373 lines
7.7 KiB
C++
373 lines
7.7 KiB
C++
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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CLASS_DECLARATION( idPhysics_Base, idPhysics_Actor )
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END_CLASS
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/*
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================
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idPhysics_Actor::idPhysics_Actor
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================
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*/
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idPhysics_Actor::idPhysics_Actor( void ) {
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clipModel = NULL;
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SetClipModelAxis();
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mass = 100.0f;
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invMass = 1.0f / mass;
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masterEntity = NULL;
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masterYaw = 0.0f;
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masterDeltaYaw = 0.0f;
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groundEntityPtr = NULL;
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}
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/*
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================
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idPhysics_Actor::~idPhysics_Actor
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================
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*/
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idPhysics_Actor::~idPhysics_Actor( void ) {
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if ( clipModel ) {
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delete clipModel;
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clipModel = NULL;
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}
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}
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/*
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================
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idPhysics_Actor::Save
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================
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*/
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void idPhysics_Actor::Save( idSaveGame *savefile ) const {
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savefile->WriteClipModel( clipModel );
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savefile->WriteMat3( clipModelAxis );
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savefile->WriteFloat( mass );
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savefile->WriteFloat( invMass );
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savefile->WriteObject( masterEntity );
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savefile->WriteFloat( masterYaw );
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savefile->WriteFloat( masterDeltaYaw );
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groundEntityPtr.Save( savefile );
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}
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/*
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================
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idPhysics_Actor::Restore
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================
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*/
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void idPhysics_Actor::Restore( idRestoreGame *savefile ) {
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savefile->ReadClipModel( clipModel );
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savefile->ReadMat3( clipModelAxis );
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savefile->ReadFloat( mass );
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savefile->ReadFloat( invMass );
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savefile->ReadObject( reinterpret_cast<idClass *&>( masterEntity ) );
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savefile->ReadFloat( masterYaw );
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savefile->ReadFloat( masterDeltaYaw );
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groundEntityPtr.Restore( savefile );
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}
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/*
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================
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idPhysics_Actor::SetClipModelAxis
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================
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*/
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void idPhysics_Actor::SetClipModelAxis( void ) {
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// align clip model to gravity direction
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if ( ( gravityNormal[2] == -1.0f ) || ( gravityNormal == vec3_zero ) ) {
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clipModelAxis.Identity();
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}
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else {
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clipModelAxis[2] = -gravityNormal;
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clipModelAxis[2].NormalVectors( clipModelAxis[0], clipModelAxis[1] );
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clipModelAxis[1] = -clipModelAxis[1];
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}
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if ( clipModel ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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clipModel->Link( self, 0, clipModel->GetOrigin(), clipModelAxis );
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// RAVEN END
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}
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}
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/*
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================
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idPhysics_Actor::GetGravityAxis
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================
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*/
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const idMat3 &idPhysics_Actor::GetGravityAxis( void ) const {
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return clipModelAxis;
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}
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/*
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================
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idPhysics_Actor::GetMasterDeltaYaw
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================
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*/
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float idPhysics_Actor::GetMasterDeltaYaw( void ) const {
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return masterDeltaYaw;
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}
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/*
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================
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idPhysics_Actor::GetGroundEntity
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================
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*/
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idEntity *idPhysics_Actor::GetGroundEntity( void ) const {
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return groundEntityPtr.GetEntity();
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}
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/*
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================
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idPhysics_Actor::SetClipModel
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================
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*/
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void idPhysics_Actor::SetClipModel( idClipModel *model, const float density, int id, bool freeOld ) {
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assert( self );
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assert( model ); // a clip model is required
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assert( model->IsTraceModel() ); // and it should be a trace model
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assert( density > 0.0f ); // density should be valid
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if ( clipModel && clipModel != model && freeOld ) {
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delete clipModel;
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}
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clipModel = model;
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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clipModel->Link( self, 0, clipModel->GetOrigin(), clipModelAxis );
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// RAVEN END
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}
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/*
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================
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idPhysics_Actor::GetClipModel
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================
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*/
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idClipModel *idPhysics_Actor::GetClipModel( int id ) const {
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return clipModel;
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}
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/*
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================
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idPhysics_Actor::GetNumClipModels
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================
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*/
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int idPhysics_Actor::GetNumClipModels( void ) const {
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return 1;
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}
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/*
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================
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idPhysics_Actor::SetMass
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================
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*/
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void idPhysics_Actor::SetMass( float _mass, int id ) {
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assert( _mass > 0.0f );
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mass = _mass;
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invMass = 1.0f / _mass;
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}
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/*
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================
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idPhysics_Actor::GetMass
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================
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*/
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float idPhysics_Actor::GetMass( int id ) const {
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return mass;
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}
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/*
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================
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idPhysics_Actor::SetContents
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================
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*/
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void idPhysics_Actor::SetContents( int contents, int id ) {
