
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*/
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ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline( void ) {
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spline = NULL;
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sweptSpline = NULL;
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}
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/*
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====================
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idSurface_SweptSpline::~idSurface_SweptSpline
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====================
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*/
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ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline( void ) {
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delete spline;
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delete sweptSpline;
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}
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/*
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====================
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idSurface_SweptSpline::Clear
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====================
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*/
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ID_INLINE void idSurface_SweptSpline::Clear( void ) {
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idSurface::Clear();
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delete spline;
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spline = NULL;
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delete sweptSpline;
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sweptSpline = NULL;
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}
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#endif /* !__SURFACE_SWEPTSPLINE_H__ */
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