quake4-sdk/source/idlib/geometry/Surface_Polytope.cpp
2007-06-15 00:00:00 +00:00

309 lines
7.5 KiB
C++

#include "../precompiled.h"
#pragma hdrstop
#define POLYTOPE_VERTEX_EPSILON 0.1f
/*
====================
idSurface_Polytope::FromPlanes
====================
*/
void idSurface_Polytope::FromPlanes( const idPlane *planes, const int numPlanes ) {
int i, j, k, *windingVerts;
idFixedWinding w;
idDrawVert newVert;
windingVerts = (int *) _alloca( MAX_POINTS_ON_WINDING * sizeof( int ) );
memset( &newVert, 0, sizeof( newVert ) );
for ( i = 0; i < numPlanes; i++ ) {
w.BaseForPlane( planes[i] );
for ( j = 0; j < numPlanes; j++ ) {
if ( j == i ) {
continue;
}
if ( !w.ClipInPlace( -planes[j], ON_EPSILON, true ) ) {
break;
}
}
if ( !w.GetNumPoints() ) {
continue;
}
for ( j = 0; j < w.GetNumPoints(); j++ ) {
for ( k = 0; k < verts.Num(); j++ ) {
if ( verts[k].xyz.Compare( w[j].ToVec3(), POLYTOPE_VERTEX_EPSILON ) ) {
break;
}
}
if ( k >= verts.Num() ) {
newVert.xyz = w[j].ToVec3();
k = verts.Append( newVert );
}
windingVerts[j] = k;
}
for ( j = 2; j < w.GetNumPoints(); j++ ) {
indexes.Append( windingVerts[0] );
indexes.Append( windingVerts[j-1] );
indexes.Append( windingVerts[j] );
}
}
GenerateEdgeIndexes();
}
/*
====================
idSurface_Polytope::SetupTetrahedron
====================
*/
void idSurface_Polytope::SetupTetrahedron( const idBounds &bounds ) {
idVec3 center, scale;
float c1, c2, c3;
c1 = 0.4714045207f;
c2 = 0.8164965809f;
c3 = -0.3333333333f;
center = bounds.GetCenter();
scale = bounds[1] - center;
verts.SetNum( 4 );
verts[0].xyz = center + idVec3( 0.0f, 0.0f, scale.z );
verts[1].xyz = center + idVec3( 2.0f * c1 * scale.x, 0.0f, c3 * scale.z );
verts[2].xyz = center + idVec3( -c1 * scale.x, c2 * scale.y, c3 * scale.z );
verts[3].xyz = center + idVec3( -c1 * scale.x, -c2 * scale.y, c3 * scale.z );
indexes.SetNum( 4*3 );
indexes[0*3+0] = 0;
indexes[0*3+1] = 1;
indexes[0*3+2] = 2;
indexes[1*3+0] = 0;
indexes[1*3+1] = 2;
indexes[1*3+2] = 3;
indexes[2*3+0] = 0;
indexes[2*3+1] = 3;
indexes[2*3+2] = 1;
indexes[3*3+0] = 1;
indexes[3*3+1] = 3;
indexes[3*3+2] = 2;
GenerateEdgeIndexes();
}
/*
====================
idSurface_Polytope::SetupHexahedron
====================
*/
void idSurface_Polytope::SetupHexahedron( const idBounds &bounds ) {
idVec3 center, scale;
center = bounds.GetCenter();
scale = bounds[1] - center;
verts.SetNum( 8 );
verts[0].xyz = center + idVec3( -scale.x, -scale.y, -scale.z );
verts[1].xyz = center + idVec3( scale.x, -scale.y, -scale.z );
verts[2].xyz = center + idVec3( scale.x, scale.y, -scale.z );
verts[3].xyz = center + idVec3( -scale.x, scale.y, -scale.z );
verts[4].xyz = center + idVec3( -scale.x, -scale.y, scale.z );
verts[5].xyz = center + idVec3( scale.x, -scale.y, scale.z );
verts[6].xyz = center + idVec3( scale.x, scale.y, scale.z );
verts[7].xyz = center + idVec3( -scale.x, scale.y, scale.z );
indexes.SetNum( 12*3 );
indexes[ 0*3+0] = 0;
indexes[ 0*3+1] = 3;
indexes[ 0*3+2] = 2;
indexes[ 1*3+0] = 0;
indexes[ 1*3+1] = 2;
indexes[ 1*3+2] = 1;
indexes[ 2*3+0] = 0;
indexes[ 2*3+1] = 1;
indexes[ 2*3+2] = 5;
indexes[ 3*3+0] = 0;
indexes[ 3*3+1] = 5;
indexes[ 3*3+2] = 4;
indexes[ 4*3+0] = 0;
indexes[ 4*3+1] = 4;
indexes[ 4*3+2] = 7;
indexes[ 5*3+0] = 0;
indexes[ 5*3+1] = 7;
indexes[ 5*3+2] = 3;
indexes[ 6*3+0] = 6;
indexes[ 6*3+1] = 5;
indexes[ 6*3+2] = 1;
indexes[ 7*3+0] = 6;
indexes[ 7*3+1] = 1;
indexes[ 7*3+2] = 2;
indexes[ 8*3+0] = 6;
indexes[ 8*3+1] = 2;
indexes[ 8*3+2] = 3;
indexes[ 9*3+0] = 6;
indexes[ 9*3+1] = 3;
indexes[ 9*3+2] = 7;
indexes[10*3+0] = 6;
indexes[10*3+1] = 7;
indexes[10*3+2] = 4;
indexes[11*3+0] = 6;
indexes[11*3+1] = 4;
indexes[11*3+2] = 5;
GenerateEdgeIndexes();
}
/*
====================
idSurface_Polytope::SetupOctahedron
====================
*/