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clipModel->SetContents( contents );
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}
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/*
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================
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idPhysics_Actor::GetContents
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================
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*/
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int idPhysics_Actor::GetContents( int id ) const {
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return clipModel->GetContents();
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}
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/*
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================
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idPhysics_Actor::GetBounds
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================
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*/
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const idBounds &idPhysics_Actor::GetBounds( int id ) const {
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return clipModel->GetBounds();
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}
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/*
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================
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idPhysics_Actor::GetAbsBounds
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================
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*/
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const idBounds &idPhysics_Actor::GetAbsBounds( int id ) const {
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return clipModel->GetAbsBounds();
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}
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/*
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================
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idPhysics_Actor::IsPushable
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================
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*/
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bool idPhysics_Actor::IsPushable( void ) const {
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return ( masterEntity == NULL );
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}
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/*
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================
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idPhysics_Actor::GetOrigin
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================
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*/
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const idVec3 &idPhysics_Actor::GetOrigin( int id ) const {
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return clipModel->GetOrigin();
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}
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/*
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================
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idPhysics_Player::GetAxis
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================
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*/
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const idMat3 &idPhysics_Actor::GetAxis( int id ) const {
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return clipModel->GetAxis();
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}
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/*
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================
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idPhysics_Actor::SetGravity
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================
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*/
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void idPhysics_Actor::SetGravity( const idVec3 &newGravity ) {
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if ( newGravity != gravityVector ) {
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idPhysics_Base::SetGravity( newGravity );
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SetClipModelAxis();
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}
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}
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/*
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================
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idPhysics_Actor::ClipTranslation
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================
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*/
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void idPhysics_Actor::ClipTranslation( trace_t &results, const idVec3 &translation, const idClipModel *model ) const {
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if ( model ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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gameLocal.TranslationModel( self, results, clipModel->GetOrigin(), clipModel->GetOrigin() + translation,
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clipModel, clipModel->GetAxis(), clipMask,
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model->GetCollisionModel(), model->GetOrigin(), model->GetAxis() );
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}
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else {
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gameLocal.Translation( self, results, clipModel->GetOrigin(), clipModel->GetOrigin() + translation,
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clipModel, clipModel->GetAxis(), clipMask, self );
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// RAVEN END
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}
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}
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/*
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================
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idPhysics_Actor::ClipRotation
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================
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*/
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void idPhysics_Actor::ClipRotation( trace_t &results, const idRotation &rotation, const idClipModel *model ) const {
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if ( model ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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gameLocal.RotationModel( self, results, clipModel->GetOrigin(), rotation,
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clipModel, clipModel->GetAxis(), clipMask,
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model->GetCollisionModel(), model->GetOrigin(), model->GetAxis() );
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}
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else {
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gameLocal.Rotation( self, results, clipModel->GetOrigin(), rotation,
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clipModel, clipModel->GetAxis(), clipMask, self );
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// RAVEN END
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}
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}
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/*
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================
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idPhysics_Actor::ClipContents
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================
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*/
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int idPhysics_Actor::ClipContents( const idClipModel *model ) const {
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if ( model ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip models
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return gameLocal.ContentsModel( self, clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1,
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model->GetCollisionModel(), model->GetOrigin(), model->GetAxis() );
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}
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else {
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return gameLocal.Contents( self, clipModel->GetOrigin(), clipModel, clipModel->GetAxis(), -1, NULL );
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// RAVEN END
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}
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}
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/*
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================
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idPhysics_Actor::DisableClip
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================
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*/
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void idPhysics_Actor::DisableClip( void ) {
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clipModel->Disable();
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}
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/*
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================
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idPhysics_Actor::EnableClip
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*/
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void idPhysics_Actor::EnableClip( void ) {
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clipModel->Enable();
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}
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/*
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================
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idPhysics_Actor::UnlinkClip
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================
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*/
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void idPhysics_Actor::UnlinkClip( void ) {
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clipModel->Unlink();
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}
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/*
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================
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idPhysics_Actor::LinkClip
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================
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*/
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void idPhysics_Actor::LinkClip( void ) {
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// RAVEN BEGIN
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// ddynerman: multiple clip worlds
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clipModel->Link( self, 0, clipModel->GetOrigin(), clipModel->GetAxis() );
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// RAVEN END
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}
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/*
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================
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idPhysics_Actor::EvaluateContacts
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================
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*/
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bool idPhysics_Actor::EvaluateContacts( void ) {
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// get all the ground contacts
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ClearContacts();
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AddGroundContacts( clipModel );
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AddContactEntitiesForContacts();
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return ( contacts.Num() != 0 );
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}
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