quake4-sdk/source/idlib/geometry/Surface_SweptSpline.h
2007-06-15 00:00:00 +00:00

66 lines
1.5 KiB
C++

#ifndef __SURFACE_SWEPTSPLINE_H__
#define __SURFACE_SWEPTSPLINE_H__
/*
===============================================================================
Swept Spline surface.
===============================================================================
*/
class idSurface_SweptSpline : public idSurface {
public:
idSurface_SweptSpline( void );
~idSurface_SweptSpline( void );
void SetSpline( idCurve_Spline<idVec4> *spline );
void SetSweptSpline( idCurve_Spline<idVec4> *sweptSpline );
void SetSweptCircle( const float radius );
void Tessellate( const int splineSubdivisions, const int sweptSplineSubdivisions );
void Clear( void );
protected:
idCurve_Spline<idVec4> *spline;
idCurve_Spline<idVec4> *sweptSpline;
void GetFrame( const idMat3 &previousFrame, const idVec3 dir, idMat3 &newFrame );
};
/*
====================
idSurface_SweptSpline::idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::idSurface_SweptSpline( void ) {
spline = NULL;
sweptSpline = NULL;
}
/*
====================
idSurface_SweptSpline::~idSurface_SweptSpline
====================
*/
ID_INLINE idSurface_SweptSpline::~idSurface_SweptSpline( void ) {
delete spline;
delete sweptSpline;
}
/*
====================
idSurface_SweptSpline::Clear
====================
*/
ID_INLINE void idSurface_SweptSpline::Clear( void ) {
idSurface::Clear();
delete spline;
spline = NULL;
delete sweptSpline;
sweptSpline = NULL;
}
#endif /* !__SURFACE_SWEPTSPLINE_H__ */