quake4-sdk/source/game/script/ScriptFuncUtility.h
2007-06-15 00:00:00 +00:00

71 lines
2.1 KiB
C++

#ifndef __RV_SCRIPT_FUNC_UTILITY_H
#define __RV_SCRIPT_FUNC_UTILITY_H
class idThread;
enum sfuReturnType {
SFU_NOFUNC = -1,
SFU_ERROR = 0,
SFU_OK = 1
};
class rvScriptFuncUtility {
public:
rvScriptFuncUtility();
explicit rvScriptFuncUtility( const rvScriptFuncUtility* sfu );
explicit rvScriptFuncUtility( const rvScriptFuncUtility& sfu );
explicit rvScriptFuncUtility( const char* source );
explicit rvScriptFuncUtility( const idCmdArgs& args );
sfuReturnType Init( const char* source );
sfuReturnType Init( const idCmdArgs& args );
void Clear();
void Save( idSaveGame *savefile ) const;
void Restore( idRestoreGame *savefile );
idTypeDef* GetParmType( int index ) const;
idTypeDef* GetReturnType() const ;
int NumParms() const;
bool ReturnsAVal() const;
void SetFunction( const function_t* func );
void SetParms( const idList<idStr>& parms );
void SetReturnKey( const char* key ) { returnKey = key; }
const char* GetFuncName() const;
const function_t* GetFunc() const { return func; }
const char* GetParm( int index ) const;
const char* GetReturnKey() const { return returnKey.c_str(); }
void InsertInt( int parm, int index );
void InsertFloat( float parm, int index );
void InsertVec3( const idVec3& parm, int index );
void InsertEntity( const idEntity* parm, int index );
void InsertString( const char* parm, int index );
void InsertBool( bool parm, int index );
void RemoveIndex( int index );
const function_t* FindFunction( const char* name ) const;
void CallFunc( idDict* returnDict ) const;
bool Valid() const;
rvScriptFuncUtility& Assign( const rvScriptFuncUtility* sfu );
rvScriptFuncUtility& operator=( const rvScriptFuncUtility* sfu );
rvScriptFuncUtility& operator=( const rvScriptFuncUtility& sfu );
bool IsEqualTo( const rvScriptFuncUtility* sfu ) const;
bool operator==( const rvScriptFuncUtility* sfu ) const;
bool operator==( const rvScriptFuncUtility& sfu ) const;
private:
sfuReturnType Init();
protected:
const function_t* func;
idList<idStr> parms;
idStr returnKey;
};
#endif