void idSurface_Polytope::SetupOctahedron( const idBounds &bounds ) {
idVec3 center, scale;
center = bounds.GetCenter();
scale = bounds[1] - center;
verts.SetNum( 6 );
verts[0].xyz = center + idVec3( scale.x, 0.0f, 0.0f );
verts[1].xyz = center + idVec3( -scale.x, 0.0f, 0.0f );
verts[2].xyz = center + idVec3( 0.0f, scale.y, 0.0f );
verts[3].xyz = center + idVec3( 0.0f, -scale.y, 0.0f );
verts[4].xyz = center + idVec3( 0.0f, 0.0f, scale.z );
verts[5].xyz = center + idVec3( 0.0f, 0.0f, -scale.z );
indexes.SetNum( 8*3 );
indexes[0*3+0] = 4;
indexes[0*3+1] = 0;
indexes[0*3+2] = 2;
indexes[1*3+0] = 4;
indexes[1*3+1] = 2;
indexes[1*3+2] = 1;
indexes[2*3+0] = 4;
indexes[2*3+1] = 1;
indexes[2*3+2] = 3;
indexes[3*3+0] = 4;
indexes[3*3+1] = 3;
indexes[3*3+2] = 0;
indexes[4*3+0] = 5;
indexes[4*3+1] = 2;
indexes[4*3+2] = 0;
indexes[5*3+0] = 5;
indexes[5*3+1] = 1;
indexes[5*3+2] = 2;
indexes[6*3+0] = 5;
indexes[6*3+1] = 3;
indexes[6*3+2] = 1;
indexes[7*3+0] = 5;
indexes[7*3+1] = 0;
indexes[7*3+2] = 3;
GenerateEdgeIndexes();
}
/*
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idSurface_Polytope::SetupDodecahedron
====================
*/
void idSurface_Polytope::SetupDodecahedron( const idBounds &bounds ) {
}
/*
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idSurface_Polytope::SetupIcosahedron
====================
*/
void idSurface_Polytope::SetupIcosahedron( const idBounds &bounds ) {
}
/*
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idSurface_Polytope::SetupCylinder
====================
*/
void idSurface_Polytope::SetupCylinder( const idBounds &bounds, const int numSides ) {
}
/*
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idSurface_Polytope::SetupCone
====================
*/
void idSurface_Polytope::SetupCone( const idBounds &bounds, const int numSides ) {
}
/*
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idSurface_Polytope::SplitPolytope
====================
*/
int idSurface_Polytope::SplitPolytope( const idPlane &plane, const float epsilon, idSurface_Polytope **front, idSurface_Polytope **back ) const {
int side, i, j, s, v0, v1, v2, edgeNum;
idSurface *surface[2];
idSurface_Polytope *polytopeSurfaces[2], *surf;
int *onPlaneEdges[2];
onPlaneEdges[0] = (int *) _alloca( indexes.Num() / 3 * sizeof( int ) );
onPlaneEdges[1] = (int *) _alloca( indexes.Num() / 3 * sizeof( int ) );
side = Split( plane, epsilon, &surface[0], &surface[1], onPlaneEdges[0], onPlaneEdges[1] );
*front = polytopeSurfaces[0] = new idSurface_Polytope;
*back = polytopeSurfaces[1] = new idSurface_Polytope;
for ( s = 0; s < 2; s++ ) {
if ( surface[s] ) {
polytopeSurfaces[s] = new idSurface_Polytope;
polytopeSurfaces[s]->SwapTriangles( *surface[s] );
delete surface[s];
surface[s] = NULL;
}
}
*front = polytopeSurfaces[0];
*back = polytopeSurfaces[1];
if ( side != SIDE_CROSS ) {
return side;
}
// add triangles to close off the front and back polytope
for ( s = 0; s < 2; s++ ) {
surf = polytopeSurfaces[s];
edgeNum = surf->edgeIndexes[onPlaneEdges[s][0]];
v0 = surf->edges[abs(edgeNum)].verts[INTSIGNBITSET(edgeNum)];
v1 = surf->edges[abs(edgeNum)].verts[INTSIGNBITNOTSET(edgeNum)];
for ( i = 1; onPlaneEdges[s][i] >= 0; i++ ) {
for ( j = i+1; onPlaneEdges[s][j] >= 0; j++ ) {
edgeNum = surf->edgeIndexes[onPlaneEdges[s][j]];
if ( v1 == surf->edges[abs(edgeNum)].verts[INTSIGNBITSET(edgeNum)] ) {
v1 = surf->edges[abs(edgeNum)].verts[INTSIGNBITNOTSET(edgeNum)];
idSwap( onPlaneEdges[s][i], onPlaneEdges[s][j] );
break;
}
}
}
for ( i = 2; onPlaneEdges[s][i] >= 0; i++ ) {
edgeNum = surf->edgeIndexes[onPlaneEdges[s][i]];
v1 = surf->edges[abs(edgeNum)].verts[INTSIGNBITNOTSET(edgeNum)];
v2 = surf->edges[abs(edgeNum)].verts[INTSIGNBITSET(edgeNum)];
surf->indexes.Append( v0 );
surf->indexes.Append( v1 );
surf->indexes.Append( v2 );
}
surf->GenerateEdgeIndexes();
}
return side;
}